I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (120 - 150 of 1,165)
Metalspy Aug 12 2013 says:

Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)

+2 votes   news: Flipper: A sneak peek at the difficult levels
Metalspy Aug 10 2013 says:

Haven't seen any of your comments for what.. over a year? How are you doing these days?

+1 vote   member: moci
Metalspy Aug 10 2013 says:

Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)

+2 votes   news: Video Update: Enemies, Level Design & AI
Metalspy Aug 9 2013 says:

Congratulations! Just played the demo and I think this is quite an interesting game. A simple concept, but probably with a lot of challenging possibilities! (Oh and.. it reminds me of the game Eufloria, with the minimalist style and the music/sounds. Which is a good thing.) I think I'm going to buy this soon, especially considering the low price!

+2 votes   news: We released Flipper!
Metalspy Aug 7 2013 says:

Wow... :| So ehm.. is this a full- or part-time job/project for you guys? Because this sure looks very productive!

+1 vote   news: July in Review!
Metalspy Aug 5 2013 replied:

Yuri's Revenge didn't exist yet 26 years ago.. But I guess your profile is lying about your age then.

+8 votes   poll: What age did you start modding?
Metalspy Jul 31 2013 says:

Looks amazing! Will definitely keep following this project. (I think it's a shame you're advertising with fact that you're an indie developer, because nowadays that's more of an excuse for creating crappy games, and this does not look like a crappy game.)

0 votes   news: Meridian: New World -- Trailer and website
Metalspy Jul 28 2013 says:

I got to say this is surprisingly fun and addictive! Even though the concept is a simple one, but 'KISS' usually works best, doesn't it? :) I am also surprised by the quality of the game, especially considering you have made it all by yourself (I think?). Of course it is not flawless, for example shooting the pistol feels a bit awkward and the weapon model feels a bit out of place (lower quality), but I'm still impressed! I also like the AI taking cover and such, great job.

EDIT: I just read "we" a couple of times in newsposts, so I guess it isn't a one-man team? Not that it makes the game any less awesome :P

+2 votes   news: Paragon Evolved Demo: RELEASED!
Metalspy Jul 28 2013 replied:

Be careful now. When I said something similar a while ago I attracted the rage of people telling me 'this is still alpha and what do you expect' :P

+4 votes   news: New Overgrowth a200 video devlog
Metalspy Jul 25 2013 says:

Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.

+1 vote   news: Mod Status
Metalspy Jul 23 2013 replied:

How is that sad? I think it's great that so many people come to this site to download and play the mods that the 'so not-sad'(?) developers have created ;)

+5 votes   poll: How big is your development team?
Metalspy Jul 21 2013 replied:

I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?

I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?

+6 votes   poll: How big is your development team?
Metalspy Jul 16 2013 replied:

Ah of course Two Steps From Hell, should have known that. Thanks!

+1 vote   member: Sanguinius
Metalspy Jul 14 2013 says:

Oh my, that music is quite epic. What is it?

+1 vote   member: Sanguinius
Metalspy Jul 14 2013 says:

Awesome! Would love to wear this badass helmet :)

+2 votes   media: New Helmet
Metalspy Jul 7 2013 says:

Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P

+1 vote   media: Inventory System
Metalspy Jul 2 2013 says:

I'm so... confused o_0 And intrigued at the same time.

+2 votes   news: Mark Lane's Real Adventure Ends Today
Metalspy Jun 30 2013 replied:

Same! Would love to play this with my friends :)

+1 vote   mod: Whole Lotta Stratis
Metalspy Jun 29 2013 says:

One word: "wow"!

+5 votes   media: Providence #2
Metalspy Jun 24 2013 says:

"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.

Nice job though ;)

+1 vote   download: Dawnbreaker and Spellbreaker Enhanced
Metalspy Jun 24 2013 says:

The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.

+2 votes   news: Video Update : Level Editor
Metalspy Jun 21 2013 says:

Wow, they can just slap on 'mod support' after completing the game? That sounds pretty interesting, I hope it won't be too buggy then :/

+2 votes   news: Saint's Row 2 & 3 Mod Support
Metalspy Jun 15 2013 says:

It depends on the game really. I wouldn't want my roguelikes to be handmade because it would be the same game every run. With (randomly) procedural generation every run is different and full of surprises! However is a game is all about exploration it's usually better to have hand-made levels, because a good level designer can make a location tell it's story by just the level design. A level generator can't, obviously.

+29 votes   poll: You prefer game levels to be
Metalspy Jun 12 2013 says:

Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)

+3 votes   media: Fennek - Teaser
Metalspy Jun 2 2013 says:

If you don't own the game already it would be a crime not to buy it today :)

+4 votes   media: Morrowind for sale on Steam!
Metalspy Jun 2 2013 says:

How have I not seen this mod before? It looks great and according to the comments above it really is! Will probably play the mod this summer, can't wait to play some Deus Ex again :D

+2 votes   news: Deus Ex: Nihilum - RELEASED
Metalspy May 31 2013 replied:

'Game', yeah :P I did work on a (iso) RTS level editor with 2 friends, also in Java, which is a lot more interesting but I though this amazing game was worth posting here ;)

+1 vote   media: Level Up: The Game
Metalspy May 22 2013 says:

The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P

+1 vote   media: Alpha Gameplay
Metalspy May 20 2013 says:

Looks creepy. Creepy is good :)

+3 votes   media: Ceremony
Metalspy May 19 2013 says:

Heyo, I'm doing great, working on a vision/augmented reality shooter project inspired by Youtube.com :D It has been a lot of fun so far! How are YOU?

+1 vote   member: atsebak
Offline Since
Oct 8, 2015
Netherlands Netherlands
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