This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

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3 comments by Metalspy on Dec 22nd, 2013

Hello there and welcome back to Metalspy's wondrous game (development) blog!

About four months ago I posted about my first steps using UDK, mainly as a preparation for my internship at a (small) game company. In those four months I have barely done any game development, or software development in general, in my spare time. A lack of time and especially a lack of energy prevented me from doing so. Last week however I got a sudden boost of motivation and energy, so I launched UDK and Visual Studio to finally continue my work on my game project. Oh my, was I in for a surprise. As soon as I exited "Play in editor" mode, the UDK editor crashed. According to the log this was caused by my own code. Diving into the code to fix the error I was met by a second surprise: the code I had written in my 'UDK beginner phase' was ugly, lacked organisation and did not allow a lot of easy expansion of the existing feature. So I decided to throw everything away (it was uploaded to a repository so it wouldn't be permanently lost anyway) and start all over. I did this with the following goals in mind:

  • Write easy-to-maintain code with a decent, modular and easily extendable 'architecture'
  • Only derive from standard engine classes, not from UDK or UT classes, to prevent having a lot of unused variables and functions
  • Apply the new code conventions I have picked up a few weeks back to (hopefully) improve readability
  • Use plenty of comments, so other (new) UDK users can easily understand what is going on (I consider releasing the project's source code in a later stadium)
  • EDIT (2013-12-28): After reading the first chapters of Robert C. Martin's "Clean Code" (ISBN-10 0-13-235088-2) the last two points above have changed to "apply the lessons learnt from reading Clean Code to make the code readable for new users and improve maintainability".

(Basically: write good software that's accessible to beginners!)

After approximately six hours of work I had set up and recreated most of my previous work (which wasn't all that much and certainly nothing special). Four months ago that took me FOUR WEEKS. This time my code was shorter, a lot better organized and easy to expand. It even changes the material of the object during the placement phase and allows the player to rotate the object (s)he is placing, which was not possible before. Working full-time with UDK during my internship certainly allowed me to gain a lot of experience! And the most important thing: I had a lot of fun during those six hours of developing. I definitely hope I won't lose this energy and motivation anytime soon so I can create a prototype of the game I had in mind!

Anyway, here are some screenshots of the current state. It's basically the same as last time, but the code that's running under the hood is way better :)

1. Placement phase

2. Result after placement phase

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Post comment Comments  (50 - 60 of 61)
chaosmaster4
chaosmaster4 Dec 20 2009, 10:49am says:

Hi Mate =D

+1 vote     reply to comment
chaosmaster4
chaosmaster4 Dec 19 2009, 12:35pm says:

it exists, but not for the modern 40k. it was featured in the older version of 40k, Epic. I thought i'd bring it back into the spotlight ^^ smaller than an emperor class titan (as the Dies Irae from the Horus Heresy) but larger than the Titans in Apocalypse =D

+1 vote     reply to comment
Roland_of_Gilead
Roland_of_Gilead Oct 13 2009, 10:31am says:

sure, source or cryengine2? I'm in lol

+1 vote     reply to comment
Roland_of_Gilead
Roland_of_Gilead Oct 12 2009, 11:01am says:

Let's make a Tower mod then lol :P

+1 vote     reply to comment
Manic_the_hedgehog
Manic_the_hedgehog Sep 14 2009, 12:33am says:

im more of a pro on 2D graphical features and audio =]

+1 vote     reply to comment
Hendrix
Hendrix Aug 28 2009, 5:38am says:

i can model and texture, but my real love in in source mapping and story writing. Im also the web developer for my mod!

+1 vote     reply to comment
iQew
iQew Aug 27 2009, 4:35am says:

Ahhh, that's you!! I appreciate the friendship. I sent you a pm with a link to my CA thread, it will be more interesting than my DA account (:

cheers (buddy!) :D

+1 vote     reply to comment
iQew
iQew Aug 26 2009, 4:09pm says:

Hi there :) Who are you and why did you add me? (:

+1 vote     reply to comment
Hendrix
Hendrix Aug 22 2009, 4:35pm says:

I'm good thanks mate! spam away! How are you?

+1 vote     reply to comment
Squiggers
Squiggers Apr 17 2009, 1:47pm says:

Yup, that I have. :D

Main support base, in fact. Same name, same project name. You're on there, I'm guessin?

+1 vote     reply to comment
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