I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (60 - 90 of 1,156)
Metalspy
Metalspy Jan 9 2015, 8:34pm says:

This game would probably benefit from a news article ;)

+1 vote   game: Mega Man Battle Network 3D
Metalspy
Metalspy Jan 9 2015, 8:32pm says:

I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?

+2 votes   article: State Of The Game: New Year’s Edition (Part 1)
Metalspy
Metalspy Jan 8 2015, 2:51pm says:

Awesome, congratulations!

+1 vote   article: Greenlit!
Metalspy
Metalspy Jan 5 2015, 6:27pm replied:

While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.

+2 votes   article: Naming Conventions
Metalspy
Metalspy Dec 26 2014, 6:52am says:

I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!

+2 votes   article: Idea: Armour Damage Maps
Metalspy
Metalspy Dec 18 2014, 5:00pm says:

Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!

+1 vote   article: Devblog, Episode 2: Crafting and Housing
Metalspy
Metalspy Aug 23 2014, 12:55pm replied:

Or a graffiti artist that didn't like his tag being hidden!

+1 vote   media: Tried wheatpasting..
Metalspy
Metalspy Aug 22 2014, 8:11pm replied:

And/or any indie-team's wallet's nightmare ;)

+1 vote   article: Dev Blog #17: Traction Wars in Motion
Metalspy
Metalspy Jul 21 2014, 6:27pm says:

Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!

+1 vote   media: We're still alive
Metalspy
Metalspy May 17 2014, 2:35pm replied:

I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!

+1 vote   media: Mine shields - 0.9.3 preview
Metalspy
Metalspy Mar 6 2014, 7:52pm says:

Space soccer! That is a pretty awesome idea! :D

+1 vote   article: Update 01.020.005
Metalspy
Metalspy Feb 17 2014, 1:11pm replied:

Aww that smiley makes it sound so wrong nonetheless :(

+2 votes   article: An update long overdue!
Metalspy
Metalspy Feb 14 2014, 4:15pm says:

This is a whole lot of 'yes!' :)

+1 vote   article: The fourth week of development! *
Metalspy
Metalspy Feb 13 2014, 1:58pm says:

Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)

+2 votes   article: An update long overdue!
Metalspy
Metalspy Feb 4 2014, 11:36am says:

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

+2 votes   media: Awesome Ships!
Metalspy
Metalspy Jan 9 2014, 1:37pm says:

Backflip stabs, that must be a first! Very lots of cool.

+2 votes   article: Video Update : Plasma Blade
Metalspy
Metalspy Jan 5 2014, 8:34am says:

"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?

+1 vote   media: IM - DCO-18 Light Machine Gun
Metalspy
Metalspy Dec 21 2013, 7:32am says:

I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)

+2 votes   media: telegloop
Metalspy
Metalspy Dec 13 2013, 5:07pm replied:

Waaaaheeey!?

+1 vote   article: Greenlit!
Metalspy
Metalspy Nov 29 2013, 7:54pm says:

>3000 lines of code for the AI? That's quite a lot.. o_0

+1 vote   media: Work on the Campaign
Metalspy
Metalspy Sep 20 2013, 4:27pm says:

Wait, so all your hard work has been for nothing? :(

+1 vote   article: evolution is dead long live nodu
Metalspy
Metalspy Sep 8 2013, 8:16am says:

Looks pretty!

+1 vote   media: foliage test
Metalspy
Metalspy Aug 22 2013, 3:47pm replied:

Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P

+3 votes   article: Story about myself and development of Unlock
Metalspy
Metalspy Aug 22 2013, 3:23pm says:

Where are you following the Game Design & Development course if I may ask?

Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?

+4 votes   article: Story about myself and development of Unlock
Metalspy
Metalspy Jun 24 2013, 7:10pm says:

The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.

+2 votes   article: Video Update : Level Editor
Metalspy
Metalspy May 22 2013, 3:06pm says:

The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P

+1 vote   media: Alpha Gameplay
Metalspy
Metalspy May 20 2013, 1:28pm says:

Looks creepy. Creepy is good :)

+3 votes   media: Ceremony
Metalspy
Metalspy May 10 2013, 6:28am says:

I can't believe you're still working on this mod with such dedication. Amazing!

+1 vote   article: Changelog (outdated)
Metalspy
Metalspy May 9 2013, 8:51am says:

Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)

+1 vote   article: Development Update #1
Metalspy
Metalspy Mar 3 2013, 8:09am says:

Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)

+1 vote   article: Update 2-Mar-2013 - What are we doing?
Metalspy
Metalspy Jan 26 2013, 10:56am says:

Thanks for sharing this video! :) I had no idea you are actually a professional animator :o

+1 vote   article: A Quickie
Metalspy
Metalspy Dec 15 2012, 6:04am says:

Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P

+2 votes   media: SolidWorks Homework 2
Metalspy
Metalspy Dec 9 2012, 8:22pm says:

"Official" pre-orders, finally! :D

+1 vote   article: Making the Big Step
Metalspy
Metalspy Nov 7 2012, 8:02am replied:

Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P

+1 vote   media: College Stuff - 3D Cup
Metalspy
Metalspy Aug 12 2012, 3:43pm replied:

But Kevin Bacon already is in the game :O Well, kind of.

