I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (0 - 30 of 1,133)
Metalspy
Metalspy Dec 26 2014, 6:52am says:

I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!

+2 votes   article: Idea: Armour Damage Maps
Metalspy
Metalspy Dec 23 2014, 6:01pm replied:

Yes I do know a lot of software have 'horrible hacks', either to finish something in time or to increase performance. It's just that I personally prefer to keep my code as 'clean' as possible in order to make the software easy to extend/maintain, either by myself or by someone else! I'm a bit of an idealist I guess ;)

Oh and thanks for writing your pathfinding article, I forgot to say that in my previous comment. It's always fun/interesting to read such articles!

+2 votes   article: Walking around realistically
Metalspy
Metalspy Dec 23 2014, 2:48pm says:

While it's great that your solution works for you, I must say that it always make me a bit sad if a programmer says he/she decided to go with the short and easy, but code quality decreasing solution. What if you need to make changes to this code, isn't that going to take way longer than simple writing some nice and decent code? :)

+3 votes   article: Walking around realistically
Metalspy
Metalspy Dec 23 2014, 6:22am replied:

And I think that if a mod is the best one in two or more categories, it should get that recognition. Awards are not about giving the nominees some kind of fairly distributed exposure boost, they are about highlighting those nominees that are actually the best.

+3 votes   article: Mod of the Year 2014 - Editors Choice
Metalspy
Metalspy Dec 20 2014, 5:33am says:

You are reusing the framebuffer, but provide a different viewangle on the camera? Or at least it appears so on this screenshot.. how did you manage to do that?

+1 vote   article: Devblog #42
Metalspy
Metalspy Dec 20 2014, 5:24am says:

"Missing: My Dock"? :D I had to laugh at that one (I hope it's a pun.. else I just made myself look like a fool)

+1 vote   media: Tunnel control building, then and now
Metalspy
Metalspy Dec 18 2014, 5:00pm says:

Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!

+1 vote   article: Devblog, Episode 2: Crafting and Housing
Metalspy
Metalspy Dec 17 2014, 4:24pm says:

"The concept of a story driven scene works well and this is just a fraction of what you as a level designer can do with it"

When I'm designing a map I always use this approach, mainly because I find it a lot of fun to do. The main problem I have is that I tend to spend way too much time on a single 'scene', so I usually end up with a really small, very detailed part on a much larger, empty map :(

+1 vote   article: Dev Blog #21: Digging into the Detail (3/3)
Metalspy
Metalspy Dec 14 2014, 8:48am replied:

It would get buried under all the Greenlight crap anyway so what is the point :(

+1 vote   article: Release
Metalspy
Metalspy Dec 3 2014, 6:34pm says:

I have only played the beta (obviously) and I got very annoyed by some serious, game breaking bugs like a partially disappearing base and corrupted save files. Still, I did vote for this game because (especially as a programmer) I very well knew what I was getting myself into by buying an in-development game, and I do think the gameplay is very promising and addictive!

I'll be waiting for my roses :)

+1 vote   article: Is TerraTech your indie game of the year?
Metalspy
Metalspy Sep 1 2014, 4:23pm says:

Awesome! I love both the image and the fact that it has actually been used as cover art! Congratulations :)

+2 votes   media: Echoes and Memories
Metalspy
Metalspy Aug 23 2014, 12:55pm replied:

Or a graffiti artist that didn't like his tag being hidden!

+1 vote   media: Tried wheatpasting..
Metalspy
Metalspy Aug 22 2014, 8:11pm replied:

And/or any indie-team's wallet's nightmare ;)

+1 vote   article: Dev Blog #17: Traction Wars in Motion
Metalspy
Metalspy Aug 9 2014, 1:23pm replied:

The demo I just downloaded from the link doesn't seem to work, at least not for me. I get a "stopped working" message as soon as I double-click the executable. I just noticed, however, that there is also a demo on Steam, so I will try that one (assuming it's the same demo).

+1 vote   article: NEW CONTENT + DEMO -- Meridian Patch 0.87 released!
Metalspy
Metalspy Aug 9 2014, 1:12pm says:

Hurray, the demo! Downloading now and eager to play :) Now I should be better able to make a decision about purchasing this game, thanks!

+1 vote   article: NEW CONTENT + DEMO -- Meridian Patch 0.87 released!
Metalspy
Metalspy Aug 9 2014, 1:08pm replied:

Actually there is such a timer. On your profile, to the right under "Statistics" (you may have to scroll down a little bit).
EDIT: Or.. perhaps not? When I check out your 'time online' it says 1 second... hm.

+1 vote   article: The future of ModDB & IndieDB
Metalspy
Metalspy Aug 9 2014, 8:45am replied:

I'm pretty sure you can't just simply 'make the mod uploaded to Steam' :P I think it first needs to gain quite some popularity and attention.

+1 vote   article: Mod ready !
Metalspy
Metalspy Aug 9 2014, 8:39am replied:

That totally depends the engine and the kind of licenses the developer provides. I would like some examples though? Not necessarily to be the guy that says 'you need sources to prove your point', but (also) to perhaps learn about new engines :)

+2 votes   poll: MOTY Prizes You choose!
Metalspy
Metalspy Aug 9 2014, 8:37am replied:

For mods you usually don't need an entire (commercial) engine license. Winning engine licenses could be useful for those mods wanting to change to a commercial product.
Anyway, the point about money still stands of course :P

+1 vote   poll: MOTY Prizes You choose!
Metalspy
Metalspy Aug 8 2014, 1:25pm says:

A trophy. I think giving something of 'monetary value' (I consider a trophy having 'emotional value') will probably increase the chances of the voting getting 'rigged', meaning even MORE 'hey vote for us so we can win even though you haven't checked out other mods but whatever we just want that prize!' posts/situations. Unless of course the prizes are only awarded to editor's-choice winners. But even then, I'd personally rather win a trophy because it's a much more memorable thing to win.

+20 votes   poll: MOTY Prizes You choose!
Metalspy
Metalspy Aug 8 2014, 11:32am says:

Gyro override! I was wondering when this was going to be added.. apparently sooner than I had expected!

I love how the modding/workshop support keeps getting improvements. Modding can drastically increase the game's 'lifetime' so decent modding support is both awesome for the players and has the potential of increasing sales :) Thanks, developers!

+3 votes   article: Update 01.042 - Workshop modding integration, character animations, gyro overrid
Metalspy
Metalspy Aug 7 2014, 7:47pm says:

I think it looks a bit odd that the lighting is also affecting the HUD. Unless it is supposed to be a helmet or something?

+1 vote   media: Pew Pew
Metalspy
Metalspy Aug 5 2014, 6:49pm says:

Reading this, now that I have a lot more experience with C++ and creating software in general, is so much fun :D How little I knew about software design/engineering etc. Still, I sure did learn a whole lot back then!

+1 vote   article: First steps
Metalspy
Metalspy Aug 5 2014, 6:44pm replied:

113 instead of 1000 is a very nice improvement! Is it still recursive, procedural generation code? Or did you find a way that is easier to debug? :) Because I tried some (recursive) procedural generation, also in Unity, myself and it was indeed quite a pain to get it right! And what kind of game are you building?

Unfortunately (although not really surprisingly) I did abandon the project this post was about, because one of the goals was to eventually provide a nice example for UDK beginners, but with UE4 released and available I felt it was not very useful anymore to do so. Another reason I abandoned the project was because I prefer writing 2D games for solo-projects, it's just way easier and especially a lot faster to create and handle 2D assets!

+1 vote   article: Adventures in the world of Unreal. Part II
Metalspy
Metalspy Aug 2 2014, 3:56pm replied:

Yes, that would be a great thing to have. Here is hoping for these command sequences to come in an update not too far in the future!

+1 vote   article: Update 01.041 - Block control through Toolbar, Weapons control through Rotors
Metalspy
Metalspy Jul 31 2014, 8:25pm replied:

I agree, it's hard to tell the difference from this screenshot. A video should give a better impression! It does sound nice, though.

+1 vote   media: Lost Squad Procedural Destruction
Metalspy
Metalspy Jul 31 2014, 8:20pm says:

I am so glad toolbar interaction is in the game now, it should make interaction way more easy and fluid! Also, retractable weapons.. AWESOME! Can't wait to give this new update a try :D

+1 vote   article: Update 01.041 - Block control through Toolbar, Weapons control through Rotors
Metalspy
Metalspy Jul 21 2014, 6:27pm says:

Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!

+1 vote   media: We're still alive
Metalspy
Metalspy May 17 2014, 2:35pm replied:

I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!

