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friggin fu*k wut XD
mmmh don't know, I get it easily, but the bouncy thingie sounds effective :P
sorry if it sounds like spam, but... *takes deep breath*: Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait! Can't Wait Can't Wait Can't Wait Can'tWaitCan'tWaitCan'tWaitCan'tWait........
PD: my apologies :P
very nice artistic direction, trackin!
what? so I must be a developer of say, ANYTHING, to be allowed to give an opinion?
thanks bud! I just needed to give some constructive feedback in a way or so, just to show that there's other ways to make horror... well... effective!
Anyway, already added you ;)
mmmh no? did you played any penumbra, or amnesia? those games have no scare jump at all, they build an atmosphere that opresses the player, and makes him/her fear the moment a creature appears.
On the other hand, we have a screamer; throw at your face a screaming as loud as possible twisted face that takes 90% of the screen. Heck, even in some plain shooters I had a jump or two when being fired from the back or suddenly in front of me (counte-strike).
Resident Evil series, while most of it is very great, does NOT scare at all, as most horror games; sure, fist silent hill and games of that kind did it, because they where a new experience, but after playing 4 horror games or so, you learn the tricks, and just await for them to happen without hesitation.
The games I previously named (Penumbra/Amnesia) instead, build the fear, not just throw it at you, damn I find it hard to move foward on the campaign by the single fact that I'm unwilling to turn around the corner to see what's possibly awaiting there (if there's anything at all!)
Afraid of Monsters was a masterpiece, finished it many times, getting all the endings, it was challenging and fear inducting, with not a single screamer, yeah, it had jump scares, but nothing like a full-screen disgusting face yelling at me.
If you want to scare people, experiment new techniques, be creative, like Frictional Games team.
I respect you, because you are a very talentous person on game designing, and because of that I expected something more... "fresh"
Hope to see new projects of yours and your team, and also wish you consider my point.ç
Best wishes to you.
The fact that the first scare of the game is a completely horrible and lame screamer (like all screamers) was a big disappointment to me, specially coming from the guys who made Afraid of Monsters DC, one of the best mods ever done.
I mean, c'mon screamers don't scare, they just make you jump and curse at the screen for a cheap "scare tactic"
Should try more of it, but that was unforgivable, and makes me wonder if there's more of that on the rest of the campaign...
now that's great attention to detail! it will give a lot more life to the enviroment, something I love to see in any game :)
gotta love those totally useless but destructive as f*ck trucks :P
And what could be offensive exactly?
even if the game had content that clashed with some religion, why should they censor or change things of their like? Religion is a choice for some people in the world, just as nazism; as far as I can see no one is complaining about games where you must kill nazi soldiers, and that is violence directed towards an ideology. Here no offense is intended as far as I can see. Even if disrespect or offense directed at some system of beliefs is intended, why should they wipe it out of THEIR game?
Sorry didn't realized it was an alpha until I read the info one more time (and that's good, because it's so well done that I thought it was like a beta or something more advanced!)
In other words; I'm very happy to see that, even for an alpha tech demo, it feels very polished and is enjoyable while it last ;)
Hi devs! I've been tracking this game for a while and today I downloaded it to give it a try; after playing a very enjoyable 30 minutes or less I'd found a glitch/bug/whatever in which, after using the abbey's shrine to teleport, every time I get back into the abbey and take a few steps on it I get teleported back to the outside.
Apart from that I really want to try it more!
Oh, and wanted to ask; will you improve the anims? 'cos they are very "lifeless", or "rigid".
Anyway good work and keep it goin'!
Guys, I'm amazed, can't believe this is the same engine, and never expected this type of improvement (because I didn't know it was possible!)
Congrats Bio and team, you surpassed my wildest expectations ;)
PS; never doubted 'bout your capabilities though :P
sooooo cool (and cute)!
looks soooooo good, very well produced
love the pistol, and it looks like lots of fun!
your job with this creatures is outstanding guys, lots of well done details!
Totally FRIGGIN AWE-fKING-SOMEEEEEE!
ahem.... can't wait :'D
pretty nice! specially the unfortunate imp :P
Good Lord! people gave you negative karma because you don't feel like this game is a perfect 10!? how can that be if all of you give that score to the superior D2? that means that both games are perfect, but one is even more perfect than the other?
Seriously calm down you fanboys...
I will not be stunned if your karma gets bashed... but people, some games can only be kept alive and being played this way, through "pirate" downloads.
uh... are you trying to say that games from 2006 or older are crap?
Oh My! über sweet update!
amazing guys, I'm very happy for you!
very nice game, simple and full of shooting :P
good to hear!