This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (210 - 240 of 1,124)
Metalspy Mar 20 2012, 5:02pm replied:

Ah yes I removed that word somehow. Anyway this is why I think you are a cool guy, you are always willing to help people :D (No sarcasm)

+1 vote     member: TheUnabridgedGamer
Metalspy Mar 20 2012, 4:46pm says:

While I would love to help you guys out, I'm not a fan of such 'donation funding' sites at all. I undertand why you have started this campaign, but I'll wait for the start of the 'official' pre-orders :) I really hope you'll reach your target though!

+1 vote     article: A Call to Arms!
Metalspy Mar 20 2012, 2:41pm replied:

Alright cool :P It's that it bothered me or anything, it was kind of a random question while being in a silly mood.

+2 votes     member: TheUnabridgedGamer
Metalspy Mar 19 2012, 1:38pm says:

Why so name change!?

+3 votes     member: TheUnabridgedGamer
Metalspy Mar 16 2012, 5:15am says:

Mass Effect 3 herp derp. Just kidding :P It's just that everyone was hyping while I felt it wouldn't be as awesome as the first (or first 2) games. Turned out I was right. Is it still worth buying, or should I wait for the price to drop?

+2 votes     article: Skyrim
Metalspy Mar 6 2012, 2:27pm says:

I'm confused, are you from Japan or the US? :P Not that it's really my business, I just keep reading different things.

+2 votes     member: Tatsur0
Metalspy Mar 6 2012, 12:57pm says:

Thanks for the Magical Ponycorns Adventure link, I had never heard of it but it is freaking AWESOME :D (and hilarious.. and weird.. but still awesome)

+4 votes     article: The slightly incoherent ramblings of an Aussie at GDC 2012 - Part One
Metalspy Mar 3 2012, 7:17pm replied:

Things are going well over here. A little bit of studying (Computer Science/engineering, I still don't know the correct translation) here, a little bit of attempting to make 2D Java games with 2 classmates there... :P It's all pretty enjoyable so I have nothing to complain about, except for the unmotivated and annoying 90% of my class maybe.

+1 vote     member: Niteshade
Metalspy Mar 3 2012, 7:14pm says:

Wow. It always (and still) amazes me how much of a difference a different texture can make.

+3 votes     download: Steel Armor Enhancement
Metalspy Mar 3 2012, 7:11pm says:

Looks great, I think I will give this a try!

+1 vote     article: Invasion 1944 v2.6 Released!
Metalspy Feb 29 2012, 9:33am replied:

Ahh nice! Graphics artist for games, or something different? Anyway I think it's nice to have you back posting here, it's good to see some well-informed posts every now and then :P

+1 vote     member: Niteshade
Metalspy Feb 28 2012, 8:25am says:

A couple of days I was about to comment here about whether you were still visiting this site, but now I see you posting again so.. welcome back? :P

+1 vote     member: Niteshade
Metalspy Feb 26 2012, 7:34am says:

So you were actually, truly fast forwarding game? In wait mode the PC performed every calculation it normally would, but a lot more times per second? I'm not a professional coder (yet), but that doesn't sound like a great solution in the first place does it? (although it is the moest realistic one of course) :P I'm glad you've found out a way to make every run faster though!

+1 vote     article: On optimization and the passage of time…
Metalspy Feb 26 2012, 7:26am replied:

Or maybe they/some of the teammembers get hired by Crytek if this turns out to be really impressive. Which of course would be awesome.

+2 votes     article: News on Sapience
Metalspy Feb 22 2012, 2:31pm says:

Ah yes Ludum Dare is a competition in which you try to create game in a specific time. By the way, I told you about the unmotivated people.. me and the other 2 'most motivated' guys from my class have teamed up to make games, which is really fun so far. We've created a Bejeweled clone in quite a short time, as a test to see if the atmosphere is right (which it is :P).

So.. did you already start with coding or are you waiting until next year? Having some knowledge about coding will probably give you an advantage if you want to follow Computer Science :P

EDIT: hm this was supposed to be a reply, not a 'new' comment -_-

+3 votes     member: iQew
Metalspy Feb 20 2012, 2:03pm says:

A download? By Antiscamp? Instant download!

