This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Comment History  (0 - 30 of 1,107)
Metalspy
Metalspy Jul 21 2014, 6:27pm says:

Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!

+1 vote     media: We're still alive
Metalspy
Metalspy May 17 2014, 2:35pm replied:

I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!

+1 vote     media: Mine shields - 0.9.3 preview
Metalspy
Metalspy May 6 2014, 4:07pm says:

This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)

+1 vote     article: NEW CONTENT -- Meridian Patch 0.8 released!
Metalspy
Metalspy May 3 2014, 9:49am says:

Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)

+1 vote     article: Gas Gas Gas
Metalspy
Metalspy May 1 2014, 11:26am says:

Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!

+1 vote     article: 3 Days into Kickstarter
Metalspy
Metalspy May 1 2014, 11:22am says:

Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)

+2 votes     article: BOH 5th Anniversary Edition released
Metalspy
Metalspy Apr 29 2014, 8:13pm says:

Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!

+3 votes     article: Heartbleed Bug Explained
Metalspy
Metalspy Mar 16 2014, 6:50am says:

A little over 10 years now. It's pretty sad that I haven't created anything worth mentioning in those 10 years, but at least I had a lot of fun creating those 'personal' mods. And having modding/game development experience got me an internship at a (small) game company!

+2 votes     poll: How long have you been modding?
Metalspy
Metalspy Mar 10 2014, 8:01pm says:

"I'm curious if anyone from here built one of the ships?"
I'm credited as 'Soulrot', so yes. I built the tiny all-green ship (completely in front in the screenshot on you uploaded). I really wanted to create some larger, cooler ships, but time and circumstances didn't allow it unfortunately.

Anyway, I hope this game gets the the attention it deserves when you are doing Kickstarter. There is so much competition, and doing a Kickstarter campaign (right) can be an actual full-time job, or so I have heard :/

+1 vote     article: Teaser Trailers is Done!
Metalspy
Metalspy Mar 6 2014, 7:52pm says:

Space soccer! That is a pretty awesome idea! :D

+1 vote     article: Update 01.020.005
Metalspy
Metalspy Feb 17 2014, 1:11pm replied:

Aww that smiley makes it sound so wrong nonetheless :(

+2 votes     article: An update long overdue!
Metalspy
Metalspy Feb 14 2014, 4:15pm says:

This is a whole lot of 'yes!' :)

+1 vote     article: The fourth week of development! *
Metalspy
Metalspy Feb 13 2014, 1:58pm says:

Oh my, that trailer and (especially) the sheep got me insta-hyped! Well, kind of. Let's say.. interested in the game :)

+2 votes     article: An update long overdue!
Metalspy
Metalspy Feb 4 2014, 11:36am says:

Ahw look at that cute, first-attempt-at-ship-building, green little ship! ;)
I was wondering, what is the 'deadline' for the trailer? I have some cool designs in mind, but I don't have a lot of time to do anything non-study related at the moment :/

+2 votes     media: Awesome Ships!
Metalspy
Metalspy Feb 2 2014, 4:34am says:

Aha, this is what I have been waiting for! Thought you forgot about it :P

+1 vote     article: Ship Builder is now live!
Metalspy
Metalspy Jan 28 2014, 4:22pm says:

During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!

+2 votes     media: Mountains Sketch
Metalspy
Metalspy Jan 25 2014, 5:28am says:

I get more excited for this mod every update :D

+12 votes     article: Concept and realization
Metalspy
Metalspy Jan 24 2014, 5:32pm says:

Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.

Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.

+1 vote     article: Subnautica Concept Art: Coral Reef 3
Metalspy
Metalspy Jan 23 2014, 3:16pm says:

Your work always impresses me! I wish I was as skilled as you are, but unfortunately I'm not sure how to develop my programming skills further :(

+1 vote     article: Take it to the web
Metalspy
Metalspy Jan 20 2014, 3:31pm replied:

You can tell it might be 30 FPS just by watching the video? How does that work, do your eyes have a framerate counter? :P

+2 votes     media: Crowbar Squadron
Metalspy
Metalspy Jan 20 2014, 3:27pm says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote     member: Drown_
Metalspy
Metalspy Jan 17 2014, 1:42pm says:

Thanks to this image I have learned something today. I had no idea what Hydroponics was!

+1 vote     media: Hydroponics
Metalspy
Metalspy Jan 17 2014, 1:38pm replied:

I would like to know this as well. Please let the answer be "nope, not just posing! :D"

+1 vote     media: Roman-Syrian Wars
Metalspy
Metalspy Jan 17 2014, 1:29pm says:

Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(

+35 votes     poll: Mods introducing multiplayer are
Metalspy
Metalspy Jan 15 2014, 1:49pm says:

The universe has taken their faces!

+2 votes     media: Crews
Metalspy
Metalspy Jan 14 2014, 5:39pm replied:

My thought as well. He has quite a distinctive style.

+1 vote     media: Forest Concept
Metalspy
Metalspy Jan 13 2014, 4:27pm says:

Abstract-ish surreal (I think?) environments.. I like it :)

+2 votes     media: The complete second environment
Metalspy
Metalspy Jan 13 2014, 4:04pm replied:

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

+1 vote     media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 12 2014, 5:07am replied:

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

+1 vote     media: Crew : Building blocks and Space Walking.
Metalspy
Metalspy Jan 11 2014, 5:31am replied:

Edit: nevermind I was being tired :)

+2 votes     article: Sprite of the Living Dead
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