I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!
Yes I do know a lot of software have 'horrible hacks', either to finish something in time or to increase performance. It's just that I personally prefer to keep my code as 'clean' as possible in order to make the software easy to extend/maintain, either by myself or by someone else! I'm a bit of an idealist I guess ;)
Oh and thanks for writing your pathfinding article, I forgot to say that in my previous comment. It's always fun/interesting to read such articles!
While it's great that your solution works for you, I must say that it always make me a bit sad if a programmer says he/she decided to go with the short and easy, but code quality decreasing solution. What if you need to make changes to this code, isn't that going to take way longer than simple writing some nice and decent code? :)
And I think that if a mod is the best one in two or more categories, it should get that recognition. Awards are not about giving the nominees some kind of fairly distributed exposure boost, they are about highlighting those nominees that are actually the best.
You are reusing the framebuffer, but provide a different viewangle on the camera? Or at least it appears so on this screenshot.. how did you manage to do that?
"Missing: My Dock"? :D I had to laugh at that one (I hope it's a pun.. else I just made myself look like a fool)
Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!
"The concept of a story driven scene works well and this is just a fraction of what you as a level designer can do with it"
When I'm designing a map I always use this approach, mainly because I find it a lot of fun to do. The main problem I have is that I tend to spend way too much time on a single 'scene', so I usually end up with a really small, very detailed part on a much larger, empty map :(
It would get buried under all the Greenlight crap anyway so what is the point :(
I have only played the beta (obviously) and I got very annoyed by some serious, game breaking bugs like a partially disappearing base and corrupted save files. Still, I did vote for this game because (especially as a programmer) I very well knew what I was getting myself into by buying an in-development game, and I do think the gameplay is very promising and addictive!
I'll be waiting for my roses :)
Awesome! I love both the image and the fact that it has actually been used as cover art! Congratulations :)
Or a graffiti artist that didn't like his tag being hidden!
And/or any indie-team's wallet's nightmare ;)
The demo I just downloaded from the link doesn't seem to work, at least not for me. I get a "stopped working" message as soon as I double-click the executable. I just noticed, however, that there is also a demo on Steam, so I will try that one (assuming it's the same demo).
Hurray, the demo! Downloading now and eager to play :) Now I should be better able to make a decision about purchasing this game, thanks!
Actually there is such a timer. On your profile, to the right under "Statistics" (you may have to scroll down a little bit).
EDIT: Or.. perhaps not? When I check out your 'time online' it says 1 second... hm.
I'm pretty sure you can't just simply 'make the mod uploaded to Steam' :P I think it first needs to gain quite some popularity and attention.
That totally depends the engine and the kind of licenses the developer provides. I would like some examples though? Not necessarily to be the guy that says 'you need sources to prove your point', but (also) to perhaps learn about new engines :)
For mods you usually don't need an entire (commercial) engine license. Winning engine licenses could be useful for those mods wanting to change to a commercial product.
Anyway, the point about money still stands of course :P
A trophy. I think giving something of 'monetary value' (I consider a trophy having 'emotional value') will probably increase the chances of the voting getting 'rigged', meaning even MORE 'hey vote for us so we can win even though you haven't checked out other mods but whatever we just want that prize!' posts/situations. Unless of course the prizes are only awarded to editor's-choice winners. But even then, I'd personally rather win a trophy because it's a much more memorable thing to win.
Gyro override! I was wondering when this was going to be added.. apparently sooner than I had expected!
I love how the modding/workshop support keeps getting improvements. Modding can drastically increase the game's 'lifetime' so decent modding support is both awesome for the players and has the potential of increasing sales :) Thanks, developers!
I think it looks a bit odd that the lighting is also affecting the HUD. Unless it is supposed to be a helmet or something?
Reading this, now that I have a lot more experience with C++ and creating software in general, is so much fun :D How little I knew about software design/engineering etc. Still, I sure did learn a whole lot back then!
113 instead of 1000 is a very nice improvement! Is it still recursive, procedural generation code? Or did you find a way that is easier to debug? :) Because I tried some (recursive) procedural generation, also in Unity, myself and it was indeed quite a pain to get it right! And what kind of game are you building?
Unfortunately (although not really surprisingly) I did abandon the project this post was about, because one of the goals was to eventually provide a nice example for UDK beginners, but with UE4 released and available I felt it was not very useful anymore to do so. Another reason I abandoned the project was because I prefer writing 2D games for solo-projects, it's just way easier and especially a lot faster to create and handle 2D assets!
Yes, that would be a great thing to have. Here is hoping for these command sequences to come in an update not too far in the future!
I agree, it's hard to tell the difference from this screenshot. A video should give a better impression! It does sound nice, though.
