I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.
Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?
Backflip stabs, that must be a first! Very lots of cool.
"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?
Bought this game last week and I certainly do not regret doing so. Awesome!
This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!
"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!
EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)
I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)
Hurray! Thanks for the new demo, I know I will definitely enjoy it!
Hm I don't know, it sounded like a brief hint of awesomeness to come :/
More explosions is always better ;)
When are we going to be able to use the Bison? :D
What is 'lemming-voting'? I can't help seeing bunch of lemmings invading the webpage and spamming the vote button :P (I assume it means something similar?)
>3000 lines of code for the AI? That's quite a lot.. o_0
I would try to join the team as a programmer since I'm currently a full-time game developer (intern) with UDK, accumulating loads of experience, but because of that very same reason I just don't have enough time for such a project :/ Best of luck finding an experienced UnrealScript programmer, they seem to be rare :P
Aha! Time to experience those improved Unity Pro graphics! And the new enemies, although I'm less excited about those because they are probably going to kick my *** :(
This is gooood! I always thought Unity Pro didn't add that much compared to the free version and certainly not enough to justify the price, but after experiencing it first hand during my internship I changed my mind. Of course it's still only worth the money if you plan on selling your game or you are a very serious hobbyist.
Yes. I think this is very much an improvement :)
Wait, so all your hard work has been for nothing? :(
How do you do this... So much dedication! :P
I love how your Windows time goes from 17:19 to 17:20 and back to 17:19 (at 4:40)!
Anyway.. awesome stuff, I really like that this now has a devblog! The talents are looking really cool so far :)
Where have you been all those years. Forums posts such as yours were very much needed.
Oh my that looks like a lot of fun. And the nostalgia when hearing that FarCry theme again.. it's too much.
Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P
Where are you following the Game Design & Development course if I may ask?
Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?
I assume "going to work for an official developer team" means 'going pro'?
"Although this track is not what you would expect from a typical track from a racing game, it certainly is what you would expect from a cyberpunk inspired title." Well said. I assume there will be faster songs with more energy during races? :D
Looks like a lot of fun! Reminds me of old school racing games, for example "Stunts" (DOS, 1990). No lame, limiting gameplay mechanics, just pure fun!