+1 vote   media: Mine shields - 0.9.3 preview
Metalspy
Metalspy May 6 2014, 4:07pm says:

This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)

+1 vote   article: NEW CONTENT -- Meridian Patch 0.8 released!
Metalspy
Metalspy May 3 2014, 9:49am says:

Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)

+1 vote   article: Gas Gas Gas
Metalspy
Metalspy May 1 2014, 11:26am says:

Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!

+1 vote   article: 3 Days into Kickstarter
Metalspy
Metalspy May 1 2014, 11:22am says:

Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)

+2 votes   article: BOH 5th Anniversary Edition released
Metalspy
Metalspy Apr 29 2014, 8:13pm says:

Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!

+3 votes   article: Heartbleed Bug Explained
Metalspy
Metalspy Feb 2 2014, 4:34am says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote   article: Ship Builder is now live!
Metalspy
Metalspy Jan 28 2014, 4:22pm says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes   media: Mountains Sketch
Metalspy
Metalspy Jan 25 2014, 5:28am says:

I get more excited for this mod every update :D

+12 votes   article: Concept and realization
Metalspy
Metalspy Jan 24 2014, 5:32pm says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote   article: Subnautica Concept Art: Coral Reef 3
Metalspy
Metalspy Jan 17 2014, 1:42pm says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote   media: Hydroponics
Metalspy
Metalspy Jan 17 2014, 1:29pm says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes   poll: Mods introducing multiplayer are
Metalspy
Metalspy Jan 15 2014, 1:49pm says:

The universe has taken their faces!

+2 votes   media: Crews
Metalspy
Metalspy Jan 14 2014, 5:39pm replied:

My thought as well. He has quite a distinctive style.

+1 vote   media: Forest Concept
Metalspy
Metalspy Jan 13 2014, 4:27pm says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes   media: The complete second environment
Metalspy
Metalspy Jan 13 2014, 4:04pm replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 12 2014, 5:07am replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote   media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 11 2014, 5:31am replied:

Edit: nevermind I was being tired :)

+2 votes   article: Sprite of the Living Dead
Metalspy
Metalspy Jan 11 2014, 5:02am replied:

Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.

+1 vote   article: Subnautica Concept Art: Interior Sketch
Metalspy
Metalspy Jan 2 2014, 8:04pm says:

Pewpew las0rz!

+3 votes   media: Miners gonna mine
Metalspy
Metalspy Dec 26 2013, 11:54am says:

Bought this game last week and I certainly do not regret doing so. Awesome!

+4 votes   article: Update 01.012.002 - Small Ship Gatling Gun & Rocket Launcher
Metalspy
Metalspy Dec 21 2013, 8:03am says:

This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!

+1 vote   article: BLOODCRUSHER II: HUEHUEHUE
Metalspy
Metalspy Dec 21 2013, 7:39am says:

"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!

EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)

+2 votes   article: Resuming the Development
Metalspy
Metalspy Dec 19 2013, 1:30pm says:

Hurray! Thanks for the new demo, I know I will definitely enjoy it!

+2 votes   article: Paragon Evolved Alpha Demo 3 : RELEASED
Metalspy
Metalspy Dec 18 2013, 5:49pm replied:

Hm I don't know, it sounded like a brief hint of awesomeness to come :/

+1 vote   article: Video Update : New Weapon!
Metalspy
Metalspy Dec 18 2013, 2:19pm says:

More explosions is always better ;)
When are we going to be able to use the Bison? :D

+2 votes   article: Video Update : New Weapon!
Metalspy
Metalspy Aug 21 2013, 10:24am says:

I assume "going to work for an official developer team" means 'going pro'?

+7 votes   poll: If you are working on your own mod(s) are you going to work for an official developer team in future?
Metalspy
Metalspy Aug 16 2013, 11:31am says:

"Although this track is not what you would expect from a typical track from a racing game, it certainly is what you would expect from a cyberpunk inspired title." Well said. I assume there will be faster songs with more energy during races? :D

+2 votes   article: Rascal Rider Main Theme
Metalspy
Metalspy Aug 15 2013, 5:17am says:

Looks like a lot of fun! Reminds me of old school racing games, for example "Stunts" (DOS, 1990). No lame, limiting gameplay mechanics, just pure fun!

+1 vote   article: The madness is about to hit desura.com!
Metalspy
Metalspy Aug 12 2013, 6:41pm says:

Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)

+2 votes   article: Flipper: A sneak peek at the difficult levels
Metalspy
Metalspy Aug 10 2013, 5:41am says:

Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)

+2 votes   article: Video Update: Enemies, Level Design & AI
Metalspy
Metalspy Aug 9 2013, 7:23pm says:

Congratulations! Just played the demo and I think this is quite an interesting game. A simple concept, but probably with a lot of challenging possibilities! (Oh and.. it reminds me of the game Eufloria, with the minimalist style and the music/sounds. Which is a good thing.) I think I'm going to buy this soon, especially considering the low price!

+2 votes   article: We released Flipper!
Metalspy
Metalspy Aug 7 2013, 11:25am says:

Wow... :| So ehm.. is this a full- or part-time job/project for you guys? Because this sure looks very productive!

+1 vote   article: July in Review!
Metalspy
Metalspy Jul 21 2013, 5:48pm replied:

I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?

I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?

+6 votes   poll: How big is your development team?
Metalspy
Metalspy Jul 14 2013, 10:58am says:

Awesome! Would love to wear this badass helmet :)

+2 votes   media: New Helmet
Metalspy
Metalspy Jul 7 2013, 9:44pm says:

Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P

+1 vote   media: Inventory System
Metalspy
Metalspy Jul 2 2013, 12:43pm says:

I'm so... confused o_0 And intrigued at the same time.

+2 votes   article: Mark Lane's Real Adventure Ends Today
Metalspy
Metalspy Jun 29 2013, 10:19am says:

One word: "wow"!

+5 votes   media: Providence #2
Metalspy
Metalspy Jun 24 2013, 7:17pm says:

"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.

Nice job though ;)

+1 vote   download: Dawnbreaker and Spellbreaker Enhanced
Metalspy
Metalspy Jun 12 2013, 8:24pm says:

Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)

+3 votes   media: Fennek - Teaser
Metalspy
Metalspy Jun 2 2013, 11:36am says:

If you don't own the game already it would be a crime not to buy it today :)

+4 votes   media: Morrowind for sale on Steam!
Metalspy
Metalspy May 16 2013, 12:00pm says:

"Mindworld" ;)

+3 votes   media: Selfportrait
Metalspy
Metalspy May 9 2013, 8:22am replied:

While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!

+2 votes   article: New Concept Arts Released
Metalspy
Metalspy Feb 20 2013, 12:14pm replied:

How about you go help them out? Moddb.com

+5 votes   media: Colour... In OverDose...? Whatever next...? 2
Metalspy
Metalspy Feb 13 2013, 11:36am says:

I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?

+6 votes   article: The ABEL assault rifle, Genesis FPS environment
Metalspy
Metalspy Feb 10 2013, 11:34am replied:

You are so lucky to have Nicolas on your team. I think we all are, actually!

+3 votes   article: The Art Books are In the Works
Metalspy
Metalspy Feb 10 2013, 11:04am says:

Wow this will be interesting. I'm so glad that I have bought the Special Edition :D It already feels like money well-spent, I'm still loving the (beta) game itself and I haven't even received the goodies!

+3 votes   article: The Art Books are In the Works
Metalspy
Metalspy Feb 3 2013, 2:46pm says:

I've been playing the game the whole day and I'm absolutely loving it! I was going to do some coding on my own game but I just couldn't stop playing Malevolence. It feels exactly as I had hoped, very nicely done. And I finally got to join the forums, let's see if the community is as awesome as you say it is ;)

+3 votes   article: We're what? We're live!?
Metalspy
Metalspy Dec 19 2012, 12:55pm says:

The problem that I have with these gameplay videos is that I want to watch them so I can see the game in action, but if I do so I'm going to want to play the game which I obviously can't yet. I'm living a tough gamer's life :(

Nice piece of art by the way, will there be such a weapon in the game or is it just a 'promotional' image?

+3 votes   article: Gameplay Update (It's shaping up!)
Metalspy
Metalspy Dec 14 2012, 9:36pm says:

Well this sounds interesting, looking forward to playing it. I do enjoy playing AVWW, but I don't really know why to be honest. I actually think the gamedesign wasn't done that well, but hey I can use spells and kill stuff so I guess that's enough to keep me playing ;) Hopefully AVWW2 will feel more 'solid'!

