I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (60 - 90 of 1,163)
Metalspy
Metalspy May 6 2014, 4:07pm says:

This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)

+1 vote   news: NEW CONTENT -- Meridian Patch 0.8 released!
Metalspy
Metalspy May 3 2014, 9:49am says:

Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)

+1 vote   news: Gas Gas Gas
Metalspy
Metalspy May 1 2014, 11:26am says:

Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!

+1 vote   news: 3 Days into Kickstarter
Metalspy
Metalspy May 1 2014, 11:22am says:

Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)

+2 votes   news: BOH 5th Anniversary Edition released
Metalspy
Metalspy Apr 29 2014, 8:13pm says:

Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!

+3 votes   news: Heartbleed Bug Explained
Metalspy
Metalspy Mar 16 2014, 6:50am says:

A little over 10 years now. It's pretty sad that I haven't created anything worth mentioning in those 10 years, but at least I had a lot of fun creating those 'personal' mods. And having modding/game development experience got me an internship at a (small) game company!

+3 votes   poll: How long have you been modding?
Metalspy
Metalspy Mar 10 2014, 8:01pm says:

"I'm curious if anyone from here built one of the ships?"
I'm credited as 'Soulrot', so yes. I built the tiny all-green ship (completely in front in the screenshot on you uploaded). I really wanted to create some larger, cooler ships, but time and circumstances didn't allow it unfortunately.

Anyway, I hope this game gets the the attention it deserves when you are doing Kickstarter. There is so much competition, and doing a Kickstarter campaign (right) can be an actual full-time job, or so I have heard :/

+1 vote   news: Teaser Trailers is Done!
Metalspy
Metalspy Mar 6 2014, 7:52pm says:

Space soccer! That is a pretty awesome idea! :D

+1 vote   news: Update 01.020.005
Metalspy
Metalspy Feb 17 2014, 1:11pm replied:

Aww that smiley makes it sound so wrong nonetheless :(

+2 votes   news: An update long overdue!
Metalspy
Metalspy Feb 14 2014, 4:15pm says:

This is a whole lot of 'yes!' :)

+1 vote   news: The fourth week of development! *
Metalspy
Metalspy Feb 13 2014, 1:58pm says:

Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)

+2 votes   news: An update long overdue!
Metalspy
Metalspy Feb 4 2014, 11:36am says:

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

+2 votes   media: Awesome Ships!
Metalspy
Metalspy Feb 2 2014, 4:34am says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote   news: Ship Builder is now live!
Metalspy
Metalspy Jan 28 2014, 4:22pm says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes   media: Mountains Sketch
Metalspy
Metalspy Jan 25 2014, 5:28am says:

I get more excited for this mod every update :D

+12 votes   news: Concept and realization
Metalspy
Metalspy Jan 24 2014, 5:32pm says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote   news: Subnautica Concept Art: Coral Reef 3
Metalspy
Metalspy Jan 23 2014, 3:16pm says:

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

+1 vote   news: Take it to the web
Metalspy
Metalspy Jan 20 2014, 3:31pm replied:

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

+1 vote   media: Crowbar Squadron
Metalspy
Metalspy Jan 20 2014, 3:27pm says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote   member: Drown_
Metalspy
Metalspy Jan 17 2014, 1:42pm says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote   media: Hydroponics
Metalspy
Metalspy Jan 17 2014, 1:38pm replied:

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

+1 vote   media: Roman-Syrian Wars
Metalspy
Metalspy Jan 17 2014, 1:29pm says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes   poll: Mods introducing multiplayer are
Metalspy
Metalspy Jan 15 2014, 1:49pm says:

The universe has taken their faces!

+2 votes   media: Crews
Metalspy
Metalspy Jan 14 2014, 5:39pm replied:

My thought as well. He has quite a distinctive style.

+1 vote   media: Forest Concept
Metalspy
Metalspy Jan 13 2014, 4:27pm says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes   media: The complete second environment
Metalspy
Metalspy Jan 13 2014, 4:04pm replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 12 2014, 5:07am replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 11 2014, 5:31am replied:

Edit: nevermind I was being tired :)

+2 votes   news: Sprite of the Living Dead
Metalspy
Metalspy Jan 11 2014, 5:02am replied:

Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.

+1 vote   news: Subnautica Concept Art: Interior Sketch
Metalspy
Metalspy Jan 9 2014, 3:51pm says:

Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?

+2 votes   member: iQew
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