I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

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Yesterday the Steam summer sale started for this year. As most of you probably know, it came with the Monster Summer Game, a clicker game meant to be "a bit of an homage to those [Cookie Clicker, AdVenture Capitalist and Clicker Heroes] clicker games". I have never played any of those games because I think clicker games are terribly boring, but I have heard of them because some of my friends have been playing them. I was wondering when Cookie Clicker was released so I looked it up on Wikipedia, and it turns out it was released in August of 2013.

Suddenly I realized: in April of 2012 I created Level up: The Game as a joke, which is basically the most simple form of a clicker game. Apparently these clicker games are actually 'a thing' nowadays. If I had considered creating a web-game out of my own joke, perhaps my game would have gotten as popular as Cookie Clicker was, and I would have started a whole genre! :( If only I had seen that people are actually capable of liking such a horrible concept!

Of course I know it is not that simple. Timing, design and connections also play a large role in becoming known on the internet. Still, I will never know if I could perhaps have made something 'big' back then...


Oh, and something else entirely: I have almost finished my studies! Waheee!

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2008 Mod of the Year Awards

2008 Mod of the Year Awards

215 members Event

Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...

2009 Mod of the Year Awards

2009 Mod of the Year Awards

153 members Event

Welcome to the 8th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...

2010 Indie of the Year Awards

2010 Indie of the Year Awards

155 members Event

Indie of the Year is the largest celebration of hobbyist, amateur and professional Indie developers. With record attendance and a massive number of updates...

2010 Mod of the Year Awards

2010 Mod of the Year Awards

195 members Event

Mod of the Year is the largest celebration of hobbyist, amateur and professional modification developers. With record attendance and a massive number...

2011 Indie of the Year Awards

2011 Indie of the Year Awards

110 members Event

Welcome one and all to the 2nd Annual Indie of the Year the largest celebration of purely indie games. It's time to pick players and editors choice in...

2011 Mod of the Year Awards

2011 Mod of the Year Awards

141 members Event

Welcome one and all the to 10th annual Mod of the Year awards, celebrating all that is great about our beloved modding community, the developers, the...

2012 Indie of the Year Awards

2012 Indie of the Year Awards

78 members Event

Welcome one and all the to 3rd annual Indie of the Year awards, celebrating all that is great about our beloved indie gaming community, the developers...

2012 Mod of the Year Awards

2012 Mod of the Year Awards

138 members Event

Welcome one and all the to 11th annual Mod of the Year awards, celebrating all that is great about our beloved modding community, the developers, the...

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atsebak
atsebak

k thanks I responded, i don't get notified when someone posts a comment for some reason.

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atsebak
atsebak

to meet new people :)

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Oxyxix
Oxyxix

Hola senor

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Flash112
Flash112

About that tablet : Youtube.com (the video i got inspired from)
*cheap excuse,so you would check out my reply on my blog.. xD
Anyhow, ill try to make a video soon to prove my words! :D

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Garyn Dakari

Lol, yeah, I know, that's what I *should* be doing...I can't help it though. I've always got 10 or so things going. Not very smart. Hopefully by the end of the year, I'll have that down to one, or two things, so I can focus all my attention on one thing.

...Also, I got an idea for a new project yesterday...Kill me now...

But anyway, for the time being, I'm going to focus on animating with Softimage, modeling with blender, and programming with C++. I'll get back to texturing, programming with Java, and level design later.

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Garyn Dakari

Well, I started with C++ for a little side-scroller project, and I'm learning Java because it's very similar to Uscript in UDK(Which I'm trying to learn), and so maybe I can make minecraft mods at some point :P

But yeah...I kinda switch between them sometimes...Which probably isn't very smart xD

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iQew
iQew

Hey Metalspy, how's the coding career going? :)

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Suduki
Suduki

Bethesda Softworks is under Zenimaxx Productions, so they are in no way indie.

EA published alot of Valve's games, so they wouldn't be considered indie either.

Vivendi Games owned Blizzard, Activision and Vivendi Games just merged, so Blizzard isn't indie either.

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moci
moci

None, I've had a bit of 3d modeling in class a few years ago. Other than that no special game oriented education.

Whenever I do something for a team it's usually modeling (no texturing).

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chaosmaster4
chaosmaster4

I'm just lurking and cant bring myself to close my moddb tab on firefox xD besides, i missed the old moddb feel ^^

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