I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)
Haven't seen any of your comments for what.. over a year? How are you doing these days?
Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)
Congratulations! Just played the demo and I think this is quite an interesting game. A simple concept, but probably with a lot of challenging possibilities! (Oh and.. it reminds me of the game Eufloria, with the minimalist style and the music/sounds. Which is a good thing.) I think I'm going to buy this soon, especially considering the low price!
Wow... :| So ehm.. is this a full- or part-time job/project for you guys? Because this sure looks very productive!
Yuri's Revenge didn't exist yet 26 years ago.. But I guess your profile is lying about your age then.
Looks amazing! Will definitely keep following this project. (I think it's a shame you're advertising with fact that you're an indie developer, because nowadays that's more of an excuse for creating crappy games, and this does not look like a crappy game.)
I got to say this is surprisingly fun and addictive! Even though the concept is a simple one, but 'KISS' usually works best, doesn't it? :) I am also surprised by the quality of the game, especially considering you have made it all by yourself (I think?). Of course it is not flawless, for example shooting the pistol feels a bit awkward and the weapon model feels a bit out of place (lower quality), but I'm still impressed! I also like the AI taking cover and such, great job.
EDIT: I just read "we" a couple of times in newsposts, so I guess it isn't a one-man team? Not that it makes the game any less awesome :P
Be careful now. When I said something similar a while ago I attracted the rage of people telling me 'this is still alpha and what do you expect' :P
Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.
How is that sad? I think it's great that so many people come to this site to download and play the mods that the 'so not-sad'(?) developers have created ;)
I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?
I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?
Ah of course Two Steps From Hell, should have known that. Thanks!
Oh my, that music is quite epic. What is it?
Awesome! Would love to wear this badass helmet :)
Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P
I'm so... confused o_0 And intrigued at the same time.
Same! Would love to play this with my friends :)
One word: "wow"!
"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.
Nice job though ;)
The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.
Wow, they can just slap on 'mod support' after completing the game? That sounds pretty interesting, I hope it won't be too buggy then :/
It depends on the game really. I wouldn't want my roguelikes to be handmade because it would be the same game every run. With (randomly) procedural generation every run is different and full of surprises! However is a game is all about exploration it's usually better to have hand-made levels, because a good level designer can make a location tell it's story by just the level design. A level generator can't, obviously.
Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)
If you don't own the game already it would be a crime not to buy it today :)
How have I not seen this mod before? It looks great and according to the comments above it really is! Will probably play the mod this summer, can't wait to play some Deus Ex again :D
'Game', yeah :P I did work on a (iso) RTS level editor with 2 friends, also in Java, which is a lot more interesting but I though this amazing game was worth posting here ;)
The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P
Looks creepy. Creepy is good :)
Heyo, I'm doing great, working on a vision/augmented reality shooter project inspired by Youtube.com :D It has been a lot of fun so far! How are YOU?