I am so glad toolbar interaction is in the game now, it should make interaction way more easy and fluid! Also, retractable weapons.. AWESOME! Can't wait to give this new update a try :D
Ohhooo, the last post was in September 2012? Time flies! Very interested in the announcement, hopefully it's some 'good' news!
I like the one you linked a lot! But perhaps it's a bit too dark. On the other hand, it fits the atmosphere even better!
This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)
Sounds like this could add a nice bit of depth to the game! And yay, the crew can die now! ;)
Uh oh, do you think you will reach your Kickstarter goal? The pledged amount seems to be the same as the last time I checked :/ Would be a real shame if you didn't reach the goal!
Oh my, 5 years already. And I still haven't bought the game, even though I intended to at the release! Anyway, here is a late "Happy anniversary"! :)
Thanks for the article, I like how you showed some actual code that shows the bug. Very clear explanation!
Aha, this is what I have been waiting for! Thought you forgot about it :P
During my internship I sat next to a professional concept artist and his 'just doodling around' had very similar results. And he kept amazing me for during the months of my internship, just like you always do, because I still have a lot of trouble imagining how people can create such pieces by just seemingly randomly putting down some strokes!
I get more excited for this mod every update :D
Wait, I just realized you are using Unity for this project, even though you have developed your own engine for Natural Selection 2. Is that because Spark does not handle 'terrain' and open areas well? Obviously it can do some quite amazing stuff.
Anyway, I like that the artist keeps in mind the need to re-use assets. Makes it a lot easier to 'stay true to the concept art'.
Thanks to this image I have learned something today. I had no idea what Hydroponics was!
Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(
The universe has taken their faces!
My thought as well. He has quite a distinctive style.
Abstract-ish surreal (I think?) environments.. I like it :)
I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.
And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P
Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!
Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(
Edit: nevermind I was being tired :)
Well said, if I hear 'underwater' I think 'claustrophobic'. Giving the humans in there plenty of space and very clean rooms will be far less immersive and 'scary' than narrow and damp spaces.
Bought this game last week and I certainly do not regret doing so. Awesome!
This is good. At the first news post of this project I thought it was some kind of hobby experiment that would die after 2 weeks. I am glad that I was wrong, this is looking better and better. And the writing in the news is great!
"Focusing on crew management" instantly makes me think "Faster Than Light". Is it going to be similar? But with multiple space ships? I am not quite sure what to expect, but I think it's good that you have changed the 'genre'. Universe Edge was the first one in the 'Minecraft in space' (if I may use that overused comparison) genre I heard about though, it's a shame you put it on hold a year ago.
Anyway, welcome back and good luck with development!
EDIT: Oh and to be honest I didn't watch the video because by skipping through it, it looked just too long/slow. I don't mean to say it's bad, because a developer putting effort in informing people is great, it's just that we are living in the 'instant loads of information' era with people with short attention spans ;)
Hurray! Thanks for the new demo, I know I will definitely enjoy it!
Hm I don't know, it sounded like a brief hint of awesomeness to come :/
More explosions is always better ;)
When are we going to be able to use the Bison? :D
I assume "going to work for an official developer team" means 'going pro'?
"Although this track is not what you would expect from a typical track from a racing game, it certainly is what you would expect from a cyberpunk inspired title." Well said. I assume there will be faster songs with more energy during races? :D
Looks like a lot of fun! Reminds me of old school racing games, for example "Stunts" (DOS, 1990). No lame, limiting gameplay mechanics, just pure fun!
Ah yes thanks, I was wondering what the more difficult levels look like, because the demolevels aren't all that hard to solve. This however looks interesting to say the least. I think you've just convinced me to send my hard-earned $2 your way ;)
Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)
Congratulations! Just played the demo and I think this is quite an interesting game. A simple concept, but probably with a lot of challenging possibilities! (Oh and.. it reminds me of the game Eufloria, with the minimalist style and the music/sounds. Which is a good thing.) I think I'm going to buy this soon, especially considering the low price!
Wow... :| So ehm.. is this a full- or part-time job/project for you guys? Because this sure looks very productive!
I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?
I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?
Awesome! Would love to wear this badass helmet :)
Looks nice, although images of something 'programmey' usually say a lot less than seeing the program in action. Anyway, how do you like programming so far? You did start programming last year didn't you? It's such a change from creating art :P
I'm so... confused o_0 And intrigued at the same time.
One word: "wow"!
"Not an incredible amount"? It is an increase of 3,932,160 pixels! Which makes the enhanced version contain only 16 times the amount of pixels of the original.
Nice job though ;)
Wow I love the art! "We are planning to probably release the alpha version of the game soon", does that mean a public (online) release? :)
If you don't own the game already it would be a crime not to buy it today :)
While I agree that the art is amazing, I disagree with the statement about the scores. The art doesn't tell us anything about the gameplay, which is obviously the most important part of a game!