+2 votes     download: Primby Village
Metalspy Feb 18 2012, 6:52pm says:

Hm well I would say start out with one language and wait with learning other ones until you are comfortable enough using the first one, but it's your own choice of course. Like I said I prefer C++, but according to a lot of people Java is easier to learn.. and you can make side scrollers with Java, too! :P

+3 votes     member: Garyn Dakari
Metalspy Feb 18 2012, 11:15am says:

Java AND C++ huh? (I read your post on iQew's profile :P) I started with C++ and when I went to uni I had to learn Java.. I really prefer C++ though so I'm wondering why you're trying to learn both? If you know C++ Java will be pretty easy to pick up if you need it, but it doesn't work the other way around :P

+3 votes     member: Garyn Dakari
Metalspy Feb 18 2012, 11:12am says:

Hey man, you finally had some spare time again? :P I wouldn't call it a coding career yet, I'm only getting started with 'official' education ;) Which is, by the way, a little disappointing, the people I have to work with aren't that motivated as I am. It does give me the opportunity to learn some lessons in leadership though! (The guide you posted in a thread here proved quite useful) I'm also planning to participate in Ludum Dare with a classmate this year, so I'm really looking forward to that even though I'm pretty sure we won't be able to finish a game in such a short time. And.. and.. oh man so much to do so little time haha!

So how are you doing? I read that you're losing interest in concept art, which is a shame because I really liked your work. And you'd like to "make your bachelor of Computer Science at a university in Germany"? I didn't realize you wanted to do something like that, I thought you were 'just' an artist.

+3 votes     member: iQew
Metalspy Feb 14 2012, 7:59am says:

Both your standard explanation and this blog-style explanation are way too long. Let me suggest a correction: "But what IS Malevolence?

power(Awesome, Infinity);"

+3 votes     article: But what IS Malevolence?
Metalspy Feb 14 2012, 6:44am replied:

If you're wondering why the world is generated instead of hand-made if the world will be the same for anyone anyway, have you ever created an infinite world by hand? ;) Creating something that is infinite is impossible for someone who(m?..) is mortal.

+1 vote     article: O RLY? YA RLY!
Metalspy Feb 10 2012, 4:10am replied:

If with "world editor" you mean the 3D view to create levels then I can only agree with you. Wih Bethesda's editors I focused on creating new scripts and items instead of designing 'levels' because the tools are not very intuitive to use. I would love an updated world editor :(

+3 votes     article: The Creation Kit has been Released
Metalspy Feb 9 2012, 5:24pm replied:

I thought the same thing at first glance, but after reading and searching some more it turned out it isn't DLC.

+1 vote     article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
Metalspy Feb 9 2012, 11:20am says:

I hope you guys are learning a little lesson in marketing here, considering people are confused about the 'different' packs ;)

And yay changing the crafting system sounds like a good plan!

+3 votes     article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
Metalspy Feb 8 2012, 6:37pm replied:

What exactly are the differences? I've been messing around with the Oblivion, Fallout 3 and Fallout New Vegas editors (not for too long though) and I haven't noticed too many differences with this one yet.

+5 votes     article: The Creation Kit has been Released
Metalspy Feb 7 2012, 1:53pm replied:

I think Evil Toys is a pretty good idea! :)

+5 votes     poll: Your aims in 2012
Metalspy Feb 7 2012, 7:36am says:

Participate in Ludum Dare, just for fun (what else :P). Continue development on my first game which well never see a public release. Start working on a new, better and more original game.

+4 votes     poll: Your aims in 2012
Metalspy Feb 6 2012, 5:57pm says:

I love the presentation on that 'pedestal' (I don't know what it's called :P).

Oh, and of course the model looks amazing, too!

+5 votes     media: Playable Gastornis Bird
Metalspy Feb 3 2012, 4:08am says:

Congratulations with the release! There is an error in the title of the aricle though ("chater") and now that it's frontpage-slider news it wouldn't hurt to fix it right? ;) Anyway I'd like to give this a try once I get home, it's been a while since I've played a (good) Crysis mod!

+2 votes     article: Triptych - Chapter I is finished.
Metalspy Feb 2 2012, 6:30pm says:

I'm not sure if you (CumQuat) remember me saying my next project would be a ProcGen one, anyway I've started on designing a simple 2D/topdown procedurally generated city project and it's turning out a little more difficult than I thought.. which also makes it a lot more interesting though! Just trying to say here that now that I'm trying to work with this technique myself I can't help but being even more enthusiastic about this game ;)

+2 votes     article: Things Will Be Great When You're Downtown!
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Sep 22, 2014
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