+1 vote   article: A Valley Without Wind 2 Alpha Footage
Metalspy
Metalspy Sep 30 2012, 12:02pm says:

Wow congratulations! I remember seeing this for the first time on Crymod, I thought it was another project doomed to fail ;)

+23 votes   article: Release of StarCry, a sci-fi mod for Crysis !
Metalspy
Metalspy Aug 17 2012, 12:14pm says:

No that's not right, it's... Blacklight!

Oh god I can't believe I said that.

+1 vote   media: Blacklight
Metalspy
Metalspy Aug 16 2012, 11:42am says:

Huh I have never seen this game before. Looks interesting and I have downloaded the demo so I'm going to play that one soon. Just how limited is "limited time"? :P

+1 vote   article: Reprisal hits 1 million plays
Metalspy
Metalspy Aug 12 2012, 10:04am says:

What?

+1 vote   article: hl1 iPad iPhone
Metalspy
Metalspy Aug 12 2012, 9:05am says:

Kevin's looking pretty good! The wings look a little too low poly-ish IMO, but I think that is on purpose because of the 'bones'? Considering the high poly version also has that low-poly feel at the wings. I hope I'm making sense here :/

+1 vote   article: Making Kevin
Metalspy
Metalspy Aug 10 2012, 6:09pm says:

Haha I love the Lorka project! :D

+1 vote   member: TomDeVis
Metalspy
Metalspy Aug 10 2012, 7:01am replied:

I understand and the porting itself might be not too much work, but maintenance will be relatively a huge amount of work because you have to fix every bug in every version. But yeah if that is your choice then so be it :) Good luck with this project, I might check this out regularly.

+2 votes   article: Rathguarde - Alpha 2: Sky IS the limit!
Metalspy
Metalspy Aug 8 2012, 7:30pm replied:

Wouldn't it be wise to make just one version with Java? You don't have to port stuff then and if you're going to use it anyway...

+2 votes   article: Rathguarde - Alpha 2: Sky IS the limit!
Metalspy
Metalspy Aug 5 2012, 7:57pm says:

How did you program those songs? I mean, it isn't actually programmed is it? There is no microchip? Also, how long does the bot run on one 9V?

I was thinking about making the exact same thing for practice and fun, what a coincidence that I came across this video. I will probably screw things up though, I've been taught only the very very basics of electrical engineering.

+2 votes   media: Embedded Systems Test
Metalspy
Metalspy Aug 4 2012, 4:53pm says:

Oh I wasn't aware you had a demo out already. Downloading now :)

+3 votes   article: pre-alpha survey evaluation + updates + Kickstarter
Metalspy
Metalspy Jul 31 2012, 12:37pm replied:

Agreed, although pretty pictures don't make for instantly good gameplay ;)

+1 vote   media: First map - "Hope"
Metalspy
Metalspy Jul 8 2012, 7:57pm says:

Now you are thinking with triangles! Looks interesting, too bad I have already spend too much on games this month. I might buy this later though.

+2 votes   article: TRI Released on Desura
Metalspy
Metalspy Jul 3 2012, 10:22pm says:

Cool :) My voice is probably aweful for in-game use and I also have this terrible Dutch accent but I'm going to give this a try anyway, just for fun. Won't you be in trouble if there's going to be only a few submissions? I mean, who has to voice the NPC's then? I'm sure you'll get a nice amount of input, just wondering though.

+2 votes   article: Raise your Voice!
Metalspy
Metalspy Jun 29 2012, 6:09am replied:

It IS used a lot that way, even by EA (lol..). There are some EA indie games on Steam, I couldn't believe my eyes when I first saw it. Anyway I understand, just wanted to make sure you were aware of the original meaning ;)

+2 votes   article: Indie games that aren’t so indie, and my profound dislike of steam
Metalspy
Metalspy Jun 27 2012, 6:57pm says:

A game being 'indie' doesn't have anything to do with how many times the game has been sold. It has to do with the game being published and being influenced by a ('external') publisher (not indie), or being made and distributed 'independently' (hence indie) by the developer itself. Which, by the way, for example means that Minecraft is an indie game even though the developers have earned millions of dollars.

Or at least that's what the original definition was like. Nowadays it seems to mean "a small development studio creating a 'small' game".

+3 votes   article: Indie games that aren’t so indie, and my profound dislike of steam
Metalspy
Metalspy May 7 2012, 3:14am replied:

Ah right, I assume you mean an 'external'/standalone tool? I didn't think of that lol.

+1 vote   article: On the reanimated dead...
Metalspy
Metalspy May 2 2012, 8:34am says:

Noes, the hand-drawn sprites looked way more awesome in my opinion! When seen from a developer's perspective it does make sense though.

How does this new animation system work though? You say "pre-rendered 3D models that are consequently rendered into sprites.", but in the video you mention being able to change the 'skin' (which is, I assume, technically the texture of the 3d model). If you can retexture the model, don't you have to re-render everything? Or do you guys have a clever technique that replaces the texture on the renders? :D Or am I just misunderstanding something..

+8 votes   article: On the reanimated dead...
Metalspy
Metalspy Apr 22 2012, 6:51am says:

Dear god why do you start every word with a capital letter? It makes things pretty much illegible.

+3 votes   article: The Story Of Steph'nie Part 3
Metalspy
Metalspy Apr 17 2012, 3:31pm replied:

Ahh sounds like a cool little project then :) IR LED's aren't that expensive (maybe relatively to normal LED's they are, but they're still cheap :P), assuming small ones will do. I'm not sure what you think is a decent price though? ... Wait I'm now realizing that you probably won't need normal IR LED's if it's supposed to project something >.< Anyway, I think I may have found a new use for my old, dust-gathering webcam :D

+1 vote   article: Not 3D related though awesomeish..
Metalspy
Metalspy Apr 16 2012, 3:20am replied:

Dat Metalspy.

+1 vote   member: Oxyxix
Metalspy
Metalspy Apr 14 2012, 6:33pm says:

Video or it didn't happen :( Was it difficult to make this work, or was the 'tweaking' just a matter of changing software settings of a certain program?

+1 vote   article: Not 3D related though awesomeish..
Metalspy
Metalspy Apr 13 2012, 9:03pm replied:

There will be no open beta. You can however pre-order the game for $29.50 (that's a $0.50 discount!) at wayTooExpensiveGames.com

+2 votes   media: Level Up: The Game
Metalspy
Metalspy Apr 13 2012, 6:14pm says:

Dat Oxyxix.

+1 vote   member: Oxyxix
Metalspy
Metalspy Apr 11 2012, 7:15pm says:

And this is in the Curly bracket programming group... why?

+1 vote   article: February Update! We're almost Half Done! And More Pictures!
Metalspy
Metalspy Mar 29 2012, 7:15am replied:

I wish you hadn't mentioned that, now it cannot be unseen :(

+1 vote   media: My Giants Comics: #1 Oiiiiiiiiiii!
Metalspy
Metalspy Mar 22 2012, 6:34am says:

"Why do you people call yourselves gamers when you are allowing this to happen?" Because they play games.

Nice writing. It didn't make me care any more though. I guess I'm becoming too old for rebellion against something that doesn't really matter in the end.

+5 votes   article: Had It Up To Here | Massive Update, Massive Announcement | MODDB-ers READ
Metalspy
Metalspy Feb 20 2012, 2:03pm says:

A download? By Antiscamp? Instant download!

+2 votes   download: Primby Village
Metalspy
Metalspy Feb 14 2012, 7:59am says:

Both your standard explanation and this blog-style explanation are way too long. Let me suggest a correction: "But what IS Malevolence?

power(Awesome, Infinity);"

+3 votes   article: But what IS Malevolence?
Metalspy
Metalspy Jan 15 2012, 6:51am says:

It isn't looking good for a practical use? I think it looks decent enough already.

+1 vote   media: Progress?
Metalspy
Metalspy Jan 9 2012, 5:02pm says:

"It is ok to fail as long as you learn".. I would actually encourage people to fail, in my opinion failing is the best way to learn ("Learning: The Hard Way"). Of course encouraging people to fail sounds odd, but I think you know what I mean, right?

+1 vote   article: Things that I have learned through failed projects
Metalspy
Metalspy Jan 8 2012, 1:09pm says:

Savage 2 looked very interesting to me a few years back, but I had no idea what I was doing and why I was doing it. I think it could be cool to play it again, after I've learned a bit about how the game actually works.

+2 votes   article: Lets get this party started :)
Metalspy
Metalspy Dec 22 2011, 11:40am says:

I wish I knew how to write :P I would love to help developing this game. And those videos are nice, thanks HyFrydle32 (and the dev. team for allowing him to make the videos)!

