I am a versatile software developer, currently employed at a company that utilizes gaming technologies. My main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
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A screenshot taken in Torque 3D of two test objects, a human character and a tree, for a little game I'm trying to make. The game will have low poly and 'abstract' (I'm still not quite sure that is the right word for what I have in mind) models and probably no real textures, only one-coloured materials.