I am a versatile software engineer, currently employed at a company that utilizes gaming technologies for interactive and educative experiences. My main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling/animating and designing levels for various games!

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Metalspy
Metalspy @ Omega: Travel in Time!

The top of the page says this game is no longer in development, is that true? I thought 'cool, a new iQew project', it would be a shame if it's shelved already!

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Metalspy
Metalspy @ Ark: Survival Evolved Releases First Sponsored Mod

This is not true and exaggerated. If the modders think they are underpaid, they should not agree to sell their content, in the end it is their own choice to put a mod up for sale. And they have never stated they want to put a price on each and every mod.

I do share some of the annoyance towards Bethesda's attempts though, and I agree that Wildcard has a better way of doing this. The only question is how sustainable it is for the long term.

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Metalspy
Metalspy @ Modders Logbook - May 2017

Nitpicking here, but if the terrain went from 20x20km (400km²) to 40x40 (1600km²) it isn't doubled, it quadrupled! o_0

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Metalspy
Metalspy @ Triptych Released -- Announcement & More

Oh wow, congratulations on the release! I'm impressed that this mod was actually finally finished!

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Metalspy
Metalspy @ Community Survey

That was a.. longer survey than expected.
Well, enjoy my answers (and feel free to sell them if it can earn some money to support ModDB ;) )

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Metalspy
Metalspy @ Portfolio page

Classy :) (which is kind of an unintended pun I suppose, since it was for 'designmanagement class'..)

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Metalspy
Metalspy @ Metalspy

Heyo :) Yes I'm still into game development as a hobby, but I'm not spending as much time on it as I used to. I did participate in Ludum Dare 33 last weekend though!
And you.. are back!?

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Metalspy
Metalspy @ AWKWARD TODD - DevLog #2: The Social Meter

I am not sure this game is actually going to be 'fun', for me at least. Don't get me wrong, the theme and idea are pretty cool and according to the first newspost this is about an issue you are dealing with yourself, so that earns you my respect, but I just don't see how this gameplay would convince me to keep playing and coming back to the game.
If the game is (partially) meant to give people some insight in living with a social anxiety disorder, then I guess it could achieve that goal though.

Still, I hope you can prove me wrong! And of course the most important thing is that you create something that YOU are comfortable with, not something that I am telling you to create (or not to create).

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Metalspy
Metalspy @ Survivors of Ragnarök

So ehm.. I am pretty sure my hope that this will continue/finish development is misplaced? :( Especially considering the developers haven't logged in for over 1.5 years now.

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Metalspy
Metalspy @ StoneRage goes OpenWorld

Meh, I'm not interested in yet another open world survival game. The original concept sounded like a lot of fun, shame you have dropped it.
Good luck with the development.

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Metalspy
Metalspy @ Mega Man Battle Network 3D - Trailer 2

Looks pretty professional! :o

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Metalspy
Metalspy @ Missed chance?

"Ultimately though, it's not about what ifs, but what was. We can run around claiming we were first, but no one will believe us, and if they did, it wouldn't mean anything. Sure, we'd get recognition for starting a game design fad, and that's it really."

Oh I know, and I was not completely, entirely serious when writing this blog entry. It's just that I wrote this program as a kind of parody, and now similar games apparently are popular. That surprised me quite a bit.

And yes, I get the idea :) That's why I mentioned the importance of timing/design/connections (I forgot marketing), because I know that big games with 'revolutionary' mechanics usually didn't actually invent those mechanics. They just have enough 'weight' to become well-known and popular, which causes most people to think those games were the first with those particular mechanics.

In the end it's the execution that matters most, not being the first one with an idea! Which is something that used to be said on the forums quite a lot of few years back I believe. In the case of my clicker game, the execution was done very poorly ;)

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Metalspy
Metalspy @ StealthGLaDOS 2.5 SLI

Okay then. And here I am having a hard time deciding on buying a new graphics card for my 4.5 years old PC because I think it's a lot of money.. :P This rig makes me a bit jealous to be honest :D

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Metalspy
Metalspy @ TAIM FOR OCING MADAFAKA

A 1200W PSU? What are you powering with that thing, triple SLI 780TI or..?

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Metalspy
Metalspy @ Is this spam?

I always only checked the 'active topics', but I did so everyday. After the list got filled with such posts I stopped checking the forums, and as a side-effect I stopped visiting ModDB on a daily basis. So in my opinion, please disallow such posts.
On the other hand I do agree with feillyne... sigh :(
EDIT: Huh, now that I look through the active topics list again, those mobile game topics don't seem to be listed (anymore).. :/

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Metalspy
Metalspy @ New Announcement

Announcing an announcement. It seems to be a thing nowadays.

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Metalspy
Metalspy @ Maar Gan

I thought trancemaster_1988 did this all on his/her own, with individual contributions from other people?

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Metalspy
Metalspy @ On the road...

Huh, I DO track you but I did not receive an update notification about this blogpost, only about the media you have posted :/

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Metalspy
Metalspy @ Devblog #42

Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.

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Metalspy
Metalspy @ Update 01.070 – LCD panel, new type of round armor

This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!

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Metalspy
Metalspy @ Raindrop Teaser 3

Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)

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Metalspy
Metalspy @ OverDose Atmosphere Test

Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!

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Metalspy
Metalspy @ Latest game project

So how does the game work? :)

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Metalspy
Metalspy @ The Elder Scrolls TW: Main Trailer

Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.

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Metalspy
Metalspy @ Caleb update

To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.

And you are doing facial mocap? That is pretty cool!

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Metalspy
Metalspy @ Medieval Engineers has been announced

Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)

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Metalspy
Metalspy @ Return of Merchant

Oh my, it's back!? If you decide to stop developing again, please let us know this time :P

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Metalspy
Metalspy @ Mega Man Battle Network 3D

This game would probably benefit from a news article ;)

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Metalspy
Metalspy @ State Of The Game: New Year’s Edition (Part 1)

I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?

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Metalspy
Metalspy @ Greenlit!

Awesome, congratulations!

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