+2 votes   article: Want to join the team?
Metalspy
Metalspy Dec 10 2011, 6:05pm says:

Wow, that FoW is AMAZING ;)

+1 vote   media: World Map Concept
Metalspy
Metalspy Dec 8 2011, 12:23pm replied:

Roland's ka-tet, what are you doing here? Go find that tower damnit!

+2 votes   article: AVWW: IOTY 2011 Giveaway and Latest Multiplayer News
Metalspy
Metalspy Dec 2 2011, 3:02am replied:

I have nothing to add. Just commenting to say that, ironically enough.

+1 vote   article: Just Throwing This Out There...
Metalspy
Metalspy Nov 23 2011, 7:41am replied:

Yeah I was wondering if this actually was an 'official' statement about Blender support.

+1 vote   article: In Development: Custom Geometry
Metalspy
Metalspy Nov 21 2011, 3:33am says:

This stat system sounds like it could work very well, although I don't fully understand how it works. I don't understand what you mean with "When you go up a level, your stat pool number increases, but your individual stat percentages stay exactly the same. This way, your stats DO go up, but the actual balance across them all stays put."

What exactly is this 'stat pool'? Before I read that line I thought it was the total 100%, but apparently it isn't, unless that percentage will go up.

BTW, I've always loved the GUI! Yay nostalgia :)

+1 vote   article: Character Stats
Metalspy
Metalspy Nov 15 2011, 6:50pm says:

"But if people are disappointed with the demo then they aren't going to want to buy the full version..." I think it would be nice if you could use the actual loot generation system in the demo, because in games like this loot plays a pretty important role and like you said: if people are disappoined with the demo they won't be interested in the full game. Obviously it's important for a demo to correctly represent the full game.

I personally like good amounts of loot, as long as I can sell the useless stuff. About direction and story: I love The Elder Scrolls for the open worlds, I spent hours and hours just exploring and killing random bandits. It is nice to follow a story every now and then though, so I definitely need a story in my games. To add variety in gameplay so to speak, and of course to get some nice rewards ;)

I think I'll rather wait for a 'larger' demo in April/May. I'm looking forward to give this game a try, but if the April/May demo will give a better impression of the game that would obviously be the better choice. I think that people might lose interest in the game too, if they have to wait a whole year for the full game to release.

+2 votes   article: First Impressions and Getting Your Opinion
Metalspy
Metalspy Nov 11 2011, 3:31pm replied:

Yeah a game being 'indie' suddenly gives it a totally different and higher status.

+2 votes   article: Inspiration, motivation, stress, and abandonment
Metalspy
Metalspy Nov 9 2011, 6:52pm says:

"We've been super worried that there might be compatibility problems between various people's computers"

If you send me a download link I would be able to tell you guys whether it works on my PC or not.. ;) On a more serious note: I think there will be compatibility problems anyway, I think it's pretty much unavoidable with PCs. Of course developers should always try to make the amount of problems as small as possible though, so good luck!

+2 votes   article: The Blade of the Dokkalfar
Metalspy
Metalspy Nov 8 2011, 7:33pm replied:

It looks like you're definitely on the right track regarding the quality, although I'm obviously just basing that on the articles, images and videos.

+1 vote   article: 500+ Trackers, Changes
Metalspy
Metalspy Nov 5 2011, 6:08am replied:

Well here you have your 'more information and screen shots'.. Moddb.com

+2 votes   media: Command & Conquer Tiberian Genesis: Screenshots
Metalspy
Metalspy Nov 1 2011, 7:36pm says:

That.. Pikachu-ish hat thing, whatever the official name is.

Looks like you guys had a lot of fun doing your silly jumps >.< And the zombie stuff. Now get back to work! :P

+3 votes   article: Survivors of Ragnarök - The Long Halloween (Alpha 13)
Metalspy
Metalspy Nov 1 2011, 8:07am replied:

Haha same, I couldn't resist actually but then I saw your comment so I kind of had to :(

+1 vote   article: Mineshaft Reveal
Metalspy
Metalspy Oct 30 2011, 7:27am says:

Looks and sounds nice, although the screenshots in this newspost are blurry. (Yay for the images tab)

+3 votes   article: Triptych: Announcement
Metalspy
Metalspy Oct 17 2011, 10:54am says:

That Dagoth Dagger looks evil. I like.

+3 votes   article: Unique Uniques, by Saint_Jiub
Metalspy
Metalspy Oct 13 2011, 3:02am says:

That video made me really nervous. Try disabling messenger pop-ups and setting up everything before you start recording next time.

+1 vote   article: New Member! & Wood Cutting Mechanics Video inside
Metalspy
Metalspy Sep 12 2011, 7:25am replied:

Yeah I always get angry if my new, bought, game doesn't work as it should because of annoying DRM while all the pirates 1) Were playing before the release date and 2) Don't have any DRM troubles.

I voted for "What solution?", because there always will be people that are just going to take whatever they want. People with who(m?) The Moral (derp) is less strong. Not judging anyone, just stating a fact.

Also, Feillyne, you know polls/threads about piracy usually result in angry people, right?

+17 votes   poll: Solution to piracy?
Metalspy
Metalspy Sep 11 2011, 6:10am replied:

My guess is that you love them because they are awesome.

+3 votes   article: An Update
Metalspy
Metalspy Sep 9 2011, 1:24pm replied:

It's way more fun if you do that in one day, you guys should try it for the next update! :D

(Thanks for the fix :) )

+1 vote   article: Survivors of Ragnarök - Stylishly Late (Mini Update)
Metalspy
Metalspy Aug 31 2011, 11:04am says:

All welcome the Berzerak!

+1 vote   member: Berzerak
Metalspy
Metalspy Aug 19 2011, 7:57pm replied:

I think it's made with Softimage Mod Tool. *Points to the text all over the screen* :P

+1 vote   media: Hallway
Metalspy
Metalspy Aug 11 2011, 7:09pm replied:

Indeed I don't even understand why they are there in the first place. This is supposed to be an open world right? :/

+7 votes   download: DarkWolf V addons #1
Metalspy
Metalspy Aug 6 2011, 10:20pm says:

Nice, did you make all the textures yourself?

+2 votes   media: Dirty tunnel
Metalspy
Metalspy Aug 6 2011, 2:50pm says:

Well, I hate to comment useless comments but I see you still have 0 comments and I think it is nice to see that people are actually interested in your articles so ehm.. well, here's a comment ;) "Cool stuff" or something. Looks like you are making great progress, I am jealous lol.

+3 votes   article: Normal Distribution Nation Building
Metalspy
Metalspy Aug 1 2011, 10:16pm says:

Wow! Congratulations! :) Now I can finally give this a try. (I don't know if you remember but some time ago I said I didn't want to try previous version because I'm not a fan of beta stuff, nor did I have time to play it purely for testing purposes)

I've really been looking forward to playing this, it always looked so professional. If the mod in real time is even more impressive than the screenshots then.. well let's just end with the word I started the comment with: "wow".

+4 votes   article: One Point O
Metalspy
Metalspy Aug 1 2011, 10:08am buried:

(buried)

Agreed, I'm kind of shocked about both the Blizzard decisions as well as the people saying they are going to pirate a game. Seriously, when did piracy become something that can be justified? While I don't really mind people pirating (it's not directly hurting me) like I've said a lot of times before, I still can't believe the moral standards of today's people are of such a low level. This very behaviour is making me 'dislike' the gaming community more and more, it's just so childish. I mean, no one is forcing you to play games so if you don't think it's worth your money just don't play it.

-6 votes   article: Diablo 3 not supporting mods
Metalspy
Metalspy Jul 30 2011, 12:07pm says:

Damn looks nice, although it doesn't look comfortable to hold/use. And here I thought you were a "Texture Artist/2D Artist" :P

+2 votes   media: ASR 25 Model
Metalspy
Metalspy Jul 13 2011, 11:33am replied:

Ahh well put, makes sense. I haven't 'officially' studied the manipulation and advertising strategies so I don't know what NLP is (a quick google will probably tell me though), but I think I have developed a very good idea of how people can be manipulated psychological-wise and how for example marketeers are exploiting that. Of course advertisements are only an example of manipulation. Anyway, what I'm trying to say here is that I understand what you're saying and that after your explanation I have gained a much better understand of the title, thanks :)

+2 votes   media: Instinct
Metalspy
Metalspy Jul 13 2011, 9:04am says:

I love the image (and it looks like something from Mindworld indeed), but why is it called "Instinct"? Just curious, because I don't see anything instinct related. Of course art can be interpreted in many ways, so that's why I'm asking ;)

+2 votes   media: Instinct
Metalspy
Metalspy Jul 11 2011, 8:21pm replied:

Hehe I've never played mechwarrior games myself but I've heard a lot about them. The Crysis mod Mechwarrior: Living Legends seems to be amazing, but I didn't really understand how it worked so I got pwned, resulting in frustration and giving up on the mod.