+1 vote   article: Making Kevin
Metalspy
Metalspy Jul 23 2012, 9:22pm replied:

Well good job then, I'm loving it.

+1 vote   media: New meshes and textures for Imperial Weapons
Metalspy
Metalspy Jul 21 2012, 7:22pm says:

Is that a custom textures? :O Looks like it comes straight from Skyrim. Very nice.

+1 vote   media: New meshes and textures for Imperial Weapons
Metalspy
Metalspy Apr 17 2012, 9:35am replied:

Aww I thought I made it challenging enough. Perhaps I will adjust the difficulty with the release of DLC.

+1 vote   media: Level Up: The Game
Metalspy
Metalspy Mar 21 2012, 8:26am says:

Too much bloom!!!

+3 votes   article: What on Earth are we up to?
Metalspy
Metalspy Mar 16 2012, 5:15am says:

Mass Effect 3 herp derp. Just kidding :P It's just that everyone was hyping while I felt it wouldn't be as awesome as the first (or first 2) games. Turned out I was right. Is it still worth buying, or should I wait for the price to drop?

+2 votes   article: Skyrim
Metalspy
Metalspy Feb 26 2012, 7:26am replied:

Or maybe they/some of the teammembers get hired by Crytek if this turns out to be really impressive. Which of course would be awesome.

+2 votes   article: News on Sapience
Metalspy
Metalspy Feb 8 2012, 6:37pm replied:

What exactly are the differences? I've been messing around with the Oblivion, Fallout 3 and Fallout New Vegas editors (not for too long though) and I haven't noticed too many differences with this one yet.

+5 votes   article: The Creation Kit has been Released
Metalspy
Metalspy Feb 6 2012, 5:57pm says:

I love the presentation on that 'pedestal' (I don't know what it's called :P).

Oh, and of course the model looks amazing, too!

+5 votes   media: Playable Gastornis Bird
Metalspy
Metalspy Jan 24 2012, 9:05am replied:

Ah yes, that makes perfect sense. Sometimes I forget you can also.. play.. your own games instead of just developing them. In a 'handmade' mod/level/game I usually aren't that interested in playing anymore after weeks and weeks of development and testing, but with procedurally generated content the game can still hold surprises for the developer. Another advantage of ProcGen games! I think my next project will be a procedurally generated game ;)

+3 votes   article: A Halfway Point Retrospective
Metalspy
Metalspy Jan 24 2012, 3:28am says:

Nice article :) One question though: "I've learned that I'll be super glad when it's over." - Why is that? I can imagine a big commercial project isn't that much fun to work on after a while, but this is your ideal game, like you wrote yourself. I would personally hate to stop working on my 'ideal game', because I never have the feeling something is REALLY done.. (Oh perfectionism you so silly)

+4 votes   article: A Halfway Point Retrospective
Metalspy
Metalspy Dec 19 2011, 2:56pm says:

Wait what.. how did I miss that this was going to be open source? Awesome. No cheating for me though, haven't used cheats for about 9 - 10 years unless I was testing something.

+2 votes   article: Lava Below, Trails Above
Metalspy
Metalspy Dec 12 2011, 10:33am says:

"Project Zomboid, Towns, Minecraft, or McPixel"

I (also) voted for SoR :/ Please forgive me.

+1 vote   article: Survivors of Ragnarök - Who The Hell Do You Think We Are!?
Metalspy
Metalspy Dec 10 2011, 4:31pm says:

Seeing a sign of life makes me cry tears of joy. Well, almost.

+1 vote   article: Chapter One still under Construction
Metalspy
Metalspy Dec 2 2011, 1:57pm replied:

Yeah that's what I thought, but I've heard and read that they would use a brand new engine. Maybe I just misunderstood.

+3 votes   article: Creation Kit Coming in January 2012
Metalspy
Metalspy Dec 2 2011, 3:04am replied:

Aww Skyrim still uses .nif? I thought I read somewhere that the new engine (which by the way doesn't feel/look like it's THAT new) would get rid of the .nifs.

+1 vote   article: Creation Kit Coming in January 2012
Metalspy
Metalspy Dec 1 2011, 10:54am replied:

Well it did work after a few refreshes and retries, so I already have the album. It just took some time and patience.

+1 vote   article: Mindworld: Content Update November 2011
Metalspy
Metalspy Nov 30 2011, 12:04pm says:

Thanks for the soundtrack reminder, nearly forgot about it. The shop system is buggy for me though, the flash thingie keeps loading sometimes. Happened before with this very same system. Maybe you could switch to something else in the future, maybe.. not. It's your choice ;)

+1 vote   article: Mindworld: Content Update November 2011
Metalspy
Metalspy Nov 5 2011, 6:05am replied:

Like someone commented at a previous version/download of this program: it's very useful if it also lists custom blocks from mods.

+1 vote   download: MineIds Stably
Metalspy
Metalspy Nov 4 2011, 8:39pm replied:

As far as I know a polygon != a triangle. Displaying a face means displaying only one polygon, because a polygon can be >= 3 edges. Not that it matters for the rest of your story, considering that polygons are broken down to triangles for rendering anyway.

