This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (60 - 90 of 1,124)
Metalspy
Metalspy Dec 6 2013, 6:54pm replied:

What is 'lemming-voting'? I can't help seeing bunch of lemmings invading the webpage and spamming the vote button :P (I assume it means something similar?)

+3 votes     poll: 2013 Mod of the Year KICKOFF!
Metalspy
Metalspy Nov 29 2013, 7:54pm says:

>3000 lines of code for the AI? That's quite a lot.. o_0

+1 vote     media: Work on the Campaign
Metalspy
Metalspy Nov 19 2013, 5:23pm says:

I would try to join the team as a programmer since I'm currently a full-time game developer (intern) with UDK, accumulating loads of experience, but because of that very same reason I just don't have enough time for such a project :/ Best of luck finding an experienced UnrealScript programmer, they seem to be rare :P

+1 vote     article: The Island
Metalspy
Metalspy Oct 16 2013, 3:34pm says:

Aha! Time to experience those improved Unity Pro graphics! And the new enemies, although I'm less excited about those because they are probably going to kick my *** :(

+2 votes     article: Paragon Evolved Demo 2 : RELEASED!
Metalspy
Metalspy Oct 12 2013, 8:37pm says:

This is gooood! I always thought Unity Pro didn't add that much compared to the free version and certainly not enough to justify the price, but after experiencing it first hand during my internship I changed my mind. Of course it's still only worth the money if you plan on selling your game or you are a very serious hobbyist.

+3 votes     article: Video Update: Graphics & Performance
Metalspy
Metalspy Oct 4 2013, 6:29pm says:

Yes. I think this is very much an improvement :)

+1 vote     media: New Sniper Textures
Metalspy
Metalspy Sep 20 2013, 4:27pm says:

Wait, so all your hard work has been for nothing? :(

+1 vote     article: evolution is dead long live nodu
Metalspy
Metalspy Sep 17 2013, 4:21pm says:

How do you do this... So much dedication! :P

+2 votes     media: You now you're addicted to modding when..
Metalspy
Metalspy Sep 8 2013, 8:16am says:

Looks pretty!

+1 vote     media: foliage test
Metalspy
Metalspy Aug 30 2013, 6:26pm says:

I love how your Windows time goes from 17:19 to 17:20 and back to 17:19 (at 4:40)!

Anyway.. awesome stuff, I really like that this now has a devblog! The talents are looking really cool so far :)

+1 vote     article: Enderal-Devblog, Episode 1: The Class System
Metalspy
Metalspy Aug 22 2013, 4:35pm says:

Where have you been all those years. Forums posts such as yours were very much needed.

+1 vote     member: shadowflar3
Metalspy
Metalspy Aug 22 2013, 3:53pm says:

Oh my that looks like a lot of fun. And the nostalgia when hearing that FarCry theme again.. it's too much.

+1 vote     article: Far Cry remake - out now!
Metalspy
Metalspy Aug 22 2013, 3:47pm replied:

Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P

+3 votes     article: Story about myself and development of Unlock
Metalspy
Metalspy Aug 22 2013, 3:23pm says:

Where are you following the Game Design & Development course if I may ask?

Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?

+4 votes     article: Story about myself and development of Unlock
Metalspy
Metalspy Aug 21 2013, 10:24am says:

I assume "going to work for an official developer team" means 'going pro'?

+7 votes     poll: If you are working on your own mod(s) are you going to work for an official developer team in future?
Metalspy
Metalspy Aug 16 2013, 11:31am says:

"Although this track is not what you would expect from a typical track from a racing game, it certainly is what you would expect from a cyberpunk inspired title." Well said. I assume there will be faster songs with more energy during races? :D

+2 votes     article: Rascal Rider Main Theme
Metalspy
Metalspy Aug 15 2013, 5:17am says:

Looks like a lot of fun! Reminds me of old school racing games, for example "Stunts" (DOS, 1990). No lame, limiting gameplay mechanics, just pure fun!

+1 vote     article: The madness is about to hit desura.com!
Metalspy
Metalspy Aug 12 2013, 6:41pm says:

Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)

+2 votes     article: Flipper: A sneak peek at the difficult levels
Metalspy
Metalspy Aug 10 2013, 6:11am says:

Haven't seen any of your comments for what.. over a year? How are you doing these days?

+1 vote     member: moci
Metalspy
Metalspy Aug 10 2013, 5:41am says:

Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)

+2 votes     article: Video Update: Enemies, Level Design & AI
Metalspy
Metalspy Aug 9 2013, 7:23pm says:

Congratulations! Just played the demo and I think this is quite an interesting game. A simple concept, but probably with a lot of challenging possibilities! (Oh and.. it reminds me of the game Eufloria, with the minimalist style and the music/sounds. Which is a good thing.) I think I'm going to buy this soon, especially considering the low price!

+2 votes     article: We released Flipper!
Metalspy
Metalspy Aug 7 2013, 11:25am says:

Wow... :| So ehm.. is this a full- or part-time job/project for you guys? Because this sure looks very productive!

+1 vote     article: July in Review!
Metalspy
Metalspy Aug 5 2013, 6:35pm replied:

Yuri's Revenge didn't exist yet 26 years ago.. But I guess your profile is lying about your age then.

+8 votes     poll: What age did you start modding?
Metalspy
Metalspy Jul 31 2013, 1:00pm says:

Looks amazing! Will definitely keep following this project. (I think it's a shame you're advertising with fact that you're an indie developer, because nowadays that's more of an excuse for creating crappy games, and this does not look like a crappy game.)

0 votes     article: Meridian: New World -- Trailer and website
Metalspy
Metalspy Jul 28 2013, 6:24pm says:

I got to say this is surprisingly fun and addictive! Even though the concept is a simple one, but 'KISS' usually works best, doesn't it? :) I am also surprised by the quality of the game, especially considering you have made it all by yourself (I think?). Of course it is not flawless, for example shooting the pistol feels a bit awkward and the weapon model feels a bit out of place (lower quality), but I'm still impressed! I also like the AI taking cover and such, great job.

EDIT: I just read "we" a couple of times in newsposts, so I guess it isn't a one-man team? Not that it makes the game any less awesome :P

+2 votes     article: Paragon Evolved Demo: RELEASED!
Metalspy
Metalspy Jul 28 2013, 5:01pm replied:

Be careful now. When I said something similar a while ago I attracted the rage of people telling me 'this is still alpha and what do you expect' :P

+4 votes     article: New Overgrowth a200 video devlog
Metalspy
Metalspy Jul 25 2013, 8:29pm says:

Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.

+1 vote     article: Mod Status
Metalspy
Metalspy Jul 23 2013, 4:48am replied:

How is that sad? I think it's great that so many people come to this site to download and play the mods that the 'so not-sad'(?) developers have created ;)

+5 votes     poll: How big is your development team?
Metalspy
Metalspy Jul 21 2013, 5:48pm replied:

I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?

I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?

+6 votes     poll: How big is your development team?
Metalspy
Metalspy Jul 16 2013, 12:24pm replied:

Ah of course Two Steps From Hell, should have known that. Thanks!

+1 vote     member: Sanguinius
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