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No, today It is not possible. Behaviour AI in fight and initialization of hyperspace jumps are coded in Homeworld 2. exe
I search more than three years for people capable to edit exe, but such people are not present in my life...
Yes, damaged destroyer survives, however note, that it receives some damages at explosion of Sajuuk!
After many tests, I specially did not do the very big ranges at use explosion damage, because destruction of majority winning ships, at death of the killed ships, will irritate the player.
Who will help me to make a new voice settings for progenitor race?
Today I have it:
However my English is weak and unfortunately, I badly understand lua-language.
Also, new sound files for new race are necessary to me.
Thanks in advance...
Not had results. I do not hope any more to solve Hyperspace problem
Thanks, Simply I very much love Homeworld
My friend, thanks for your work!
The ships models are fine, however I consider, that they demand small correction.
I consider that the part of vertex merged-points, should be divided, to get rid of superfluous smoothing of geometry of details.
Also majority Secondary LODs should be facilitated.
Having made these details, work will seem to the player completely the faultless...
Thanks for your answer
I have found out that all AI-ships capable to use the Hyperspace jumps for attack are hard-coded in the homeworld2.exe file.
And Only two AI-ships (if have onboard module HYPERSPACE TypeString) are capable to use Hyperspace Jumps.
How you have forced CPU-Player with new ships of new races to use Hyperspace Jump?
AI using hyperspace jump!? Where and when exactly AI jumps in your case? CPU-Player it is capable to use a hyperspace jump in attack, how it is done by Battlecruisers of basic races Hiigaran and Vaygr?
Unfortunately CPU not always knows, and unfortunately the behaviour of the personal ships is ciphered in Homeworld2. exe. There is no possibility to edit
Today the basic problem for release is the latent error. Game sometimes suddenly collapses. I try to find an error, but it is difficult. I plan to make release this year. I even have refused set of the my mod ideas, but I think, that by means help of other modmakers I can make it in the subsequent releases.
Hi Chimas. Thanks, i only tried) You are right, on this screenshot -my loading screen, but this image used also for the main menu, as background.
Homeworld2:EVOLUTION is live!Yes,I very much hope to make the first release this year.
I know, I very slowly do this work, because nobody helps me and because I move in different cities
Note. This Progenitor player in full development. While full development is not reached, progenitor fleet is weaker.
lights of destructions of ion-technologies)
Thanks, simply I not always could work and work was slowed down
This is shipyard and mothership simultaneously.
Hiigaran battlecruiser has the analogue)
2 modules. Production and Weaponry( Torpedo battery).Only having Production module it is possible to build Weapon subsystem
Thanks, my friend
I took for basis Dreadnaught, note, the Dreadnaught also has different textures.
To load this of mod, it will be possible when my work will be finished. Now progress is not present, to that-that people do not help me.
This is a Carrier. I used design similar Dreadnaught that the vessel could be placed in dock intended initially for Dreadnaught
I have understood you.
Before I never thought of it.
possible to create such Scripting, I do not know, but today I have more important priorities in area scripting.
The most important thing it to force CPU - to use artfully Hyperspace Jumps.
Today Progenitor is hyperspace invalid
Has not understood you
not understood. I use standard shaders for progenitor ships without team and stripe colors( progenitor ships from singleplaeyr game)
I have refused to create new Progenitor Mothership.
It is very huge ship (13 km) On history from sinhleplayer game we know that Mothership was wrecked about 10000 years ago.
I try to show Progenitors only as the rests once a powerful race
I have understood your thought! Yes in many respects you are right.
Today capturable Progenitor ships it not only Dreadnaught.
It also Cariier and Sajuuk and Progenitor Base.
Progenitor Keeper and all Frigates is not Capturable, because they AI-ships.
I am not assured of that captured Dreadnaught will be necessary to weaken, if it comes into the hands of players Hiigaran or Vaygr
In any case game will not allow to build a subsystem on this vessel and to modernise it.
Thus it will be weaker.
Race Progenitor in my execution after full development will strongly surpass all basic races, for this reason attempt will grasp Dreadnaught or Sajuuk to be small chance to protect the ships from attack Progenitor.
Yes, but I yet have not adhered certain colour for all captured ships.
Initially Progenitor has no colour choice(only singleplayer color)