I can understand developers/publisher are making games for the money, everyone has to make a living, but it's a shame most of those new games aren't memorable at all.

+1 vote   article: Old games versus new games
Metalspy
Metalspy Jul 11 2011, 8:17pm says:

Well I could suggest a lot of good games, but it would be nice if you could specify some of your preferences/the type of things you like in games. For example: Call of Duty and ARMA 2 are both good FPS games, but totally different and some ARMA 2 fans even think it's blasphemy to like Call of Duty ;)

+1 vote   article: i need you
Metalspy
Metalspy Jul 10 2011, 4:47pm replied:

Thanks :P It's also saving a lot of time because it doesn't need UVing, texturing and high-detailed modeling.

+2 votes   media: Set of models so far
Metalspy
Metalspy Jun 16 2011, 4:55am says:

My level is still under construction! I will check out these maps and then decide whether it's worth to send in my own map or not.

+1 vote   article: Nikki's First Batch of 10 Contest Levels
Metalspy
Metalspy Jun 8 2011, 3:13am says:

I lol'd at the weapon :D It's awesome. Imagine seeing an unarmed army and laughing at them.. only to discover that they weren't REALLY unarmed.

+1 vote   article: Monster Showcase: Legion Auton
Metalspy
Metalspy Jun 4 2011, 9:38pm says:

Cool, and thanks. The screenshots look rather nice. I'll download this soon, to check it out for some inspiration for my own maps :) I might even start working on my maps again hehe :P

+4 votes   article: Testmap release (Not Wreckage!)
Metalspy
Metalspy Jun 3 2011, 9:41pm says:

Meh I can't wait to download and play this, but I'm not a fan of betas :( Hurry up and finish the mod already! :P Nah just kidding, rushing things is bad.. it's just that this mods looks very awesome :)

+1 vote   article: Tenth Beta
Metalspy
Metalspy Jun 3 2011, 8:35pm says:

What? This 'article' seems random? :P Anyway, I loved playing Dystopia, so maybe I should download it again indeed.

+7 votes   article: Let's Play Dystopia!
Metalspy
Metalspy Jun 2 2011, 10:05pm says:

Well that's great! :D Wait.. I'm not going to E3. Ugh.

+12 votes   article: Minecraft activities on E3
Metalspy
Metalspy May 26 2011, 6:12am replied:

Yup same here haha. Congratulations from me, too! Can't wait to play this again.

Now I'll have to find out how to get my pre-ordered copy :D :P

+1 vote   article: Frozen Synapse now RELEASED!
Metalspy
Metalspy May 25 2011, 10:01pm says:

Oh nice, I liked the demo of this game. It isn't all that graphical, yet it is quite immersive in my opinion. Good to see it got a Desura release, I might just buy it soon :D

+2 votes   article: Hacker Evolution Released
Metalspy
Metalspy May 25 2011, 8:54pm says:

I imagine the character yelling "WOOPWOOPWOOPWOOP" while doing that epic animation move :P It made me lol.

+2 votes   article: The night before the beta
Metalspy
Metalspy May 25 2011, 5:10pm replied:

Hmm the shakiness isn't that bad in-game indeed.

I don't really know what to say about the game though. It's funny, but also.. not making too much sense IMO :P But the main goal of a game is to be fun, so.. yeah :P And I love the movement lol, it feels so.. smooth.

+1 vote   article: Koya Rift ON SALE NOW
Metalspy
Metalspy May 25 2011, 4:17pm says:

In my opinion the textures on both weapons are too.. plain. It should have little details like scratches, right now it looks like a cheap toy weapon :P No offense intended, just saying what it looks like to me. (I see that the brown isn't all the same colour, that is has variations, but still.. it doesn't look right IMO :P)

+4 votes   media: grenade launcher and auto gun
Metalspy
Metalspy May 25 2011, 7:41am replied:

Indeed :/ Is it that shaky in the game itself? (Without an option to disable it?)

Anyway, it looks pretty funny and considering the low price I might actually buy this. Not 'to support an indie' though, because that is IMO a nonsense reason. That way developers with 'bad' games will never learn that they should improve :P I buy games because I they look cool to play ;)

0 votes   article: Koya Rift ON SALE NOW
Metalspy
Metalspy May 9 2011, 6:02pm says:

A 10/10.. I have yet to come across a game that deserves that rating, because that would mean it is FLAWLESS :P I haven't played Portal 2 myself (I will if it is a little cheaper, portal isn't really a replayable game so not worth €50,- to me), but I'm curious to see if it is indeed a perfect game.

Also, damn that is one nice PC. I didn't realize a GTX460 had 2GB memory, sweet. Have fun and brag as much as possible while this is still a quite new and powerful machine ;) I hate it when my PCs get old, nobody is impressed by their epicness by then so I can't really brag anymore D:

+2 votes   article: New Computer
Metalspy
Metalspy May 9 2011, 7:27am says:

Anytime I want. (which causes games to be one of the main 'luxury' expenses :( )

+2 votes  
Metalspy
Metalspy May 7 2011, 1:48pm replied:

Thanks, I was about to say he did a great job painting this, but apparently it isn't his own work.

+3 votes   media: Geralt and Triss
Metalspy
Metalspy Apr 28 2011, 9:25am replied:

I'd think it wouldn't be that hard to increase the number, but what do I know I haven't written the code. I just thought that Notch/Mojang is using a short integer for the ID's, because short int goes up to 65536, so changing the data type to a long integer would increase the max. number of maps immensly. But like I said, what do I know :P

+3 votes   article: The maps!
Metalspy
Metalspy Apr 24 2011, 4:37pm replied:

Hello Duruk, if I'm not mistaken the writer of the locally famous solids tutorial! :P

+2 votes   group: CryENGINE Developers
Metalspy
Metalspy Apr 23 2011, 10:14pm says:

Yay! I love penguins :D

+1 vote   media: Penguin
Metalspy
Metalspy Apr 22 2011, 2:59pm says:

Ha what a coincidence, I'm downloading The Witcher right now for reinstallation and I see this! I'll download this and probably play it when I've finished the 'official' story :)

By the way, is this mod in English or in Polish?

+2 votes   article: "And a Curse, and Love, and Betrayal" Is Released!
Metalspy
Metalspy Apr 13 2011, 5:35am says:

Lmao that looks like something worth downloading :P

+4 votes   article: Blendimals FREE on Desura!
Metalspy
Metalspy Mar 29 2011, 3:03am says:

I don't feel I can fully agree with your art, alternate and regular mod subtypes (although it makes sense), but yes, I guess I consider alternative mods to be more artistic than regular mods/games. To be art it doesn't necessarily have to have (what?) a special visual art style, it can also be art in other ways, for example the way the story is told. If that is original and executed well I'd say that is art too in some cases.

Meh typinig this post right after I got out of bed wasn't such a good idea I think, this probably doesn't make much sense :P

+1 vote   article: An Open Window: PLD +57
Metalspy
Metalspy Mar 16 2011, 7:38pm says:

I don't know about the cooling (I use a Scythe Mugen 2 Rev. B) but the rest is similar to my PC (I have a GTX560) and I can say that it runs like a beast.. or like a whatever you prefer to compare it with.

I don't know what your 'work' is, but I do know that a PC with these specs is in my opinion very nice, it's about the best stuff you can currently get for a decent price as far as I know.

The SSD, I think it depends on what you're going to use your PC for. Loading things will go much much faster obviously but I decided to wait with a SSD until they are cheaper, have more capacity and support SATA-600. I mainly use this PC for gaming so it wasn't really worth the cost. And about €200,- for 120GB is quite a high €/GB ratio compared to hard discs (1 TB for €60,-) :P

+1 vote   article: New Computer Spec (maybe)
Metalspy
Metalspy Mar 10 2011, 10:01am says:

Congratulations! :)

+5 votes   media: Fork got married
Metalspy
Metalspy Feb 24 2011, 3:43pm says:

Nice trailer :) It is a bit dark though :P

+3 votes   article: SickBrick - New Trailer, screens and 8-bit Funding account
Metalspy
Metalspy Feb 16 2011, 7:34pm says:

Wel.. yeah.. the zombie genre might get a bit oversaturated.. or whatever you call it. But programming AI sucks so I don't blame them ;) Plus, killing zombies never gets old for me and probably for a lot of people, so I don't know really. I should need to see some sale-numbers first before I can say something useful ;)

+1 vote   article: Do you think the Zombie genre is oversaturated?
Metalspy
Metalspy Feb 14 2011, 3:32pm says:

Ohhh. Shiny red laz0rs!

