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To load this of mod, it will be possible when my work will be finished. Now progress is not present, to that-that people do not help me.
This is a Carrier. I used design similar Dreadnaught that the vessel could be placed in dock intended initially for Dreadnaught
I have understood you.
Before I never thought of it.
possible to create such Scripting, I do not know, but today I have more important priorities in area scripting.
The most important thing it to force CPU - to use artfully Hyperspace Jumps.
Today Progenitor is hyperspace invalid
Has not understood you
not understood. I use standard shaders for progenitor ships without team and stripe colors( progenitor ships from singleplaeyr game)
I have refused to create new Progenitor Mothership.
It is very huge ship (13 km) On history from sinhleplayer game we know that Mothership was wrecked about 10000 years ago.
I try to show Progenitors only as the rests once a powerful race
I have understood your thought! Yes in many respects you are right.
Today capturable Progenitor ships it not only Dreadnaught.
It also Cariier and Sajuuk and Progenitor Base.
Progenitor Keeper and all Frigates is not Capturable, because they AI-ships.
I am not assured of that captured Dreadnaught will be necessary to weaken, if it comes into the hands of players Hiigaran or Vaygr
In any case game will not allow to build a subsystem on this vessel and to modernise it.
Thus it will be weaker.
Race Progenitor in my execution after full development will strongly surpass all basic races, for this reason attempt will grasp Dreadnaught or Sajuuk to be small chance to protect the ships from attack Progenitor.
Yes, but I yet have not adhered certain colour for all captured ships.
Initially Progenitor has no colour choice(only singleplayer color)
We try to help me here: Forums.relicnews.com
Today I have the main problem!
CPU Progenitor Player do not use Hyperspace For attacks as it is done by the basic races.
I have found out that all AI-ships capable to use the Hyperplace For attack or for movings on maps, are written down in the list located in hw2.exe.
Today only two ships (if have onboard module HYPERSPACE) are capable to use Hyperspace Jumps.
Hgn_Battlecruiser and Vgr_Battlecruiser.
Progenitor is founder of Hyperspace Technologies and it should use Hyperspace! It is necessary.
If to solve a this main problem, desirable without crack hw2.exe, then it will be fast (I think some months later) my release
I require help of EXPERTS LUA-Scripters!
Please Find to me such people
I require help of EXPERTS LUA-Scripters!
Please Find to me such people!
RelicNews Forums - is dead place
Some years I expected the help on this site
To my regret there like to solve only elementary problems and love senseless Conversations
My friends. I know, that very long I do this work, but only because my possibilities are limited.
Every day I expect the help from lua-scripters.
All who is interested in my release, I ask you to find to me talented and not the lazy person perfectly understanding Lua language and certainly having interest to hw2 modding
Thanks, I unfortunately do not understand lua language.
The person who is capable to create codes is necessary for me.
Now I want will return to theme Hive/Drone frigate.
I have created a new model of this vessel and drones for this unit.
For use of this frigate I am going to use heavy scripting and I try to create sphere formation around motherfrigate.
(Similarity of Drone Frigate from hw1)
Tell, there is a way to force Drones is in parade formation thus that could shoot in the near target (rotating and shooting)?
I spent some experiments and at me it is impossible to make it.(
May be Probably to create certain style of attack at which drones will remain in parade formation and will be capable to shoot?
Also I tried to clean "CanAttack" in *ship a file for drones and and tried to use Turrets which are capable to attack the targets when the this vessel has Defense Tactic.
(For Example DefenseField Frigate it is capable to attack the purposes but thus no has in *ship a file "CanAttack" ability)
The test has shown to me that during parade formation the weapon of any unit is not capable to shooting!
Only having begun movement (Move Command) Turrets is capable to begin shooting.
How to force unit to shooting the enemy being in parade formation?
How you think it probably?
Who is capable to help and create to me difficult scripting for this unit?
Thanks for yours interest and attention! I very much try almost every day, despite the fact that what often I happen is occupied by other things not connected with Homeworld2: EVOLUTION.
Do not worry release will take place sooner or later!
But I plan to create only the high-grade version! Not alpha or betta versions!
As to date, I will tell to you, that I have no exact plan rather of my release!
I informed already before to several people on forums and on ModDB that I старатся will make release before new year!
However now I face problems again and again!
In May it was possible to me with one person from command Complex almost to create CPU-Player for Progenitor Fleet, but now we have lost this achievement and errors arise again and again!
Today CPU-Player it is dead:(
As soon as we will manage to create strong CPU-Player, I can start some additional details.(some scripting, some units,user interface)
I thought about asymmetry.
However experience of supervision over Progenitor ships shows to us Progenitor loves symmetry
Attack Drone - is symmetric
Mover - is symmetric
Keeper - is symmetric
Dreadnaught - is symmetric
Sajuuk - is symmetric
My friends IT to like me, and this main thing:)
You have badly understood this subsystem!
On the picture I show the bottom view, it does not mean that cannons are not present from above!
This subsystem has 4 cannon. 2 from above and two from below
Each subsystem has original design
I have not understood well a question! Possibly you ask about the full size Progenitor Foundry and Balcora Gate.
Very Huge units not probably to balance.
It is not meaningful to use it.
Your question not the clear! You offer me the your models or wish to use my models?
Special AI-Corvette capable to grasp control systems of the enemy ship by means of biotechnical virus
Thanks, I try to make not bad level!
I know that I very long do the job, but i want to create perfect addon!
To me I am very difficult to do such job, after all I is only one!
Very much stirs bad knowledge of English language and absence of a free time!
Unfortunately I do not get the salary for this job and is compelled to work at the basic job!
All it very much slows down my work, but I hope that till the end of this year I can create release.
The basic idea of my modernisation it to create atmosphere feelings of game from original Homeworld! Also:
1. Correction of original errors
2. Correction Original of balance (the weapon, armor, speeds, the costs, time to constructions etc.)
3. Possibility to play for other races (Progenitor Kadesh In the future)
4. Addition of sounds from Original HW
5. Creation of new FX-effects
6. Obligatory observance of stylistics of Homeworld Universe(Only hw races, Only hw design)
The Most important thing: I Do not wish to deform style of original HOMEWORLD UNIVERSE !