How about you go help them out? Moddb.com
I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?
You are so lucky to have Nicolas on your team. I think we all are, actually!
Wow this will be interesting. I'm so glad that I have bought the Special Edition :D It already feels like money well-spent, I'm still loving the (beta) game itself and I haven't even received the goodies!
I've been playing the game the whole day and I'm absolutely loving it! I was going to do some coding on my own game but I just couldn't stop playing Malevolence. It feels exactly as I had hoped, very nicely done. And I finally got to join the forums, let's see if the community is as awesome as you say it is ;)
The problem that I have with these gameplay videos is that I want to watch them so I can see the game in action, but if I do so I'm going to want to play the game which I obviously can't yet. I'm living a tough gamer's life :(
Nice piece of art by the way, will there be such a weapon in the game or is it just a 'promotional' image?
Well this sounds interesting, looking forward to playing it. I do enjoy playing AVWW, but I don't really know why to be honest. I actually think the gamedesign wasn't done that well, but hey I can use spells and kill stuff so I guess that's enough to keep me playing ;) Hopefully AVWW2 will feel more 'solid'!
Wow congratulations! I remember seeing this for the first time on Crymod, I thought it was another project doomed to fail ;)
No that's not right, it's... Blacklight!
Oh god I can't believe I said that.
Huh I have never seen this game before. Looks interesting and I have downloaded the demo so I'm going to play that one soon. Just how limited is "limited time"? :P
Kevin's looking pretty good! The wings look a little too low poly-ish IMO, but I think that is on purpose because of the 'bones'? Considering the high poly version also has that low-poly feel at the wings. I hope I'm making sense here :/
Haha I love the Lorka project! :D
I understand and the porting itself might be not too much work, but maintenance will be relatively a huge amount of work because you have to fix every bug in every version. But yeah if that is your choice then so be it :) Good luck with this project, I might check this out regularly.
Wouldn't it be wise to make just one version with Java? You don't have to port stuff then and if you're going to use it anyway...
How did you program those songs? I mean, it isn't actually programmed is it? There is no microchip? Also, how long does the bot run on one 9V?
I was thinking about making the exact same thing for practice and fun, what a coincidence that I came across this video. I will probably screw things up though, I've been taught only the very very basics of electrical engineering.
Oh I wasn't aware you had a demo out already. Downloading now :)
Agreed, although pretty pictures don't make for instantly good gameplay ;)
Now you are thinking with triangles! Looks interesting, too bad I have already spend too much on games this month. I might buy this later though.
Cool :) My voice is probably aweful for in-game use and I also have this terrible Dutch accent but I'm going to give this a try anyway, just for fun. Won't you be in trouble if there's going to be only a few submissions? I mean, who has to voice the NPC's then? I'm sure you'll get a nice amount of input, just wondering though.
It IS used a lot that way, even by EA (lol..). There are some EA indie games on Steam, I couldn't believe my eyes when I first saw it. Anyway I understand, just wanted to make sure you were aware of the original meaning ;)
A game being 'indie' doesn't have anything to do with how many times the game has been sold. It has to do with the game being published and being influenced by a ('external') publisher (not indie), or being made and distributed 'independently' (hence indie) by the developer itself. Which, by the way, for example means that Minecraft is an indie game even though the developers have earned millions of dollars.
Or at least that's what the original definition was like. Nowadays it seems to mean "a small development studio creating a 'small' game".
Ah right, I assume you mean an 'external'/standalone tool? I didn't think of that lol.
Noes, the hand-drawn sprites looked way more awesome in my opinion! When seen from a developer's perspective it does make sense though.
How does this new animation system work though? You say "pre-rendered 3D models that are consequently rendered into sprites.", but in the video you mention being able to change the 'skin' (which is, I assume, technically the texture of the 3d model). If you can retexture the model, don't you have to re-render everything? Or do you guys have a clever technique that replaces the texture on the renders? :D Or am I just misunderstanding something..
Dear god why do you start every word with a capital letter? It makes things pretty much illegible.
Ahh sounds like a cool little project then :) IR LED's aren't that expensive (maybe relatively to normal LED's they are, but they're still cheap :P), assuming small ones will do. I'm not sure what you think is a decent price though? ... Wait I'm now realizing that you probably won't need normal IR LED's if it's supposed to project something >.< Anyway, I think I may have found a new use for my old, dust-gathering webcam :D
Video or it didn't happen :( Was it difficult to make this work, or was the 'tweaking' just a matter of changing software settings of a certain program?
There will be no open beta. You can however pre-order the game for $29.50 (that's a $0.50 discount!) at wayTooExpensiveGames.com
And this is in the Curly bracket programming group... why?
I wish you hadn't mentioned that, now it cannot be unseen :(
"Why do you people call yourselves gamers when you are allowing this to happen?" Because they play games.