+1 vote   article: The Skytunnel: Big Mess Of Objects Test
Metalspy
Metalspy Feb 11 2011, 2:05pm replied:

Lol :P

Hmm it wouldn't be a '**** move', but free games are always nice ;) And you will probably get more people to play your game. It is your choice though.

+1 vote   article: This is Bicobee
Metalspy
Metalspy Feb 11 2011, 11:20am says:

It's not really playable because my mouse cursor is still active, which prevents decent mouse control :/ Is there a way to disable the mouse cursor and 'keep the mouse in-game'?

+1 vote   article: Are those things alive?!
Metalspy
Metalspy Feb 11 2011, 11:07am says:

Ha that sounds funny. Took a couple of seconds to understand the concept but this could be interesting :) I guess it could make me sick as well.. :P By the way, if this is going to be published, will it be free? Or is it possible to sell games made with BGE?

+1 vote   article: This is Bicobee
Metalspy
Metalspy Feb 10 2011, 4:28pm says:

Haha that one-button game is actually pretty funny :P

+1 vote   article: Survey #8 alpha and deadline fail
Metalspy
Metalspy Feb 7 2011, 2:30pm says:

Look! It's another Dutchy :)

+2 votes   member: soufmeister
Metalspy
Metalspy Feb 7 2011, 9:37am says:

Hmm could be interesting.. Downloaded and I'll give it a try ASAP (which is.. not so soon unfortunately :P)

+1 vote   article: First release + more media
Metalspy
Metalspy Feb 6 2011, 6:17am replied:

That could be true and that would make them some cool developers :)

By the way, the texture on the ceiling in the second image doesn't look so great :/ Does it look the same in game or did this occur due to image cropping?

I can't say anything more useful right now because there isn't much to say about a kind of empty room except for "it's.. empty". I don't know if that's on purpose?

Looking forward to playing a custom story (I haven't even finished the original story but still..) so keep it up ;)

+1 vote   article: Status Update: From 18th to 20th Century!
Metalspy
Metalspy Feb 5 2011, 9:08pm says:

Answer of the Day (more like night..): No, my memories are not black and white. My memories are generally just a set of images but when when I close my eyes it's as if I'm actually there, in that moment. I can feel the temperature of that place, I remember the scents and the way I felt back then (emotion-wise) and it's.. well, like I said: as if I'm actually there again. I even remember the unimportant details you mentioned most of the time. (I don't know if it's related in any way but I'm also a lucid dreamer :P)

Anyway, I think this mod is going to be very interesting and it's good to read your updates. Good luck and keep it up! :)

+4 votes   article: An Open Window: PLD +6
Metalspy
Metalspy Feb 5 2011, 8:59pm says:

Hmm have you checked if it's OK to use models from Penumbra?

+1 vote   article: Status Update: From 18th to 20th Century!
Metalspy
Metalspy Feb 3 2011, 5:44am says:

So this is a free game? Going to try this as soon as I have time to do so. Congrats on releasing the game :)

+4 votes   article: Incertitude: FULL GAME RELEASE
Metalspy
Metalspy Feb 2 2011, 1:07pm replied:

I right.

+5 votes   article: Off Limits - closing in on beta!
Metalspy
Metalspy Feb 2 2011, 10:14am says:

Haha this made me laugh. I especially like the sad face :P

+1 vote   article: Happy Path: The Plan
Metalspy
Metalspy Jan 27 2011, 6:43pm says:

One tip that is totally unrelated to the subject: Using capitals makes a text, at least in my opinion, much more attractive to read. Maybe you could also try to make a 'real' newspost and not just a 'quick little update' :P Cool unit though ;)

+1 vote   article: flying unit concpet
Metalspy
Metalspy Jan 27 2011, 9:38am replied:

Hey don't laugh at a hello world program, most people start by creating one!

+1 vote   media: Formally learning C++!
Metalspy
Metalspy Jan 24 2011, 3:11am says:

I was already wondering if you were going to re-use the CryRecon Javelin :P Anyway, everything looks beautiful as 'usual' (I'm also refering to CryRecon), the models, the map.. Such a great way to start my day.

+2 votes   article: Task Force Black - News [23/01/11]
Metalspy
Metalspy Jan 18 2011, 7:54am says:

"No Carrier Rush", is that a reference to Starcraft? ^^
I think this is actually pretty cool stuff, even though I never listen to 'electronical' music besides some dubstep and the Prodigy. Plus buying this will support Mode 7, so ehm.. instant buy!

+1 vote   article: Frozen Synapse musician releases 8-bit album!
Metalspy
Metalspy Jan 9 2011, 8:56am says:

Wow a GTA:SA mod with a new and totally different map, I don't see that every day here on ModDB. Congrats on releasing the final version :)

+4 votes   article: Mushroomia is released.
Metalspy
Metalspy Jan 8 2011, 5:05am says:

If you want breakable glass, this might be helpful: Developer.valvesoftware.com

And IMO those small additions of props and decals already improved the alley a lot. You could probably add some more, especially on the lower left side of the picture. Just be careful you don't overdo (is that even a word?) it. And in case you didn't do this already: the way to get the best effect is looking at reference pictures, for example by searching for "alley" with google images.

+1 vote   media: WIP
Metalspy
Metalspy Jan 4 2011, 9:34am says:

"working with C# requires ZERO of comments - especially if you name your stuff clearly" The same goes for C++ and clearly naming your stuff, no? :P

But I've got to say I felt the same way about C#. Initially I thought "Meh it's Micro$oft, reason enough to avoid the language".. and here I am learning C#. It's a bit less complex than C++ but it is just as powerful. AFAIK C# still only works well with windows, which is of course a downside.

C++ is my 'main'/favorite language so far (I think I'm in the category of 'beginners' so I don't have that much experience yet) but C# is a very worthy second favorite language ;)

+1 vote   article: C plus plus or C sharp?
Metalspy
Metalspy Jan 4 2011, 9:15am says:

This is nice. Are those black rectangles windows? If so, try to make it look a bit more like windows instead of black rectangles ;) And the alley (?) is IMO too clean and empty, you should add some decals on the walls and floor and place some small objects, for example empty cans.

+1 vote   media: Extreme Work in Progress
Metalspy
Metalspy Jan 3 2011, 1:43pm replied:

Now that's not nice...

0 votes   media: concept mapping
Metalspy
Metalspy May 26 2010, 12:09pm says:

Well ****, you don't love me? D:
Haha but yeah you're (or.. they're) right about the improvement graph, I hear and read that a lot. Have experienced it myself as well.

It's good to hear that you've found an epic +3 motivational skills weapon. Motivation is one of the most important aspects of becoming a great artist (obviously). I decided to track you here on ModDB, I didn't know it's possible to track members.

Anyway, keep it up, have fun and good luck.

+1 vote   article: I found this...
Metalspy
Metalspy May 25 2010, 3:49am replied:

Hehe thank you. I've decided to make a quick level editor prototype with DarkGDK. Not as pretty as a real windows application, but it's (hopefully) going to do the job until I know how to do Windows programming.

+1 vote   article: First steps
Metalspy
Metalspy May 20 2010, 6:55pm says:

Wow.. great atmosphere. I currently can't post anything constructive, I'm too impressed, and I'm tired and ehm.. hopefully I'll post more tomorrow if I don't forget it. But yeah, wow!

+1 vote   media: Darkness [WIP]
Metalspy
Metalspy May 20 2010, 1:24pm replied:

Tiberium? A pool of green paint?

+1 vote   media: broken_city
Metalspy
Metalspy May 19 2010, 7:08pm replied:

Hehe it appears so! Haven't seen a lot (familiar) Crymodder around here :/ And even less Crytek employees (if that's what you officialy are?).

+2 votes   member: Cry-Ruan
Metalspy
Metalspy May 19 2010, 2:33pm says:

It's Cry-Ruan! :O

+3 votes   member: Cry-Ruan
Metalspy
Metalspy May 7 2010, 4:19pm says:

Hehe I read about your photoshop crash @ dA, a real shame!
I've learned (also the hard way) the you shouldn't just save progress 'once in a while', but 'very often'.

Did you use a filter over that RIP-image, or is that hand-drawn?

+1 vote   article: This is why...
Metalspy
Metalspy Apr 20 2010, 4:29pm says:

Shiny.. much better than the iPad!

