I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
This game would probably benefit from a news article ;)
I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?
While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.
I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!
Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!
Or a graffiti artist that didn't like his tag being hidden!
And/or any indie-team's wallet's nightmare ;)
Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!
I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!
Space soccer! That is a pretty awesome idea! :D
Aww that smiley makes it sound so wrong nonetheless :(
This is a whole lot of 'yes!' :)
Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)
Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/
Backflip stabs, that must be a first! Very lots of cool.
"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?
I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)
>3000 lines of code for the AI? That's quite a lot.. o_0
Wait, so all your hard work has been for nothing? :(
Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P
Where are you following the Game Design & Development course if I may ask?
Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?
The WASD on the tiles/pieces in the video means that you have to move the tile with those keys? It's not (yet) possible to simply use the mouse? Because I think mouse support would be a lot more user-friendly.
The sound of the doors gets a bit repetitive because it seems to be the same sound for every door, but I like the overall atmosphere. It's a bit claustrophodic and being in similar rooms all the time made me feel uncomfortable (which is a good thing) :P
Looks creepy. Creepy is good :)
I can't believe you're still working on this mod with such dedication. Amazing!
Might be an intersting little game you've got there! I loved Cube and I love the somewhat more creative games such as this one, so I will be tracking this game. You better not stop developing this! ;)
Shaderless gameplay option.. does that mean my laptop with integrated Intel graphics crap will be able to run this game? I'm pretty sure it doesn't, but one can always hope... I would love to let the people at uni experience this game :P (I couldn't convince them to downlod the demo..)
Thanks for sharing this video! :) I had no idea you are actually a professional animator :o
Your teacher better likes simplicity in design! No need for fancypancy useless design features on a freaking bottle :P
"Official" pre-orders, finally! :D
Well that sounds interesting, not sure if we have something like that here. What aspects of 'Informatik' do you learn about? Since it's a very broad area :P
But Kevin Bacon already is in the game :O Well, kind of.
Well good job then, I'm loving it.
Is that a custom textures? :O Looks like it comes straight from Skyrim. Very nice.
Aww I thought I made it challenging enough. Perhaps I will adjust the difficulty with the release of DLC.
Too much bloom!!!
Mass Effect 3 herp derp. Just kidding :P It's just that everyone was hyping while I felt it wouldn't be as awesome as the first (or first 2) games. Turned out I was right. Is it still worth buying, or should I wait for the price to drop?
Or maybe they/some of the teammembers get hired by Crytek if this turns out to be really impressive. Which of course would be awesome.
What exactly are the differences? I've been messing around with the Oblivion, Fallout 3 and Fallout New Vegas editors (not for too long though) and I haven't noticed too many differences with this one yet.
I love the presentation on that 'pedestal' (I don't know what it's called :P).
Oh, and of course the model looks amazing, too!
Ah yes, that makes perfect sense. Sometimes I forget you can also.. play.. your own games instead of just developing them. In a 'handmade' mod/level/game I usually aren't that interested in playing anymore after weeks and weeks of development and testing, but with procedurally generated content the game can still hold surprises for the developer. Another advantage of ProcGen games! I think my next project will be a procedurally generated game ;)
Nice article :) One question though: "I've learned that I'll be super glad when it's over." - Why is that? I can imagine a big commercial project isn't that much fun to work on after a while, but this is your ideal game, like you wrote yourself. I would personally hate to stop working on my 'ideal game', because I never have the feeling something is REALLY done.. (Oh perfectionism you so silly)
Wait what.. how did I miss that this was going to be open source? Awesome. No cheating for me though, haven't used cheats for about 9 - 10 years unless I was testing something.
"Project Zomboid, Towns, Minecraft, or McPixel"
I (also) voted for SoR :/ Please forgive me.
Seeing a sign of life makes me cry tears of joy. Well, almost.
Yeah that's what I thought, but I've heard and read that they would use a brand new engine. Maybe I just misunderstood.
Aww Skyrim still uses .nif? I thought I read somewhere that the new engine (which by the way doesn't feel/look like it's THAT new) would get rid of the .nifs.