Nice writing. It didn't make me care any more though. I guess I'm becoming too old for rebellion against something that doesn't really matter in the end.
A download? By Antiscamp? Instant download!
Both your standard explanation and this blog-style explanation are way too long. Let me suggest a correction: "But what IS Malevolence?
It isn't looking good for a practical use? I think it looks decent enough already.
"It is ok to fail as long as you learn".. I would actually encourage people to fail, in my opinion failing is the best way to learn ("Learning: The Hard Way"). Of course encouraging people to fail sounds odd, but I think you know what I mean, right?
Savage 2 looked very interesting to me a few years back, but I had no idea what I was doing and why I was doing it. I think it could be cool to play it again, after I've learned a bit about how the game actually works.
I wish I knew how to write :P I would love to help developing this game. And those videos are nice, thanks HyFrydle32 (and the dev. team for allowing him to make the videos)!
Wow, that FoW is AMAZING ;)
Roland's ka-tet, what are you doing here? Go find that tower damnit!
I have nothing to add. Just commenting to say that, ironically enough.
Yeah I was wondering if this actually was an 'official' statement about Blender support.
This stat system sounds like it could work very well, although I don't fully understand how it works. I don't understand what you mean with "When you go up a level, your stat pool number increases, but your individual stat percentages stay exactly the same. This way, your stats DO go up, but the actual balance across them all stays put."
What exactly is this 'stat pool'? Before I read that line I thought it was the total 100%, but apparently it isn't, unless that percentage will go up.
BTW, I've always loved the GUI! Yay nostalgia :)
"But if people are disappointed with the demo then they aren't going to want to buy the full version..." I think it would be nice if you could use the actual loot generation system in the demo, because in games like this loot plays a pretty important role and like you said: if people are disappoined with the demo they won't be interested in the full game. Obviously it's important for a demo to correctly represent the full game.
I personally like good amounts of loot, as long as I can sell the useless stuff. About direction and story: I love The Elder Scrolls for the open worlds, I spent hours and hours just exploring and killing random bandits. It is nice to follow a story every now and then though, so I definitely need a story in my games. To add variety in gameplay so to speak, and of course to get some nice rewards ;)
I think I'll rather wait for a 'larger' demo in April/May. I'm looking forward to give this game a try, but if the April/May demo will give a better impression of the game that would obviously be the better choice. I think that people might lose interest in the game too, if they have to wait a whole year for the full game to release.
Yeah a game being 'indie' suddenly gives it a totally different and higher status.
"We've been super worried that there might be compatibility problems between various people's computers"
If you send me a download link I would be able to tell you guys whether it works on my PC or not.. ;) On a more serious note: I think there will be compatibility problems anyway, I think it's pretty much unavoidable with PCs. Of course developers should always try to make the amount of problems as small as possible though, so good luck!
It looks like you're definitely on the right track regarding the quality, although I'm obviously just basing that on the articles, images and videos.
Well here you have your 'more information and screen shots'.. Moddb.com
That.. Pikachu-ish hat thing, whatever the official name is.
Looks like you guys had a lot of fun doing your silly jumps >.< And the zombie stuff. Now get back to work! :P
Haha same, I couldn't resist actually but then I saw your comment so I kind of had to :(
Looks and sounds nice, although the screenshots in this newspost are blurry. (Yay for the images tab)
That Dagoth Dagger looks evil. I like.
That video made me really nervous. Try disabling messenger pop-ups and setting up everything before you start recording next time.
Yeah I always get angry if my new, bought, game doesn't work as it should because of annoying DRM while all the pirates 1) Were playing before the release date and 2) Don't have any DRM troubles.
I voted for "What solution?", because there always will be people that are just going to take whatever they want. People with who(m?) The Moral (derp) is less strong. Not judging anyone, just stating a fact.
Also, Feillyne, you know polls/threads about piracy usually result in angry people, right?
My guess is that you love them because they are awesome.
It's way more fun if you do that in one day, you guys should try it for the next update! :D
(Thanks for the fix :) )
All welcome the Berzerak!
I think it's made with Softimage Mod Tool. *Points to the text all over the screen* :P
Indeed I don't even understand why they are there in the first place. This is supposed to be an open world right? :/
Nice, did you make all the textures yourself?
Well, I hate to comment useless comments but I see you still have 0 comments and I think it is nice to see that people are actually interested in your articles so ehm.. well, here's a comment ;) "Cool stuff" or something. Looks like you are making great progress, I am jealous lol.
Wow! Congratulations! :) Now I can finally give this a try. (I don't know if you remember but some time ago I said I didn't want to try previous version because I'm not a fan of beta stuff, nor did I have time to play it purely for testing purposes)
I've really been looking forward to playing this, it always looked so professional. If the mod in real time is even more impressive than the screenshots then.. well let's just end with the word I started the comment with: "wow".
