I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
I am so glad toolbar interaction is in the game now, it should make interaction way more easy and fluid! Also, retractable weapons.. AWESOME! Can't wait to give this new update a try :D
Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!
I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!
This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)
Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)
Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!
Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)
Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!
A little over 10 years now. It's pretty sad that I haven't created anything worth mentioning in those 10 years, but at least I had a lot of fun creating those 'personal' mods. And having modding/game development experience got me an internship at a (small) game company!
"I'm curious if anyone from here built one of the ships?"
I'm credited as 'Soulrot', so yes. I built the tiny all-green ship (completely in front in the screenshot on you uploaded). I really wanted to create some larger, cooler ships, but time and circumstances didn't allow it unfortunately.
Anyway, I hope this game gets the the attention it deserves when you are doing Kickstarter. There is so much competition, and doing a Kickstarter campaign (right) can be an actual full-time job, or so I have heard :/
Space soccer! That is a pretty awesome idea! :D
Aww that smiley makes it sound so wrong nonetheless :(
This is a whole lot of 'yes!' :)
Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)
Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/
Aha, this is what I have been waiting for! Thought you forgot about it :P
During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!
I get more excited for this mod every update :D
Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.
Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.
Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(
You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P
Did you stop modeling/texturing? Or did you only stop to post images here? :)
Thanks to this image I have learned something today. I had no idea what Hydroponics was!
I would like to know this as well. Please let the answer be "nope, not just posing! :D"
Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(
The universe has taken their faces!
My thought as well. He has quite a distinctive style.
Abstract-ish surreal (I think?) environments.. I like it :)
I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.
And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P
Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!
Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(