I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
One of the best RTS games I have played. It's balanced very well and you generally need a really good strategy and timing to win a (multiplayer) game. The singleplayer was also one of the best RTS campaign's I have played so far, because it was backed up with some interaction with NPC's and buying unlocks in between battles.
Ugh, I'm too tired to write any more (and I'm not that good at writing 'reviews' anyway), but really, if you like RTS games this is probably a must buy!
I enjoyed playing this game. The combat feels nice and so do the cars. It is however a shame that there isn't really room for free-roaming. The player CAN free-roam after 'finishing' a mission, but there isn't really anthing to do. Maybe earning some extra money, but there isn't much interesting to buy with the extra money.
The story.. I have seen better stories. It isn't really bad, but it isn't good either. Because it's a totally linear game there is little replayability, the only reason would be to find all the collectibles (wanted posters, playboys). Oh and about the playboys: what were they thinking when they decided to put that in the game? I looked it up and playboy didn't even exist in those years. It also is completed unrelated to the game, besides being a collectable.
Anyway, a 7/10 because I enjoyed playing through the game and I didn't pay the full €50,- for it. If I had, I'd probably had given it a 6, because I wouldn't have felt it would've been worth the money.
Digitanks is an enjoyable turnbased strategy game. The 'traditional' strategy mode is quite slow paced, so it may not appeal to everyone, but I for one don't mind playing slow paced games.
I get the feeling that the units aren't balanced that well, although it could also be that I just need to learn how to use them effectively. There is some base building involved, but there are only a few different buildings, which in my opinion is a pro because it puts the focus on combat rather than turtling and building a huge base (although building a huge 'base'/supply network is necessary in order to get a nice and steady income of resources).
There is also an 'artillery' game mode. In this mode each player starts with the same amount of artillery units and the goal is to destroy the enemies before they destroy you! There is no base building involved and this mode is quite fast paced, so it's great for playing in a lunchbreak or something ;)
Anyway, I would say that this game is definitely worth the price and if you like turnbased strategy combat games I can really recommend Digitanks! (Also: it has deformable terrain.. and as I'm a sucker for dynamic terrain and such that's what makes this game extra awesome in my opinion! :P)
A nice platformer with physics puzzles and some nice originalities, but it felt a bit repetitive, the inventory items didn't add that much to the game and the last level was hell and nothing like the other levels.
Although I'm not a huge fan of platformers I enjoyed playing through this one. It didn't take me too long, but if it would have taken me longer I probably wouldn't have finished it. I give it a 7, but like I said: I'm not a huge fan of platformers, so I guess I'm slightly biased.. or something.
This game is less "complex" than its predecessor, for example religion was removed, instead of getting civics through research there are seperate "policies" which will unlock by accumulating culture, and happiness is calculated on a national level instead of per city, which is something I personally don't like that much.
There are some other changes that I do like though. For example the 1 military unit per tile mechanic. No more stacks of doom and more tactical gameplay. Archers and other 'ranged units' that didn't have a real ranged attack before being able to truly do a ranged attack is also a plus.
Civ V is easier to learn than Civ 4 (which is the only other Civilization game I have played) because of its decreased complexity, while it still has the "one more turn!" addiction factor. I personally would have like to keep the more 'complex' features, but it is still a great game.
This game is nothing like the previous Crytek games at all. Much less freedom (smaller levels), an IMO crappy story (after finishing the campaign I still had the feeling I was playing the intro) and it lacks the "WOW!" factor FarCry and Crysis had.
The gameplay itself is decent though, so it isn't a bad game per se. It just didn't meet my expectations of a Crytek game. The AI/pathfinding also seems to be buggy at times and some badly placed invisible barriers and bugging scripts ruined the immersion at some points. Not in a unrepairable way, but it is a shame these things occured.
EDIT: (I know editing a review is bad but I totally forgot to mention this)
The multiplayer part of the game also doesn't work for me. First I had problems with my serial key, which is a bug acknowledged by Crytek. After finally being able to join servers after waiting about 5 - 10 minutes in some kind of loby, the connection would get lost every time right after I joined a server. Not working multiplayer with lame lobbies is not good. Especially when we're talking about a PC game.
This game made S.T.A.L.K.E.R. Clear Sky finally playable for me :) And it looks better than vanilla Clear Sky. No big gameplay changes, only gameplay-wise unnoticable changes which really enhance the game.
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