Let's face it, I'm amazing and that's all you need to know. I also run an entertainment website (www.PocketSizedAnimations.com)which includes web comics, video games, tutorials, and more random things.

Comment History  (60 - 89 of 89)
Micah
Micah @ Black Sierra

Yeah actually, we were talking about that last night. Haha, we're going to fix that up sometime to come, making the game comes over fixing our grammar issues.

Good karma+1 vote
Micah
Micah @ Concept Art

It's Watership Down all over again!!!!

*screams in terror*

Good karma+2 votes
Micah
Micah @ SlugBot

What a very violent test animation.....but very well done. Poor slug.

Good karma+1 vote
Micah
Micah @ Imrod

Does he have......Multipable belly-button rings?

Good karma+1 vote
Micah
Micah @ Explanations for the Slowness

I would love to actually. You know, as soon as my computer is no longer dead.

Now the only problem is I use Autodesk Maya, so those looking for help in 3DS Max will need a little bit of working on their own to get this to work. But from the stage of being imported into Unreal to working with the other things it should apply pretty easily. I'm thinking of doing it in a few stages;

Stage 1: Exporting from Maya with ActorX
Stage 2: Importing into Unreal Editor and Setting up Packages
Stage 3: Importing Animations and working on the AnimationTree
Stage 4: Setting up basic PhAts (Physical Assets)
Stage 5: Changing .ini's and some other minor things

then when I'm done with that, I'll write up another part on information for Maya users on some of the issues I've run into and how to fix them. I would say I'll be able to start this off in December though, that way I can hopefully help some people out before next year kicks off.

Good karma+1 vote
Micah
Micah @ Playermodel Render

I think it's the angle, but in any case it's just a place holder.

Good karma+1 vote
Micah
Micah @ Features Update

Actually, I am like 98% sure you can. *shakes head* See what happens when I don't do the news post? =P

FYI: The splitscreen is from the PC, we're working on getting Splitscreen ability to work off of your computer using an X-Box controller mainly. Pretty cool.

Good karma+1 vote
Micah
Micah @ zombie

To make it a little more simple for you. Each colored symbol makes specific parts of the body move. If setup correctly (which from what I've seen, it is:P) then it makes making natural animations ten times easier.

Good karma+1 vote
Micah
Micah @ Where do you buy new games from?

Amazon!

Good karma+2 votes
Micah
Micah @ Black Sierra

We didn't die; just had a bit of a Vacation during June. We're back on schedule now ;)

Good karma+1 vote
Micah
Micah @ Update#7 The Legend Of Zelda - Codenamed- Project: Light

This is pretty interesting, however (no offense intended) I do have to say the animations could be more fluent.

I'm a Maya Animator, and if the guy who is doing the animations isn't familiar with such things I could help get him into it. I'm currently working on a project myself using the UT3 engine,so I can't tear myself away from that. But this is a pretty awesome idea, I'd like to see it exceed in all fields. Send me a PM if you guys are having trouble with Maya though. Otherwise; I can't wait to see the rest.

Good karma+1 vote
Micah
Micah @ Killing Floor 2.5 Release Date!

Yes, yes he does....It's called Depth.

Good karma+1 vote
Micah
Micah @ WIP Player Model

You're right. Sorry about that, it's at the current UT3 standard set of polys. It just hasn't been detailed yet is what I was aiming for, my mistake!

*Fixed*

Good karma+1 vote
Micah
Micah @ 28 MONTHS LATER UPDATE - JUNE 08

Looks great, however the textures look sorta clean. Makes it sorta feel less creepy. Keep up the work.

Good karma+1 vote
Micah
Micah @ Black Sierra

All our models are either defaulted from UT3 (as place holders) or 100% originally made for Black Sierra.

Good karma+3 votes
Micah
Micah @ My pet Robo Dragon.

A nice looking Cyborg Dragon!

Good karma+2 votes
Micah
Micah @ Wooden Pillar Room

It would be a bit of both. It isn't art in the aspect of being drawn. It's an actual shot of the map, but mapping is an art too :P

Good karma+1 vote
Micah
Micah @ Black Sierra

Oh don't worry, gameplay is our key focus. It's why we haven't really been showing off any in-game action yet, we don't want to give off the wrong impression about how it'll be handled. So we're making sure it's really leveled out to the way we want it before we start showing it off.

Good karma+1 vote
Micah
Micah @ Characters and Weapons

Darn those wardrobe "accidents"!

Good karma+2 votes
Micah
Micah @ Black Sierra

We are undable to release a date as some months go a tad slowly due to our real lives and a small team working. However, For such a small team I feel we've managed to get a whole lot of progress in the small amount of time (we've only been at this about four months!). But don't worry, our team won't just stop working.

Good karma+1 vote
Micah
Micah @ January's Major Update

They're already configured on the gun by default, which means what you see is what you get.

Good karma+1 vote
Micah
Micah @ Black Sierra

Ha, except I don't think you were on at like four A.M your time :p

Good karma+1 vote
Micah
Micah @ HK UMP Render

Well, this weapon has a sight on it, so it's not exactly an iron sight. But yes, weapons will have iron sights/scopes/red dots.

Good karma+1 vote
Micah
Micah @ Colt

And the flashlights won't die on you in five seconds, how about that!?!?!?

Good karma+1 vote
Micah
Micah @ Black Sierra

Well thank you every, we have been indeed working very hard and we hope it pays off.


And we plan to keep the objectives simple to figure out, but require more team work to complete. That way it won't be a simple from point A to point B game, but it won't be impossible to complete if you wind up joining a server with some one who can't seem to help out completing objectives, whether they can't figure it out, or they just are one of those type of people who don't like to work with others. We are trying to promote good team play, without the hassle of dying instantly just because some one won't help.

Good karma+1 vote
Micah
Micah @ Pickaxe

Well hey there PiX, nice to see you poking about. A pickaxe doesn't really have rivets or anything thing that holds it together.
It's just held together by friction as far as I understand really.

Good karma+1 vote
Micah
Micah @ Black Sierra

Uhh....Anytime?

Good karma+1 vote
Micah
Micah @ The rise of Black Sierra

They were done in 3D Studio Max actually. And yes, that's the G36C.

Good karma+1 vote
Micah
Micah @ Black Sierra

Thank you very much sir!

Good karma+1 vote
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