Well it did work after a few refreshes and retries, so I already have the album. It just took some time and patience.
Thanks for the soundtrack reminder, nearly forgot about it. The shop system is buggy for me though, the flash thingie keeps loading sometimes. Happened before with this very same system. Maybe you could switch to something else in the future, maybe.. not. It's your choice ;)
Like someone commented at a previous version/download of this program: it's very useful if it also lists custom blocks from mods.
As far as I know a polygon != a triangle. Displaying a face means displaying only one polygon, because a polygon can be >= 3 edges. Not that it matters for the rest of your story, considering that polygons are broken down to triangles for rendering anyway.
This looks better, yes. There, my opinion! :P
I agree, although I don't mind too much blood. It's just that it feels a little off, they are covered in blood while the interior is clean.
"I am debating whether or not to allow small missiles to be loaded into medium/large launchers, you should give me feedback on that."
I think medium/large launchers shouldn't be able to launch small missiles. I like having to choose my weapons wisely ;)
For me it's kind of a combination of the three options. Sometimes I search for mods for games I own, of course. But I found most of the epic mods I've played so far through frontpage news, mods I otherwise probably wouldn't have noticed. Some of these frontpage mods made me buy a game only to play the mod, but I didn't exactly search for those mods.
Hmm, this isn't really a bundle right? Or am I missing something?
Anyway, buy this game. It's awesome.
Playing Project Zomboid in Java class FTW!
Yup the 0 key, because that apparently works best.
Lol indeed, I don't think you can even call those armors you're refering to 'armor'.
"I've definitely passed through a solid phase of addiction to Cogs, but I've never really thought about the underlying principles that make the game so fun."
A game developer that doesn't think about the things that make a game fun? I thought that came with being a game developer :P I know that I think about the things that make a game fun (or boring) every time I play a game.
I'll try this game soon, I've already downloaded all the HIB3 games but I have yet to play them.
Oh yes I remember something about that paying extra after buying thing from the previous HIB I think (if they already had it back then). I guess that changes things a little ^^
Yup, that's why I've paid quite some amount of money for both bundles, but I I dont have that amount of money for this one anymore :( I can't stand paying, say, only 10 euros for these games so no Humble Indie Bundle 3 for me.
I was about to suggest the same when I was reading your first comment.
The link to the VFS wiki page doesn't work, it has a "moddb" part in it which shouldn't be there I think. Anyway, if I've understood this article correctly this system is very nice and useful. I am wondering though: what are the cons of this concept? I mean, there must be some right? Nothing is perfect.
Hmm true true.. wow this indie thing is actually quite complicated if you really want to go by the/a definition. I think one of my points still stands though, being that there are far less actually independent developers than people think. Anyway, I don't really know what to reply, other than "thanks for the explanation", it's always nice to learn something new. Being an independent developer isn't as 'black and white' as I always had in mind and as the original definition suggests, which I should've thought of myself of course because almost nothing is ever that simple.
The spikes are at the side where there won't be any fingers.. unless someone tries to shoot himself.
Hmm I thought Blizzard developed their games themselves? I was mainly talking about Blizzard, but since Activision and Blizzard merged I had to call it Activision/BLizzard.
I still suppose you're right, but I just can't stand the 'indie-trend' and the fact that some people think they're cool just because they support 'indie games', no matter if the game is good or bad. And I like to stick with original definitions when it comes to language. (Imagine keeping the same definitions of variables in code..) So yeah this blog entry was also kind of to vent my frustration ;)
Anyway, thanks for your comment, much appreciated. I did not know about that law in the US, which is a really ridiculous one in my opinion. And by the way, now, that I think about it, if you're saying share-holders make a studio dependent I'd go as far as saying there are no indie studios at all, because in the end they are all dependent on gamers ;) Without gamers there would be no point in developing games.
That's why there are high-end graphics cards on the market ;) Of course I udnerstand that not everyone can or wants to spend that much money on a graphics card. But yeah, AO is great, I love how it generally adds a lot to scenes.
