This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (90 - 120 of 1,107)
Metalspy
Metalspy May 16 2013, 12:44pm says:

Looks cool! The 'pushing buttons' animations feels a bit off, but of course I do understand that this is a mod and that it is very difficult to make such animations 'life-like'. I'm looking forward to playing this :)

+2 votes     article: First Sneak Peek at Gameplay!
Metalspy
Metalspy May 16 2013, 12:00pm says:

"Mindworld" ;)

+3 votes     media: Selfportrait
Metalspy
Metalspy May 10 2013, 6:28am says:

I can't believe you're still working on this mod with such dedication. Amazing!

+1 vote     article: Changelog (outdated)
Metalspy
Metalspy May 9 2013, 8:51am says:

Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)

+1 vote     article: Development Update #1
Metalspy
Metalspy May 9 2013, 8:22am replied:

While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!

+2 votes     article: New Concept Arts Released
Metalspy
Metalspy Mar 3 2013, 8:09am says:

Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)

+1 vote     article: Update 2-Mar-2013 - What are we doing?
Metalspy
Metalspy Feb 20 2013, 12:14pm replied:

How about you go help them out? Moddb.com

+5 votes     media: Colour... In OverDose...? Whatever next...? 2
Metalspy
Metalspy Feb 13 2013, 11:36am says:

I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?

+6 votes     article: The ABEL assault rifle, Genesis FPS environment
Metalspy
Metalspy Feb 10 2013, 11:34am replied:

You are so lucky to have Nicolas on your team. I think we all are, actually!

+3 votes     article: The Art Books are In the Works
Metalspy
Metalspy Feb 10 2013, 11:09am says:

What? No!? When I saw the title of this post in my update feed I was hoping it wasn't meant literally. It was such a promising project and one of the few projects on this website of which I actually read all the news posts. Such a shame, I don't really know how to react. Trust me when I say that I feel truly sorry.

Anyway, good luck with future endeavours I suppose!

+10 votes     article: Mindworld: Project Cancelled
Metalspy
Metalspy Feb 10 2013, 11:04am says:

Wow this will be interesting. I'm so glad that I have bought the Special Edition :D It already feels like money well-spent, I'm still loving the (beta) game itself and I haven't even received the goodies!

+3 votes     article: The Art Books are In the Works
Metalspy
Metalspy Feb 9 2013, 2:25pm says:

I thought they wouldn't make RAGE moddable because it was too complicated.. Good to see they've changed their mind. Now if I could only play RAGE without the textures being a mess/not being loaded correctly. The part that I was able to play was quite enjoyable.

+13 votes     article: RAGE Tool Kit Available Today on Steam
Metalspy
Metalspy Feb 3 2013, 2:46pm says:

I've been playing the game the whole day and I'm absolutely loving it! I was going to do some coding on my own game but I just couldn't stop playing Malevolence. It feels exactly as I had hoped, very nicely done. And I finally got to join the forums, let's see if the community is as awesome as you say it is ;)

+3 votes     article: We're what? We're live!?
Metalspy
Metalspy Feb 3 2013, 8:32am says:

Just a heads up: I got a warning from Avira that this contains malware. According to the game's forums Avira is the only antivirus program that gives this warning, making this a false positive! (That and I doubt the devs would do anything like that ;) )

+1 vote     download: Malevolence Beta (with demo!)
Metalspy
Metalspy Jan 26 2013, 10:56am says:

Thanks for sharing this video! :) I had no idea you are actually a professional animator :o

+1 vote     article: A Quickie
Metalspy
Metalspy Jan 6 2013, 7:10pm says:

Err, wow. I can't even remember ever clicking the 'track' button of this mod, but I guess this is awesome news! :)

+1 vote     article: Spherical Nightmares enters playtesting!
Metalspy
Metalspy Dec 19 2012, 12:55pm says:

The problem that I have with these gameplay videos is that I want to watch them so I can see the game in action, but if I do so I'm going to want to play the game which I obviously can't yet. I'm living a tough gamer's life :(

Nice piece of art by the way, will there be such a weapon in the game or is it just a 'promotional' image?

+3 votes     article: Gameplay Update (It's shaping up!)
Metalspy
Metalspy Dec 16 2012, 8:12pm says:

"but I believe making games is an efficient and fun way to improve one's coding skills."

I think so, too! Everytime I need to learn something new, or when I want to try out a new idea (architecture) I start writing a small game :P Creating small games is a great way to practice.

+1 vote     member: Pabo
Metalspy
Metalspy Dec 15 2012, 6:04am says:

Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P

+2 votes     media: SolidWorks Homework 2
Metalspy
Metalspy Dec 15 2012, 6:00am says:

Kjell you never cease to impress me. The quality of Mindworld's work is impressive and that is no doubt the result of a team leader with some serious leader skills (and patience, and a 'vision'). Attracting the right team members and keeping them happy is no small matter. Of course the work of the team members themselves is impressive too, so hooray for the the team of Mindworld!

+3 votes     article: #Article 28
Metalspy
Metalspy Dec 14 2012, 9:47pm says:

Well I finally got to play Spec Ops after you made me curious and while the gameplay itself is in my opinion generic third person shooter gameplay (which doesn't mean I didn't enjoy it), the story was rather interesting. Thanks for the recommendation :)

+5 votes     member: TheUnabridgedGamer
Metalspy
Metalspy Dec 14 2012, 9:36pm says:

Well this sounds interesting, looking forward to playing it. I do enjoy playing AVWW, but I don't really know why to be honest. I actually think the gamedesign wasn't done that well, but hey I can use spells and kill stuff so I guess that's enough to keep me playing ;) Hopefully AVWW2 will feel more 'solid'!

+1 vote     article: A Valley Without Wind 2 Alpha Footage
Metalspy
Metalspy Dec 9 2012, 9:33pm replied:

As far as I know Valve technically IS indie :)

+1 vote     poll: You want to design games in the future as...
Metalspy
Metalspy Dec 9 2012, 8:34pm says:

You better have Morgan Freeman hired as voice actor to do this model justice.

+3 votes     media: The Mentor
Metalspy
Metalspy Dec 9 2012, 8:22pm says:

"Official" pre-orders, finally! :D

+1 vote     article: Making the Big Step
Metalspy
Metalspy Dec 4 2012, 7:38pm says:

I'll work on games in my spare time as a hobby and maybe some day I'll create something interesting which can be sold, although I really doubt that. I don't like the gaming industry in general that much anymore anyway.

+1 vote     poll: You want to design games in the future as...
Metalspy
Metalspy Nov 13 2012, 11:50am says:

Polycount around 2500, isn't that a bit high? Or is that just the high poly version?

+1 vote     media: Rare findable weapons
Metalspy
Metalspy Nov 7 2012, 8:02am replied:

Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P

+1 vote     media: College Stuff - 3D Cup
Metalspy
Metalspy Nov 7 2012, 7:59am says:

Wow amazing how some of those screenshots are true to the concept art in almost every detail. At first I actually thought you reposted the concept art :D

I don't know what else to say, you guys never cease to amaze me with these newsposts. Especially your art is great!

+2 votes     article: Mindworld: Shattered Dreams News #25
Metalspy
Metalspy Nov 2 2012, 7:33am replied:

I don't think it looks awesome to be honest. The background and foreground don't 'blend', they look like two seperate layers. This is caused by the clouds being at a way too low altitude compared to the hill in the background and with the different styles of art (or at least they feel different to me). It also feels strange that there are no trees in the background.

I'm sure French Rice will make it look right eventually though :)

+2 votes     media: Parallax In Action
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