+2 votes   game: Voxatron
Metalspy
Metalspy Nov 3 2011, 8:19am says:

This looks better, yes. There, my opinion! :P

+6 votes   media: Updated Textures, New Infected Model
Metalspy
Metalspy Nov 3 2011, 8:17am replied:

I agree, although I don't mind too much blood. It's just that it feels a little off, they are covered in blood while the interior is clean.

+2 votes   media: Updated Textures, New Infected Model
Metalspy
Metalspy Oct 18 2011, 8:01pm says:

"I am debating whether or not to allow small missiles to be loaded into medium/large launchers, you should give me feedback on that."

I think medium/large launchers shouldn't be able to launch small missiles. I like having to choose my weapons wisely ;)

+1 vote   article: Missiles, Targeting, Etc
Metalspy
Metalspy Oct 12 2011, 11:23am says:

For me it's kind of a combination of the three options. Sometimes I search for mods for games I own, of course. But I found most of the epic mods I've played so far through frontpage news, mods I otherwise probably wouldn't have noticed. Some of these frontpage mods made me buy a game only to play the mod, but I didn't exactly search for those mods.

+7 votes   poll: How do you find mods to play?
Metalspy
Metalspy Sep 28 2011, 4:58pm says:

Hmm, this isn't really a bundle right? Or am I missing something?

Anyway, buy this game. It's awesome.

+9 votes   article: Humble Frozen Synapse Bundle!
Metalspy
Metalspy Sep 8 2011, 5:41am says:

Playing Project Zomboid in Java class FTW!

+1 vote   member: Berzerak
Metalspy
Metalspy Aug 6 2011, 4:12pm says:

Yup the 0 key, because that apparently works best.

+1 vote   article: Mind Control in The Mutant Factor
Metalspy
Metalspy Aug 1 2011, 11:58am replied:

Lol indeed, I don't think you can even call those armors you're refering to 'armor'.

+3 votes   media: Dress like Them
Metalspy
Metalspy Jul 30 2011, 9:52am says:

"I've definitely passed through a solid phase of addiction to Cogs, but I've never really thought about the underlying principles that make the game so fun."

A game developer that doesn't think about the things that make a game fun? I thought that came with being a game developer :P I know that I think about the things that make a game fun (or boring) every time I play a game.

I'll try this game soon, I've already downloaded all the HIB3 games but I have yet to play them.

+1 vote   article: Cogs Design Tour
Metalspy
Metalspy Jul 28 2011, 10:54am replied:

Oh yes I remember something about that paying extra after buying thing from the previous HIB I think (if they already had it back then). I guess that changes things a little ^^

+4 votes   article: Humble Indie Bundle 3
Metalspy
Metalspy Jul 28 2011, 7:57am replied:

Yup, that's why I've paid quite some amount of money for both bundles, but I I dont have that amount of money for this one anymore :( I can't stand paying, say, only 10 euros for these games so no Humble Indie Bundle 3 for me.

+3 votes   article: Humble Indie Bundle 3
Metalspy
Metalspy Jul 24 2011, 3:26pm replied:

I was about to suggest the same when I was reading your first comment.

+2 votes   media: The Brig
Metalspy
Metalspy Jul 23 2011, 10:03am says:

The link to the VFS wiki page doesn't work, it has a "moddb" part in it which shouldn't be there I think. Anyway, if I've understood this article correctly this system is very nice and useful. I am wondering though: what are the cons of this concept? I mean, there must be some right? Nothing is perfect.

+1 vote   article: Clever Patching with VFS Magic
Metalspy
Metalspy Jul 22 2011, 9:14am replied:

Hmm true true.. wow this indie thing is actually quite complicated if you really want to go by the/a definition. I think one of my points still stands though, being that there are far less actually independent developers than people think. Anyway, I don't really know what to reply, other than "thanks for the explanation", it's always nice to learn something new. Being an independent developer isn't as 'black and white' as I always had in mind and as the original definition suggests, which I should've thought of myself of course because almost nothing is ever that simple.

+2 votes   article: Indie games - The meaning of "Indie"
Metalspy
Metalspy Jul 20 2011, 10:50am replied:

The spikes are at the side where there won't be any fingers.. unless someone tries to shoot himself.

+4 votes   media: C24 Thor
Metalspy
Metalspy Jul 19 2011, 8:19am replied:

Hmm I thought Blizzard developed their games themselves? I was mainly talking about Blizzard, but since Activision and Blizzard merged I had to call it Activision/BLizzard.

I still suppose you're right, but I just can't stand the 'indie-trend' and the fact that some people think they're cool just because they support 'indie games', no matter if the game is good or bad. And I like to stick with original definitions when it comes to language. (Imagine keeping the same definitions of variables in code..) So yeah this blog entry was also kind of to vent my frustration ;)

Anyway, thanks for your comment, much appreciated. I did not know about that law in the US, which is a really ridiculous one in my opinion. And by the way, now, that I think about it, if you're saying share-holders make a studio dependent I'd go as far as saying there are no indie studios at all, because in the end they are all dependent on gamers ;) Without gamers there would be no point in developing games.

