I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!
Or a graffiti artist that didn't like his tag being hidden!
And/or any indie-team's wallet's nightmare ;)
Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!
I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!
Space soccer! That is a pretty awesome idea! :D
Aww that smiley makes it sound so wrong nonetheless :(
This is a whole lot of 'yes!' :)
Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)
Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/
Backflip stabs, that must be a first! Very lots of cool.
"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?
I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)
>3000 lines of code for the AI? That's quite a lot.. o_0
Wait, so all your hard work has been for nothing? :(
Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P
Where are you following the Game Design & Development course if I may ask?
Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?
The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.
The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P
Looks creepy. Creepy is good :)
I can't believe you're still working on this mod with such dedication. Amazing!
Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)
Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)
Thanks for sharing this video! :) I had no idea you are actually a professional animator :o
Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P
"Official" pre-orders, finally! :D
Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P
But Kevin Bacon already is in the game :O Well, kind of.
Well good job then, I'm loving it.
Is that a custom textures? :O Looks like it comes straight from Skyrim. Very nice.
Aww I thought I made it challenging enough. Perhaps I will adjust the difficulty with the release of DLC.
Too much bloom!!!
Mass Effect 3 herp derp. Just kidding :P It's just that everyone was hyping while I felt it wouldn't be as awesome as the first (or first 2) games. Turned out I was right. Is it still worth buying, or should I wait for the price to drop?
Or maybe they/some of the teammembers get hired by Crytek if this turns out to be really impressive. Which of course would be awesome.
What exactly are the differences? I've been messing around with the Oblivion, Fallout 3 and Fallout New Vegas editors (not for too long though) and I haven't noticed too many differences with this one yet.
I love the presentation on that 'pedestal' (I don't know what it's called :P).
Oh, and of course the model looks amazing, too!
Ah yes, that makes perfect sense. Sometimes I forget you can also.. play.. your own games instead of just developing them. In a 'handmade' mod/level/game I usually aren't that interested in playing anymore after weeks and weeks of development and testing, but with procedurally generated content the game can still hold surprises for the developer. Another advantage of ProcGen games! I think my next project will be a procedurally generated game ;)
Nice article :) One question though: "I've learned that I'll be super glad when it's over." - Why is that? I can imagine a big commercial project isn't that much fun to work on after a while, but this is your ideal game, like you wrote yourself. I would personally hate to stop working on my 'ideal game', because I never have the feeling something is REALLY done.. (Oh perfectionism you so silly)
Wait what.. how did I miss that this was going to be open source? Awesome. No cheating for me though, haven't used cheats for about 9 - 10 years unless I was testing something.
"Project Zomboid, Towns, Minecraft, or McPixel"
I (also) voted for SoR :/ Please forgive me.
Seeing a sign of life makes me cry tears of joy. Well, almost.
Yeah that's what I thought, but I've heard and read that they would use a brand new engine. Maybe I just misunderstood.
Aww Skyrim still uses .nif? I thought I read somewhere that the new engine (which by the way doesn't feel/look like it's THAT new) would get rid of the .nifs.
Well it did work after a few refreshes and retries, so I already have the album. It just took some time and patience.
Thanks for the soundtrack reminder, nearly forgot about it. The shop system is buggy for me though, the flash thingie keeps loading sometimes. Happened before with this very same system. Maybe you could switch to something else in the future, maybe.. not. It's your choice ;)
Like someone commented at a previous version/download of this program: it's very useful if it also lists custom blocks from mods.
As far as I know a polygon != a triangle. Displaying a face means displaying only one polygon, because a polygon can be >= 3 edges. Not that it matters for the rest of your story, considering that polygons are broken down to triangles for rendering anyway.
This looks better, yes. There, my opinion! :P
I agree, although I don't mind too much blood. It's just that it feels a little off, they are covered in blood while the interior is clean.
"I am debating whether or not to allow small missiles to be loaded into medium/large launchers, you should give me feedback on that."
I think medium/large launchers shouldn't be able to launch small missiles. I like having to choose my weapons wisely ;)
For me it's kind of a combination of the three options. Sometimes I search for mods for games I own, of course. But I found most of the epic mods I've played so far through frontpage news, mods I otherwise probably wouldn't have noticed. Some of these frontpage mods made me buy a game only to play the mod, but I didn't exactly search for those mods.
Hmm, this isn't really a bundle right? Or am I missing something?
Anyway, buy this game. It's awesome.
Playing Project Zomboid in Java class FTW!
Yup the 0 key, because that apparently works best.
Lol indeed, I don't think you can even call those armors you're refering to 'armor'.
"I've definitely passed through a solid phase of addiction to Cogs, but I've never really thought about the underlying principles that make the game so fun."
