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Mod Review on Jun 7th, 2013 - 1 person agrees
The only reason this isn't rated as a 1 is because the mod creator mentioned it'd be difficult as hell. That's fair - he did exactly as he said he would.
All that said... if I were to come up with an apt metaphor for playing through "tr1p," it'd be like placing your testicles in a vise and squeezing as hard as you can. It is not fun. There is no nuance to this, no puzzles to solve other than the "puzzle" of finding out where the hell you're supposed to go next. The map design (which is decent) offers no hints, other than the occasionally missed sound - this is not a player friendly experience and the designer seems to take a sort of pride in this fact.
I agree that games have become dumbed down and easier, but even MGS told you to look on the back of the ******* box when you couldn't figure something out. There's a difference between challenge and completely alienating the player, and this mod gleefully does the latter.
Anyway - you play as someone who is apparently Gordon Freeman coming back from a "48 hour shift" (what is he, a firefighter?) Mind you, this is all flavor description from the mod page, so if you just load it up without looking you'll have no clue what's going on. It's just a barebones set up intended to offer some lame and flimsy pretense to go out and fight zombies and a metric fuckton (a precise measurement, imo) of Combine troops.
This doesn't tickle the brain, it holds no nuance or detail that doesn't continually drive you into combat or offer much to think about. It's a big dumb set of maps where you brutally kill things and press the F9 key a thousand times until you either open up the console and give yourself God mode or, more preferably, exit out.
Give 'er a miss. Again, I at least salute the creator for explicitly mentioning that this would be difficult as balls. I just didn't realize he meant "to the point of not being playable."
Mod Review on Mar 7th, 2011 - 11 people agree 5 people don't
I think the most kind thing I can say for this mod is that it didn't drag on for very long. And that it was relatively inoffensive; it didn't make me sit through ten hours of Combine Soldiers and poorly scripted sequences, and that for all intents and purposes it seemed professionally designed.
In short, I see this as a wasted two years only to produce a Bioshock clone which fails in every respect where Bioshock succeeded. It makes the same attempt at an idealistic society that we saw in Bioshock, but it falls flat under a hundred metric tons of bland, featureless corridors and oft-repeated, dry, dull posters and advertisements. Bioshock succeeded on the shoulders of its fantastic art deco design philosophy and keen eye for period advertisements and sensibilities. Dissolution, on the other hand, is another bald space marine saga set in a space colony/spaceship/underground facility, coupled with a fruitless attempt at injecting personality and style.
Also emulating Bioshock is this mod's attempt at introducing a story line with a twist; the only problem being that I saw said twist coming within the first ten minutes of play. The final revelation delivered in a bland monologue by the game's "villain" felt like a perfunctory and unnecessary confirmation of what I already knew.
While we're on the subject of the story, it was uninspired and unmotivated: none of the characters had any clear motivation for what they were doing. I didn't understand Wilson's desire to conquer death, or some such rubbish, nor did I get why Bell was such a tyrant. These things were never explained adequately. And don't get me started on how lame and weak the whole crow thing was. It could have worked with more details put into the script, but honestly...
What's next? Your enemies bullrush you like overpowered lemmings, devoid of personality or feeling, or even dialogue. Complaints regarding gameplay have already been more than addressed, so I won't bother.
Wasted my time.