+2 votes   article: Indie games - The meaning of "Indie"
Metalspy
Metalspy Jul 18 2011, 10:37am replied:

That's why there are high-end graphics cards on the market ;) Of course I udnerstand that not everyone can or wants to spend that much money on a graphics card. But yeah, AO is great, I love how it generally adds a lot to scenes.

0 votes   article: [w]tech - Antialiasing and Ambient Occlusion
Metalspy
Metalspy Jul 16 2011, 4:03pm replied:

Haha yeah it's pretty funny. Of course this is the way I see it, there are probably people that have arguments which imply Activision/Blizzard isn't indie, but as far as I know it really is indie if you look at the definition.

+2 votes   article: Indie games - The meaning of "Indie"
Metalspy
Metalspy Jul 13 2011, 9:01am says:

Amazing. At first glance it just looked like the same picture but a bit darker/with different lighting, but when taking a closer look (and reading the description) I, you know, can see what you did there :P I'm impressed.

+3 votes   media: Photo Retouching
Metalspy
Metalspy Jul 12 2011, 10:17am says:

Starcraft (I & II) are awesome if you haven't played those games yet ;) I think SC2 is a bit too heavy graphics-wise for your PC though, but SC1 is a very nice game as well. (2D graphics :D)

Star Wars: Knights of the Old republic is in my opinion one of the best RPGs I have played. It's old, but still great. It should probably run on your PC. Also, Dragon Age: Origins! :D But yeah, I'm not sure what will and what won't run on your PC and I don't know which games you have played already either, so it's still hard to recommend ;)

Oh, and Frozen Synapse is a nice game as well. Turnbased tactical stuff, you may or may not have heard of it here on this site, but you should definitely check it out. (I believe there will be a demo soon)

+2 votes   article: i need you
Metalspy
Metalspy Jun 21 2011, 3:19pm says:

I think these videos are a nice addition to my daily modDB visits, and although I don't care for most of the mods in these videos it's still nice to see mods/works of art I would usually not see because I just skip over them.

Oh, and I think you are pretty hard to hear in this video, mainly because of the way you pronounce things. Kind of 'sloppy' I'd say, no offense. Just give my opinion/'advice'.

+1 vote   article: Modinformer Mod News Round-Up: June 12th-18th
Metalspy
Metalspy Jun 18 2011, 11:47am says:

"For the less intelligent: Three Days Grace is a band", please explain how not knowing what it is has anything to do with intelligence?

+1 vote   media: My Bass Guitar.
Metalspy
Metalspy Jun 16 2011, 5:14am says:

Now if there were some not-laggy and not-high ping servers I'd be actually able to check this out :( I guess I'll just have to way for the full game.

+1 vote   article: NS2 Build 179 Released
Metalspy
Metalspy Jun 7 2011, 7:59am replied:

Awww here I was thinking I had found a great combo :( But that's the price we have to pay for being able to play awesome mods: complications when running multiple mods together, or just running one mod only.

0 votes   article: Morrowind Graphics and Sound Overhaul Video
Metalspy
Metalspy May 30 2011, 2:44pm replied:

Untextured? There is even text on the weapon.. I wouldn't call that untextured >.<

+1 vote   media: grenade launcher and auto gun
Metalspy
Metalspy May 30 2011, 7:35am says:

Dude. MY jaw dropped.

+1 vote   article: Small Package, Big Thing
Metalspy
Metalspy May 26 2011, 6:09am replied:

I believe so, too D:

+8 votes   article: Minecraft – Pocket Edition
Metalspy
Metalspy May 25 2011, 10:07pm says:

Lol interesting.. will it still have a flamethrower (fire breath) as well? :D

Also, the gun looks as if it has a huge amount of polygons, probably because you used quite 'detailed' cilinders for the barrels. If you are going to use this in a game, and if it are indeed as much polygons as it looks like, then you might want to use cilinders with less polygons.

+1 vote   media: Stuff im working on
Metalspy
Metalspy May 25 2011, 8:42pm says:

A tripod with only one 'leg' isn't a TRIpod, is it? :D

-4 votes   article: Minecraft – Pocket Edition
Metalspy
Metalspy May 15 2011, 7:00pm says:

I saw this trailer via the Steam group today and it's very well done indeed. I'm really excited to see this game getting very close to its release and I will show the trailer to all my friends, maybe it will finally convince them to buy the game, despite their previous disinterest ;)

Can't wait to finally play the gold version! And of course good luck with the release, like Darthlex said already.

+3 votes   article: Frozen Synapse Launch Trailer Revealed!
Metalspy
Metalspy May 11 2011, 7:35pm says:

I always trip out when I try to actually SEE how quad..quadrupeds? 4-legged creatures walk :P Trying to follow the actions of 4 legs at the same time doesn't work with only 2 eyes :(

+1 vote   media: Showreel
Metalspy
Metalspy May 8 2011, 9:34am replied:

Or by magic :D

+3 votes   article: Survivors of Ragnarök - Dwarves May Not Have Moms But We Do
Metalspy
Metalspy May 5 2011, 8:08am replied:

Ehm, wait, I can't find where to download the game o_0 Help?

+1 vote   article: Frozen Synapse Single Player Campaign Released! 30% off the pre-order!
Metalspy
Metalspy May 5 2011, 7:47am says:

Ahh well I'll give this a try :) I was actually waiting with playing until the game went gold and all that, but this is just too tempting! Plus I might even be helpful by reporting bugs etc.