A game developer that doesn't think about the things that make a game fun? I thought that came with being a game developer :P I know that I think about the things that make a game fun (or boring) every time I play a game.
I'll try this game soon, I've already downloaded all the HIB3 games but I have yet to play them.
Oh yes I remember something about that paying extra after buying thing from the previous HIB I think (if they already had it back then). I guess that changes things a little ^^
Yup, that's why I've paid quite some amount of money for both bundles, but I I dont have that amount of money for this one anymore :( I can't stand paying, say, only 10 euros for these games so no Humble Indie Bundle 3 for me.
I was about to suggest the same when I was reading your first comment.
The link to the VFS wiki page doesn't work, it has a "moddb" part in it which shouldn't be there I think. Anyway, if I've understood this article correctly this system is very nice and useful. I am wondering though: what are the cons of this concept? I mean, there must be some right? Nothing is perfect.
Hmm true true.. wow this indie thing is actually quite complicated if you really want to go by the/a definition. I think one of my points still stands though, being that there are far less actually independent developers than people think. Anyway, I don't really know what to reply, other than "thanks for the explanation", it's always nice to learn something new. Being an independent developer isn't as 'black and white' as I always had in mind and as the original definition suggests, which I should've thought of myself of course because almost nothing is ever that simple.
The spikes are at the side where there won't be any fingers.. unless someone tries to shoot himself.
Hmm I thought Blizzard developed their games themselves? I was mainly talking about Blizzard, but since Activision and Blizzard merged I had to call it Activision/BLizzard.
I still suppose you're right, but I just can't stand the 'indie-trend' and the fact that some people think they're cool just because they support 'indie games', no matter if the game is good or bad. And I like to stick with original definitions when it comes to language. (Imagine keeping the same definitions of variables in code..) So yeah this blog entry was also kind of to vent my frustration ;)
Anyway, thanks for your comment, much appreciated. I did not know about that law in the US, which is a really ridiculous one in my opinion. And by the way, now, that I think about it, if you're saying share-holders make a studio dependent I'd go as far as saying there are no indie studios at all, because in the end they are all dependent on gamers ;) Without gamers there would be no point in developing games.
That's why there are high-end graphics cards on the market ;) Of course I udnerstand that not everyone can or wants to spend that much money on a graphics card. But yeah, AO is great, I love how it generally adds a lot to scenes.
Haha yeah it's pretty funny. Of course this is the way I see it, there are probably people that have arguments which imply Activision/Blizzard isn't indie, but as far as I know it really is indie if you look at the definition.
Amazing. At first glance it just looked like the same picture but a bit darker/with different lighting, but when taking a closer look (and reading the description) I, you know, can see what you did there :P I'm impressed.
Starcraft (I & II) are awesome if you haven't played those games yet ;) I think SC2 is a bit too heavy graphics-wise for your PC though, but SC1 is a very nice game as well. (2D graphics :D)
Star Wars: Knights of the Old republic is in my opinion one of the best RPGs I have played. It's old, but still great. It should probably run on your PC. Also, Dragon Age: Origins! :D But yeah, I'm not sure what will and what won't run on your PC and I don't know which games you have played already either, so it's still hard to recommend ;)
Oh, and Frozen Synapse is a nice game as well. Turnbased tactical stuff, you may or may not have heard of it here on this site, but you should definitely check it out. (I believe there will be a demo soon)
I think these videos are a nice addition to my daily modDB visits, and although I don't care for most of the mods in these videos it's still nice to see mods/works of art I would usually not see because I just skip over them.
Oh, and I think you are pretty hard to hear in this video, mainly because of the way you pronounce things. Kind of 'sloppy' I'd say, no offense. Just give my opinion/'advice'.
"For the less intelligent: Three Days Grace is a band", please explain how not knowing what it is has anything to do with intelligence?
Now if there were some not-laggy and not-high ping servers I'd be actually able to check this out :( I guess I'll just have to way for the full game.
Awww here I was thinking I had found a great combo :( But that's the price we have to pay for being able to play awesome mods: complications when running multiple mods together, or just running one mod only.
Untextured? There is even text on the weapon.. I wouldn't call that untextured >.<
Dude. MY jaw dropped.
I believe so, too D:
Lol interesting.. will it still have a flamethrower (fire breath) as well? :D
Also, the gun looks as if it has a huge amount of polygons, probably because you used quite 'detailed' cilinders for the barrels. If you are going to use this in a game, and if it are indeed as much polygons as it looks like, then you might want to use cilinders with less polygons.
