This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (90 - 120 of 1,124)
Metalspy Jul 14 2013, 11:46am says:

Oh my, that music is quite epic. What is it?

+1 vote     member: Sanguinius
Metalspy Jul 14 2013, 10:58am says:

Awesome! Would love to wear this badass helmet :)

+2 votes     media: New Helmet
Metalspy Jul 7 2013, 9:44pm says:

Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P

+1 vote     media: Inventory System
Metalspy Jul 2 2013, 12:43pm says:

I'm so... confused o_0 And intrigued at the same time.

+2 votes     article: Mark Lane's Real Adventure Ends Today
Metalspy Jun 30 2013, 9:11pm replied:

Same! Would love to play this with my friends :)

+1 vote     mod: Whole Lotta Stratis
Metalspy Jun 29 2013, 10:19am says:

One word: "wow"!

+5 votes     media: Providence #2
Metalspy Jun 24 2013, 7:17pm says:

"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.

Nice job though ;)

+1 vote     download: Dawnbreaker and Spellbreaker Enhanced
Metalspy Jun 24 2013, 7:10pm says:

The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.

+2 votes     article: Video Update : Level Editor
Metalspy Jun 21 2013, 6:58pm says:

Wow, they can just slap on 'mod support' after completing the game? That sounds pretty interesting, I hope it won't be too buggy then :/

+2 votes     article: Saint's Row 2 & 3 Mod Support
Metalspy Jun 15 2013, 11:28am says:

It depends on the game really. I wouldn't want my roguelikes to be handmade because it would be the same game every run. With (randomly) procedural generation every run is different and full of surprises! However is a game is all about exploration it's usually better to have hand-made levels, because a good level designer can make a location tell it's story by just the level design. A level generator can't, obviously.

+29 votes     poll: You prefer game levels to be
Metalspy Jun 12 2013, 8:24pm says:

Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)

+3 votes     media: Fennek - Teaser
Metalspy Jun 2 2013, 11:36am says:

If you don't own the game already it would be a crime not to buy it today :)

+4 votes     media: Morrowind for sale on Steam!
Metalspy Jun 2 2013, 6:24am says:

How have I not seen this mod before? It looks great and according to the comments above it really is! Will probably play the mod this summer, can't wait to play some Deus Ex again :D

+2 votes     article: Deus Ex: Nihilum - RELEASED
Metalspy May 31 2013, 1:10pm replied:

'Game', yeah :P I did work on a (iso) RTS level editor with 2 friends, also in Java, which is a lot more interesting but I though this amazing game was worth posting here ;)

+1 vote     media: Level Up: The Game
Metalspy May 22 2013, 3:06pm says:

The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P

+1 vote     media: Alpha Gameplay
Metalspy May 20 2013, 1:28pm says:

Looks creepy. Creepy is good :)

+3 votes     media: Ceremony
Metalspy May 19 2013, 6:20am says:

Heyo, I'm doing great, working on a vision/augmented reality shooter project inspired by :D It has been a lot of fun so far! How are YOU?

+1 vote     member: atsebak
Metalspy May 16 2013, 12:44pm says:

Looks cool! The 'pushing buttons' animations feels a bit off, but of course I do understand that this is a mod and that it is very difficult to make such animations 'life-like'. I'm looking forward to playing this :)

+2 votes     article: First Sneak Peek at Gameplay!
Metalspy May 16 2013, 12:00pm says:

"Mindworld" ;)

+3 votes     media: Selfportrait
Metalspy May 10 2013, 6:28am says:

I can't believe you're still working on this mod with such dedication. Amazing!

+1 vote     article: Changelog (outdated)
Metalspy May 9 2013, 8:51am says:

Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)

+1 vote     article: Development Update #1
Metalspy May 9 2013, 8:22am replied:

While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!

+2 votes     article: New Concept Arts Released
Metalspy Mar 3 2013, 8:09am says:

Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)

+1 vote     article: Update 2-Mar-2013 - What are we doing?
Metalspy Feb 20 2013, 12:14pm replied:

How about you go help them out?

+5 votes     media: Colour... In OverDose...? Whatever next...? 2
Metalspy Feb 13 2013, 11:36am says:

I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?

+6 votes     article: The ABEL assault rifle, Genesis FPS environment
Metalspy Feb 10 2013, 11:34am replied:

You are so lucky to have Nicolas on your team. I think we all are, actually!

+3 votes     article: The Art Books are In the Works
Metalspy Feb 10 2013, 11:09am says:

What? No!? When I saw the title of this post in my update feed I was hoping it wasn't meant literally. It was such a promising project and one of the few projects on this website of which I actually read all the news posts. Such a shame, I don't really know how to react. Trust me when I say that I feel truly sorry.

Anyway, good luck with future endeavours I suppose!

+10 votes     article: Mindworld: Project Cancelled
Metalspy Feb 10 2013, 11:04am says:

Wow this will be interesting. I'm so glad that I have bought the Special Edition :D It already feels like money well-spent, I'm still loving the (beta) game itself and I haven't even received the goodies!

+3 votes     article: The Art Books are In the Works
Metalspy Feb 9 2013, 2:25pm says:

I thought they wouldn't make RAGE moddable because it was too complicated.. Good to see they've changed their mind. Now if I could only play RAGE without the textures being a mess/not being loaded correctly. The part that I was able to play was quite enjoyable.

+13 votes     article: RAGE Tool Kit Available Today on Steam
Metalspy Feb 3 2013, 2:46pm says:

I've been playing the game the whole day and I'm absolutely loving it! I was going to do some coding on my own game but I just couldn't stop playing Malevolence. It feels exactly as I had hoped, very nicely done. And I finally got to join the forums, let's see if the community is as awesome as you say it is ;)

+3 votes     article: We're what? We're live!?
Offline Since
Sep 19, 2014
Netherlands Netherlands
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