I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!
Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)
How about you go help them out? Moddb.com
I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?
You are so lucky to have Nicolas on your team. I think we all are, actually!
What? No!? When I saw the title of this post in my update feed I was hoping it wasn't meant literally. It was such a promising project and one of the few projects on this website of which I actually read all the news posts. Such a shame, I don't really know how to react. Trust me when I say that I feel truly sorry.
Anyway, good luck with future endeavours I suppose!
Wow this will be interesting. I'm so glad that I have bought the Special Edition :D It already feels like money well-spent, I'm still loving the (beta) game itself and I haven't even received the goodies!
I thought they wouldn't make RAGE moddable because it was too complicated.. Good to see they've changed their mind. Now if I could only play RAGE without the textures being a mess/not being loaded correctly. The part that I was able to play was quite enjoyable.
I've been playing the game the whole day and I'm absolutely loving it! I was going to do some coding on my own game but I just couldn't stop playing Malevolence. It feels exactly as I had hoped, very nicely done. And I finally got to join the forums, let's see if the community is as awesome as you say it is ;)
Just a heads up: I got a warning from Avira that this contains malware. According to the game's forums Avira is the only antivirus program that gives this warning, making this a false positive! (That and I doubt the devs would do anything like that ;) )
Thanks for sharing this video! :) I had no idea you are actually a professional animator :o
Err, wow. I can't even remember ever clicking the 'track' button of this mod, but I guess this is awesome news! :)
The problem that I have with these gameplay videos is that I want to watch them so I can see the game in action, but if I do so I'm going to want to play the game which I obviously can't yet. I'm living a tough gamer's life :(
Nice piece of art by the way, will there be such a weapon in the game or is it just a 'promotional' image?
"but I believe making games is an efficient and fun way to improve one's coding skills."
I think so, too! Everytime I need to learn something new, or when I want to try out a new idea (architecture) I start writing a small game :P Creating small games is a great way to practice.
Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P
Kjell you never cease to impress me. The quality of Mindworld's work is impressive and that is no doubt the result of a team leader with some serious leader skills (and patience, and a 'vision'). Attracting the right team members and keeping them happy is no small matter. Of course the work of the team members themselves is impressive too, so hooray for the the team of Mindworld!
Well I finally got to play Spec Ops after you made me curious and while the gameplay itself is in my opinion generic third person shooter gameplay (which doesn't mean I didn't enjoy it), the story was rather interesting. Thanks for the recommendation :)
Well this sounds interesting, looking forward to playing it. I do enjoy playing AVWW, but I don't really know why to be honest. I actually think the gamedesign wasn't done that well, but hey I can use spells and kill stuff so I guess that's enough to keep me playing ;) Hopefully AVWW2 will feel more 'solid'!
As far as I know Valve technically IS indie :)
You better have Morgan Freeman hired as voice actor to do this model justice.
"Official" pre-orders, finally! :D
I'll work on games in my spare time as a hobby and maybe some day I'll create something interesting which can be sold, although I really doubt that. I don't like the gaming industry in general that much anymore anyway.
Polycount around 2500, isn't that a bit high? Or is that just the high poly version?
Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P
Wow amazing how some of those screenshots are true to the concept art in almost every detail. At first I actually thought you reposted the concept art :D
I don't know what else to say, you guys never cease to amaze me with these newsposts. Especially your art is great!
I don't think it looks awesome to be honest. The background and foreground don't 'blend', they look like two seperate layers. This is caused by the clouds being at a way too low altitude compared to the hill in the background and with the different styles of art (or at least they feel different to me). It also feels strange that there are no trees in the background.
I'm sure French Rice will make it look right eventually though :)
Wow congratulations! I remember seeing this for the first time on Crymod, I thought it was another project doomed to fail ;)
Very nice, 'simple' but effective!
I might want to help you playtesting but it depends on the times you run these tests. So when do you usually playtest?
No that's not right, it's... Blacklight!
Oh god I can't believe I said that.