This member has provided no bio about themself...

Comment History  (0 - 30 of 63)
MexicanAppleThief Sep 23 2012 replied:

it's mostly in the smoothing and that the eyes are proper, much more realistic and they follow you. it's just subtle stuff, fixing the few small errors. not sure what else you expect, can only fix what few things are broken

+2 votes   download: Improved Cowboy Model
MexicanAppleThief Sep 18 2012 replied:


+1 vote   download: Improved Cowboy Model
MexicanAppleThief Nov 6 2011 says:

I tried to join, it wouldn't work :(

0 votes   media: Amazing Times in Shotgun Sunrise
MexicanAppleThief Sep 15 2011 says:

Are all zombies going to be Indians?

+1 vote   mod: Dead West
MexicanAppleThief Mar 20 2011 replied:

It's the future, we should have some nice quality photos on our licenses by then.

Same dumb regrettable faces with more megapixels.

+4 votes   media: Driver License
MexicanAppleThief Feb 20 2011 replied:

"Reminds me of" isn't a criticism and no one said it is but you.

+1 vote   media: MAFIA TURF WAR
MexicanAppleThief Dec 12 2010 says:


+4 votes   media: Alien weapon with different attachments.
MexicanAppleThief Nov 22 2010 replied:

In real life, shooters have been tackled while reloading.

+2 votes   mod: School Shooter: North American Tour 2012
MexicanAppleThief Oct 19 2010 replied:

The nanny "I, Robot" was by Eando Binder. Asimov then released a collection of short stories using that name as an homage, though none of Asimov's stories were called "I, Robot". The movie was loosely based on all the stories, which themselves were all in the same universe though mostly unrelated to one another.

+3 votes   media: Exotic Dancer bot High Poly WIP
MexicanAppleThief Oct 19 2010 replied:

waz you're an idiot

+2 votes   mod: Pok√©mon: Online
MexicanAppleThief Oct 4 2010 says:

Are you going to balance the gameplay a little?

-1 votes   mod: Zombie Master 2
MexicanAppleThief Sep 12 2010 says:

Is there a equipment_preset number for quick hands?

+1 vote   mod: Fistful of Frags
MexicanAppleThief Sep 1 2010 says:

Mod sucks, thank god it's gone, no more 40 year old who faps to Alyx cluttering up the internet.

-2 votes   mod: FakeFactory Cinematic Mod
MexicanAppleThief Sep 1 2010 replied:

You type so stupidly.

+2 votes   mod: FakeFactory Cinematic Mod
MexicanAppleThief Aug 30 2010 says:

What song is this?

EDIT: nvm it's The House - In A Heartbeat by John Murphy

+1 vote   media: Alfa build (2 maps)
MexicanAppleThief Jul 24 2010 says:

Definitely not dead.

I wonder if he'll be able to make the 2010 release he was estimating.

+5 votes   mod: The Mortewood Plaza
MexicanAppleThief Jul 5 2010 replied:

It's not missing textures, it has broken cubemaps. Only way to get rid of them is typing "mat_specular 0" in colnsole. It gets rid of all the shininess but it's worth it.

+3 votes   mod: Shotgun Sunrise
MexicanAppleThief Jun 30 2010 says:

I seem to be the only person who is ever more excited for MP.

+1 vote   news: Dino D-Day: The Real Deal
MexicanAppleThief May 16 2010 replied:

Probably melted down silver

+1 vote   media: Holy Silver Liquid Render
MexicanAppleThief May 16 2010 says:

Definitely scatter some empty bottles around.

+1 vote   news: Our Work Progresses: Velociraptor Apartment
MexicanAppleThief Apr 3 2010 replied:

While you have a point, let's be honest, most of the problems were not "beta problems". The lack of direction, the confined spaces, the confusing layout, the timed missions - these are not problems you should have in a beta. These are problems for an early alpha. Now I know you'll say that's because they weren't ready for beta, and yet from day one everything has been detailed. That's where their priorities are, looks and screenshots. These maps should still be in dev textures at this point if you ask me.

0 votes   mod: Dead Before Dawn
MexicanAppleThief Mar 6 2010 replied:

They're made in a text to speech and sound like robots when the whole point is that they're supposed to actually be people.

+2 votes   mod: Portal: Prelude
MexicanAppleThief Mar 4 2010 says:

It's pretty good, but I have to agree with the sentiment that the German machine gun is useless. It aims from way higher and since you can't aim down you have to constantly be below your target, whereas the British LMG is much more all purpose. Plus the German one deploys very slowly.

A lot of the mapping could use some work. (However I only got to check out a few maps, and it looks like most of these issues are greatly improved in other maps judging by the images section) Notably is the ambient sounds of fighting which don't make since in what are fairly empty games even on max players. The trenches aren't really trenches, they're just gradual ditches. You should consider making some real dug in trenches that you can fire from, because right now the walls are too smooth to approach like you would in a real trench. Also in that snowy map, which I'm not sure is yours, the order of the points is wrong, and the German spawn starts out with me looking directly towards a clip which looks like i should be able to walk out. This brings up another point, a lot of these maps don't seem real because they aren't very enclosed. The detailing on the edges is a few trees and that's about it. All in all the maps feel bland, and I know it's hard to detail No man's land, but you guys are clearly very creative as shown by your use of flares for the points, which is awesome by the way.

A few suggestions I'd make are adding a way to resupply health, and making a "spawn room" similar to the one in TF2 so that we can switch classes without killing ourselves and waiting to respawn.

Overall fun mod with lots of potential. Maybe a few more classes to keep it exciting and you're set.

+3 votes   mod: WWI Source
MexicanAppleThief Mar 4 2010 says:

The voices are so annoying. I'm sure plenty of people will be willing to do real voices for this.

+1 vote   mod: Portal: Prelude
MexicanAppleThief Feb 27 2010 replied:

It's an easy mistake, magnetrons are an actual thing and magneton is a pun based on them.

Look nice, I assume you'll have some kind of explosion when he faints? That's what it looks like to me.

+3 votes   media: Magnetron Basic Animations
MexicanAppleThief Feb 25 2010 replied:

Yes but the difference is in real life there is a variety to every part of a building and in a game the textures repeat in an obvious way. That is why you need to do as much as you can to make the pattern less obvious.

And sure it's a WIP, but he was just offering advice to be helpful, and giving him low ratings because he is helpful isn't a very good attitude is it?


+1 vote   media: Marine Corps Headquarters -Outdoor-
MexicanAppleThief Feb 10 2010 says:

So now it's... quadruple barrel.

**** yes.

+1 vote   media: The Mortewood Plaza - Dual Sawn-off Shotguns!
MexicanAppleThief Feb 5 2010 replied:

It would be nice, but frankly he only has 19% completion and he knows that as he adds more features people will want a whole new beta with them in it. He's either planning to release a beta once it's further progressed or more likely not at all and go straight to release.

+1 vote   mod: The Mortewood Plaza
MexicanAppleThief Jan 31 2010 says:

Hopefully the feature will lead to more players.

+2 votes   mod: Shotgun Sunrise
Last Online
Jul 13 2014
United States United States
Become friends
Member watch
Start tracking
Comment Statistics
Per day