A tripod with only one 'leg' isn't a TRIpod, is it? :D
I saw this trailer via the Steam group today and it's very well done indeed. I'm really excited to see this game getting very close to its release and I will show the trailer to all my friends, maybe it will finally convince them to buy the game, despite their previous disinterest ;)
Can't wait to finally play the gold version! And of course good luck with the release, like Darthlex said already.
I always trip out when I try to actually SEE how quad..quadrupeds? 4-legged creatures walk :P Trying to follow the actions of 4 legs at the same time doesn't work with only 2 eyes :(
Or by magic :D
Ehm, wait, I can't find where to download the game o_0 Help?
Ahh well I'll give this a try :) I was actually waiting with playing until the game went gold and all that, but this is just too tempting! Plus I might even be helpful by reporting bugs etc.
Ahh, great way to improve our relationship ;)
But yeah I guess you have a point, although I don't see the point of using facebook and twitter for the people here at ModDB if they are tracking you already anyway.
Anyway, good luck getting your followers or whatever they are called :P
*Whinemode* Yay another contest that requires twitter or facebook. How I love social networking. *Whinemode*
Sorry, just had to say it because it makes me sad that I can't participate in contests because of my lack of social networking interests D: :P
13 and retired already?.. >.<
That was what I was hoping for and the art and screenshots gave me that impression. I didn't want to call it 'modern warfare' because that's such an overused description these days haha :P I'll be tracking this!
Looks nice. Is this going to be a bit more 'realistic', less sci-fi, than SC2? I love the concept art :D
A good read indeed :) And good to see that you're working on the icons, it really needed some work IMO :P
You are right about the puzzles in Amnesia. It also has a name when players experience the puzzles as you decribe: bad game/level design. However, because you are limited to the default assets it is pretty difficult to improve this in your own levels, which is a shame! Making the game/mod a bit more 'open world'-like could probably help making 'puzzles' less obvious forced exploration... expeditions(? :P) but it would be at the expense of story-telling controlability.
Sequel to Limbo of the Lost Souls? ;)
Hmm what is the name of the character on your avatar again? I do remember him/her/it being awesome :D
You're welcome, although you are the one that is doing most of the work of course.
If you're looking for more critique/advice in the future, just post a comment on my profile or shoot me a PM. I'm not a pro or anything but I'm always willing to help people if I'm able to do so.
A tattoo of the logo indeed sounds like a bad idea. Obviously it's your (Kamikazi's) own choice, just make sure you realize a tattoo is for life.
Lol I thought it was a textured 3D model before I read the description.
Also, that's some nice graffiti, considering it is the first you've ever done. I tried doing some cool graffiti pieces ('in real life'), but they sucked :(
Paths need to be rebuilt! xD
The first part kinda reminds me of Mortal Engines (by Philip Reeve).
So.. because he did not play UT, he is stupid? Riiight.
Ah I see, would've been cool I think, but 'full 3D' is nice of course nice as well. It's good to hear you've found a modeler, most of the time it's better to have a dedicated modeler (or a composer or a texturer etc.) instead of doing every aspect of a game by yourself.
Hehe alright, looked awesome that way IMO, but I'm kind of a dreads-fan lol. Probably never gonna take them myself though, I'll just keep my classic long rocker/metal-head hair (or whatever you want to call it) xD
With 'paper look', do you literally mean the paper look as used in And Yet It Moves? Or are those images actual screenshots and is that the look you're going for (with?)?
Dude is that you as your avatar? :O
It's a player.. something! Right?
I'm not sure if I understand "Pre-order the ultimate tactical game and get immediate beta access, as well as a FREE copy for a friend..." correctly. A free beta-copy for a friend? Or a free 'gold' copy? o__0 Which sounds too good to be true, so it's probably just the beta?
My my, can't you see what that is? :O
It's a Redskin CyroCraptor! Wait, what?
Hmm that sounds interesting.. are the enemies going to actively defend the boxes, or just 'randomly' run around just to kill you as fast as possible?
Hehe I love how there is humour in all your vids, even in these explanation/showcase (or whatever it's called) videos.
Is this similar to one of those new CryEngine 3 features?
If so.. w00t! Very nice.
Ehm, isn't this 3D?
I mean, this is a 3D model, there is a poly/tri/vert count on the left.. Very high poly model btw :/
Nope no new modem, but a friend agreed to DL stuff for me (: Still have to find a test-modem :/ But the reason why I'm posting again is: Kingdoms Collide is delayed! Is there going to be an alternative?
You know, maybe I'll be able to play these mods this week! =D Woohoo. How many player are there ususally from this group?