+1 vote   article: Frozen Synapse Single Player Campaign Released! 30% off the pre-order!
Metalspy
Metalspy Apr 15 2011, 10:15am replied:

Ahh, great way to improve our relationship ;)
But yeah I guess you have a point, although I don't see the point of using facebook and twitter for the people here at ModDB if they are tracking you already anyway.

Anyway, good luck getting your followers or whatever they are called :P

+2 votes   article: Survivors of Ragnarök - It's Not You, It's Me
Metalspy
Metalspy Apr 15 2011, 3:18am says:

*Whinemode* Yay another contest that requires twitter or facebook. How I love social networking. *Whinemode*
Sorry, just had to say it because it makes me sad that I can't participate in contests because of my lack of social networking interests D: :P

+7 votes   article: Survivors of Ragnarök - It's Not You, It's Me
Metalspy
Metalspy Mar 17 2011, 6:27am says:

13 and retired already?.. >.<

+1 vote   member: nnewm2
Metalspy
Metalspy Feb 20 2011, 6:40pm replied:

That was what I was hoping for and the art and screenshots gave me that impression. I didn't want to call it 'modern warfare' because that's such an overused description these days haha :P I'll be tracking this!

+1 vote   article: Project Warfare Announce
Metalspy
Metalspy Feb 20 2011, 5:06am says:

Looks nice. Is this going to be a bit more 'realistic', less sci-fi, than SC2? I love the concept art :D

+1 vote   article: Project Warfare Announce
Metalspy
Metalspy Feb 16 2011, 5:54am says:

A good read indeed :) And good to see that you're working on the icons, it really needed some work IMO :P

+1 vote   article: 12 Business Tips for Indie Games Developers + A Quick Update
Metalspy
Metalspy Feb 8 2011, 11:06am says:

You are right about the puzzles in Amnesia. It also has a name when players experience the puzzles as you decribe: bad game/level design. However, because you are limited to the default assets it is pretty difficult to improve this in your own levels, which is a shame! Making the game/mod a bit more 'open world'-like could probably help making 'puzzles' less obvious forced exploration... expeditions(? :P) but it would be at the expense of story-telling controlability.

+1 vote   article: New Screenshots and Update
Metalspy
Metalspy Feb 4 2011, 2:31am says:

Sequel to Limbo of the Lost Souls? ;)

+1 vote   article: The Lost Souls - HORROR GAME - Final Stages, 95%
Metalspy
Metalspy Jan 20 2011, 4:14am says:

Hmm what is the name of the character on your avatar again? I do remember him/her/it being awesome :D

+1 vote   member: princess25
Metalspy
Metalspy Jan 8 2011, 6:15pm replied:

You're welcome, although you are the one that is doing most of the work of course.

If you're looking for more critique/advice in the future, just post a comment on my profile or shoot me a PM. I'm not a pro or anything but I'm always willing to help people if I'm able to do so.

+2 votes   media: WIP
Metalspy
Metalspy Jan 6 2011, 6:11am replied:

A tattoo of the logo indeed sounds like a bad idea. Obviously it's your (Kamikazi's) own choice, just make sure you realize a tattoo is for life.

+2 votes   article: New Update Live & Desura!
Metalspy
Metalspy Sep 4 2010, 5:01am replied:

Lol I thought it was a textured 3D model before I read the description.

Also, that's some nice graffiti, considering it is the first you've ever done. I tried doing some cool graffiti pieces ('in real life'), but they sucked :(

+1 vote   media: Wall Practice
Metalspy
Metalspy May 31 2010, 4:26pm replied:

..What

+2 votes   article: Back on ModDB.com
Metalspy
Metalspy May 27 2010, 5:17am says:

Paths need to be rebuilt! xD
The first part kinda reminds me of Mortal Engines (by Philip Reeve).

+1 vote   media: All In A Day's Work - Test Build 03 Trailer
Metalspy
Metalspy May 18 2010, 3:30pm replied:

Ah I see, would've been cool I think, but 'full 3D' is nice of course nice as well. It's good to hear you've found a modeler, most of the time it's better to have a dedicated modeler (or a composer or a texturer etc.) instead of doing every aspect of a game by yourself.

+1 vote   article: Darkness - An Introduction
Metalspy
Metalspy May 18 2010, 12:38pm replied:

Hehe alright, looked awesome that way IMO, but I'm kind of a dreads-fan lol. Probably never gonna take them myself though, I'll just keep my classic long rocker/metal-head hair (or whatever you want to call it) xD

+1 vote   member: Dreads.maggs
Metalspy
Metalspy May 18 2010, 7:17am says:

With 'paper look', do you literally mean the paper look as used in And Yet It Moves? Or are those images actual screenshots and is that the look you're going for (with?)?

Anyway.. tracking.

+1 vote   article: Darkness - An Introduction
Metalspy
Metalspy May 16 2010, 7:11am says:

Dude is that you as your avatar? :O

+1 vote   member: Dreads.maggs
Metalspy
Metalspy Apr 20 2010, 4:30pm says:

It's a player.. something! Right?

