This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (120 - 150 of 1,124)
Metalspy Feb 3 2013, 8:32am says:

Just a heads up: I got a warning from Avira that this contains malware. According to the game's forums Avira is the only antivirus program that gives this warning, making this a false positive! (That and I doubt the devs would do anything like that ;) )

+1 vote     download: Malevolence Beta (with demo!)
Metalspy Jan 26 2013, 10:56am says:

Thanks for sharing this video! :) I had no idea you are actually a professional animator :o

+1 vote     article: A Quickie
Metalspy Jan 6 2013, 7:10pm says:

Err, wow. I can't even remember ever clicking the 'track' button of this mod, but I guess this is awesome news! :)

+1 vote     article: Spherical Nightmares enters playtesting!
Metalspy Dec 19 2012, 12:55pm says:

The problem that I have with these gameplay videos is that I want to watch them so I can see the game in action, but if I do so I'm going to want to play the game which I obviously can't yet. I'm living a tough gamer's life :(

Nice piece of art by the way, will there be such a weapon in the game or is it just a 'promotional' image?

+3 votes     article: Gameplay Update (It's shaping up!)
Metalspy Dec 16 2012, 8:12pm says:

"but I believe making games is an efficient and fun way to improve one's coding skills."

I think so, too! Everytime I need to learn something new, or when I want to try out a new idea (architecture) I start writing a small game :P Creating small games is a great way to practice.

+1 vote     member: Pabo
Metalspy Dec 15 2012, 6:04am says:

Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P

+2 votes     media: SolidWorks Homework 2
Metalspy Dec 15 2012, 6:00am says:

Kjell you never cease to impress me. The quality of Mindworld's work is impressive and that is no doubt the result of a team leader with some serious leader skills (and patience, and a 'vision'). Attracting the right team members and keeping them happy is no small matter. Of course the work of the team members themselves is impressive too, so hooray for the the team of Mindworld!

+3 votes     article: #Article 28
Metalspy Dec 14 2012, 9:47pm says:

Well I finally got to play Spec Ops after you made me curious and while the gameplay itself is in my opinion generic third person shooter gameplay (which doesn't mean I didn't enjoy it), the story was rather interesting. Thanks for the recommendation :)

+5 votes     member: TheUnabridgedGamer
Metalspy Dec 14 2012, 9:36pm says:

Well this sounds interesting, looking forward to playing it. I do enjoy playing AVWW, but I don't really know why to be honest. I actually think the gamedesign wasn't done that well, but hey I can use spells and kill stuff so I guess that's enough to keep me playing ;) Hopefully AVWW2 will feel more 'solid'!

+1 vote     article: A Valley Without Wind 2 Alpha Footage
Metalspy Dec 9 2012, 9:33pm replied:

As far as I know Valve technically IS indie :)

+1 vote     poll: You want to design games in the future as...
Metalspy Dec 9 2012, 8:34pm says:

You better have Morgan Freeman hired as voice actor to do this model justice.

+3 votes     media: The Mentor
Metalspy Dec 9 2012, 8:22pm says:

"Official" pre-orders, finally! :D

+1 vote     article: Making the Big Step
Metalspy Dec 4 2012, 7:38pm says:

I'll work on games in my spare time as a hobby and maybe some day I'll create something interesting which can be sold, although I really doubt that. I don't like the gaming industry in general that much anymore anyway.

+1 vote     poll: You want to design games in the future as...
Metalspy Nov 13 2012, 11:50am says:

Polycount around 2500, isn't that a bit high? Or is that just the high poly version?

+1 vote     media: Rare findable weapons
Metalspy Nov 7 2012, 8:02am replied:

Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P

+1 vote     media: College Stuff - 3D Cup
Metalspy Nov 7 2012, 7:59am says:

Wow amazing how some of those screenshots are true to the concept art in almost every detail. At first I actually thought you reposted the concept art :D

I don't know what else to say, you guys never cease to amaze me with these newsposts. Especially your art is great!

+2 votes     article: Mindworld: Shattered Dreams News #25
Metalspy Nov 2 2012, 7:33am replied:

I don't think it looks awesome to be honest. The background and foreground don't 'blend', they look like two seperate layers. This is caused by the clouds being at a way too low altitude compared to the hill in the background and with the different styles of art (or at least they feel different to me). It also feels strange that there are no trees in the background.

I'm sure French Rice will make it look right eventually though :)

+2 votes     media: Parallax In Action
Metalspy Sep 30 2012, 12:02pm says:

Wow congratulations! I remember seeing this for the first time on Crymod, I thought it was another project doomed to fail ;)

+23 votes     article: Release of StarCry, a sci-fi mod for Crysis !
Metalspy Sep 13 2012, 6:28pm says:

Very nice, 'simple' but effective!

+1 vote     media: Main Menu
Metalspy Aug 24 2012, 11:13am says:

I might want to help you playtesting but it depends on the times you run these tests. So when do you usually playtest?

+1 vote     article: Update, gameplay video.... cats.
Metalspy Aug 17 2012, 12:14pm says:

No that's not right, it's... Blacklight!

Oh god I can't believe I said that.

+1 vote     media: Blacklight
Metalspy Aug 16 2012, 11:42am says:

Huh I have never seen this game before. Looks interesting and I have downloaded the demo so I'm going to play that one soon. Just how limited is "limited time"? :P

+1 vote     article: Reprisal hits 1 million plays
Metalspy Aug 15 2012, 6:11pm replied:

Even if you 'say that you have nothing to do with it' you usually need to get permission if you are using the name.

+2 votes     group: Unity devs
Metalspy Aug 14 2012, 7:08am says:

I can only hope that the talent of the remaining team members won't be noticed before the game is finished ;)

+2 votes     article: A Loss
Metalspy Aug 12 2012, 3:43pm replied:

But Kevin Bacon already is in the game :O Well, kind of.

+1 vote     article: Making Kevin
Metalspy Aug 12 2012, 10:29am says:

You are working on 3 game projects now? Isn't that.. too much? Usually it's best to focus on just one project.

+3 votes     member: atsebak
Metalspy Aug 12 2012, 10:04am says:


+1 vote     article: hl1 iPad iPhone
Metalspy Aug 12 2012, 9:05am says:

Kevin's looking pretty good! The wings look a little too low poly-ish IMO, but I think that is on purpose because of the 'bones'? Considering the high poly version also has that low-poly feel at the wings. I hope I'm making sense here :/

+1 vote     article: Making Kevin
Metalspy Aug 11 2012, 1:39pm says:

I had no idea there was a Bladerunner game.

+2 votes     group: Video Game Art Realm
Metalspy Aug 11 2012, 9:03am says:

I love these reports, I'm not an aircraft fanatic or anything so I learn a lot of new stuff every time, even though you don't really go into tiny details (which is in my opinion a good thing though).

That VTOL variant is so interesting :P The design reminds me of an AWACS plane. Illuminati AWACS anyone?

+2 votes     article: Report 022: Starfighter
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Sep 15, 2014
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