Haha yeah it's pretty funny. Of course this is the way I see it, there are probably people that have arguments which imply Activision/Blizzard isn't indie, but as far as I know it really is indie if you look at the definition.
Amazing. At first glance it just looked like the same picture but a bit darker/with different lighting, but when taking a closer look (and reading the description) I, you know, can see what you did there :P I'm impressed.
Starcraft (I & II) are awesome if you haven't played those games yet ;) I think SC2 is a bit too heavy graphics-wise for your PC though, but SC1 is a very nice game as well. (2D graphics :D)
Star Wars: Knights of the Old republic is in my opinion one of the best RPGs I have played. It's old, but still great. It should probably run on your PC. Also, Dragon Age: Origins! :D But yeah, I'm not sure what will and what won't run on your PC and I don't know which games you have played already either, so it's still hard to recommend ;)
Oh, and Frozen Synapse is a nice game as well. Turnbased tactical stuff, you may or may not have heard of it here on this site, but you should definitely check it out. (I believe there will be a demo soon)
I think these videos are a nice addition to my daily modDB visits, and although I don't care for most of the mods in these videos it's still nice to see mods/works of art I would usually not see because I just skip over them.
Oh, and I think you are pretty hard to hear in this video, mainly because of the way you pronounce things. Kind of 'sloppy' I'd say, no offense. Just give my opinion/'advice'.
"For the less intelligent: Three Days Grace is a band", please explain how not knowing what it is has anything to do with intelligence?
Now if there were some not-laggy and not-high ping servers I'd be actually able to check this out :( I guess I'll just have to way for the full game.
Awww here I was thinking I had found a great combo :( But that's the price we have to pay for being able to play awesome mods: complications when running multiple mods together, or just running one mod only.
Untextured? There is even text on the weapon.. I wouldn't call that untextured >.<
Dude. MY jaw dropped.
I believe so, too D:
Lol interesting.. will it still have a flamethrower (fire breath) as well? :D
Also, the gun looks as if it has a huge amount of polygons, probably because you used quite 'detailed' cilinders for the barrels. If you are going to use this in a game, and if it are indeed as much polygons as it looks like, then you might want to use cilinders with less polygons.
A tripod with only one 'leg' isn't a TRIpod, is it? :D
I saw this trailer via the Steam group today and it's very well done indeed. I'm really excited to see this game getting very close to its release and I will show the trailer to all my friends, maybe it will finally convince them to buy the game, despite their previous disinterest ;)
Can't wait to finally play the gold version! And of course good luck with the release, like Darthlex said already.
I always trip out when I try to actually SEE how quad..quadrupeds? 4-legged creatures walk :P Trying to follow the actions of 4 legs at the same time doesn't work with only 2 eyes :(
Or by magic :D
Ehm, wait, I can't find where to download the game o_0 Help?
Ahh well I'll give this a try :) I was actually waiting with playing until the game went gold and all that, but this is just too tempting! Plus I might even be helpful by reporting bugs etc.
Ahh, great way to improve our relationship ;)
But yeah I guess you have a point, although I don't see the point of using facebook and twitter for the people here at ModDB if they are tracking you already anyway.
Anyway, good luck getting your followers or whatever they are called :P
*Whinemode* Yay another contest that requires twitter or facebook. How I love social networking. *Whinemode*
Sorry, just had to say it because it makes me sad that I can't participate in contests because of my lack of social networking interests D: :P
13 and retired already?.. >.<
That was what I was hoping for and the art and screenshots gave me that impression. I didn't want to call it 'modern warfare' because that's such an overused description these days haha :P I'll be tracking this!
Looks nice. Is this going to be a bit more 'realistic', less sci-fi, than SC2? I love the concept art :D
A good read indeed :) And good to see that you're working on the icons, it really needed some work IMO :P
You are right about the puzzles in Amnesia. It also has a name when players experience the puzzles as you decribe: bad game/level design. However, because you are limited to the default assets it is pretty difficult to improve this in your own levels, which is a shame! Making the game/mod a bit more 'open world'-like could probably help making 'puzzles' less obvious forced exploration... expeditions(? :P) but it would be at the expense of story-telling controlability.