+2 votes   media: Blueprints
Metalspy
Metalspy Apr 12 2010, 1:52pm says:

I'm not sure if I understand "Pre-order the ultimate tactical game and get immediate beta access, as well as a FREE copy for a friend..." correctly. A free beta-copy for a friend? Or a free 'gold' copy? o__0 Which sounds too good to be true, so it's probably just the beta?

+1 vote   article: Announcement: Frozen Synapse Pre-orders Open April 19th!
Metalspy
Metalspy Mar 31 2010, 1:12pm replied:

My my, can't you see what that is? :O
It's a Redskin CyroCraptor! Wait, what?

+2 votes   media: Nehrim is one year older
Metalspy
Metalspy Mar 10 2010, 4:15pm says:

Hmm that sounds interesting.. are the enemies going to actively defend the boxes, or just 'randomly' run around just to kill you as fast as possible?

+1 vote   media: Quick grab of the puzzle mode
Metalspy
Metalspy Feb 26 2010, 5:52am says:

Hehe I love how there is humour in all your vids, even in these explanation/showcase (or whatever it's called) videos.

+1 vote   media: Hotspot Editing In Overgrowth
Metalspy
Metalspy Feb 25 2010, 5:54pm says:

Is this similar to one of those new CryEngine 3 features?
If so.. w00t! Very nice.

+1 vote   media: Live Texture And Shader Updating In Overgrowth
Metalspy
Metalspy Feb 18 2010, 7:04pm replied:

Ehm, isn't this 3D?
I mean, this is a 3D model, there is a poly/tri/vert count on the left.. Very high poly model btw :/

+1 vote   media: Quick animation test vid
Metalspy
Metalspy Feb 18 2010, 7:02pm replied:

Nope no new modem, but a friend agreed to DL stuff for me (: Still have to find a test-modem :/ But the reason why I'm posting again is: Kingdoms Collide is delayed! Is there going to be an alternative?

+1 vote   article: Gaming Events for Feburary 20th and 21st
Metalspy
Metalspy Feb 17 2010, 5:06am says:

You know, maybe I'll be able to play these mods this week! =D Woohoo. How many player are there ususally from this group?

+1 vote   article: Gaming Events for Feburary 20th and 21st
Metalspy
Metalspy Feb 15 2010, 8:17pm says:

The download link of the provided button has expired :(

+1 vote   article: Stalker CS Reloaded 0.7 (Beta) Released
Metalspy
Metalspy Feb 12 2010, 5:44am replied:

Rofl! I think you should see a doctor.. xD

+3 votes   article: Weather 2.0
Metalspy
Metalspy Feb 2 2010, 6:49pm replied:

Lol, I didn't think about it that way, but after I read your comment I just can't stop smiling xD

+1 vote   media: Ingame Test shots
Metalspy
Metalspy Feb 2 2010, 6:46pm replied:

Yup, and wow, the number of watchers here on modDB has increased with a huge amount/percentage in January! That's great.. isn't it?

+1 vote   article: Reaching an audience AND some new art...
Metalspy
Metalspy Feb 2 2010, 2:06pm says:

Hmm true, I've never seen a close-up of the old model so I don't know if it's much of a difference.. but this looks nice anyway, he even has fingers :P

+1 vote   media: New character model!
Metalspy
Metalspy Feb 2 2010, 5:29am says:

Wow, do you have a larger, readable version of the hammer problem solver? It looks rather.. interesting o__0

+1 vote   article: The depths of Dormant Mind.
Metalspy
Metalspy Jan 31 2010, 8:51am replied:

Ah thank you!

+1 vote   download: Median XL 1.F9
Metalspy
Metalspy Jan 30 2010, 11:14am replied:

Or they could just use Google ^^

+3 votes   media: Bat Model
Metalspy
Metalspy Jan 20 2010, 1:14pm says:

A horse is a horse, of course of course..

This model is very well done!

+3 votes   media: Horse WIP
Metalspy
Metalspy Dec 23 2009, 3:53am replied:

EDIT: nevermind.

+1 vote   article: A Year in Review - March
Metalspy
Metalspy Dec 19 2009, 12:29pm says:

What.. that warlord titan.. I've never heard of those before :/ Does it actually exist as a miniature? (Hmm, I think 'maxiature' is more appropriate.. xD)

+1 vote   article: Story Teaser
Metalspy
Metalspy Dec 1 2009, 1:18pm says:

The description says it's "compact".. but the first thing I thought when I saw this was "OMG it's HUGE!" (lol)
I'd prefer something smaller.

+1 vote   article: Interceptor Shield Update “In game Interface Screenshot”
Metalspy
Metalspy Nov 29 2009, 8:19am replied:

Cool.

+3 votes   article: HLP - November Media Release
Metalspy
Metalspy Nov 23 2009, 1:21pm says:

What, a PowerPoint RTS? PowerPoint the M$ program? :/ Interesting..

+1 vote   game: Search and destroy - ppt
Metalspy
Metalspy Nov 18 2009, 3:10pm replied:

Hmm.. not last gen (or maybe they are xD), but they are ugly most of the time.

+1 vote   article: Xtreme plant optimization
Metalspy
Metalspy Oct 24 2009, 12:41pm says:

Wait, there's gonna be a level editor?!
W00t!

