I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
If the game did not suffer from game breaking bugs I would have rated it 6/10. Unfortunately I was forces to load a previously saved game because the game stopped responding to input or I couldn't pick up a mission-critical item.
Other reasons why I gave Shadowrun Returns only a 5/10, even though I mostly enjoyed the playthrough:
- Lacking in depth. Class and race choice don't seem to matter. Very little use for skills of which the player can expect to open up alternative possibilities.
- Extremely linear game, both in dialogue and 'physical' routes. Alternative routes are offered only once in the whole game. To use them the player needs to have drones with him/her in the party, else he/she still has only one route to follow. Because of the linearity the game feels more like an interactive story instead of a game in which the player's actions have impact on the world.
- The levels, both indoor and outdoor, feel very empty. The NPCs are all static and there is no ambient sound.
- 'Hard' difficulty, on which I played the game, is not hard at all. I did not die once and actually never came really close.
I just started playing the Steam workshop entry 'Shadowrun Unlimited' and from what I have read this fixes quite a few of these problems. The mods may add (higher quality) replayability, so that's a pro for the game as user generated content platform.
Q.U.B.E. has challenging and interesting puzzles and mechanics but the controls get frustrating at times. Between every 'command' is this incredibly annoying delay, which makes the controls feel unresponsive, makes timed puzzles a pain in the *** and makes little mistakes you make take way too long to undo. In my opinion of course.
There is no story which made me wonder who the f- I was and what I was doing in those puzzle rooms, and the game is relatively short. The puzzles themselves are very enjoyable though, as long as you don't have to time things right.
Once again a copy+paste from my Steam recommendation, because I'm lazy:
"A great, addictive and challenging rogue-like. A playthrough isn't really a matter of hours, but it still took me a total of 22 hours to finally beat the first playthrough. The humour is kind of sinister yet funny. The variety of items, enemies and bosses, procedural level generation and different unlockable characters make sure not a single playthrough is the same. Definitely worth the money! (Note: it might take an hour (or two) to really get into the game so give it some time :) )"
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