+1 vote   media: Daniel's Wearing an iPod
Metalspy
Metalspy Apr 9 2010, 9:47am replied:

I doubt it. Would be great, but the game is originally designed as a singleplayer game, right?

+1 vote   article: Slaughter mode map screenshots
Metalspy
Metalspy Apr 6 2010, 4:25am says:

Nice one, a M14 with edge-rendering looks pretty odd, yet very cool.

+2 votes   media: M14
Metalspy
Metalspy Mar 12 2010, 5:55am replied:

I've played it.. I was really young though. A friend had the game and I was so jealous because my parents wouldn't let me play it at home.

+1 vote   article: Duke Nukem Forever Released! ... well close to it
Metalspy
Metalspy Mar 10 2010, 4:11pm replied:

Oh hi (again). I'm looking forward to your work ^^ And of course welcome to ModDB!

+1 vote   media: Charlean's hand
Metalspy
Metalspy Mar 9 2010, 5:40pm says:

So, who is charlean? :/
Hi Charlean, I guess ^^

+1 vote   media: Charlean's hand
Metalspy
Metalspy Mar 9 2010, 5:39pm says:

Nomnomnomnom =D

+1 vote   media: PACMAN!
Metalspy
Metalspy Mar 4 2010, 1:34am replied:

Yeah I think that "this might be useful" shouldn't be text, it should be what the player thinks when he sees the object. It would be great if you could just let the level itself 'tell' or show the things you're currently telling the player with text.

+1 vote   article: Walking in the airtunnels video!
Metalspy
Metalspy Feb 25 2010, 2:14pm replied:

Agreed.

And "Filename 313499_Zombie_Island_Back_In_Th.mp3 ".. Zombie island?..

+1 vote   media: Testy 12
Metalspy
Metalspy Feb 19 2010, 11:17am replied:

Yeah it actually made me lol :P
But those are some nice animations (:

+1 vote   media: New unit anims!
Metalspy
Metalspy Feb 17 2010, 12:57pm says:

..Trippy? o__0

+1 vote   media: Nice glowy background effect
Metalspy
Metalspy Feb 17 2010, 12:55pm replied:

Yups Firefox indeed, now using Opera and everything is fine again.
I just started using Firefox but if it messes up pages I'll just keep using Opera ;)

+1 vote   article: Igor, Its Alive!
Metalspy
Metalspy Feb 17 2010, 11:57am says:

Ehm.. this page is all messed up here, is it just me/my browser?.. :/

Congrats on the new site going live! (:

+1 vote   article: Igor, Its Alive!
Metalspy
Metalspy Feb 11 2010, 2:51am says:

Creepy cat is creepy o__0

+1 vote   member: DuneCat
Metalspy
Metalspy Feb 10 2010, 2:57pm replied:

Haha very true!

+1 vote   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
Metalspy
Metalspy Feb 9 2010, 8:00am replied:

Yeah I think I'll just need to get used to it.. it looks pretty cool, but a bit odd at the same time.

+1 vote   article: NS2 Wins Indie Game of the Year! Pre-Alpha Footage Released
Metalspy
Metalspy Feb 2 2010, 3:21am says:

Cool, I hope I can download this game and these mods ( my internet is ****** as described here Moddb.com ).. I have never played these game/mods but I still wanted to play AFF:P because it looks so pretty (:

See you this weekend (: (Wednesday isn't going to work for me, it's probably already sleepy time then >__> )

+1 vote   article: Gaming Events For Feburary 3rd, 6th and 7th
Metalspy
Metalspy Jan 30 2010, 11:13am says:

I wonder what the changes are.. no details on both moddb and the official site yet, so I'll just have to wait.
Anyway, thanks for the new release ;)

+1 vote   download: Median XL 1.F9
Metalspy
Metalspy Jan 14 2010, 6:52am says:

So true.. it's kind of sad to see a lot of people that are like "I wanna be a game designer" give up when they realize it takes a lot of work.
I'd like to become a 'game coder' myself.. eventually. But I know it's going to take a lot a work and time. And I'm not planning to give up. Dreams won't come true by themselves (most of the time), so you'll have to work for it ^^

+1 vote   article: The Road to Success.
Metalspy
Metalspy Jan 12 2010, 11:51am says:

The link to the rap doesn't work!
And I think it's great that this game is about deep gameplay, most of the modern (AAA) games really lack the 'deep' part. They get boring really fast, no matter how pretty the graphics are. In my opinion, of course.
Also, congratulations with(/on?) the 200+ watchers! 400 here we come.. I wish I could get my friends interested in this game, but they are more the "We want nice graphics and CoD like, easy to understand gameplay!" types.

+1 vote   article: Vote Frozen Synapse to Win! Also free stuff! And pictures!
Metalspy
Metalspy Jan 4 2010, 8:56am replied:

Yeah.. I think it just makes it uglier ): But that's just my opinion.

+2 votes   media: de_aztec_aftersource
Metalspy
Metalspy Jan 4 2010, 7:40am replied:

Or you could check out the official site (:

+1 vote   download: Median XL 1.E9
Metalspy
Metalspy Jan 3 2010, 11:17am replied:

He joined November 12 so he's been around for a while ^^

+2 votes   article: UDK Kismet Tutorial
Metalspy
Metalspy Dec 29 2009, 1:05pm replied:

How do you know it's 'fairly realistic'.. have you ever seen a REAL T-Rex? :P =D

It's great work indeed.

+2 votes   media: T-Rex Animation - WIP
Metalspy
Metalspy Dec 23 2009, 2:24pm replied:

Moddb.com
There is this huge button.. click it ;)

+1 vote   article: Please vote Frozen Synapse for Indie Game of the Year 2009!
Metalspy
Metalspy Dec 22 2009, 11:28am replied:

So? :P Indie games also participate! (:

+1 vote   media: PokeCast #2
Metalspy
Metalspy Dec 18 2009, 9:10pm replied:

Yay!

+4 votes   article: Our thoughts on Desura
Metalspy
Metalspy Dec 18 2009, 8:57pm says:

I'm already tracking Overgrowth.. the beta keys are for new watchers only? ):

+4 votes   article: Our thoughts on Desura
Metalspy
Metalspy Dec 18 2009, 8:03am says:

Damn I wish I could use this engine.. looks like it suits my needs ^^

+1 vote   engine: Valkyrie Engine
Metalspy
Metalspy Dec 8 2009, 1:43pm says:

Yup looks much better in the last screenshot!
I've been thinking about how to get you more watchers, but I can't really think about anything other than shameless advertising :/
This game really deserves some more attention though..
EDIT: And I love the picture with the books!

+1 vote   article: Frozen Synapse: A look at concept art
Metalspy
Metalspy Dec 8 2009, 1:16pm says:

Now that's a lot of faces :O :P But it looks very similar to the one in my closet ;)

+1 vote   media: AXE deodorant
Metalspy
Metalspy Dec 2 2009, 7:53am says:

Well, what can I say.. It's better than my first attempt at head-modeling ;)
It looks a bit too high though..?

+1 vote   media: Human Face 2.12.09
Metalspy
Metalspy Nov 29 2009, 8:22am replied:

Lol.. dude..

+1 vote   article: OpenGL 3, Holo-Comps and Demo-World
Metalspy
Metalspy Nov 28 2009, 10:52am says:

Only six watchers?.. Haha =P
I'll give it a try and if I like it, I might tell some friends about this ;)
And of course: congratulations on finishing this!

+1 vote   article: Search and Destroy - ppt released
Metalspy
Metalspy Nov 26 2009, 1:24pm says:

Unholy tomato sauce?! Is this your own model?

+1 vote   media: Long Haul
Metalspy
Metalspy Nov 19 2009, 1:49pm says:

Wow.. I see a lot of creepy faces in there!

+1 vote   media: The Phantom Surface and the HAND OF GOD
Metalspy
Metalspy Nov 17 2009, 7:10pm replied:

VERY f-ing beautiful.

+2 votes   media: Work in progress #1
Metalspy
Metalspy Oct 31 2009, 1:23pm replied:

Exactly what I thought ^^

+1 vote   media: Let's play chess!
Metalspy
Metalspy Oct 28 2009, 2:57am says:

Amazing..

+1 vote   media: The Ferox
Metalspy
Metalspy Oct 22 2009, 1:25am says:

Looks nice, it has the F.E.A.R. feeling indeed.

Maybe you should have added a spoiler warning before telling us when the cloaking system is going to malfunction.. it's nothing major of course, but I always like games/mods better when everything is just a complete surprise!