The download link of the provided button has expired :(
Rofl! I think you should see a doctor.. xD
Lol, I didn't think about it that way, but after I read your comment I just can't stop smiling xD
Yup, and wow, the number of watchers here on modDB has increased with a huge amount/percentage in January! That's great.. isn't it?
Hmm true, I've never seen a close-up of the old model so I don't know if it's much of a difference.. but this looks nice anyway, he even has fingers :P
Wow, do you have a larger, readable version of the hammer problem solver? It looks rather.. interesting o__0
Ah thank you!
Or they could just use Google ^^
A horse is a horse, of course of course..
This model is very well done!
What.. that warlord titan.. I've never heard of those before :/ Does it actually exist as a miniature? (Hmm, I think 'maxiature' is more appropriate.. xD)
The description says it's "compact".. but the first thing I thought when I saw this was "OMG it's HUGE!" (lol)
I'd prefer something smaller.
What, a PowerPoint RTS? PowerPoint the M$ program? :/ Interesting..
Hmm.. not last gen (or maybe they are xD), but they are ugly most of the time.
Wait, there's gonna be a level editor?!
The prototype-screenshots looks.. interesting.
And they look so err.. 'cute'!
Hmm you know, that's actually a pretty good idea =D
But it's probably impossible to capture the 'feel' as good as the books do :(
*Is seriously thinking of an Oy-based mod now!* (because Oy rocks!)
This is just awesome.
I love the gasmask!
Nice video, it really shows the coolness of this mod (:
Lol, explosions are awesome video material ^^
I love the vids btw, it looks like a fairly complex game and I love complex games/things :D
Because when you've learned how everything works, you have unlimited possibilities! (well, kind of)
Mr. Potato Man is scary (but awesome), I wonder what his revenge will be like...
Looking pretty cool indeed!
From Fallout.wikia.com : "In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked."
Hi, I'm Metalspy/Insanity, lol ;)
Nothingnessblack on DeviantArt.. I saw your DA link on this site a couple of months ago, but I never added you as a friend on this site, while I'm a watcher on DA..
Anyway, I hope you don't mind me being in your friendslist? ^^
And every time a developer doesn't add the ability to filter servers based on ping, I go and play an other game.
Sometimes a "connect to IP" button is useful too, because with a lot of games I can't see the server my friend is playing on, so we use the IP-method.
But a "Friends are playing on these servers" - list is better.. that is, if it doesn't suck as much as the one in Battlefield Heroes :/
Yup looks nice :)
Maybe it could use a bit more rounded edges.
Haha looks cool, do you have a sideview-render? ^^
Wow.. amazing texturing :|
It (and she) looks very very good!
Cool, but a lot of 'unnecessary' polygons?
Or are the small details going to be removed from the actual model and added to the texture maps?
I think that is a 'positive comment', in some way.
At least it's supportive crticism!
And I'd have to agree with Treat ^^
What about your own team? :/ Haha.
But yeah, agreed.
Lol yeah I was like "Wut?".
I like this update, this mod looks better and better everytime!
Very nice, I think those weapons really fit the theme.
Amazing, it looks cool.
The animations really could use some work though..
The last 4 pictures give a "page not found" page..
But what I've seen looks cool.
Same here.. or sometimes I buy a commercial game just for some mods. But I play commercial games a little more.
Those models are great! They look a bit low-poly to me though, but that's probably because I'm used to the models for Crysis.
I think I used this one :)
I hope the next newsposts will be of a higher quality (no offence) and more mod-related. Not just some "Random Skill movies".
Wow yeah that's a superb texture indeed.
Oh yeah you've said this on crymod a while ago, I'm sorry :)
Anyway, I'm looking forward to play this mod.. keep up the good work ;)
Nice job baassbooster!
But a tank.. that isn't very assassination-ish? :P
Hmm maybe it is, but when you say "assassin/assassination" I think about stealth/sneaky stuff..
What? Dogmeat is actually in the game?
I've read he (she?) wasn't in the game and I've never found him/her..
This reminds me of some of the X3 stations.. I like it.
Great as always! CryRecon is going to rock!
Did you already actually implent that system? Or is it still only an idea? :P
Nice sketch :)
Oh man.. please stop posting such awesome screenshots, it makes me even more impatient.. I'm so eager to play this mod ^^
The video is a bit.. long.. and boring TBH. But it looks good! I'm definitely gonna download this.
One word: Awesome (with a capital A)
Shiny indeed :) Good job!
You are working on 3 game projects now? Isn't that.. too much? Usually it's best to focus on just one project.
Kevin's looking pretty good! The wings look a little too low poly-ish IMO, but I think that is on purpose because of the 'bones'? Considering the high poly version also has that low-poly feel at the wings. I hope I'm making sense here :/
I had no idea there was a Bladerunner game.
