I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (60 - 90 of 1,167)
Metalspy
Metalspy @ Lost Squad Procedural Destruction

I agree, it's hard to tell the difference from this screenshot. A video should give a better impression! It does sound nice, though.

Good karma+1 vote
Metalspy
Metalspy @ Update 01.041 - Block control through Toolbar, Weapons control through Rotors

I am so glad toolbar interaction is in the game now, it should make interaction way more easy and fluid! Also, retractable weapons.. AWESOME! Can't wait to give this new update a try :D

Good karma+1 vote
Metalspy
Metalspy @ We're still alive

Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!

Good karma+1 vote
Metalspy
Metalspy @ Mine shields - 0.9.3 preview

I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!

Good karma+1 vote
Metalspy
Metalspy @ NEW CONTENT -- Meridian Patch 0.8 released!

This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)

Good karma+1 vote
Metalspy
Metalspy @ Gas Gas Gas

Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)

Good karma+1 vote
Metalspy
Metalspy @ 3 Days into Kickstarter

Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!

Good karma+1 vote
Metalspy
Metalspy @ BOH 5th Anniversary Edition released

Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)

Good karma+2 votes
Metalspy
Metalspy @ Heartbleed Bug Explained

Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!

Good karma+3 votes
Metalspy
Metalspy @ How long have you been modding?

A little over 10 years now. It's pretty sad that I haven't created anything worth mentioning in those 10 years, but at least I had a lot of fun creating those 'personal' mods. And having modding/game development experience got me an internship at a (small) game company!

Good karma+3 votes
Metalspy
Metalspy @ Teaser Trailers is Done!

"I'm curious if anyone from here built one of the ships?"
I'm credited as 'Soulrot', so yes. I built the tiny all-green ship (completely in front in the screenshot on you uploaded). I really wanted to create some larger, cooler ships, but time and circumstances didn't allow it unfortunately.

Anyway, I hope this game gets the the attention it deserves when you are doing Kickstarter. There is so much competition, and doing a Kickstarter campaign (right) can be an actual full-time job, or so I have heard :/

Good karma+1 vote
Metalspy
Metalspy @ Update 01.020.005

Space soccer! That is a pretty awesome idea! :D

Good karma+1 vote
Metalspy
Metalspy @ An update long overdue!

Aww that smiley makes it sound so wrong nonetheless :(

Good karma+2 votes
Metalspy
Metalspy @ The fourth week of development! *

This is a whole lot of 'yes!' :)

Good karma+1 vote
Metalspy
Metalspy @ An update long overdue!

Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)

Good karma+2 votes
Metalspy
Metalspy @ Awesome Ships!

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

Good karma+2 votes
Metalspy
Metalspy @ Ship Builder is now live!

Aha, this is what I have been waiting for! Thought you forgot about it :P

Good karma+1 vote
Metalspy
Metalspy @ Mountains Sketch

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

Good karma+2 votes
Metalspy
Metalspy @ Concept and realization

I get more excited for this mod every update :D

Good karma+12 votes
Metalspy
Metalspy @ Subnautica Concept Art: Coral Reef 3

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

Good karma+1 vote
Metalspy
Metalspy @ Take it to the web

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

Good karma+1 vote
Metalspy
Metalspy @ Crowbar Squadron

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

Good karma+1 vote
Metalspy
Metalspy @ Drown_

Did you stop modeling/texturing? Or did you only stop to post images here? :)

Good karma+1 vote
Metalspy
Metalspy @ Hydroponics

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

Good karma+1 vote
Metalspy
Metalspy @ Roman-Syrian Wars

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

Good karma+1 vote
Metalspy
Metalspy @ Mods introducing multiplayer are

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

Good karma+35 votes
Metalspy
Metalspy @ Crews

The universe has taken their faces!

Good karma+2 votes
Metalspy
Metalspy @ Forest Concept

My thought as well. He has quite a distinctive style.

Good karma+1 vote
Metalspy
Metalspy @ The complete second environment

Abstract-ish surreal (I think?) environments.. I like it :)

Good karma+2 votes
Metalspy
Metalspy @ Crew : Building blocks and Space Walking.

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Netherlands Netherlands
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
1,167
Per day
0.4
Members
129
Games
31
Mods
37
Articles
631
Polls
61
Media
263
Downloads
18
Engines
1
Groups
19