The prototype-screenshots looks.. interesting.

+1 vote   article: --> We Learn From 13 to build 14
Metalspy
Metalspy Oct 20 2009, 1:02pm says:

Wow.. amazing!
And they look so err.. 'cute'!

+2 votes   media: Ingame Screenshots
Metalspy
Metalspy Oct 12 2009, 3:03pm says:

Hmm you know, that's actually a pretty good idea =D
But it's probably impossible to capture the 'feel' as good as the books do :(
*Is seriously thinking of an Oy-based mod now!* (because Oy rocks!)

+1 vote   member: Roland_of_Gilead
Metalspy
Metalspy Sep 23 2009, 12:30pm says:

This is just awesome.
I love the gasmask!

+2 votes   media: The Shaman
Metalspy
Metalspy Sep 21 2009, 10:36am says:

Nice video, it really shows the coolness of this mod (:

+3 votes   media: Sanctum - Basic Gameplay Demonstration
Metalspy
Metalspy Sep 8 2009, 11:34am replied:

Lol, explosions are awesome video material ^^
I love the vids btw, it looks like a fairly complex game and I love complex games/things :D
Because when you've learned how everything works, you have unlimited possibilities! (well, kind of)

Mr. Potato Man is scary (but awesome), I wonder what his revenge will be like...

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 5
Metalspy
Metalspy Sep 7 2009, 2:58pm says:

Looking pretty cool indeed!

+1 vote   media: Rocket "refraction bubble" effect
Metalspy
Metalspy Sep 3 2009, 1:46pm replied:

From Fallout.wikia.com : "In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked."

+1 vote   article: The value of game design docs
Metalspy
Metalspy Aug 26 2009, 6:46pm says:

Hi, I'm Metalspy/Insanity, lol ;)
Nothingnessblack on DeviantArt.. I saw your DA link on this site a couple of months ago, but I never added you as a friend on this site, while I'm a watcher on DA..
Anyway, I hope you don't mind me being in your friendslist? ^^

+2 votes   member: iQew
Metalspy
Metalspy Aug 19 2009, 12:21pm replied:

And every time a developer doesn't add the ability to filter servers based on ping, I go and play an other game.

Sometimes a "connect to IP" button is useful too, because with a lot of games I can't see the server my friend is playing on, so we use the IP-method.
But a "Friends are playing on these servers" - list is better.. that is, if it doesn't suck as much as the one in Battlefield Heroes :/

+1 vote   article: New multiplayer server browser
Metalspy
Metalspy Aug 13 2009, 7:47am says:

Yup looks nice :)
Maybe it could use a bit more rounded edges.

+1 vote   media: Blender Models
Metalspy
Metalspy Aug 11 2009, 8:06pm says:

Haha looks cool, do you have a sideview-render? ^^

+1 vote   media: transportation device
Metalspy
Metalspy Aug 10 2009, 1:20pm says:

Nicely done!

+2 votes   media: Sanctum Music Video
Metalspy
Metalspy Jul 28 2009, 1:15pm says:

Wow.. amazing texturing :|
It (and she) looks very very good!

+1 vote   media: Outlaw Textured
Metalspy
Metalspy Jul 26 2009, 11:25am says:

Cool, but a lot of 'unnecessary' polygons?
Or are the small details going to be removed from the actual model and added to the texture maps?

+1 vote   media: New cockpits - WIP
Metalspy
Metalspy Jul 21 2009, 5:14am replied:

I think that is a 'positive comment', in some way.
At least it's supportive crticism!
And I'd have to agree with Treat ^^

+1 vote   article: First Trailer avaible now!
Metalspy
Metalspy Jul 17 2009, 9:01am replied:

What about your own team? :/ Haha.
But yeah, agreed.

+1 vote   article: Warm Gun July Update No.2
Metalspy
Metalspy Jun 21 2009, 4:56am replied:

Lol yeah I was like "Wut?".
I like this update, this mod looks better and better everytime!

+1 vote   article: Petrograd - June Update
Metalspy
Metalspy Jun 15 2009, 4:37pm says:

Very nice, I think those weapons really fit the theme.

+1 vote   article: Weapon Video Update
Metalspy
Metalspy Jun 12 2009, 1:44am says:

Amazing, it looks cool.
The animations really could use some work though..

+1 vote   article: JuneUpdate
Metalspy
Metalspy Jun 7 2009, 4:17pm says:

The last 4 pictures give a "page not found" page..
But what I've seen looks cool.

+1 vote   article: Souleon Storm Environment update 2
Metalspy
Metalspy May 23 2009, 5:51pm replied:

Same here.. or sometimes I buy a commercial game just for some mods. But I play commercial games a little more.

+5 votes   poll: Which do you play more?
Metalspy
Metalspy Apr 29 2009, 5:31am says:

Those models are great! They look a bit low-poly to me though, but that's probably because I'm used to the models for Crysis.

+1 vote   article: This could be Rotterdam
Metalspy
Metalspy Apr 20 2009, 5:43pm says:

En.wikibooks.org

I think I used this one :)

+1 vote   media: Biohazard and Radiation
Metalspy
Metalspy Apr 9 2009, 2:19pm says:

I hope the next newsposts will be of a higher quality (no offence) and more mod-related. Not just some "Random Skill movies".

