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mickey_312
mickey_312 Jun 25 2014, 11:21am replied:

No, today It is not possible. Behaviour AI in fight and initialization of hyperspace jumps are coded in Homeworld 2. exe
I search more than three years for people capable to edit exe, but such people are not present in my life...

+1 vote     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 Jun 22 2014, 3:20pm replied:

Yes, damaged destroyer survives, however note, that it receives some damages at explosion of Sajuuk!
After many tests, I specially did not do the very big ranges at use explosion damage, because destruction of majority winning ships, at death of the killed ships, will irritate the player.

+1 vote     media: Defeat of Progenitor: part 1 (Test Game)
mickey_312
mickey_312 Jun 21 2014, 6:40pm says:

Who will help me to make a new voice settings for progenitor race?
Today I have it:
Forums.relicnews.com
However my English is weak and unfortunately, I badly understand lua-language.
Also, new sound files for new race are necessary to me.
Thanks in advance...

+1 vote     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 Jun 21 2014, 6:39pm replied:

Not had results. I do not hope any more to solve Hyperspace problem

+1 vote     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 Jun 21 2014, 4:39pm says:

Thanks, Simply I very much love Homeworld

+1 vote     media: Defeat of Progenitor: part 2 (Test Game)
mickey_312
mickey_312 Jun 16 2014, 4:32pm says:

My friend, thanks for your work!
The ships models are fine, however I consider, that they demand small correction.
I consider that the part of vertex merged-points, should be divided, to get rid of superfluous smoothing of geometry of details.
Also majority Secondary LODs should be facilitated.
Having made these details, work will seem to the player completely the faultless...

+3 votes     download: HWR Demo 671
mickey_312
mickey_312 Jun 15 2014, 7:16am says:

Thanks for your answer

+1 vote     media: AI using hyperspace jump (PTV model)
mickey_312
mickey_312 Jun 14 2014, 8:45am says:

I have found out that all AI-ships capable to use the Hyperspace jumps for attack are hard-coded in the homeworld2.exe file.
And Only two AI-ships (if have onboard module HYPERSPACE TypeString) are capable to use Hyperspace Jumps.
How you have forced CPU-Player with new ships of new races to use Hyperspace Jump?

+1 vote     media: AI using hyperspace jump (PTV model)
mickey_312
mickey_312 Jun 13 2014, 6:11pm says:

AI using hyperspace jump!? Where and when exactly AI jumps in your case? CPU-Player it is capable to use a hyperspace jump in attack, how it is done by Battlecruisers of basic races Hiigaran and Vaygr?

+1 vote     media: AI using hyperspace jump (PTV model)
mickey_312
mickey_312 Jun 6 2014, 6:19pm says:

Unfortunately CPU not always knows, and unfortunately the behaviour of the personal ships is ciphered in Homeworld2. exe. There is no possibility to edit

+1 vote     media: Progenitor CPU uses Sajuuk(The test deathmatch)
mickey_312
mickey_312 May 9 2014, 5:39pm says:

Today the basic problem for release is the latent error. Game sometimes suddenly collapses. I try to find an error, but it is difficult. I plan to make release this year. I even have refused set of the my mod ideas, but I think, that by means help of other modmakers I can make it in the subsequent releases.

+1 vote     media: Background for loading
mickey_312
mickey_312 May 9 2014, 3:58pm says:

Hi Chimas. Thanks, i only tried) You are right, on this screenshot -my loading screen, but this image used also for the main menu, as background.

+1 vote     media: Background for loading
mickey_312
mickey_312 May 4 2014, 9:50am says:

Homeworld2:EVOLUTION is live!Yes,I very much hope to make the first release this year.
I know, I very slowly do this work, because nobody helps me and because I move in different cities

+3 votes     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 May 3 2014, 5:10pm says:

may be

+1 vote     media: Heavy Hiigaran Bomber
mickey_312
mickey_312 May 3 2014, 4:44pm says:

Note. This Progenitor player in full development. While full development is not reached, progenitor fleet is weaker.