I love these reports, I'm not an aircraft fanatic or anything so I learn a lot of new stuff every time, even though you don't really go into tiny details (which is in my opinion a good thing though).
That VTOL variant is so interesting :P The design reminds me of an AWACS plane. Illuminati AWACS anyone?
Haha I love the Lorka project! :D
I understand and the porting itself might be not too much work, but maintenance will be relatively a huge amount of work because you have to fix every bug in every version. But yeah if that is your choice then so be it :) Good luck with this project, I might check this out regularly.
Hello Duruk, how are the solids treating you? (I'm sorry but I will always remember you as the solids-guy from Crymod ;)) Are you working on any CryEngine projects at the moment, or game projects in general?
Wouldn't it be wise to make just one version with Java? You don't have to port stuff then and if you're going to use it anyway...
If all the work is dumped on you than I wouldn't worry about not wanting to offend them :P One of the most important lessons in life (for me anyway) is that YOU and only YOU are the most important person (in most situations) so you sure as hell shouldn't do something that doesn't feel right. So if you are sure this isn't what you want I'd say you should just leave them.
That sure happened yes. I left the team after a week when I found out they weren't doing anything at all and wanted me to do all the work ;) Why? Did that just happen to you?
Hmm well it was kind of creepy, you sent me an invite half an hour after I checked out your profile. I was like "How did he know!?". Anyway hello, check out my comment on your video please? :D
How did you program those songs? I mean, it isn't actually programmed is it? There is no microchip? Also, how long does the bot run on one 9V?
I was thinking about making the exact same thing for practice and fun, what a coincidence that I came across this video. I will probably screw things up though, I've been taught only the very very basics of electrical engineering.
Well hello my new friend. What is the reason for your friendship request? :P
Oh I wasn't aware you had a demo out already. Downloading now :)
Agreed, although pretty pictures don't make for instantly good gameplay ;)
Just wow. The voice acting is perfect. Good voice acting is so important for immersion and you guys have done an excellent job!
I like what you're doing with the fixed spawnpoint/random teleportation 'choice' :) Another thing you could've done is to make the random/fixed spawn an option after character creation, but I like your solution better.
I see I see, I guess you are right. Well, nice model anyway :)
"The image will be taken offline again soon, we dont want to spoil all our findable things"
By posting this you already did, didn't you? :P Now probably only your 'trackers' will see this image, but the trackers are most likely people that will play the game.
Holymoly dude. Everytime I see your work I regret choosing programming as my focus instead of Blendering.
Is Spec Ops really that good or is your signature sarcasm? Because it looked very CoD clonish to me (I only watched the trailer though).
This looks like a great improvement over the mod, which was enjoyable already ;) And the way you guys handle objectives is very clever, sounds like someone finally put some real thought into how to keep the player from playing TDM in a objective based game. Looking forward to more footage!
Yes yes after googling F104 it seems to be a F104 ;) I thought a Sea Harrier at first, but those don't have the horizontal... thingie... on top. I have absolutely no idea what the corect term is but I don't really know anything about aircraft so forgive me ;)
EDIT: Hmm this was supposed to be a reply to ChadaFACE's comment :/
Now you are thinking with triangles! Looks interesting, too bad I have already spend too much on games this month. I might buy this later though.
Cool :) My voice is probably aweful for in-game use and I also have this terrible Dutch accent but I'm going to give this a try anyway, just for fun. Won't you be in trouble if there's going to be only a few submissions? I mean, who has to voice the NPC's then? I'm sure you'll get a nice amount of input, just wondering though.
This has been in development for only 15 months now? It feels like I've been following this mod for a way longer amount of time! And I can't do anything else but agree with aiming for a smaller number of hours being probably wise ;)
"Missing: My Dock"? :D I had to laugh at that one (I hope it's a pun.. else I just made myself look like a fool)
"The concept of a story driven scene works well and this is just a fraction of what you as a level designer can do with it"
When I'm designing a map I always use this approach, mainly because I find it a lot of fun to do. The main problem I have is that I tend to spend way too much time on a single 'scene', so I usually end up with a really small, very detailed part on a much larger, empty map :(
I think it looks a bit odd that the lighting is also affecting the HUD. Unless it is supposed to be a helmet or something?
Reading this, now that I have a lot more experience with C++ and creating software in general, is so much fun :D How little I knew about software design/engineering etc. Still, I sure did learn a whole lot back then!
Yes, that would be a great thing to have. Here is hoping for these command sequences to come in an update not too far in the future!