Agreed, I'm kind of shocked about both the Blizzard decisions as well as the people saying they are going to pirate a game. Seriously, when did piracy become something that can be justified? While I don't really mind people pirating (it's not directly hurting me) like I've said a lot of times before, I still can't believe the moral standards of today's people are of such a low level. This very behaviour is making me 'dislike' the gaming community more and more, it's just so childish. I mean, no one is forcing you to play games so if you don't think it's worth your money just don't play it.
Damn looks nice, although it doesn't look comfortable to hold/use. And here I thought you were a "Texture Artist/2D Artist" :P
Ahh well put, makes sense. I haven't 'officially' studied the manipulation and advertising strategies so I don't know what NLP is (a quick google will probably tell me though), but I think I have developed a very good idea of how people can be manipulated psychological-wise and how for example marketeers are exploiting that. Of course advertisements are only an example of manipulation. Anyway, what I'm trying to say here is that I understand what you're saying and that after your explanation I have gained a much better understand of the title, thanks :)
I love the image (and it looks like something from Mindworld indeed), but why is it called "Instinct"? Just curious, because I don't see anything instinct related. Of course art can be interpreted in many ways, so that's why I'm asking ;)
Hehe I've never played mechwarrior games myself but I've heard a lot about them. The Crysis mod Mechwarrior: Living Legends seems to be amazing, but I didn't really understand how it worked so I got pwned, resulting in frustration and giving up on the mod.
I can understand developers/publisher are making games for the money, everyone has to make a living, but it's a shame most of those new games aren't memorable at all.
Well I could suggest a lot of good games, but it would be nice if you could specify some of your preferences/the type of things you like in games. For example: Call of Duty and ARMA 2 are both good FPS games, but totally different and some ARMA 2 fans even think it's blasphemy to like Call of Duty ;)
Thanks :P It's also saving a lot of time because it doesn't need UVing, texturing and high-detailed modeling.
My level is still under construction! I will check out these maps and then decide whether it's worth to send in my own map or not.
I lol'd at the weapon :D It's awesome. Imagine seeing an unarmed army and laughing at them.. only to discover that they weren't REALLY unarmed.
Cool, and thanks. The screenshots look rather nice. I'll download this soon, to check it out for some inspiration for my own maps :) I might even start working on my maps again hehe :P
Meh I can't wait to download and play this, but I'm not a fan of betas :( Hurry up and finish the mod already! :P Nah just kidding, rushing things is bad.. it's just that this mods looks very awesome :)
What? This 'article' seems random? :P Anyway, I loved playing Dystopia, so maybe I should download it again indeed.
Well that's great! :D Wait.. I'm not going to E3. Ugh.
Yup same here haha. Congratulations from me, too! Can't wait to play this again.
Now I'll have to find out how to get my pre-ordered copy :D :P
Oh nice, I liked the demo of this game. It isn't all that graphical, yet it is quite immersive in my opinion. Good to see it got a Desura release, I might just buy it soon :D
I imagine the character yelling "WOOPWOOPWOOPWOOP" while doing that epic animation move :P It made me lol.
Hmm the shakiness isn't that bad in-game indeed.
I don't really know what to say about the game though. It's funny, but also.. not making too much sense IMO :P But the main goal of a game is to be fun, so.. yeah :P And I love the movement lol, it feels so.. smooth.
In my opinion the textures on both weapons are too.. plain. It should have little details like scratches, right now it looks like a cheap toy weapon :P No offense intended, just saying what it looks like to me. (I see that the brown isn't all the same colour, that is has variations, but still.. it doesn't look right IMO :P)
Indeed :/ Is it that shaky in the game itself? (Without an option to disable it?)
Anyway, it looks pretty funny and considering the low price I might actually buy this. Not 'to support an indie' though, because that is IMO a nonsense reason. That way developers with 'bad' games will never learn that they should improve :P I buy games because I they look cool to play ;)
A 10/10.. I have yet to come across a game that deserves that rating, because that would mean it is FLAWLESS :P I haven't played Portal 2 myself (I will if it is a little cheaper, portal isn't really a replayable game so not worth €50,- to me), but I'm curious to see if it is indeed a perfect game.
Also, damn that is one nice PC. I didn't realize a GTX460 had 2GB memory, sweet. Have fun and brag as much as possible while this is still a quite new and powerful machine ;) I hate it when my PCs get old, nobody is impressed by their epicness by then so I can't really brag anymore D:
Anytime I want. (which causes games to be one of the main 'luxury' expenses :( )
Thanks, I was about to say he did a great job painting this, but apparently it isn't his own work.
