I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (120 - 150 of 1,156)
Metalspy
Metalspy Jul 25 2013, 8:29pm says:

Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.

+1 vote   news: Mod Status
Metalspy
Metalspy Jul 23 2013, 4:48am replied:

How is that sad? I think it's great that so many people come to this site to download and play the mods that the 'so not-sad'(?) developers have created ;)

+5 votes   poll: How big is your development team?
Metalspy
Metalspy Jul 21 2013, 5:48pm replied:

I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?

I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?

+6 votes   poll: How big is your development team?
Metalspy
Metalspy Jul 16 2013, 12:24pm replied:

Ah of course Two Steps From Hell, should have known that. Thanks!

+1 vote   member: Sanguinius
Metalspy
Metalspy Jul 14 2013, 11:46am says:

Oh my, that music is quite epic. What is it?

+1 vote   member: Sanguinius
Metalspy
Metalspy Jul 14 2013, 10:58am says:

Awesome! Would love to wear this badass helmet :)

+2 votes   media: New Helmet
Metalspy
Metalspy Jul 7 2013, 9:44pm says:

Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P

+1 vote   media: Inventory System
Metalspy
Metalspy Jul 2 2013, 12:43pm says:

I'm so... confused o_0 And intrigued at the same time.

+2 votes   news: Mark Lane's Real Adventure Ends Today
Metalspy
Metalspy Jun 30 2013, 9:11pm replied:

Same! Would love to play this with my friends :)

+1 vote   mod: Whole Lotta Stratis
Metalspy
Metalspy Jun 29 2013, 10:19am says:

One word: "wow"!

+5 votes   media: Providence #2
Metalspy
Metalspy Jun 24 2013, 7:17pm says:

"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.

Nice job though ;)

+1 vote   download: Dawnbreaker and Spellbreaker Enhanced
Metalspy
Metalspy Jun 24 2013, 7:10pm says:

The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.

+2 votes   news: Video Update : Level Editor
Metalspy
Metalspy Jun 21 2013, 6:58pm says:

Wow, they can just slap on 'mod support' after completing the game? That sounds pretty interesting, I hope it won't be too buggy then :/

+2 votes   news: Saint's Row 2 & 3 Mod Support
Metalspy
Metalspy Jun 15 2013, 11:28am says:

It depends on the game really. I wouldn't want my roguelikes to be handmade because it would be the same game every run. With (randomly) procedural generation every run is different and full of surprises! However is a game is all about exploration it's usually better to have hand-made levels, because a good level designer can make a location tell it's story by just the level design. A level generator can't, obviously.

+29 votes   poll: You prefer game levels to be
Metalspy
Metalspy Jun 12 2013, 8:24pm says:

Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)

+3 votes   media: Fennek - Teaser
Metalspy
Metalspy Jun 2 2013, 11:36am says:

If you don't own the game already it would be a crime not to buy it today :)

+4 votes   media: Morrowind for sale on Steam!
Metalspy
Metalspy Jun 2 2013, 6:24am says:

How have I not seen this mod before? It looks great and according to the comments above it really is! Will probably play the mod this summer, can't wait to play some Deus Ex again :D

+2 votes   news: Deus Ex: Nihilum - RELEASED
Metalspy
Metalspy May 31 2013, 1:10pm replied:

'Game', yeah :P I did work on a (iso) RTS level editor with 2 friends, also in Java, which is a lot more interesting but I though this amazing game was worth posting here ;)

+1 vote   media: Level Up: The Game
Metalspy
Metalspy May 22 2013, 3:06pm says:

The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P

+1 vote   media: Alpha Gameplay
Metalspy
Metalspy May 20 2013, 1:28pm says:

Looks creepy. Creepy is good :)

+3 votes   media: Ceremony
Metalspy
Metalspy May 19 2013, 6:20am says:

Heyo, I'm doing great, working on a vision/augmented reality shooter project inspired by Youtube.com :D It has been a lot of fun so far! How are YOU?

+1 vote   member: atsebak
Metalspy
Metalspy May 16 2013, 12:44pm says:

Looks cool! The 'pushing buttons' animations feels a bit off, but of course I do understand that this is a mod and that it is very difficult to make such animations 'life-like'. I'm looking forward to playing this :)

+2 votes   news: First Sneak Peek at Gameplay!
Metalspy
Metalspy May 16 2013, 12:00pm says:

"Mindworld" ;)

+3 votes   media: Selfportrait
Metalspy
Metalspy May 10 2013, 6:28am says:

I can't believe you're still working on this mod with such dedication. Amazing!

+1 vote   feature: Changelog (outdated)
Metalspy
Metalspy May 9 2013, 8:51am says:

Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)

+1 vote   news: Development Update #1
Metalspy
Metalspy May 9 2013, 8:22am replied:

While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!

+2 votes   news: New Concept Arts Released
Metalspy
Metalspy Mar 3 2013, 8:09am says:

Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)

+1 vote   news: Update 2-Mar-2013 - What are we doing?
Metalspy
Metalspy Feb 20 2013, 12:14pm replied:

How about you go help them out? Moddb.com

+5 votes   media: Colour... In OverDose...? Whatever next...? 2
Metalspy
Metalspy Feb 13 2013, 11:36am says:

I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?

+6 votes   news: The ABEL assault rifle, Genesis FPS environment
Metalspy
Metalspy Feb 10 2013, 11:34am replied:

You are so lucky to have Nicolas on your team. I think we all are, actually!

+3 votes   news: The Art Books are In the Works
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