+1 vote   article: Daily News 2#
Metalspy
Metalspy Apr 7 2009, 5:50pm says:

Wow yeah that's a superb texture indeed.
Awesome work!

+1 vote   media: dirthouse
Metalspy
Metalspy Mar 30 2009, 11:17am replied:

Oh yeah you've said this on crymod a while ago, I'm sorry :)
Anyway, I'm looking forward to play this mod.. keep up the good work ;)

+1 vote   article: Assassination Mod - Update
Metalspy
Metalspy Mar 30 2009, 8:36am says:

Nice job baassbooster!
But a tank.. that isn't very assassination-ish? :P
Hmm maybe it is, but when you say "assassin/assassination" I think about stealth/sneaky stuff..

+1 vote   article: Assassination Mod - Update
Metalspy
Metalspy Mar 27 2009, 11:40am says:

What? Dogmeat is actually in the game?
Where?
I've read he (she?) wasn't in the game and I've never found him/her..

0 votes   mod: Dogmeat Armor
Metalspy
Metalspy Mar 21 2009, 11:50am says:

This reminds me of some of the X3 stations.. I like it.

+1 vote   media: Shipyard
Metalspy
Metalspy Jan 29 2009, 3:55pm says:

Great as always! CryRecon is going to rock!

+1 vote   article: WIP Assets - Media Update
Metalspy
Metalspy Jan 25 2009, 1:10pm replied:

Did you already actually implent that system? Or is it still only an idea? :P

+1 vote   media: bus render
Metalspy
Metalspy Jan 22 2009, 4:18pm says:

Nice sketch :)

+3 votes   media: Sketch
Metalspy
Metalspy Jan 19 2009, 5:39pm says:

Oh man.. please stop posting such awesome screenshots, it makes me even more impatient.. I'm so eager to play this mod ^^

+3 votes   media: 4 Uziels In The Desert
Metalspy
Metalspy Jan 17 2009, 4:58pm says:

The video is a bit.. long.. and boring TBH. But it looks good! I'm definitely gonna download this.

-1 votes   article: Another Chapter from dead Before Dawn
Metalspy
Metalspy Jan 12 2009, 2:01am says:

One word: Awesome (with a capital A)

+1 vote   media: Longinus WIP MODDB Exclusive
Metalspy
Metalspy Jan 11 2009, 6:44am says:

Shiny indeed :) Good job!

+1 vote   media: Ooh, shiny!
Metalspy
Metalspy Feb 2 2014, 4:34am says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote   article: Ship Builder is now live!
Metalspy
Metalspy Jan 28 2014, 4:22pm says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes   media: Mountains Sketch
Metalspy
Metalspy Jan 25 2014, 5:28am says:

I get more excited for this mod every update :D

+12 votes   article: Concept and realization
Metalspy
Metalspy Jan 24 2014, 5:32pm says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote   article: Subnautica Concept Art: Coral Reef 3
Metalspy
Metalspy Jan 23 2014, 3:16pm says:

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

+1 vote   article: Take it to the web
Metalspy
Metalspy Jan 20 2014, 3:31pm replied:

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

+2 votes   media: Crowbar Squadron
Metalspy
Metalspy Jan 20 2014, 3:27pm says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote   member: Drown_
Metalspy
Metalspy Jan 17 2014, 1:42pm says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote   media: Hydroponics
Metalspy
Metalspy Jan 17 2014, 1:38pm replied:

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

+1 vote   media: Roman-Syrian Wars
Metalspy
Metalspy Jan 17 2014, 1:29pm says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes   poll: Mods introducing multiplayer are
Metalspy
Metalspy Jan 15 2014, 1:49pm says:

The universe has taken their faces!

+2 votes   media: Crews
Metalspy
Metalspy Jan 14 2014, 5:39pm replied:

My thought as well. He has quite a distinctive style.

+1 vote   media: Forest Concept
Metalspy
Metalspy Jan 13 2014, 4:27pm says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes   media: The complete second environment
Metalspy
Metalspy Jan 13 2014, 4:04pm replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 12 2014, 5:07am replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 11 2014, 5:31am replied:

Edit: nevermind I was being tired :)

+2 votes   article: Sprite of the Living Dead
Metalspy
Metalspy Jan 11 2014, 5:02am replied:

Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.

+1 vote   article: Subnautica Concept Art: Interior Sketch
Metalspy
Metalspy Jan 9 2014, 3:51pm says:

Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?

+2 votes   member: iQew
Metalspy
Metalspy Jan 2 2014, 8:04pm says:

Pewpew las0rz!

+3 votes   media: Miners gonna mine
Metalspy
Metalspy Dec 26 2013, 11:54am says:

Bought this game last week and I certainly do not regret doing so. Awesome!

+4 votes   article: Update 01.012.002 - Small Ship Gatling Gun & Rocket Launcher
Metalspy
Metalspy Dec 21 2013, 8:03am says:

This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!

+1 vote   article: BLOODCRUSHER II: HUEHUEHUE
Metalspy
Metalspy Dec 21 2013, 7:39am says:

"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!

EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)

+2 votes   article: Resuming the Development
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