You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P
Aha! Time to experience those improved Unity Pro graphics! And the new enemies, although I'm less excited about those because they are probably going to kick my *** :(
Yes. I think this is very much an improvement :)
Looks amazing! Will definitely keep following this project. (I think it's a shame you're advertising with fact that you're an indie developer, because nowadays that's more of an excuse for creating crappy games, and this does not look like a crappy game.)
'Game', yeah :P I did work on a (iso) RTS level editor with 2 friends, also in Java, which is a lot more interesting but I though this amazing game was worth posting here ;)
Just a heads up: I got a warning from Avira that this contains malware. According to the game's forums Avira is the only antivirus program that gives this warning, making this a false positive! (That and I doubt the devs would do anything like that ;) )
"but I believe making games is an efficient and fun way to improve one's coding skills."
I think so, too! Everytime I need to learn something new, or when I want to try out a new idea (architecture) I start writing a small game :P Creating small games is a great way to practice.
Kjell you never cease to impress me. The quality of Mindworld's work is impressive and that is no doubt the result of a team leader with some serious leader skills (and patience, and a 'vision'). Attracting the right team members and keeping them happy is no small matter. Of course the work of the team members themselves is impressive too, so hooray for the the team of Mindworld!
I can only hope that the talent of the remaining team members won't be noticed before the game is finished ;)
This doesn't look like cheese at all. Silly people.
The video is nice and I love sniping, but after the disappointing Sniper: Ghost Warrior (1) and Sniper Elite V2 demos I doubt this game will be any better.
This looks amazing, I love the artstyle/models :) Too bad it is another facebook/twitter/social networking contest though.
I could feel and smell a nice warm day in summer... great sounds. And the environment looks great, too.
True, but it feels like I've been waiting for this games for yeaaarrrrsss (I probably have?) and I'm not sure at what 'completion percentage' they are at the moment. Ah well, I'm still loving the game don't get me wrong :P
While this looks amazing as usual, I'm getting more and more worried that this game will never see a release :/ I will wait patiently though, I know that games aren't made in a day or two and at least you guys keep us updated :) (Maybe I just get the feeling of 'no release' because of the way you post such devlogs. They are always in the same style so they don't have the "big-" and "small update" feel.)
I sure as hell hope so.
That looks great, but you should really turn down the bloom... :D Alright alright I know that's a lame joke now :(
Nah I don't mind sharing the link :P I'll post it everywhere I can (and where it's appropriate).
While I would love to help you guys out, I'm not a fan of such 'donation funding' sites at all. I undertand why you have started this campaign, but I'll wait for the start of the 'official' pre-orders :) I really hope you'll reach your target though!
If you're wondering why the world is generated instead of hand-made if the world will be the same for anyone anyway, have you ever created an infinite world by hand? ;) Creating something that is infinite is impossible for someone who(m?..) is mortal.
Ahh.. so you MADE this? Upload.wikimedia.org
I don't support piracy either, I laughed at all the people freaking out over The Pirate Bay getting blocked by two ISPs over here. I couldn't care less, the fact that it is some kind of censorship still made me kind of mad though.
So offense but I have no idea what this is about, the sentences don't seem to make a lot of sense.
When I was watching the video I thought the arrow still needed a texture because it looked weird, but then I read on and all made sense. With the "We're keeping the visible projectile white in the same way that weapon swings and blocks are white" in mind it looked pretty good :)
Yup it will go to hell eventually anyway.
Of course. I don't vote in times of elections, but I certainly vote in the Desura Top100s :D
Unfortunately no happiness goes without a price.
I voted for this game the second I saw the IOTY banner at the frontpage ;)
That's not nice.. :O
Nice nice, but somehow it feels empty. No idea what kind of props would fit here though.
I don't care for your stupid minigame, just finish the game already! Just kidding of course, this is a nice idea. It's not really complicated but I can imagine some traps will be very hard to disarm.
So there will be another (bugfix) release before 11-11? Because then I'll wait some more so I can get the best experience possible. I've been dying to play this, but then you announced this expansion so I waited.. now I have to wait even longer. Oh you motivated modders, why you so epic.
Nice work indeed, they all sounds pretty convincing. I'd expect the minotaur to sound more powerful/'savage' though. Still, the sounds itself are nice.
This could be interesting, looking forward to see more of this mod.
This still looks like an interesting game.
However.. I'm still worried about having very few people playing after a week :/ Because that usually happens to the 'smaller' games.
Cry-Styves? Damn I haven't been at Crymod/Crydev for quite some time, never seen that new name. Also, meeting Criminal.. you lucky bastards.
Ohai, nice glasses.
