I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (60 - 90 of 1,166)
Metalspy Jul 31 2014 says:

I am so glad toolbar interaction is in the game now, it should make interaction way more easy and fluid! Also, retractable weapons.. AWESOME! Can't wait to give this new update a try :D

+1 vote   news: Update 01.041 - Block control through Toolbar, Weapons control through Rotors
Metalspy Jul 21 2014 says:

Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!

+1 vote   media: We're still alive
Metalspy May 17 2014 replied:

I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!

+1 vote   media: Mine shields - 0.9.3 preview
Metalspy May 6 2014 says:

This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)

+1 vote   news: NEW CONTENT -- Meridian Patch 0.8 released!
Metalspy May 3 2014 says:

Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)

+1 vote   news: Gas Gas Gas
Metalspy May 1 2014 says:

Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!

+1 vote   news: 3 Days into Kickstarter
Metalspy May 1 2014 says:

Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)

+2 votes   news: BOH 5th Anniversary Edition released
Metalspy Apr 29 2014 says:

Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!

+3 votes   news: Heartbleed Bug Explained
Metalspy Mar 16 2014 says:

A little over 10 years now. It's pretty sad that I haven't created anything worth mentioning in those 10 years, but at least I had a lot of fun creating those 'personal' mods. And having modding/game development experience got me an internship at a (small) game company!

+3 votes   poll: How long have you been modding?
Metalspy Mar 10 2014 says:

"I'm curious if anyone from here built one of the ships?"
I'm credited as 'Soulrot', so yes. I built the tiny all-green ship (completely in front in the screenshot on you uploaded). I really wanted to create some larger, cooler ships, but time and circumstances didn't allow it unfortunately.

Anyway, I hope this game gets the the attention it deserves when you are doing Kickstarter. There is so much competition, and doing a Kickstarter campaign (right) can be an actual full-time job, or so I have heard :/

+1 vote   news: Teaser Trailers is Done!
Metalspy Mar 6 2014 says:

Space soccer! That is a pretty awesome idea! :D

+1 vote   news: Update 01.020.005
Metalspy Feb 17 2014 replied:

Aww that smiley makes it sound so wrong nonetheless :(

+2 votes   news: An update long overdue!
Metalspy Feb 14 2014 says:

This is a whole lot of 'yes!' :)

+1 vote   news: The fourth week of development! *
Metalspy Feb 13 2014 says:

Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)

+2 votes   news: An update long overdue!
Metalspy Feb 4 2014 says:

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

+2 votes   media: Awesome Ships!
Metalspy Feb 2 2014 says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote   news: Ship Builder is now live!
Metalspy Jan 28 2014 says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes   media: Mountains Sketch
Metalspy Jan 25 2014 says:

I get more excited for this mod every update :D

+12 votes   news: Concept and realization
Metalspy Jan 24 2014 says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote   news: Subnautica Concept Art: Coral Reef 3
Metalspy Jan 23 2014 says:

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

+1 vote   news: Take it to the web
Metalspy Jan 20 2014 replied:

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

+1 vote   media: Crowbar Squadron
Metalspy Jan 20 2014 says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote   member: Drown_
Metalspy Jan 17 2014 says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote   media: Hydroponics
Metalspy Jan 17 2014 replied:

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

+1 vote   media: Roman-Syrian Wars
Metalspy Jan 17 2014 says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes   poll: Mods introducing multiplayer are
Metalspy Jan 15 2014 says:

The universe has taken their faces!

+2 votes   media: Crews
Metalspy Jan 14 2014 replied:

My thought as well. He has quite a distinctive style.

+1 vote   media: Forest Concept
Metalspy Jan 13 2014 says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes   media: The complete second environment
Metalspy Jan 13 2014 replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy Jan 12 2014 replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote   media: Crew : Building blocks and Space Walking.
Last Online
Nov 26 2015
Netherlands Netherlands
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