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Comment History  (90 - 120 of 793)
Midnightmare Aug 13 2012, 10:35pm replied:

Well, I hope nothing serious to you or any team member has happened.

Count with me, gonna support you all the way!

+5 votes   game: Conscript
Midnightmare Aug 13 2012, 7:32pm says:

erm, why instead of quake engine the description says "source"?

+5 votes   game: Conscript
Midnightmare Aug 7 2012, 9:38am says:

Too many updates at once to comment on every one of them, so let's globalize :P

My mind suffers a nuclear meltdown everytime a new pic is uploaded! time and again you surpass your previos work and I can't begin to understand how this is being done with the Quake engine (yes, I know that it's very VERY modified, but still). The majesty of this project is absolute.

Good good.... for now (?)

PD; the artwork at the top of the page rocks!

+4 votes   game: Conscript
Midnightmare Jul 18 2012, 8:43am says:

Great artwork, the lightning is very well done :)

+3 votes   media: The Conscript
Midnightmare Jul 15 2012, 11:13am says:

Great feature!

+2 votes   media: Stealth
Midnightmare Jul 12 2012, 10:05pm says:

this guy looks pretty ****** up :P

...that's good! XD

+1 vote   media: Prowler and barnacle modeled
Midnightmare Jun 30 2012, 8:23pm says:

WOOOOW this is awesome! it looks so organic :D

+3 votes   media: HD bullsquid
Midnightmare Jun 25 2012, 3:55am says:

This totally rocks and friggin hard!!! f**k YEH!

+3 votes   media: Combine magnum Final
Midnightmare Jun 22 2012, 9:21pm replied:


now that made my day.... plus this gaem :P

+2 votes   game: Fantastic
Midnightmare Jun 22 2012, 10:12am says:

friggin fu*k wut XD

Midnightmare Jun 19 2012, 8:50am replied:

mmmh don't know, I get it easily, but the bouncy thingie sounds effective :P

+1 vote   media: Exclamation Mark Animation
Midnightmare Jun 14 2012, 6:23pm says:

sorry if it sounds like spam, but... *takes deep breath*: Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait Can't Wait Can't Wait Can'tWaitCan'tWaitCan'tWaitCan'tWait........

PD: my apologies :P

+8 votes   game: Conscript
Midnightmare Jun 14 2012, 12:57am says:

outstanding :D

+3 votes   news: Update 19- Mega update 5
Midnightmare Jun 13 2012, 4:44pm says:

very nice artistic direction, trackin!

+5 votes   game: War in a Box: Paper Tanks
Midnightmare Jun 13 2012, 4:35pm replied:

what? so I must be a developer of say, ANYTHING, to be allowed to give an opinion?

+1 vote   game: Cry of Fear
Midnightmare Jun 13 2012, 12:49pm replied:

thanks bud! I just needed to give some constructive feedback in a way or so, just to show that there's other ways to make horror... well... effective!

Anyway, already added you ;)

+2 votes   member: Midnightmare
Midnightmare Jun 12 2012, 8:36pm replied:

mmmh no? did you played any penumbra, or amnesia? those games have no scare jump at all, they build an atmosphere that opresses the player, and makes him/her fear the moment a creature appears.

On the other hand, we have a screamer; throw at your face a screaming as loud as possible twisted face that takes 90% of the screen. Heck, even in some plain shooters I had a jump or two when being fired from the back or suddenly in front of me (counte-strike).

Resident Evil series, while most of it is very great, does NOT scare at all, as most horror games; sure, fist silent hill and games of that kind did it, because they where a new experience, but after playing 4 horror games or so, you learn the tricks, and just await for them to happen without hesitation.

The games I previously named (Penumbra/Amnesia) instead, build the fear, not just throw it at you, damn I find it hard to move foward on the campaign by the single fact that I'm unwilling to turn around the corner to see what's possibly awaiting there (if there's anything at all!)