I saw this at steam today and it looks interesting, it reminds me of Battlefield 2142, which is a game I really liked. It's not clear to me how the RTS part is going to work though. I'll check out some post-release feedback to see if this is worth my money ;)
It showed up as a CryEngine 3 update for me. Weird.
Is this sword a usable one in-game? ^^
That cut scene kind of hit me in the face, because the character looks very much like someone I knew who was a little "mentally ill" :/ But yeah this looks ehm.. strange? Time to give the demo a try me thinks :)
A sexy dragon it is. Very nice :)
Oh wow this was an interesting read. Although it's about the same approach I had in mind for how I should balance weapons I'm sure I might have picked up some new things here. Thanks for writing this!
Time to start playing I guess :D Although I'm a total NS newbie.. so the community better has some nice and patient people :(
He is damn good at it indeed, I'm kind of jealous D: Although I wouldn't want to trade my love for games for any amount of money.
I wonder if Bobby Kotick even knows what a community is, besides his definition of "crowd to get money from".
To be honest I hadn't really much interest in this game at first, but now that I'm taking a better look at it (because I'm trying to figure out of participating in this contest would be fun) it actually looks quite cool! So I guess I'll give both the game and level designing a try :)
Or make it better, in case 'bedder' means.. like.. 'badder' :D Ideas on how to make a map worse aren't really useful obviously ;)
I have nothing with the gundam stuff, but if this turns out to be a nice game I'd still play it ;)
It's funny how STALKER assets (right?) and the CryEngine together can make such a nice combination, for Crysis and STALKER are for me, too, two of my top favorites.
Yes I use Desura, easily installing mods is nice. I don't see why I would spend more time then necessary on installing stuff, it's not like it's a fun thing to do :P
I also use it to purchase (obviously indie) game. Digitanks, for example, which isn't released at Steam and which was for sale two weeks ago at Desura :)
Oh god, what's up with this community lol. I don't understand why my totally not-offensive and perfectly reasonable comments get buried.. They should only be buried when it's offensive or inappropriate.
Anyway, I was kind of joking there, because he literally said "game changing" (although I don't see it anymore wtf). And game changing would/could mean something like changing the game to.. well.. another game. Like a 180 degrees turn, or at least 90 degrees.
Of course those are good suggestions and I would like to see those things as well.
If it was game changing the game wouldn't be Minecraft anymore.. >.<
Doesn't 'retail' mean that something gets sold? o_0 Don't you just mean the full release version?
Oh hey I got a negative karma while it wasn't offensive what I said. Here we go again.
Anyway, of course I understand what he means, and I kind of agree that big companies like Activision can take a hit and all that, but piracy = stealing = wrong, period :P In my opinion that is (so no need to downvote this comment as well -_-).
EDIT: Oh and I can 'respect' the choice to pirate, I mean, I won't be a bitch about it if I see someone pirating, but to me it just feels wrong.
So a game not having indie status justifies stealing? And pirating indie games is a sin only because they are indie? :P And Activision/Blizzard is indie as well by the way ;)
ArmA II ftw :D
It's the giant lightsaberhead mutant from outer hell with its companion the evil detective? D:
They are going to use UDK :P
What, copyright issues with a camera option? That sounds like bullcrap (no offense) :P
Niiice, I love skirmish modes :) I played the Hell out of the C&C games with skirmish mode when I was younger and I think it's great that FS now also has a skirmish mode!
Those tracks sound nice. I"m not an expert or anything, but who cares :P
And congratulations with the first news post.. or something ;)
I'm looking forward to future updates and seeing the development of this mod/game.
Same here, although I don't 'do level design' that often anymore.
Gameplay is more important than visuals to me. However, it is nice if a game has fitting and beautiful graphics because it makes it easier to 'immerse the player'. I don't mean high-res textures, high-poly models etc per se though. It could be retro styled (take, to name a currently well-known game, Minecraft for example) and still be very immersive.
This is for Blender 2.49 right?
I can't seem to find the armature settings in 2.56a :/ I picked up Blendering (lol) after about two years and I'm having trouble finding everything in 2.5 :(
EDIT: Nevermind, the tutorial wasn't very clear were I had to look.
Tiberian Sun uses 3D models? :/
Fortran! Just dropping by to tell you I'm happy to see you've made your return @ Crymod :P And TFB looks great so far, I really hope this will get a release!
Guess what I'm wearing today? :P The (final?) black version that is.
Cool, so now we will hopefully get some Mac players online?
That's more *** to kick for me, hah! :P
Hmm, can you please stop saying that on everything posted on this site o___0
Any chance I can get the original too? (In Dutch).
Haha yeah it sure is.
