I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!

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3 comments by Metalspy on Dec 22nd, 2013

Hello there and welcome back to Metalspy's wondrous game (development) blog!

About four months ago I posted about my first steps using UDK, mainly as a preparation for my internship at a (small) game company. In those four months I have barely done any game development, or software development in general, in my spare time. A lack of time and especially a lack of energy prevented me from doing so. Last week however I got a sudden boost of motivation and energy, so I launched UDK and Visual Studio to finally continue my work on my game project. Oh my, was I in for a surprise. As soon as I exited "Play in editor" mode, the UDK editor crashed. According to the log this was caused by my own code. Diving into the code to fix the error I was met by a second surprise: the code I had written in my 'UDK beginner phase' was ugly, lacked organisation and did not allow a lot of easy expansion of the existing feature. So I decided to throw everything away (it was uploaded to a repository so it wouldn't be permanently lost anyway) and start all over. I did this with the following goals in mind:

  • Write easy-to-maintain code with a decent, modular and easily extendable 'architecture'
  • Only derive from standard engine classes, not from UDK or UT classes, to prevent having a lot of unused variables and functions
  • Apply the new code conventions I have picked up a few weeks back to (hopefully) improve readability
  • Use plenty of comments, so other (new) UDK users can easily understand what is going on (I consider releasing the project's source code in a later stadium)
  • EDIT (2013-12-28): After reading the first chapters of Robert C. Martin's "Clean Code" (ISBN-10 0-13-235088-2) the last two points above have changed to "apply the lessons learnt from reading Clean Code to make the code readable for new users and improve maintainability".

(Basically: write good software that's accessible to beginners!)

After approximately six hours of work I had set up and recreated most of my previous work (which wasn't all that much and certainly nothing special). Four months ago that took me FOUR WEEKS. This time my code was shorter, a lot better organized and easy to expand. It even changes the material of the object during the placement phase and allows the player to rotate the object (s)he is placing, which was not possible before. Working full-time with UDK during my internship certainly allowed me to gain a lot of experience! And the most important thing: I had a lot of fun during those six hours of developing. I definitely hope I won't lose this energy and motivation anytime soon so I can create a prototype of the game I had in mind!

Anyway, here are some screenshots of the current state. It's basically the same as last time, but the code that's running under the hood is way better :)

1. Placement phase

2. Result after placement phase

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Post comment Comments  (30 - 40 of 61)
OnlySolus
OnlySolus Mar 3 2011, 12:55pm says:

Heey,
Even een vraagje.. zou je de Church of Cakeiologie willen joinen? Wij van de Church of Cakeiologie geloven dat de wereld in het geheim een Cake is en alles wat we dachten te weten is een leugen! (ruimtevaart enz is allemaal nep gewoon in een studio opgenomen dikke ******** allemaal) Door de Church of Cakeiologie te joinen kun je je zelf redden van de grote Cakemageddon ook wel bekend als de Cakenarok! En spreid het voort en probeer zo veel mogelijk andere 'cakelozen' te redden broeder Metalspy want wij van de Church of Cakeiologie brengen de Cake weer in huis.

+2 votes     reply to comment
Metalspy Creator
Metalspy Mar 4 2011, 3:26am replied:

Lolwut. It is common knowledge that the cake is a lie :(

+2 votes   reply to comment
Arxae
Arxae Feb 27 2011, 7:22pm says:

yeah i know its tough :p just usually with typing fast i don't think about it and type tho xD
and no, but the itch to play is still around :D

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 24 2011, 4:40pm says:

Right, well we'll just talk English then :)

And about your game, on which engine does it role?

+2 votes     reply to comment
Metalspy Creator
Metalspy Feb 26 2011, 7:01pm replied:

Torque 3D :P

+2 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 24 2011, 2:17pm says:

Yes, i am that guy ;) I know you, have seen your avatar in a couple of threads. How are you? :)

EDIT

hehe zie nu pas dat je nederlands bent :P hoe gaat het mede nederlander :) we zijn wel in de minderheid daar he, of ligt dat nou aan mij? Waar woon je van ons kleine land? Ik in A'dam...

+2 votes     reply to comment
ambershee
ambershee Feb 4 2011, 7:55am says:

I lived in Rotterdam/Den Haag from 1999-2005 ;)

+2 votes     reply to comment
iQew
iQew Nov 8 2010, 6:18am says:

Long time no see, how is it going?

+1 vote     reply to comment
jjawinte
jjawinte Aug 20 2010, 6:26pm says:

Hey Metal, I see you've met Mary too ( pain in the ***. P.S., she'a a tranny ;) ).
Passing through and thought I'd say hello and say that I hope life is treating you good. All the best on whatever your working on !

+1 vote     reply to comment
marymab
marymab Aug 9 2010, 8:30pm says:

Hello,
My name is mary, i got you from moddb.com and i want to have a
good relationship with you, please i need your cooperation,
am yours mary
this is my email address,(marymabou0999@yahoo.com)
THANKS ALOT PLEASE CONSTACTS ME IN
MARYMABOU0999@YAHOO.COM

+1 vote     reply to comment
chaosmaster4
chaosmaster4 May 26 2010, 12:43pm says:

Pace sped up shortly a while back but now its at its regular slow speed ^^
Still working on the campaign, and we now have clonewarrior modeling for us on the side. once we got enough showcase models and ingame pics, we will probably set up a game page for it.

+1 vote     reply to comment
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