Afraid of Monsters was a masterpiece, finished it many times, getting all the endings, it was challenging and fear inducting, with not a single screamer, yeah, it had jump scares, but nothing like a full-screen disgusting face yelling at me.

If you want to scare people, experiment new techniques, be creative, like Frictional Games team.

I respect you, because you are a very talentous person on game designing, and because of that I expected something more... "fresh"

Hope to see new projects of yours and your team, and also wish you consider my point.รง

Best wishes to you.

+2 votes   game: Cry of Fear
Midnightmare Jun 12 2012, 6:33pm says:

The fact that the first scare of the game is a completely horrible and lame screamer (like all screamers) was a big disappointment to me, specially coming from the guys who made Afraid of Monsters DC, one of the best mods ever done.

I mean, c'mon screamers don't scare, they just make you jump and curse at the screen for a cheap "scare tactic"

Should try more of it, but that was unforgivable, and makes me wonder if there's more of that on the rest of the campaign...

-2 votes   game: Cry of Fear
Midnightmare Jun 10 2012, 4:29pm says:

now that's great attention to detail! it will give a lot more life to the enviroment, something I love to see in any game :)

0 votes   media: Pigeon High and Low poly mesh
Midnightmare Jun 9 2012, 1:33pm says:

gotta love those totally useless but destructive as f*ck trucks :P


+1 vote   game: City Truck Smashers
Midnightmare Jun 8 2012, 10:50am replied:

And what could be offensive exactly?
even if the game had content that clashed with some religion, why should they censor or change things of their like? Religion is a choice for some people in the world, just as nazism; as far as I can see no one is complaining about games where you must kill nazi soldiers, and that is violence directed towards an ideology. Here no offense is intended as far as I can see. Even if disrespect or offense directed at some system of beliefs is intended, why should they wipe it out of THEIR game?

+5 votes   game: Holyspirit
Midnightmare Jun 8 2012, 10:02am replied:

Sorry didn't realized it was an alpha until I read the info one more time (and that's good, because it's so well done that I thought it was like a beta or something more advanced!)

In other words; I'm very happy to see that, even for an alpha tech demo, it feels very polished and is enjoyable while it last ;)

+2 votes   game: Holyspirit
Midnightmare Jun 7 2012, 7:03pm says:

Hi devs! I've been tracking this game for a while and today I downloaded it to give it a try; after playing a very enjoyable 30 minutes or less I'd found a glitch/bug/whatever in which, after using the abbey's shrine to teleport, every time I get back into the abbey and take a few steps on it I get teleported back to the outside.

Apart from that I really want to try it more!

Oh, and wanted to ask; will you improve the anims? 'cos they are very "lifeless", or "rigid".

Anyway good work and keep it goin'!

+3 votes   game: Holyspirit
Midnightmare Jun 3 2012, 10:26pm says:

Guys, I'm amazed, can't believe this is the same engine, and never expected this type of improvement (because I didn't know it was possible!)

Congrats Bio and team, you surpassed my wildest expectations ;)

PS; never doubted 'bout your capabilities though :P

+4 votes   media: Update 19 content
Midnightmare May 15 2012, 11:10am says:

downloading :)

+2 votes   download: Soldier Of Demo #1 - 5-5-12
Midnightmare May 9 2012, 12:59am says:

sooooo cool (and cute)!

+3 votes   media: 1/35 Metal Bug (Slug) resin model
Midnightmare Apr 24 2012, 8:05pm says:

looks soooooo good, very well produced

+10 votes   media: WIP Wasteland Pics
Midnightmare Apr 24 2012, 4:55pm says:

love the pistol, and it looks like lots of fun!

+6 votes   media: Conscript DM 2
Midnightmare Apr 22 2012, 1:26am says:

your job with this creatures is outstanding guys, lots of well done details!

+2 votes   news: Monster Classes
Midnightmare Apr 22 2012, 1:24am says:


ahem.... can't wait :'D

+1 vote   media: Conscript Teaser 3
Offline Since
Jun 30, 2015
Argentina Argentina
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