This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (30 - 60 of 1,106)
Metalspy
Metalspy Jan 9 2014, 3:51pm says:

Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?

+2 votes     member: iQew
Metalspy
Metalspy Jan 9 2014, 1:37pm says:

Backflip stabs, that must be a first! Very lots of cool.

+2 votes     article: Video Update : Plasma Blade
Metalspy
Metalspy Jan 5 2014, 8:34am says:

"Trident Firearms", is that just a name to make the render look more interesting? Or are these weapons for a mod/game?

+1 vote     media: IM - DCO-18 Light Machine Gun
Metalspy
Metalspy Jan 2 2014, 8:04pm says:

Pewpew las0rz!

+3 votes     media: Miners gonna mine
Metalspy
Metalspy Dec 26 2013, 11:54am says:

Bought this game last week and I certainly do not regret doing so. Awesome!

+4 votes     article: Update 01.012.002 - Small Ship Gatling Gun & Rocket Launcher
Metalspy
Metalspy Dec 21 2013, 8:03am says:

This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!

+1 vote     article: BLOODCRUSHER II: HUEHUEHUE
Metalspy
Metalspy Dec 21 2013, 7:39am says:

"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!

EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)

+2 votes     article: Resuming the Development
Metalspy
Metalspy Dec 21 2013, 7:32am says:

I am not sure what I am looking at, why I am looking at it and even when I am looking at it, but this sure looks fun :P
Edit: I love your art style :)

+2 votes     media: telegloop
Metalspy
Metalspy Dec 19 2013, 1:30pm says:

Hurray! Thanks for the new demo, I know I will definitely enjoy it!

+2 votes     article: Paragon Evolved Alpha Demo 3 : RELEASED
Metalspy
Metalspy Dec 18 2013, 5:49pm replied:

Hm I don't know, it sounded like a brief hint of awesomeness to come :/

+1 vote     article: Video Update : New Weapon!
Metalspy
Metalspy Dec 18 2013, 2:19pm says:

More explosions is always better ;)
When are we going to be able to use the Bison? :D

+2 votes     article: Video Update : New Weapon!
Metalspy
Metalspy Dec 13 2013, 5:07pm replied:

Waaaaheeey!?

+1 vote     article: Greenlit!
Metalspy
Metalspy Dec 6 2013, 6:54pm replied:

What is 'lemming-voting'? I can't help seeing bunch of lemmings invading the webpage and spamming the vote button :P (I assume it means something similar?)

+3 votes     poll: 2013 Mod of the Year KICKOFF!
Metalspy
Metalspy Nov 29 2013, 7:54pm says:

>3000 lines of code for the AI? That's quite a lot.. o_0

+1 vote     media: Work on the Campaign
Metalspy
Metalspy Nov 19 2013, 5:23pm says:

I would try to join the team as a programmer since I'm currently a full-time game developer (intern) with UDK, accumulating loads of experience, but because of that very same reason I just don't have enough time for such a project :/ Best of luck finding an experienced UnrealScript programmer, they seem to be rare :P

+1 vote     article: The Island
Metalspy
Metalspy Oct 16 2013, 3:34pm says:

Aha! Time to experience those improved Unity Pro graphics! And the new enemies, although I'm less excited about those because they are probably going to kick my *** :(

+2 votes     article: Paragon Evolved Demo 2 : RELEASED!
Metalspy
Metalspy Oct 12 2013, 8:37pm says:

This is gooood! I always thought Unity Pro didn't add that much compared to the free version and certainly not enough to justify the price, but after experiencing it first hand during my internship I changed my mind. Of course it's still only worth the money if you plan on selling your game or you are a very serious hobbyist.

+3 votes     article: Video Update: Graphics & Performance
Metalspy
Metalspy Oct 4 2013, 6:29pm says:

Yes. I think this is very much an improvement :)

+1 vote     media: New Sniper Textures
Metalspy
Metalspy Sep 20 2013, 4:27pm says:

Wait, so all your hard work has been for nothing? :(

+1 vote     article: evolution is dead long live nodu
Metalspy
Metalspy Sep 17 2013, 4:21pm says:

How do you do this... So much dedication! :P

+2 votes     media: You now you're addicted to modding when..
Metalspy
Metalspy Sep 8 2013, 8:16am says:

Looks pretty!

+1 vote     media: foliage test
Metalspy
Metalspy Aug 30 2013, 6:26pm says:

I love how your Windows time goes from 17:19 to 17:20 and back to 17:19 (at 4:40)!

Anyway.. awesome stuff, I really like that this now has a devblog! The talents are looking really cool so far :)

+1 vote     article: Enderal-Devblog, Episode 1: The Class System
Metalspy
Metalspy Aug 22 2013, 4:35pm says:

Where have you been all those years. Forums posts such as yours were very much needed.

+1 vote     member: shadowflar3
Metalspy
Metalspy Aug 22 2013, 3:53pm says:

Oh my that looks like a lot of fun. And the nostalgia when hearing that FarCry theme again.. it's too much.

+1 vote     article: Far Cry remake - out now!
Metalspy
Metalspy Aug 22 2013, 3:47pm replied:

Ahh, alright. I considered signing up for the International Game Architecture and Design bachelor at NHTV, Breda. I ultimately chose not too, in favor of Computer Science. Is the (your) course any good? :P

+3 votes     article: Story about myself and development of Unlock
Metalspy
Metalspy Aug 22 2013, 3:23pm says:

Where are you following the Game Design & Development course if I may ask?

Anyway, I'm not really sure what this game is going to be about (yet), but it might be something interesting if you got a 9.8! I don't get what Java has to do with Unity though?

+4 votes     article: Story about myself and development of Unlock
Metalspy
Metalspy Aug 21 2013, 10:24am says:

I assume "going to work for an official developer team" means 'going pro'?

+7 votes     poll: If you are working on your own mod(s) are you going to work for an official developer team in future?
Metalspy
Metalspy Aug 16 2013, 11:31am says:

"Although this track is not what you would expect from a typical track from a racing game, it certainly is what you would expect from a cyberpunk inspired title." Well said. I assume there will be faster songs with more energy during races? :D

+2 votes     article: Rascal Rider Main Theme
Metalspy
Metalspy Aug 15 2013, 5:17am says:

Looks like a lot of fun! Reminds me of old school racing games, for example "Stunts" (DOS, 1990). No lame, limiting gameplay mechanics, just pure fun!

+1 vote     article: The madness is about to hit desura.com!
Metalspy
Metalspy Aug 12 2013, 6:41pm says:

Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)

+2 votes     article: Flipper: A sneak peek at the difficult levels
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