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this is getting very good really fast dude, great job!
I like it! it keeps the old style very well :)
this game is so glorious :D
I love to see an Eduke32 project, so I'm tracking!
nicely done, guys!
Great weapon models!
I didn't mean to sound sarcastic, I was dead serious about my opinion of your project ;) (my second comment about preferring it over hl2)
Yes, because your game looks more complete, fun, and more HL1-ish than HL2...
...a mod? why a mod?
this is a very big let down! specially by the fact I dislike HL2, so I don't own it :/
Also, why do you throw away the quake engine? the retro graphics and all the things you achieved with it were incredible!
I can't understand the switch, from doing something that anyone can play, to a product limited to people who have HL2.
Very sad news to me...
I started to track this project recently, and must say it looks great!
Amazing pics, marvelous lights!
Well, I hope nothing serious to you or any team member has happened.
Count with me, gonna support you all the way!
erm, why instead of quake engine the description says "source"?
Too many updates at once to comment on every one of them, so let's globalize :P
My mind suffers a nuclear meltdown everytime a new pic is uploaded! time and again you surpass your previos work and I can't begin to understand how this is being done with the Quake engine (yes, I know that it's very VERY modified, but still). The majesty of this project is absolute.
Good good.... for now (?)
PD; the artwork at the top of the page rocks!
Great artwork, the lightning is very well done :)
this guy looks pretty ****** up :P
...that's good! XD
WOOOOW this is awesome! it looks so organic :D
This totally rocks and friggin hard!!! f**k YEH!
now that made my day.... plus this gaem :P
friggin fu*k wut XD
mmmh don't know, I get it easily, but the bouncy thingie sounds effective :P
sorry if it sounds like spam, but... *takes deep breath*: Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait Can't Wait Can't Wait Can'tWaitCan'tWaitCan'tWaitCan'tWait........
PD: my apologies :P
very nice artistic direction, trackin!
what? so I must be a developer of say, ANYTHING, to be allowed to give an opinion?
thanks bud! I just needed to give some constructive feedback in a way or so, just to show that there's other ways to make horror... well... effective!
Anyway, already added you ;)
mmmh no? did you played any penumbra, or amnesia? those games have no scare jump at all, they build an atmosphere that opresses the player, and makes him/her fear the moment a creature appears.
On the other hand, we have a screamer; throw at your face a screaming as loud as possible twisted face that takes 90% of the screen. Heck, even in some plain shooters I had a jump or two when being fired from the back or suddenly in front of me (counte-strike).
Resident Evil series, while most of it is very great, does NOT scare at all, as most horror games; sure, fist silent hill and games of that kind did it, because they where a new experience, but after playing 4 horror games or so, you learn the tricks, and just await for them to happen without hesitation.
The games I previously named (Penumbra/Amnesia) instead, build the fear, not just throw it at you, damn I find it hard to move foward on the campaign by the single fact that I'm unwilling to turn around the corner to see what's possibly awaiting there (if there's anything at all!)
Afraid of Monsters was a masterpiece, finished it many times, getting all the endings, it was challenging and fear inducting, with not a single screamer, yeah, it had jump scares, but nothing like a full-screen disgusting face yelling at me.
If you want to scare people, experiment new techniques, be creative, like Frictional Games team.
I respect you, because you are a very talentous person on game designing, and because of that I expected something more... "fresh"
Hope to see new projects of yours and your team, and also wish you consider my point.ç
Best wishes to you.
The fact that the first scare of the game is a completely horrible and lame screamer (like all screamers) was a big disappointment to me, specially coming from the guys who made Afraid of Monsters DC, one of the best mods ever done.
I mean, c'mon screamers don't scare, they just make you jump and curse at the screen for a cheap "scare tactic"
Should try more of it, but that was unforgivable, and makes me wonder if there's more of that on the rest of the campaign...
now that's great attention to detail! it will give a lot more life to the enviroment, something I love to see in any game :)