Let's face it, I'm amazing and that's all you need to know.
I also run an entertainment website (www.PocketSizedAnimations.com)which includes web comics, video games, tutorials, and more random things.
Yeah actually, we were talking about that last night. Haha, we're going to fix that up sometime to come, making the game comes over fixing our grammar issues.
It's Watership Down all over again!!!!
*screams in terror*
What a very violent test animation.....but very well done. Poor slug.
Does he have......Multipable belly-button rings?
I would love to actually. You know, as soon as my computer is no longer dead.
Now the only problem is I use Autodesk Maya, so those looking for help in 3DS Max will need a little bit of working on their own to get this to work. But from the stage of being imported into Unreal to working with the other things it should apply pretty easily. I'm thinking of doing it in a few stages;
Stage 1: Exporting from Maya with ActorX
Stage 2: Importing into Unreal Editor and Setting up Packages
Stage 3: Importing Animations and working on the AnimationTree
Stage 4: Setting up basic PhAts (Physical Assets)
Stage 5: Changing .ini's and some other minor things
then when I'm done with that, I'll write up another part on information for Maya users on some of the issues I've run into and how to fix them. I would say I'll be able to start this off in December though, that way I can hopefully help some people out before next year kicks off.
I think it's the angle, but in any case it's just a place holder.
Actually, I am like 98% sure you can. *shakes head* See what happens when I don't do the news post? =P
FYI: The splitscreen is from the PC, we're working on getting Splitscreen ability to work off of your computer using an X-Box controller mainly. Pretty cool.
To make it a little more simple for you. Each colored symbol makes specific parts of the body move. If setup correctly (which from what I've seen, it is:P) then it makes making natural animations ten times easier.
We didn't die; just had a bit of a Vacation during June. We're back on schedule now ;)
This is pretty interesting, however (no offense intended) I do have to say the animations could be more fluent.
I'm a Maya Animator, and if the guy who is doing the animations isn't familiar with such things I could help get him into it. I'm currently working on a project myself using the UT3 engine,so I can't tear myself away from that. But this is a pretty awesome idea, I'd like to see it exceed in all fields. Send me a PM if you guys are having trouble with Maya though. Otherwise; I can't wait to see the rest.
Yes, yes he does....It's called Depth.
You're right. Sorry about that, it's at the current UT3 standard set of polys. It just hasn't been detailed yet is what I was aiming for, my mistake!
Looks great, however the textures look sorta clean. Makes it sorta feel less creepy. Keep up the work.
All our models are either defaulted from UT3 (as place holders) or 100% originally made for Black Sierra.
A nice looking Cyborg Dragon!
It would be a bit of both. It isn't art in the aspect of being drawn. It's an actual shot of the map, but mapping is an art too :P
Oh don't worry, gameplay is our key focus. It's why we haven't really been showing off any in-game action yet, we don't want to give off the wrong impression about how it'll be handled. So we're making sure it's really leveled out to the way we want it before we start showing it off.
Darn those wardrobe "accidents"!
We are undable to release a date as some months go a tad slowly due to our real lives and a small team working. However, For such a small team I feel we've managed to get a whole lot of progress in the small amount of time (we've only been at this about four months!). But don't worry, our team won't just stop working.
They're already configured on the gun by default, which means what you see is what you get.
Ha, except I don't think you were on at like four A.M your time :p
Well, this weapon has a sight on it, so it's not exactly an iron sight. But yes, weapons will have iron sights/scopes/red dots.
And the flashlights won't die on you in five seconds, how about that!?!?!?
Well thank you every, we have been indeed working very hard and we hope it pays off.
And we plan to keep the objectives simple to figure out, but require more team work to complete. That way it won't be a simple from point A to point B game, but it won't be impossible to complete if you wind up joining a server with some one who can't seem to help out completing objectives, whether they can't figure it out, or they just are one of those type of people who don't like to work with others. We are trying to promote good team play, without the hassle of dying instantly just because some one won't help.
Well hey there PiX, nice to see you poking about. A pickaxe doesn't really have rivets or anything thing that holds it together.
It's just held together by friction as far as I understand really.
They were done in 3D Studio Max actually. And yes, that's the G36C.
Thank you very much sir!