I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
Kevin's looking pretty good! The wings look a little too low poly-ish IMO, but I think that is on purpose because of the 'bones'? Considering the high poly version also has that low-poly feel at the wings. I hope I'm making sense here :/
I had no idea there was a Bladerunner game.
I love these reports, I'm not an aircraft fanatic or anything so I learn a lot of new stuff every time, even though you don't really go into tiny details (which is in my opinion a good thing though).
That VTOL variant is so interesting :P The design reminds me of an AWACS plane. Illuminati AWACS anyone?
Haha I love the Lorka project! :D
I understand and the porting itself might be not too much work, but maintenance will be relatively a huge amount of work because you have to fix every bug in every version. But yeah if that is your choice then so be it :) Good luck with this project, I might check this out regularly.
Hello Duruk, how are the solids treating you? (I'm sorry but I will always remember you as the solids-guy from Crymod ;)) Are you working on any CryEngine projects at the moment, or game projects in general?
Wouldn't it be wise to make just one version with Java? You don't have to port stuff then and if you're going to use it anyway...
If all the work is dumped on you than I wouldn't worry about not wanting to offend them :P One of the most important lessons in life (for me anyway) is that YOU and only YOU are the most important person (in most situations) so you sure as hell shouldn't do something that doesn't feel right. So if you are sure this isn't what you want I'd say you should just leave them.
That sure happened yes. I left the team after a week when I found out they weren't doing anything at all and wanted me to do all the work ;) Why? Did that just happen to you?
Hmm well it was kind of creepy, you sent me an invite half an hour after I checked out your profile. I was like "How did he know!?". Anyway hello, check out my comment on your video please? :D
How did you program those songs? I mean, it isn't actually programmed is it? There is no microchip? Also, how long does the bot run on one 9V?
I was thinking about making the exact same thing for practice and fun, what a coincidence that I came across this video. I will probably screw things up though, I've been taught only the very very basics of electrical engineering.
Well hello my new friend. What is the reason for your friendship request? :P
Oh I wasn't aware you had a demo out already. Downloading now :)
Agreed, although pretty pictures don't make for instantly good gameplay ;)
Just wow. The voice acting is perfect. Good voice acting is so important for immersion and you guys have done an excellent job!
I like what you're doing with the fixed spawnpoint/random teleportation 'choice' :) Another thing you could've done is to make the random/fixed spawn an option after character creation, but I like your solution better.
I see I see, I guess you are right. Well, nice model anyway :)
"The image will be taken offline again soon, we dont want to spoil all our findable things"
By posting this you already did, didn't you? :P Now probably only your 'trackers' will see this image, but the trackers are most likely people that will play the game.
Well good job then, I'm loving it.
Is that a custom textures? :O Looks like it comes straight from Skyrim. Very nice.
Holymoly dude. Everytime I see your work I regret choosing programming as my focus instead of Blendering.
Is Spec Ops really that good or is your signature sarcasm? Because it looked very CoD clonish to me (I only watched the trailer though).
This looks like a great improvement over the mod, which was enjoyable already ;) And the way you guys handle objectives is very clever, sounds like someone finally put some real thought into how to keep the player from playing TDM in a objective based game. Looking forward to more footage!
Yes yes after googling F104 it seems to be a F104 ;) I thought a Sea Harrier at first, but those don't have the horizontal... thingie... on top. I have absolutely no idea what the corect term is but I don't really know anything about aircraft so forgive me ;)
EDIT: Hmm this was supposed to be a reply to ChadaFACE's comment :/
Now you are thinking with triangles! Looks interesting, too bad I have already spend too much on games this month. I might buy this later though.
Cool :) My voice is probably aweful for in-game use and I also have this terrible Dutch accent but I'm going to give this a try anyway, just for fun. Won't you be in trouble if there's going to be only a few submissions? I mean, who has to voice the NPC's then? I'm sure you'll get a nice amount of input, just wondering though.
This has been in development for only 15 months now? It feels like I've been following this mod for a way longer amount of time! And I can't do anything else but agree with aiming for a smaller number of hours being probably wise ;)
It IS used a lot that way, even by EA (lol..). There are some EA indie games on Steam, I couldn't believe my eyes when I first saw it. Anyway I understand, just wanted to make sure you were aware of the original meaning ;)
A game being 'indie' doesn't have anything to do with how many times the game has been sold. It has to do with the game being published and being influenced by a ('external') publisher (not indie), or being made and distributed 'independently' (hence indie) by the developer itself. Which, by the way, for example means that Minecraft is an indie game even though the developers have earned millions of dollars.
Or at least that's what the original definition was like. Nowadays it seems to mean "a small development studio creating a 'small' game".