A custom coder, modeler, mission and art designer of Men of War games.
Game Review on Sep 12th, 2014
MoW:AS 2 is the same as MoW:AS 1 and has the same features as that game. and it lags like sh*t when playing with a 2.5 GHz Dual-core CPU, and CPU usage will be 100% with that CPU at ultra video settings.
The recommended CPU requirement for this game should be Intel core i3 or i5, not Dual-core 2.3 or 2.5 GHz, the MoW:AS 2 uses 2.82 GB of 4 GB at ultra video settings, and the 1C company wrote the recommended memory requirement 4 GB, lol.
I still see the crappy FoW humanskins in MoW:AS 2, and some vehicles have low quality textures. Interface designs and multiplayer maps were good, and editor was good that you can do 3D ground textures and specular like the crash bricks 3D stamp entity and the environment color correction.
The game lacked the new stuff like real humanskins, mission videos, etc. and also every map didn't have 3D ground textures with heightmaps, I think they forgot to do that.