"Someone call the fire department, quick! Wait.. what? o__0"
Lol well you did introduce yourself now, nice job ;)
Dan shouldn't be such a mean guy =O
That is a great model. Looks a lot better than my 'pistol' xD (the first real model I've ever made lol)
Ah yeah I thought so. That's kind of a hard question :/ I'll think about it (probably tomorrow while making my economics test xD) and post the result ^^
Fantasy genre books.. I know Stephen King's Dark Tower books aren't really fantasy, but.. have you read them? :O
My favorite books so far!
(I always ask that question when I see someone 'likes' to read)
I don't have a suggestion for a specific class, but I'd really like to have just the 'base classes'. Like Dragon Age: Origins did.. just 3 classes to start with, no combining of two or more classes. An example of such a combined class is a "battlemage".
If that's what you mean with "class". I'm very tired so I had some trouble actually watching the vid instead of just looking at it.
(Lol, but Charlean should properly introduce herself.. :O Not just her hand xD)
Reminder: this is modDB, not 4chan.. xD
Work In Progress.
The.. word-weapon is just a placeholder.. right? :O
Can't read what it says xD
But yeah.. nice (:
THIS. IS. RAINY DAYS!
Damn is this all stored in one object? :s
Cool stickman character!
Wow, that is a lot of reading material o__0 I prefer learning how to play games all by myself, but maybe I'll just 'scan' over the text and read things that might be interesting to know before playing (:
And I need to be able to download the mod to play it, obviously :(
This looks totally epic, I can't believe this is possible with a mod :O
Wait.. no PC release date? I thought this was for PC.. :/
Meeehhhh now I'll have to stop tracking this game.
J/k, don't worry ;)
I respect the decision, so congratulation on the name change, I guess!
Cool, I believe I've read a thread about this a while ago.
The layout is probably going to need some work though, it doesn't look as appealing as the layout of e.g. modDB. Of course, the content itself is more important, but the page design can make the site look more interesting.
Hmm, pretty nice! I agree with Iridescent about the video though ;)
Hmm.. it looks.. funny, lol.
Ehm.. I was just searching every corner for loot and I found these two guys sitting there!
Hahaha omg. The funniest video I've seen today.
Wow this is great! I mean.. wow! =D love it!
What is Pocky? Just a biscuit stick with chocolate *question mark* (My keyboard is malfunctioning)
I'll try to get you more watchers (hmm, free stuff!), but I still have to figure out how I'm going to achieve that ^^
Oh, and I'm wondering.. why do you still need a concept artist *q-m again*
I thought concept art was made in the first stages of development *q-m*
Obviously, I don't have any mod- or game development team experience =P
You don't remember "the bit of the Christmas story where a screaming yellow pencil and a melted reindeer bust glide furtively up to the baby Jesus"? :O It's the most exciting part of the whole story! ):
Errr. yeah. =P
Cool update, as usual. The floor snakes are cool, really fits the 'art style'.
Those are some very neat models!
The Injector sounds interesting.. ^^
That's what I thought, but.. it springs the blade out of what? :/
Nah it looks great and it's a game, so not everything has to be realistic.
It's called a "release".. :P
I'm going to download this ASAP! (which is.. not right now)
Are you really 16 and a 'pro'? :/
If so.. pro in what way?
Sweet, I wouldn't think this is GTA:SA, because this looks much nicer and more colorful.
Do you mean the first part?
I won't comment on every update, but that doesn't mean I don't like them! ^^
Oh cool, never heard of it.. let's see if I can find some more info!
Btw, I just found out my cousin lives in Chelmsford, which is pretty close to this place, isn't it? :/
Well basically it are just a bunch of squares.. could be coincidence ;)
I would love to fly one of those!
Amazing.. but is that hair on the skull? :/
Sounds interesting and the screenshots look great.. downloading!
Haha yeah it looks a bit funny, but I think it's a great unit!
Cool, very nice design, model and texture.
Oh wow.. I hope this doesn't "go silent" and that we get the chance to play a public beta!
:| A may update.. time flies!
But TBH I'm always a bit disappointed when I read the monthly updates, because I've always already seen the screenshots.
Anyway.. keep it up :)
Nice tutorial/article, I think this could be very useful for a lot of people!
I love concept art and I love to see how it is drawn, so thanks for posting this!
It looks great :)
Err, probably every newspost gets on the frontpage?
Cool video :P
I love it.
I have to agree with SinKing, this looks incredibly good :)
Wow that's awesome! This screenshot would be a great desktop wallpaper! Looking forward to the release of this mod.. (Already said that a couple of times before I think)
I love the desolate atmosphere on the screenshots and the trailer is very nice! (Do I sense some STALKER influences? ^^)