Sequel to Limbo of the Lost Souls? ;)
Hmm what is the name of the character on your avatar again? I do remember him/her/it being awesome :D
You're welcome, although you are the one that is doing most of the work of course.
If you're looking for more critique/advice in the future, just post a comment on my profile or shoot me a PM. I'm not a pro or anything but I'm always willing to help people if I'm able to do so.
A tattoo of the logo indeed sounds like a bad idea. Obviously it's your (Kamikazi's) own choice, just make sure you realize a tattoo is for life.
Lol I thought it was a textured 3D model before I read the description.
Also, that's some nice graffiti, considering it is the first you've ever done. I tried doing some cool graffiti pieces ('in real life'), but they sucked :(
Paths need to be rebuilt! xD
The first part kinda reminds me of Mortal Engines (by Philip Reeve).
Ah I see, would've been cool I think, but 'full 3D' is nice of course nice as well. It's good to hear you've found a modeler, most of the time it's better to have a dedicated modeler (or a composer or a texturer etc.) instead of doing every aspect of a game by yourself.
Hehe alright, looked awesome that way IMO, but I'm kind of a dreads-fan lol. Probably never gonna take them myself though, I'll just keep my classic long rocker/metal-head hair (or whatever you want to call it) xD
With 'paper look', do you literally mean the paper look as used in And Yet It Moves? Or are those images actual screenshots and is that the look you're going for (with?)?
Dude is that you as your avatar? :O
It's a player.. something! Right?
I'm not sure if I understand "Pre-order the ultimate tactical game and get immediate beta access, as well as a FREE copy for a friend..." correctly. A free beta-copy for a friend? Or a free 'gold' copy? o__0 Which sounds too good to be true, so it's probably just the beta?
My my, can't you see what that is? :O
It's a Redskin CyroCraptor! Wait, what?
Hmm that sounds interesting.. are the enemies going to actively defend the boxes, or just 'randomly' run around just to kill you as fast as possible?
Hehe I love how there is humour in all your vids, even in these explanation/showcase (or whatever it's called) videos.
Is this similar to one of those new CryEngine 3 features?
If so.. w00t! Very nice.
Ehm, isn't this 3D?
I mean, this is a 3D model, there is a poly/tri/vert count on the left.. Very high poly model btw :/
Nope no new modem, but a friend agreed to DL stuff for me (: Still have to find a test-modem :/ But the reason why I'm posting again is: Kingdoms Collide is delayed! Is there going to be an alternative?
You know, maybe I'll be able to play these mods this week! =D Woohoo. How many player are there ususally from this group?
The download link of the provided button has expired :(
Rofl! I think you should see a doctor.. xD
Lol, I didn't think about it that way, but after I read your comment I just can't stop smiling xD
Yup, and wow, the number of watchers here on modDB has increased with a huge amount/percentage in January! That's great.. isn't it?
Hmm true, I've never seen a close-up of the old model so I don't know if it's much of a difference.. but this looks nice anyway, he even has fingers :P
Wow, do you have a larger, readable version of the hammer problem solver? It looks rather.. interesting o__0
Ah thank you!
Or they could just use Google ^^
A horse is a horse, of course of course..
This model is very well done!
What.. that warlord titan.. I've never heard of those before :/ Does it actually exist as a miniature? (Hmm, I think 'maxiature' is more appropriate.. xD)
The description says it's "compact".. but the first thing I thought when I saw this was "OMG it's HUGE!" (lol)
I'd prefer something smaller.
What, a PowerPoint RTS? PowerPoint the M$ program? :/ Interesting..
Hmm.. not last gen (or maybe they are xD), but they are ugly most of the time.
Wait, there's gonna be a level editor?!
The prototype-screenshots looks.. interesting.
And they look so err.. 'cute'!
