This member has provided no bio about themself...

Post article RSS Articles
Dev Blog #7

Dev Blog #7

Kanshi City

Filled out most of our new level, played with post processing, broke 2000 Twitter followers, our logo on a mug and plans for the future of the game!

Dev Blog #6

Dev Blog #6

Kanshi City

We try out UE4 sequencer for the first time and start building a new level.

Dev Blog #5

Dev Blog #5

Kanshi City

Feautured in a national newspaper and implemented player feedback: sprinting, camera alerts, proximity sensor, level select screen.

Dev Blog #4 - Games Convention Booth

Dev Blog #4 - Games Convention Booth

Kanshi City

We had a booth for Kanshi City at the Insomnia X Resonate festival at the Glasgow SECC. We had 350-400 people play the game and give us fantastic feedback...

Dev Blog #3

Dev Blog #3

Kanshi City

We have a new logo, updated our main menu, added a pause screen. We also added gamepad support, made guards more obvious and fixed some bugs!

Dev Blog #2

Dev Blog #2

Kanshi City

Second development blog where we showcase optimising our AI citizens and further explore the art direction of the game.

Dev Blog #1

Dev Blog #1

Kanshi City

The first development blog for Kanshi City. This week we put in our first custom 3D models and reprogram the city patrollers to have unique waypoints.

First blog post

First blog post

Kanshi City

This is our first post on IndieDB, introducing ourselves.