+1 vote     media: Progenitor Attack(The test deathmatch)
mickey_312
mickey_312 May 3 2014, 3:51pm says:

lights of destructions of ion-technologies)

+1 vote     media: Dreadnaught Ion Turret
mickey_312
mickey_312 May 3 2014, 3:47pm says:

Thanks, simply I not always could work and work was slowed down

+1 vote     media: Progenitor Hunter (analogue of frigate class)
mickey_312
mickey_312 May 3 2014, 4:30am says:

This is shipyard and mothership simultaneously.

+1 vote     media: Progenitor HS Core(Frontal view)
mickey_312
mickey_312 May 3 2014, 4:28am says:

Hiigaran battlecruiser has the analogue)

+1 vote     media: Vaygr Battlecruiser Kinetic-Belt
mickey_312
mickey_312 May 3 2014, 4:26am says:

2 modules. Production and Weaponry( Torpedo battery).Only having Production module it is possible to build Weapon subsystem

+2 votes     media: Hiigaran Battlecruiser Modules
mickey_312
mickey_312 Apr 1 2014, 5:42pm says:

Thanks, my friend

+1 vote     media: Progenitor BeamHunter (analogue of frigate class)
mickey_312
mickey_312 Mar 30 2014, 3:49pm says:

I took for basis Dreadnaught, note, the Dreadnaught also has different textures.

+1 vote     media: Progenitor BeamHunter (analogue of frigate class)
mickey_312
mickey_312 Jul 28 2013, 5:02pm says:

To load this of mod, it will be possible when my work will be finished. Now progress is not present, to that-that people do not help me.

+1 vote     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 Feb 6 2013, 5:40am says:

This is a Carrier. I used design similar Dreadnaught that the vessel could be placed in dock intended initially for Dreadnaught

+1 vote     media: Command Carrier
mickey_312
mickey_312 May 25 2012, 4:21am says:

I have understood you.
Before I never thought of it.
possible to create such Scripting, I do not know, but today I have more important priorities in area scripting.
The most important thing it to force CPU - to use artfully Hyperspace Jumps.
Today Progenitor is hyperspace invalid

+1 vote     media: Destruction of Subsystems
mickey_312
mickey_312 May 18 2012, 9:44am says:

Has not understood you

+1 vote     media: Destruction of Subsystems
mickey_312
mickey_312 May 17 2012, 7:38am says:

not understood. I use standard shaders for progenitor ships without team and stripe colors( progenitor ships from singleplaeyr game)

+1 vote     media: Capture of Dreadnaught
mickey_312
mickey_312 May 17 2012, 6:29am says:

I have refused to create new Progenitor Mothership.
It is very huge ship (13 km) On history from sinhleplayer game we know that Mothership was wrecked about 10000 years ago.
I try to show Progenitors only as the rests once a powerful race

+2 votes     mod: Homeworld2:EVOLUTION
mickey_312
mickey_312 May 17 2012, 5:55am says:

I have understood your thought! Yes in many respects you are right.
Today capturable Progenitor ships it not only Dreadnaught.
It also Cariier and Sajuuk and Progenitor Base.
Progenitor Keeper and all Frigates is not Capturable, because they AI-ships.
I am not assured of that captured Dreadnaught will be necessary to weaken, if it comes into the hands of players Hiigaran or Vaygr
In any case game will not allow to build a subsystem on this vessel and to modernise it.
Thus it will be weaker.
Race Progenitor in my execution after full development will strongly surpass all basic races, for this reason attempt will grasp Dreadnaught or Sajuuk to be small chance to protect the ships from attack Progenitor.

+1 vote     media: Attack of Progenitor CPU-Player (Test Game)
mickey_312
mickey_312 May 16 2012, 3:51pm says:

Yes, but I yet have not adhered certain colour for all captured ships.
Initially Progenitor has no colour choice(only singleplayer color)

+1 vote     media: Capture of Dreadnaught
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