This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (30 - 60 of 1,124)
Metalspy
Metalspy Feb 4 2014, 11:36am says:

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

+2 votes     media: Awesome Ships!
Metalspy
Metalspy Feb 2 2014, 4:34am says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote     article: Ship Builder is now live!
Metalspy
Metalspy Jan 28 2014, 4:22pm says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes     media: Mountains Sketch
Metalspy
Metalspy Jan 25 2014, 5:28am says:

I get more excited for this mod every update :D

+12 votes     article: Concept and realization
Metalspy
Metalspy Jan 24 2014, 5:32pm says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote     article: Subnautica Concept Art: Coral Reef 3
Metalspy
Metalspy Jan 23 2014, 3:16pm says:

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

+1 vote     article: Take it to the web
Metalspy
Metalspy Jan 20 2014, 3:31pm replied:

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

+2 votes     media: Crowbar Squadron
Metalspy
Metalspy Jan 20 2014, 3:27pm says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote     member: Drown_
Metalspy
Metalspy Jan 17 2014, 1:42pm says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote     media: Hydroponics
Metalspy
Metalspy Jan 17 2014, 1:38pm replied:

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

+1 vote     media: Roman-Syrian Wars
Metalspy
Metalspy Jan 17 2014, 1:29pm says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes     poll: Mods introducing multiplayer are
Metalspy
Metalspy Jan 15 2014, 1:49pm says:

The universe has taken their faces!

+2 votes     media: Crews
Metalspy
Metalspy Jan 14 2014, 5:39pm replied:

My thought as well. He has quite a distinctive style.

+1 vote     media: Forest Concept
Metalspy
Metalspy Jan 13 2014, 4:27pm says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes     media: The complete second environment
Metalspy
Metalspy Jan 13 2014, 4:04pm replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote     media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 12 2014, 5:07am replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote     media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 11 2014, 5:31am replied:

Edit: nevermind I was being tired :)

+2 votes     article: Sprite of the Living Dead
Metalspy
Metalspy Jan 11 2014, 5:02am replied:

Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.

+1 vote     article: Subnautica Concept Art: Interior Sketch
Metalspy
Metalspy Jan 9 2014, 3:51pm says:

Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?

+2 votes     member: iQew
Metalspy
Metalspy Jan 9 2014, 1:37pm says:

Backflip stabs, that must be a first! Very lots of cool.

+2 votes     article: Video Update : Plasma Blade
Metalspy
Metalspy Jan 5 2014, 8:34am says:

"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?

+1 vote     media: IM - DCO-18 Light Machine Gun
Metalspy
Metalspy Jan 2 2014, 8:04pm says:

Pewpew las0rz!

+3 votes     media: Miners gonna mine
Metalspy
Metalspy Dec 26 2013, 11:54am says:

Bought this game last week and I certainly do not regret doing so. Awesome!

+4 votes     article: Update 01.012.002 - Small Ship Gatling Gun & Rocket Launcher
Metalspy
Metalspy Dec 21 2013, 8:03am says:

This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!

+1 vote     article: BLOODCRUSHER II: HUEHUEHUE
Metalspy
Metalspy Dec 21 2013, 7:39am says:

"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!

EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)

+2 votes     article: Resuming the Development
Metalspy
Metalspy Dec 21 2013, 7:32am says:

I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)

+2 votes     media: telegloop
Metalspy
Metalspy Dec 19 2013, 1:30pm says:

Hurray! Thanks for the new demo, I know I will definitely enjoy it!

+2 votes     article: Paragon Evolved Alpha Demo 3 : RELEASED
Metalspy
Metalspy Dec 18 2013, 5:49pm replied:

Hm I don't know, it sounded like a brief hint of awesomeness to come :/

+1 vote     article: Video Update : New Weapon!
Metalspy
Metalspy Dec 18 2013, 2:19pm says:

More explosions is always better ;)
When are we going to be able to use the Bison? :D

+2 votes     article: Video Update : New Weapon!
Metalspy
Metalspy Dec 13 2013, 5:07pm replied:

Waaaaheeey!?

+1 vote     article: Greenlit!
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