This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (210 - 240 of 1,107)
Metalspy Feb 18 2012, 11:15am says:

Java AND C++ huh? (I read your post on iQew's profile :P) I started with C++ and when I went to uni I had to learn Java.. I really prefer C++ though so I'm wondering why you're trying to learn both? If you know C++ Java will be pretty easy to pick up if you need it, but it doesn't work the other way around :P

+3 votes     member: Garyn Dakari
Metalspy Feb 18 2012, 11:12am says:

Hey man, you finally had some spare time again? :P I wouldn't call it a coding career yet, I'm only getting started with 'official' education ;) Which is, by the way, a little disappointing, the people I have to work with aren't that motivated as I am. It does give me the opportunity to learn some lessons in leadership though! (The guide you posted in a thread here proved quite useful) I'm also planning to participate in Ludum Dare with a classmate this year, so I'm really looking forward to that even though I'm pretty sure we won't be able to finish a game in such a short time. And.. and.. oh man so much to do so little time haha!

So how are you doing? I read that you're losing interest in concept art, which is a shame because I really liked your work. And you'd like to "make your bachelor of Computer Science at a university in Germany"? I didn't realize you wanted to do something like that, I thought you were 'just' an artist.

+3 votes     member: iQew
Metalspy Feb 14 2012, 7:59am says:

Both your standard explanation and this blog-style explanation are way too long. Let me suggest a correction: "But what IS Malevolence?

power(Awesome, Infinity);"

+3 votes     article: But what IS Malevolence?
Metalspy Feb 14 2012, 6:44am replied:

If you're wondering why the world is generated instead of hand-made if the world will be the same for anyone anyway, have you ever created an infinite world by hand? ;) Creating something that is infinite is impossible for someone who(m?..) is mortal.

+1 vote     article: O RLY? YA RLY!
Metalspy Feb 10 2012, 4:10am replied:

If with "world editor" you mean the 3D view to create levels then I can only agree with you. Wih Bethesda's editors I focused on creating new scripts and items instead of designing 'levels' because the tools are not very intuitive to use. I would love an updated world editor :(

+3 votes     article: The Creation Kit has been Released
Metalspy Feb 9 2012, 5:24pm replied:

I thought the same thing at first glance, but after reading and searching some more it turned out it isn't DLC.

+1 vote     article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
Metalspy Feb 9 2012, 11:20am says:

I hope you guys are learning a little lesson in marketing here, considering people are confused about the 'different' packs ;)

And yay changing the crafting system sounds like a good plan!

+3 votes     article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
Metalspy Feb 8 2012, 6:37pm replied:

What exactly are the differences? I've been messing around with the Oblivion, Fallout 3 and Fallout New Vegas editors (not for too long though) and I haven't noticed too many differences with this one yet.

+5 votes     article: The Creation Kit has been Released
Metalspy Feb 7 2012, 1:53pm replied:

I think Evil Toys is a pretty good idea! :)

+5 votes     poll: Your aims in 2012
Metalspy Feb 7 2012, 7:36am says:

Participate in Ludum Dare, just for fun (what else :P). Continue development on my first game which well never see a public release. Start working on a new, better and more original game.

+4 votes     poll: Your aims in 2012
Metalspy Feb 6 2012, 5:57pm says:

I love the presentation on that 'pedestal' (I don't know what it's called :P).

Oh, and of course the model looks amazing, too!

+5 votes     media: Playable Gastornis Bird
Metalspy Feb 3 2012, 4:08am says:

Congratulations with the release! There is an error in the title of the aricle though ("chater") and now that it's frontpage-slider news it wouldn't hurt to fix it right? ;) Anyway I'd like to give this a try once I get home, it's been a while since I've played a (good) Crysis mod!

