I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
Space soccer! That is a pretty awesome idea! :D
Aww that smiley makes it sound so wrong nonetheless :(
This is a whole lot of 'yes!' :)
Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)
Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/
Aha, this is what I have been waiting for! Thought you forgot about it :P
During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!
I get more excited for this mod every update :D
Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.
Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.
Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(
You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P
Did you stop modeling/texturing? Or did you only stop to post images here? :)
Thanks to this image I have learned something today. I had no idea what Hydroponics was!
I would like to know this as well. Please let the answer be "nope, not just posing! :D"
Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(
The universe has taken their faces!
My thought as well. He has quite a distinctive style.
Abstract-ish surreal (I think?) environments.. I like it :)
I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.
And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P
Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!
Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(
Edit: nevermind I was being tired :)
Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.
Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?
Backflip stabs, that must be a first! Very lots of cool.
"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?
Bought this game last week and I certainly do not regret doing so. Awesome!
This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!
"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!
EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)
I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)