I'd think it wouldn't be that hard to increase the number, but what do I know I haven't written the code. I just thought that Notch/Mojang is using a short integer for the ID's, because short int goes up to 65536, so changing the data type to a long integer would increase the max. number of maps immensly. But like I said, what do I know :P
Hello Duruk, if I'm not mistaken the writer of the locally famous solids tutorial! :P
Yay! I love penguins :D
Ha what a coincidence, I'm downloading The Witcher right now for reinstallation and I see this! I'll download this and probably play it when I've finished the 'official' story :)
By the way, is this mod in English or in Polish?
Lmao that looks like something worth downloading :P
I don't feel I can fully agree with your art, alternate and regular mod subtypes (although it makes sense), but yes, I guess I consider alternative mods to be more artistic than regular mods/games. To be art it doesn't necessarily have to have (what?) a special visual art style, it can also be art in other ways, for example the way the story is told. If that is original and executed well I'd say that is art too in some cases.
Meh typinig this post right after I got out of bed wasn't such a good idea I think, this probably doesn't make much sense :P
I don't know about the cooling (I use a Scythe Mugen 2 Rev. B) but the rest is similar to my PC (I have a GTX560) and I can say that it runs like a beast.. or like a whatever you prefer to compare it with.
I don't know what your 'work' is, but I do know that a PC with these specs is in my opinion very nice, it's about the best stuff you can currently get for a decent price as far as I know.
The SSD, I think it depends on what you're going to use your PC for. Loading things will go much much faster obviously but I decided to wait with a SSD until they are cheaper, have more capacity and support SATA-600. I mainly use this PC for gaming so it wasn't really worth the cost. And about €200,- for 120GB is quite a high €/GB ratio compared to hard discs (1 TB for €60,-) :P
Nice trailer :) It is a bit dark though :P
Wel.. yeah.. the zombie genre might get a bit oversaturated.. or whatever you call it. But programming AI sucks so I don't blame them ;) Plus, killing zombies never gets old for me and probably for a lot of people, so I don't know really. I should need to see some sale-numbers first before I can say something useful ;)
Ohhh. Shiny red laz0rs!
Hmm it wouldn't be a '**** move', but free games are always nice ;) And you will probably get more people to play your game. It is your choice though.
It's not really playable because my mouse cursor is still active, which prevents decent mouse control :/ Is there a way to disable the mouse cursor and 'keep the mouse in-game'?
Ha that sounds funny. Took a couple of seconds to understand the concept but this could be interesting :) I guess it could make me sick as well.. :P By the way, if this is going to be published, will it be free? Or is it possible to sell games made with BGE?
Haha that one-button game is actually pretty funny :P
Look! It's another Dutchy :)
Hmm could be interesting.. Downloaded and I'll give it a try ASAP (which is.. not so soon unfortunately :P)
That could be true and that would make them some cool developers :)
By the way, the texture on the ceiling in the second image doesn't look so great :/ Does it look the same in game or did this occur due to image cropping?
I can't say anything more useful right now because there isn't much to say about a kind of empty room except for "it's.. empty". I don't know if that's on purpose?
Looking forward to playing a custom story (I haven't even finished the original story but still..) so keep it up ;)
Answer of the Day (more like night..): No, my memories are not black and white. My memories are generally just a set of images but when when I close my eyes it's as if I'm actually there, in that moment. I can feel the temperature of that place, I remember the scents and the way I felt back then (emotion-wise) and it's.. well, like I said: as if I'm actually there again. I even remember the unimportant details you mentioned most of the time. (I don't know if it's related in any way but I'm also a lucid dreamer :P)
Anyway, I think this mod is going to be very interesting and it's good to read your updates. Good luck and keep it up! :)
Hmm have you checked if it's OK to use models from Penumbra?
So this is a free game? Going to try this as soon as I have time to do so. Congrats on releasing the game :)
Haha this made me laugh. I especially like the sad face :P
One tip that is totally unrelated to the subject: Using capitals makes a text, at least in my opinion, much more attractive to read. Maybe you could also try to make a 'real' newspost and not just a 'quick little update' :P Cool unit though ;)
Hey don't laugh at a hello world program, most people start by creating one!
I was already wondering if you were going to re-use the CryRecon Javelin :P Anyway, everything looks beautiful as 'usual' (I'm also refering to CryRecon), the models, the map.. Such a great way to start my day.
"No Carrier Rush", is that a reference to Starcraft? ^^
I think this is actually pretty cool stuff, even though I never listen to 'electronical' music besides some dubstep and the Prodigy. Plus buying this will support Mode 7, so ehm.. instant buy!
