Let's face it, I'm amazing and that's all you need to know. I also run an entertainment website (www.PocketSizedAnimations.com)which includes web comics, video games, tutorials, and more random things.

Comment History  (60 - 89 of 89)
Micah Jan 3 2009, 1:53pm replied:

Yeah actually, we were talking about that last night. Haha, we're going to fix that up sometime to come, making the game comes over fixing our grammar issues.

+1 vote   mod: Black Sierra
Micah Dec 1 2008, 3:11pm says:

It's Watership Down all over again!!!!

*screams in terror*

+2 votes   media: Concept Art
Micah Nov 28 2008, 10:50am says:

What a very violent test animation.....but very well done. Poor slug.

+1 vote   mod: SlugBot
Micah Nov 28 2008, 10:48am says:

Does he have......Multipable belly-button rings?

+1 vote   media: Imrod
Micah Nov 28 2008, 9:01am replied:

I would love to actually. You know, as soon as my computer is no longer dead.

Now the only problem is I use Autodesk Maya, so those looking for help in 3DS Max will need a little bit of working on their own to get this to work. But from the stage of being imported into Unreal to working with the other things it should apply pretty easily. I'm thinking of doing it in a few stages;

Stage 1: Exporting from Maya with ActorX
Stage 2: Importing into Unreal Editor and Setting up Packages
Stage 3: Importing Animations and working on the AnimationTree
Stage 4: Setting up basic PhAts (Physical Assets)
Stage 5: Changing .ini's and some other minor things

then when I'm done with that, I'll write up another part on information for Maya users on some of the issues I've run into and how to fix them. I would say I'll be able to start this off in December though, that way I can hopefully help some people out before next year kicks off.

+1 vote   news: Explanations for the Slowness
Micah Sep 27 2008, 4:34pm replied:

I think it's the angle, but in any case it's just a place holder.

+1 vote   media: Playermodel Render
Micah Sep 25 2008, 3:16pm replied:

Actually, I am like 98% sure you can. *shakes head* See what happens when I don't do the news post? =P

FYI: The splitscreen is from the PC, we're working on getting Splitscreen ability to work off of your computer using an X-Box controller mainly. Pretty cool.

+1 vote   news: Features Update
Micah Sep 11 2008, 10:48am replied:

To make it a little more simple for you. Each colored symbol makes specific parts of the body move. If setup correctly (which from what I've seen, it is:P) then it makes making natural animations ten times easier.

+1 vote   media: zombie
Micah Aug 29 2008, 11:40am says:


+2 votes   poll: Where do you buy new games from?
Micah Aug 9 2008, 1:08pm replied:

We didn't die; just had a bit of a Vacation during June. We're back on schedule now ;)

+1 vote   mod: Black Sierra
Micah Jul 30 2008, 8:16am says:

This is pretty interesting, however (no offense intended) I do have to say the animations could be more fluent.

I'm a Maya Animator, and if the guy who is doing the animations isn't familiar with such things I could help get him into it. I'm currently working on a project myself using the UT3 engine,so I can't tear myself away from that. But this is a pretty awesome idea, I'd like to see it exceed in all fields. Send me a PM if you guys are having trouble with Maya though. Otherwise; I can't wait to see the rest.

+1 vote   news: Update#7 The Legend Of Zelda - Codenamed- Project: Light
Micah Jun 30 2008, 7:56am replied:

Yes, yes he does....It's called Depth.

+1 vote   news: Killing Floor 2.5 Release Date!
Micah Jun 5 2008, 9:00pm says:

You're right. Sorry about that, it's at the current UT3 standard set of polys. It just hasn't been detailed yet is what I was aiming for, my mistake!


+1 vote   media: WIP Player Model
Micah Jun 2 2008, 10:59am says:

Looks great, however the textures look sorta clean. Makes it sorta feel less creepy. Keep up the work.

+1 vote   news: 28 MONTHS LATER UPDATE - JUNE 08
Micah May 27 2008, 12:14pm replied:

All our models are either defaulted from UT3 (as place holders) or 100% originally made for Black Sierra.

+3 votes   mod: Black Sierra
Micah May 13 2008, 11:31am says:

A nice looking Cyborg Dragon!

+2 votes   media: My pet Robo Dragon.
Micah May 9 2008, 12:34pm replied:

It would be a bit of both. It isn't art in the aspect of being drawn. It's an actual shot of the map, but mapping is an art too :P

+1 vote   media: Wooden Pillar Room
Micah May 9 2008, 7:47am replied:

Oh don't worry, gameplay is our key focus. It's why we haven't really been showing off any in-game action yet, we don't want to give off the wrong impression about how it'll be handled. So we're making sure it's really leveled out to the way we want it before we start showing it off.

+1 vote   mod: Black Sierra
Micah May 5 2008, 3:27pm replied:

Darn those wardrobe "accidents"!

+2 votes   media: Characters and Weapons
Micah Apr 5 2008, 8:16am says:

We are undable to release a date as some months go a tad slowly due to our real lives and a small team working. However, For such a small team I feel we've managed to get a whole lot of progress in the small amount of time (we've only been at this about four months!). But don't worry, our team won't just stop working.

+1 vote   mod: Black Sierra
Micah Feb 6 2008, 12:30pm says:

They're already configured on the gun by default, which means what you see is what you get.

+1 vote   news: January's Major Update
Micah Feb 6 2008, 9:56am replied:

Ha, except I don't think you were on at like four A.M your time :p

+1 vote   mod: Black Sierra
Micah Feb 6 2008, 9:55am replied:

Well, this weapon has a sight on it, so it's not exactly an iron sight. But yes, weapons will have iron sights/scopes/red dots.

+1 vote   media: HK UMP Render
Micah Dec 8 2007, 11:03am says:

And the flashlights won't die on you in five seconds, how about that!?!?!?

+1 vote   media: Colt
Micah Dec 8 2007, 10:19am says:

Well thank you every, we have been indeed working very hard and we hope it pays off.

And we plan to keep the objectives simple to figure out, but require more team work to complete. That way it won't be a simple from point A to point B game, but it won't be impossible to complete if you wind up joining a server with some one who can't seem to help out completing objectives, whether they can't figure it out, or they just are one of those type of people who don't like to work with others. We are trying to promote good team play, without the hassle of dying instantly just because some one won't help.

+1 vote   mod: Black Sierra
Micah Oct 19 2007, 10:51am says:

Well hey there PiX, nice to see you poking about. A pickaxe doesn't really have rivets or anything thing that holds it together.
It's just held together by friction as far as I understand really.

+1 vote   media: Pickaxe
Micah Sep 19 2007, 8:17am says:


+1 vote   mod: Black Sierra
Micah Sep 15 2007, 4:27pm says:

They were done in 3D Studio Max actually. And yes, that's the G36C.

+1 vote   news: The rise of Black Sierra
Micah Sep 7 2007, 8:35pm says:

Thank you very much sir!

+1 vote   mod: Black Sierra
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