Hmm you know, that's actually a pretty good idea =D
But it's probably impossible to capture the 'feel' as good as the books do :(
*Is seriously thinking of an Oy-based mod now!* (because Oy rocks!)
This is just awesome.
I love the gasmask!
Nice video, it really shows the coolness of this mod (:
Lol, explosions are awesome video material ^^
I love the vids btw, it looks like a fairly complex game and I love complex games/things :D
Because when you've learned how everything works, you have unlimited possibilities! (well, kind of)
Mr. Potato Man is scary (but awesome), I wonder what his revenge will be like...
Looking pretty cool indeed!
From Fallout.wikia.com : "In March 2009, the design document for the game, written by Brian Freyermuth (one of the designers of the original Fallout), was leaked."
Hi, I'm Metalspy/Insanity, lol ;)
Nothingnessblack on DeviantArt.. I saw your DA link on this site a couple of months ago, but I never added you as a friend on this site, while I'm a watcher on DA..
Anyway, I hope you don't mind me being in your friendslist? ^^
And every time a developer doesn't add the ability to filter servers based on ping, I go and play an other game.
Sometimes a "connect to IP" button is useful too, because with a lot of games I can't see the server my friend is playing on, so we use the IP-method.
But a "Friends are playing on these servers" - list is better.. that is, if it doesn't suck as much as the one in Battlefield Heroes :/
Yup looks nice :)
Maybe it could use a bit more rounded edges.
Haha looks cool, do you have a sideview-render? ^^
Wow.. amazing texturing :|
It (and she) looks very very good!
Cool, but a lot of 'unnecessary' polygons?
Or are the small details going to be removed from the actual model and added to the texture maps?
I think that is a 'positive comment', in some way.
At least it's supportive crticism!
And I'd have to agree with Treat ^^
What about your own team? :/ Haha.
But yeah, agreed.
Lol yeah I was like "Wut?".
I like this update, this mod looks better and better everytime!
Very nice, I think those weapons really fit the theme.
Amazing, it looks cool.
The animations really could use some work though..
The last 4 pictures give a "page not found" page..
But what I've seen looks cool.
Same here.. or sometimes I buy a commercial game just for some mods. But I play commercial games a little more.
Those models are great! They look a bit low-poly to me though, but that's probably because I'm used to the models for Crysis.
I think I used this one :)
I hope the next newsposts will be of a higher quality (no offence) and more mod-related. Not just some "Random Skill movies".
Wow yeah that's a superb texture indeed.
Oh yeah you've said this on crymod a while ago, I'm sorry :)
Anyway, I'm looking forward to play this mod.. keep up the good work ;)
Nice job baassbooster!
But a tank.. that isn't very assassination-ish? :P
Hmm maybe it is, but when you say "assassin/assassination" I think about stealth/sneaky stuff..
What? Dogmeat is actually in the game?
I've read he (she?) wasn't in the game and I've never found him/her..
This reminds me of some of the X3 stations.. I like it.
Great as always! CryRecon is going to rock!
Did you already actually implent that system? Or is it still only an idea? :P
Nice sketch :)
Oh man.. please stop posting such awesome screenshots, it makes me even more impatient.. I'm so eager to play this mod ^^
The video is a bit.. long.. and boring TBH. But it looks good! I'm definitely gonna download this.
One word: Awesome (with a capital A)
Shiny indeed :) Good job!
Aha, this is what I have been waiting for! Thought you forgot about it :P
During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!
I get more excited for this mod every update :D
Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.
Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.
Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(
You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P
Did you stop modeling/texturing? Or did you only stop to post images here? :)
Thanks to this image I have learned something today. I had no idea what Hydroponics was!
I would like to know this as well. Please let the answer be "nope, not just posing! :D"
Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(
The universe has taken their faces!
My thought as well. He has quite a distinctive style.
Abstract-ish surreal (I think?) environments.. I like it :)
I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.
And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P
Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!
Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(
Edit: nevermind I was being tired :)
Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.
Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?
Bought this game last week and I certainly do not regret doing so. Awesome!
This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!
"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!
EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)