Wow a GTA:SA mod with a new and totally different map, I don't see that every day here on ModDB. Congrats on releasing the final version :)
If you want breakable glass, this might be helpful: Developer.valvesoftware.com
And IMO those small additions of props and decals already improved the alley a lot. You could probably add some more, especially on the lower left side of the picture. Just be careful you don't overdo (is that even a word?) it. And in case you didn't do this already: the way to get the best effect is looking at reference pictures, for example by searching for "alley" with google images.
"working with C# requires ZERO of comments - especially if you name your stuff clearly" The same goes for C++ and clearly naming your stuff, no? :P
But I've got to say I felt the same way about C#. Initially I thought "Meh it's Micro$oft, reason enough to avoid the language".. and here I am learning C#. It's a bit less complex than C++ but it is just as powerful. AFAIK C# still only works well with windows, which is of course a downside.
C++ is my 'main'/favorite language so far (I think I'm in the category of 'beginners' so I don't have that much experience yet) but C# is a very worthy second favorite language ;)
This is nice. Are those black rectangles windows? If so, try to make it look a bit more like windows instead of black rectangles ;) And the alley (?) is IMO too clean and empty, you should add some decals on the walls and floor and place some small objects, for example empty cans.
Now that's not nice...
Well ****, you don't love me? D:
Haha but yeah you're (or.. they're) right about the improvement graph, I hear and read that a lot. Have experienced it myself as well.
It's good to hear that you've found an epic +3 motivational skills weapon. Motivation is one of the most important aspects of becoming a great artist (obviously). I decided to track you here on ModDB, I didn't know it's possible to track members.
Anyway, keep it up, have fun and good luck.
Hehe thank you. I've decided to make a quick level editor prototype with DarkGDK. Not as pretty as a real windows application, but it's (hopefully) going to do the job until I know how to do Windows programming.
Wow.. great atmosphere. I currently can't post anything constructive, I'm too impressed, and I'm tired and ehm.. hopefully I'll post more tomorrow if I don't forget it. But yeah, wow!
Tiberium? A pool of green paint?
Hehe it appears so! Haven't seen a lot (familiar) Crymodder around here :/ And even less Crytek employees (if that's what you officialy are?).
It's Cry-Ruan! :O
Hehe I read about your photoshop crash @ dA, a real shame!
I've learned (also the hard way) the you shouldn't just save progress 'once in a while', but 'very often'.
Did you use a filter over that RIP-image, or is that hand-drawn?
Shiny.. much better than the iPad!
I doubt it. Would be great, but the game is originally designed as a singleplayer game, right?
Nice one, a M14 with edge-rendering looks pretty odd, yet very cool.
I've played it.. I was really young though. A friend had the game and I was so jealous because my parents wouldn't let me play it at home.
Oh hi (again). I'm looking forward to your work ^^ And of course welcome to ModDB!
So, who is charlean? :/
Hi Charlean, I guess ^^
Yeah I think that "this might be useful" shouldn't be text, it should be what the player thinks when he sees the object. It would be great if you could just let the level itself 'tell' or show the things you're currently telling the player with text.
And "Filename 313499_Zombie_Island_Back_In_Th.mp3 ".. Zombie island?..
Yeah it actually made me lol :P
But those are some nice animations (:
Yups Firefox indeed, now using Opera and everything is fine again.
I just started using Firefox but if it messes up pages I'll just keep using Opera ;)
Ehm.. this page is all messed up here, is it just me/my browser?.. :/
Congrats on the new site going live! (:
Creepy cat is creepy o__0
Haha very true!
Yeah I think I'll just need to get used to it.. it looks pretty cool, but a bit odd at the same time.
Cool, I hope I can download this game and these mods ( my internet is ****** as described here Moddb.com ).. I have never played these game/mods but I still wanted to play AFF:P because it looks so pretty (:
See you this weekend (: (Wednesday isn't going to work for me, it's probably already sleepy time then >__> )
I wonder what the changes are.. no details on both moddb and the official site yet, so I'll just have to wait.
Anyway, thanks for the new release ;)
So true.. it's kind of sad to see a lot of people that are like "I wanna be a game designer" give up when they realize it takes a lot of work.
I'd like to become a 'game coder' myself.. eventually. But I know it's going to take a lot a work and time. And I'm not planning to give up. Dreams won't come true by themselves (most of the time), so you'll have to work for it ^^
The link to the rap doesn't work!
And I think it's great that this game is about deep gameplay, most of the modern (AAA) games really lack the 'deep' part. They get boring really fast, no matter how pretty the graphics are. In my opinion, of course.
Also, congratulations with(/on?) the 200+ watchers! 400 here we come.. I wish I could get my friends interested in this game, but they are more the "We want nice graphics and CoD like, easy to understand gameplay!" types.
Yeah.. I think it just makes it uglier ): But that's just my opinion.
Or you could check out the official site (:
He joined November 12 so he's been around for a while ^^
How do you know it's 'fairly realistic'.. have you ever seen a REAL T-Rex? :P =D
It's great work indeed.