+1 vote   article: New screenshots for "The Mutant Factor"
Metalspy
Metalspy Oct 20 2009, 4:13pm says:

I know I'm commenting on an article written 2 months ago here, but.. Borderlands doesn't use dice-rolls to determine hits or misses.

Anyway.. changed your mind about this game yet? ^^

+1 vote   article: Cel-Shaded Lands (AKA Borderlands) - When developers go too far...
Metalspy
Metalspy Oct 20 2009, 11:54am replied:

Agreed!

+1 vote   media: In-game IRC!
Metalspy
Metalspy Oct 15 2009, 3:09pm says:

Maybe add a *SPOILER* warning? :/

+1 vote   article: FEAR perseus mandate
Metalspy
Metalspy Oct 4 2009, 1:08pm replied:

Same here man.. but we'll make it through right?

+3 votes   media: Size Comparison - Weekly Update 26
Metalspy
Metalspy Sep 30 2009, 10:38am says:

Wait.. what?!
Roland is on ModDB? :D
(We don't have any towers here FYI.. ;) )
xD

+1 vote   member: Roland_of_Gilead
Metalspy
Metalspy Sep 28 2009, 5:47pm says:

That's very original.. Looks pretty funny ^^

+1 vote   media: Scout Quadbow
Metalspy
Metalspy Sep 15 2009, 6:25pm says:

This is awesome, I hope I can come up with something interesting!
*Enters his Personal Think Tank Home Edition* =D

+1 vote   article: Win 5 classic PC games of your choice from Good Old Games!
Metalspy
Metalspy Sep 8 2009, 1:16pm says:

Do you mean Khenaz with the disappeared member?
He got back under the name "test", didn't he? ^^
Oh and btw, I didn't know you are a Type 3 developer :/

+1 vote   article: Petrograd, a project being developed by Space Cowboys Studio.
Metalspy
Metalspy Sep 1 2009, 5:36am says:

Hahaha oh wow, this made me lol more than once.
The video's are cool, I wish I could try this myself!

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 4
Metalspy
Metalspy Aug 22 2009, 7:24am says:

Wow that looks and sounds very interesting.. I love the atmosphere of places like this one.
It's a shame I live in The Netherlands, I would love to see this with my own eyes.

+1 vote   article: The Hatch
Metalspy
Metalspy Aug 19 2009, 12:34pm says:

This is a good read :) I think you did a really great job on the marketing-part with such a low budget ;)

+3 votes   article: Marketing an Indie Game on a $0.00 Budget - Part 1
Metalspy
Metalspy Aug 13 2009, 10:04am says:

So.. what are the rewards when you get all 20 holotags in Cube Experimental? ^^ I missed 1 tag, that sucked.

+1 vote   member: HazedTG
Metalspy
Metalspy Aug 13 2009, 7:48am says:

What are the render and material settings you used for this one?
I've been looking for this rendering style but I can't seem to find the right settings ^^

+1 vote   media: Some more Blender Models
Metalspy
Metalspy Aug 12 2009, 6:29am says:

Thanks! Really awesome, I love the style!
It gives me inspiration for some models.. which I'll model soon!

+1 vote   media: zoublod's car... side view
Metalspy
Metalspy Aug 12 2009, 6:25am says:

Nice to see your layout!
I think I'm going to try this one, looks quite useful.

+1 vote   media: leilei's typical low-poly modeling layout
Metalspy
Metalspy Aug 11 2009, 2:03am replied:

I second that ^^

+4 votes   article: Dystopia: August 09 Update - August Cooldown
Metalspy
Metalspy Aug 9 2009, 12:33pm says:

Oh hello little mechy! :P
Anyway, what's the model right of the left leg?
Is it a FP armplaceholder or something? :/

+2 votes   media: Weekly Update XVIII - Playtest Impressions
Metalspy
Metalspy Aug 1 2009, 7:01am says:

Wow, that's an awesome image!

+1 vote   media: The possible pre-main-menu loading screen
Metalspy
Metalspy Jul 28 2009, 2:34pm says:

That's a nice concept drawing!
I think a fight would be a bit.. frustrating in such a small space though.

+1 vote   media: GDI Powerplant round corridor concept
Metalspy
Metalspy Jul 17 2009, 11:07am replied:

Lolz xD
No you're not the only one, I always thought it looked weird.

+1 vote   media: Screenshot
Metalspy
Metalspy Jul 12 2009, 9:47am replied:

The tech tree also looks like it's from civ4.. ^^
Anyway, nice models ;)

+1 vote   article: Path of destruction
Metalspy
Metalspy Jul 2 2009, 6:29pm says:

Hehe.. it is/looks kinda low poly, but I like the idea =)

+1 vote   media: Lampuros, the kind demon!
Metalspy
Metalspy Jun 7 2009, 1:53pm replied:

Lol :P
And yeah, looks nice and I think the highlight-update idea is really cool.

+1 vote   article: Highlight: Concept Artists!
Metalspy
Metalspy Jun 3 2009, 3:43pm replied:

I agree, and maybe his head is moving a bit too much?

+2 votes   media: Preacher Run Animation Tests
Metalspy
Metalspy May 28 2009, 2:33am says:

Nice, the war factory looks perfect.

+1 vote   article: Blog 134
Metalspy
Metalspy May 26 2009, 6:08pm says:

Pretty nice :P

+1 vote   media: Krisztián Kristofoletti
Metalspy
Metalspy May 26 2009, 2:13am says:

"I'm firing ma laz0rz"? :P

+1 vote   media: Weekly Update VII - Playtest impressions
Metalspy
Metalspy May 15 2009, 11:09am says:

I build the solution with Visual C++ 2008, but when I start my own mod with this code I have a moving camera of the background, a pink-black HUD picture and the wave+money information in the menu.. Is this because of the Visual C++ 2008 version?
Or did I forget something?
I hope someone can help me out..

+1 vote   download: Source Tower - Source Code
Metalspy
Metalspy May 13 2009, 5:14am says:

Cool, downloading now!

+1 vote   article: Arcan - Full Version released!
Metalspy
Metalspy May 9 2009, 1:28pm says:

That's a great interview!
Thanks :)

+1 vote   article: Killing Floor Interview - Alex Quick
Metalspy
Metalspy May 8 2009, 6:07am says:

Nice, I love the in-game screenshots, well done!
But.. what is this Moddb.com ?
Is it a lamppost?

+1 vote   article: Eden - Developer Diary 02: Asset Creation
Metalspy
Metalspy Mar 29 2009, 6:20pm says:

Hey, that's cool!
I thought it was impossible to have working AI in multiplayer, even with the new Wars SDK and stuff.

+1 vote   article: CO-OP Announcement!
Metalspy
Metalspy Mar 29 2009, 11:16am says:

:) Not to be an ***hole, but I've proven that blender can be compatible with CryEngine 2 over a year ago..
Anyway, what's this prop? ^^

+1 vote   media: Blender Model in Cryengin2
Metalspy
Metalspy Mar 23 2009, 1:54pm says:

That's pretty nice.. how long did this take?

+1 vote   media: My blender tank
Metalspy
Metalspy Mar 21 2009, 11:46am says:

Nice nice nice.
I love all the (new) particle effects!

+1 vote   media: Extremity Combat Scene
Metalspy
Metalspy Jan 31 2009, 2:28pm says:

Nice! And I have to say, banneboy's mapping skills are getting better and better every day! (I say that based on what I've seen on Crymod)

+2 votes   article: Death Grounds Total Conversion Mod - Update
Metalspy
Metalspy Jan 22 2009, 1:36pm replied:

That's not really true, maybe other mods don't show their progress on this site ;) Anyway, this team shows us a lot of progress indeed, and the mod is (obviously) getting better with every newspost!

+1 vote   article: Petrograd - January 21th Update
Metalspy
Metalspy Jan 21 2009, 6:00pm says:

Hey, I'm sorry about my stupid post in "Teach me" xD Just wanted to make sure you know what it takes to do something like this, because I know a lot of people that started with a similar project and gave up after a week or so.. only because they thought it would be much easier.
-Metalspy \m/

+1 vote   member: NelsenC
Metalspy
Metalspy Jan 17 2009, 10:27am says:

Lol! Nice one dude xD

+1 vote   article: The Nintendo DS.
Metalspy
Metalspy Jan 11 2009, 3:46pm says:

Nice models, but in my opinion the USAS12 would look better if it had a drum magazine.
And of course a nice update! I've been following this mod from the beginning on crymod and it's making good progress, I can't wait to play this mod!

+2 votes   article: Petrograd - January 11th Update
Metalspy
Metalspy Aug 16 2008, 1:27pm says:

Now that sounds awesome!
Seriously.

+2 votes   media: Action theme v2
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