This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

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3 comments by Metalspy on Dec 22nd, 2013

Hello there and welcome back to Metalspy's wondrous game (development) blog!

About four months ago I posted about my first steps using UDK, mainly as a preparation for my internship at a (small) game company. In those four months I have barely done any game development, or software development in general, in my spare time. A lack of time and especially a lack of energy prevented me from doing so. Last week however I got a sudden boost of motivation and energy, so I launched UDK and Visual Studio to finally continue my work on my game project. Oh my, was I in for a surprise. As soon as I exited "Play in editor" mode, the UDK editor crashed. According to the log this was caused by my own code. Diving into the code to fix the error I was met by a second surprise: the code I had written in my 'UDK beginner phase' was ugly, lacked organisation and did not allow a lot of easy expansion of the existing feature. So I decided to throw everything away (it was uploaded to a repository so it wouldn't be permanently lost anyway) and start all over. I did this with the following goals in mind:

  • Write easy-to-maintain code with a decent, modular and easily extendable 'architecture'
  • Only derive from standard engine classes, not from UDK or UT classes, to prevent having a lot of unused variables and functions
  • Apply the new code conventions I have picked up a few weeks back to (hopefully) improve readability
  • Use plenty of comments, so other (new) UDK users can easily understand what is going on (I consider releasing the project's source code in a later stadium)
  • EDIT (2013-12-28): After reading the first chapters of Robert C. Martin's "Clean Code" (ISBN-10 0-13-235088-2) the last two points above have changed to "apply the lessons learnt from reading Clean Code to make the code readable for new users and improve maintainability".

(Basically: write good software that's accessible to beginners!)

After approximately six hours of work I had set up and recreated most of my previous work (which wasn't all that much and certainly nothing special). Four months ago that took me FOUR WEEKS. This time my code was shorter, a lot better organized and easy to expand. It even changes the material of the object during the placement phase and allows the player to rotate the object (s)he is placing, which was not possible before. Working full-time with UDK during my internship certainly allowed me to gain a lot of experience! And the most important thing: I had a lot of fun during those six hours of developing. I definitely hope I won't lose this energy and motivation anytime soon so I can create a prototype of the game I had in mind!

Anyway, here are some screenshots of the current state. It's basically the same as last time, but the code that's running under the hood is way better :)

1. Placement phase

2. Result after placement phase

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Post comment Comments  (20 - 30 of 61)
Drown_
Drown_ Jul 31 2011, 9:52pm says:

:p I am a texture artist, but I recently got into modelling, this is my second model I ever did so yeah, the stock is quite messed up. I have lots of other stuff but I did not upload it on here since I am not that that active on this site. Do you have steam?

+2 votes     reply to comment
zamaziko
zamaziko Jul 12 2011, 3:33am says:

well actually i listen more to power and extreme but ima too lazy to change the bio.

very nice blog btw.

+2 votes     reply to comment
iQew
iQew Jul 5 2011, 3:39pm says:

Hey there, are you still around on ModDB? Haven't seen you for a long time! :(

+2 votes     reply to comment
Dragonlord
Dragonlord Jun 14 2011, 7:14pm says:

I don't know. Sometimes he just riles things up and then it explodes. I should know about it and not face him when he's on fire but I tend to forget it. Maybe next time I notice it earlier. One can always hope ;)

+1 vote     reply to comment
Dragonlord
Dragonlord Jun 15 2011, 1:08pm replied:

Not a problem. I prefer anyways real comments over lemming comments as these don't add much value ;)

+2 votes     reply to comment
feillyne Staff
feillyne Jun 13 2011, 3:01pm says:

Yes, you noticed it right, the avatar has been changed. ;-)

Had only 3 avatars so far, from Assassin's Creed II, AC: Brotherhood, and now from Revelations.

+1 vote   reply to comment
STOKK-E
STOKK-E May 11 2011, 7:26pm says:

Niet iedereen die games downloaden doen het om te jatte ik test spellen eerst uit voordat ik ze koop of niet en als ik ze niet koop dan verweider ik ze.

+1 vote     reply to comment
Metalspy Creator
Metalspy May 12 2011, 4:55pm replied:

I prefer talking English on this site, for it is the main language here.

Anyway.. I already knew that :)

+2 votes   reply to comment
iQew
iQew Mar 5 2011, 10:22am says:

Hey, thanks for watching Mindworld, we appreciate your interest :)

+2 votes     reply to comment
Metalspy Creator
Metalspy Mar 4 2011, 3:26am replied:

Lolwut. It is common knowledge that the cake is a lie :(

+2 votes   reply to comment
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