+2 votes     article: Triptych - Chapter I is finished.
Metalspy Feb 2 2012, 6:30pm says:

I'm not sure if you (CumQuat) remember me saying my next project would be a ProcGen one, anyway I've started on designing a simple 2D/topdown procedurally generated city project and it's turning out a little more difficult than I thought.. which also makes it a lot more interesting though! Just trying to say here that now that I'm trying to work with this technique myself I can't help but being even more enthusiastic about this game ;)

+2 votes     article: Things Will Be Great When You're Downtown!
Metalspy Jan 24 2012, 9:05am replied:

Ah yes, that makes perfect sense. Sometimes I forget you can also.. play.. your own games instead of just developing them. In a 'handmade' mod/level/game I usually aren't that interested in playing anymore after weeks and weeks of development and testing, but with procedurally generated content the game can still hold surprises for the developer. Another advantage of ProcGen games! I think my next project will be a procedurally generated game ;)

+3 votes     article: A Halfway Point Retrospective
Metalspy Jan 24 2012, 3:28am says:

Nice article :) One question though: "I've learned that I'll be super glad when it's over." - Why is that? I can imagine a big commercial project isn't that much fun to work on after a while, but this is your ideal game, like you wrote yourself. I would personally hate to stop working on my 'ideal game', because I never have the feeling something is REALLY done.. (Oh perfectionism you so silly)

+4 votes     article: A Halfway Point Retrospective
Metalspy Jan 23 2012, 1:08pm says:

Ahh.. so you MADE this?

+2 votes     download: Battlefronts of War icon
Metalspy Jan 19 2012, 2:18am replied:

I don't support piracy either, I laughed at all the people freaking out over The Pirate Bay getting blocked by two ISPs over here. I couldn't care less, the fact that it is some kind of censorship still made me kind of mad though.

+12 votes     poll: Did you take action and protest SOPA / PIPA
Metalspy Jan 16 2012, 3:39pm says:

Damn. Those latest images are pretty cool. You've improved a lot since the last time I saw one of your renders.

+3 votes     member: Flash112
Metalspy Jan 16 2012, 11:40am says:

I hope the low framerate is because you have all that development software stuffs running in the background ;)

+2 votes     article: Pretty Outdoors!
Metalspy Jan 15 2012, 6:51am says:

It isn't looking good for a practical use? I think it looks decent enough already.

+1 vote     media: Progress?
Metalspy Jan 9 2012, 5:02pm says:

"It is ok to fail as long as you learn".. I would actually encourage people to fail, in my opinion failing is the best way to learn ("Learning: The Hard Way"). Of course encouraging people to fail sounds odd, but I think you know what I mean, right?

+1 vote     article: Things that I have learned through failed projects
Metalspy Jan 8 2012, 1:09pm says:

Savage 2 looked very interesting to me a few years back, but I had no idea what I was doing and why I was doing it. I think it could be cool to play it again, after I've learned a bit about how the game actually works.

+2 votes     article: Lets get this party started :)
Metalspy Jan 8 2012, 7:55am says:

I love the look on the seal's face when the shark bites him. He looks like he doesn't care at all.

+2 votes     media: Fish are Friends
Metalspy Dec 30 2011, 12:44pm says:

So offense but I have no idea what this is about, the sentences don't seem to make a lot of sense.

+3 votes     article: Home Engine 3 Code...
Metalspy Dec 28 2011, 1:40pm says:

You did it :D Looking forward to playing this somewhere.. soon :P I remember playing your first map (I think it was called The Harbour?) and I'd love to play this final episode!

+1 vote     article: Wreckage - Release, release
Metalspy Dec 23 2011, 3:12am says:

Congratulations, I've played a couple of these mods and they sure as hell deserved to win!

+3 votes     article: MOTY 2011 Editors Choice
Metalspy Dec 22 2011, 11:40am says:

I wish I knew how to write :P I would love to help developing this game. And those videos are nice, thanks HyFrydle32 (and the dev. team for allowing him to make the videos)!

+2 votes     article: Want to join the team?
Offline Since
Jul 24, 2014
Netherlands Netherlands
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