There is this huge button.. click it ;)
So? :P Indie games also participate! (:
I'm already tracking Overgrowth.. the beta keys are for new watchers only? ):
Damn I wish I could use this engine.. looks like it suits my needs ^^
Yup looks much better in the last screenshot!
I've been thinking about how to get you more watchers, but I can't really think about anything other than shameless advertising :/
This game really deserves some more attention though..
EDIT: And I love the picture with the books!
Now that's a lot of faces :O :P But it looks very similar to the one in my closet ;)
Well, what can I say.. It's better than my first attempt at head-modeling ;)
It looks a bit too high though..?
Only six watchers?.. Haha =P
I'll give it a try and if I like it, I might tell some friends about this ;)
And of course: congratulations on finishing this!
Unholy tomato sauce?! Is this your own model?
Wow.. I see a lot of creepy faces in there!
VERY f-ing beautiful.
Exactly what I thought ^^
Looks nice, it has the F.E.A.R. feeling indeed.
Maybe you should have added a spoiler warning before telling us when the cloaking system is going to malfunction.. it's nothing major of course, but I always like games/mods better when everything is just a complete surprise!
I know I'm commenting on an article written 2 months ago here, but.. Borderlands doesn't use dice-rolls to determine hits or misses.
Anyway.. changed your mind about this game yet? ^^
Maybe add a *SPOILER* warning? :/
Same here man.. but we'll make it through right?
Roland is on ModDB? :D
(We don't have any towers here FYI.. ;) )
That's very original.. Looks pretty funny ^^
This is awesome, I hope I can come up with something interesting!
*Enters his Personal Think Tank Home Edition* =D
Do you mean Khenaz with the disappeared member?
He got back under the name "test", didn't he? ^^
Oh and btw, I didn't know you are a Type 3 developer :/
Hahaha oh wow, this made me lol more than once.
The video's are cool, I wish I could try this myself!
Wow that looks and sounds very interesting.. I love the atmosphere of places like this one.
It's a shame I live in The Netherlands, I would love to see this with my own eyes.
This is a good read :) I think you did a really great job on the marketing-part with such a low budget ;)
So.. what are the rewards when you get all 20 holotags in Cube Experimental? ^^ I missed 1 tag, that sucked.
What are the render and material settings you used for this one?
I've been looking for this rendering style but I can't seem to find the right settings ^^
Thanks! Really awesome, I love the style!
It gives me inspiration for some models.. which I'll model soon!
Nice to see your layout!
I think I'm going to try this one, looks quite useful.
I second that ^^
Oh hello little mechy! :P
Anyway, what's the model right of the left leg?
Is it a FP armplaceholder or something? :/
Wow, that's an awesome image!
That's a nice concept drawing!
I think a fight would be a bit.. frustrating in such a small space though.
No you're not the only one, I always thought it looked weird.
The tech tree also looks like it's from civ4.. ^^
Anyway, nice models ;)
Hehe.. it is/looks kinda low poly, but I like the idea =)
And yeah, looks nice and I think the highlight-update idea is really cool.
I agree, and maybe his head is moving a bit too much?
Nice, the war factory looks perfect.
Pretty nice :P
"I'm firing ma laz0rz"? :P
I build the solution with Visual C++ 2008, but when I start my own mod with this code I have a moving camera of the background, a pink-black HUD picture and the wave+money information in the menu.. Is this because of the Visual C++ 2008 version?
Or did I forget something?
I hope someone can help me out..
Cool, downloading now!
That's a great interview!
Nice, I love the in-game screenshots, well done!
But.. what is this Moddb.com ?
Is it a lamppost?
Hey, that's cool!
I thought it was impossible to have working AI in multiplayer, even with the new Wars SDK and stuff.
:) Not to be an ***hole, but I've proven that blender can be compatible with CryEngine 2 over a year ago..
Anyway, what's this prop? ^^
That's pretty nice.. how long did this take?
Nice nice nice.
I love all the (new) particle effects!
Nice! And I have to say, banneboy's mapping skills are getting better and better every day! (I say that based on what I've seen on Crymod)
That's not really true, maybe other mods don't show their progress on this site ;) Anyway, this team shows us a lot of progress indeed, and the mod is (obviously) getting better with every newspost!
Hey, I'm sorry about my stupid post in "Teach me" xD Just wanted to make sure you know what it takes to do something like this, because I know a lot of people that started with a similar project and gave up after a week or so.. only because they thought it would be much easier.
Lol! Nice one dude xD
Nice models, but in my opinion the USAS12 would look better if it had a drum magazine.
And of course a nice update! I've been following this mod from the beginning on crymod and it's making good progress, I can't wait to play this mod!
Now that sounds awesome!