I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (0 - 30 of 1,153)
Metalspy
Metalspy Mar 2 2015, 5:25pm replied:

Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.

+1 vote   article: Devblog #42
Metalspy
Metalspy Feb 22 2015, 6:59am says:

This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!

+1 vote   article: Update 01.070 – LCD panel, new type of round armor
Metalspy
Metalspy Feb 21 2015, 8:04pm replied:

Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)

+1 vote   article: Raindrop Teaser 3
Metalspy
Metalspy Feb 20 2015, 6:13pm replied:

Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!

+3 votes   media: OverDose Atmosphere Test
Metalspy
Metalspy Feb 14 2015, 4:55pm says:

So how does the game work? :)

+1 vote   media: Latest game project
Metalspy
Metalspy Jan 18 2015, 6:35pm says:

Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.

+1 vote   article: The Elder Scrolls TW: Main Trailer
Metalspy
Metalspy Jan 15 2015, 6:44pm says:

To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.

And you are doing facial mocap? That is pretty cool!

+3 votes   media: Caleb update
Metalspy
Metalspy Jan 14 2015, 11:50am says:

Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)

+2 votes   article: Medieval Engineers has been announced
Metalspy
Metalspy Jan 10 2015, 5:15am says:

Oh my, it's back!? If you decide to stop developing again, please let us know this time :P

+1 vote   article: Return of Merchant
Metalspy
Metalspy Jan 9 2015, 8:34pm says:

This game would probably benefit from a news article ;)

+1 vote   game: Mega Man Battle Network 3D
Metalspy
Metalspy Jan 9 2015, 8:32pm says:

I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?

+2 votes   article: State Of The Game: New Year’s Edition (Part 1)
Metalspy
Metalspy Jan 8 2015, 2:51pm says:

Awesome, congratulations!

+1 vote   article: Greenlit!
Metalspy
Metalspy Jan 7 2015, 1:28pm replied:

Haha nah I meant Dutch (I'm from The Netherlands so it's 'my own language' in that regard) :P

+1 vote   article: Translations
Metalspy
Metalspy Jan 6 2015, 4:51pm says:

So if I understand correctly I can simply add a sheet in the file you linked and add translations for my own language? Even if I have never done such a thing before? :P

+3 votes   article: Translations
Metalspy
Metalspy Jan 5 2015, 6:27pm replied:

While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.

+2 votes   article: Naming Conventions
Metalspy
Metalspy Jan 3 2015, 7:46am says:

I haven't played a mod in.. I think over a year, even though I have quite a few on my 'to play' list. So "play more mods" it is for me!

I'm also planning to more actively develop my game and/or start working on a mod after graduating, although I don't have an actual idea for a mod :P

+4 votes   poll: Your plans for 2015
Metalspy
Metalspy Jan 1 2015, 7:39pm says:

Oh. Yes. In-game programming... This makes me a happy person!

+2 votes   article: Update 01.063 – Programmable block
Metalspy
Metalspy Dec 30 2014, 11:58am replied:

The fun thing is that my comment applies to itself as well :) Didn't mean to be an asshat but sometimes I just get a bit tired of people stating their opinions as facts.

+11 votes   article: Indie of the Year 2014 - Players Choice
Metalspy
Metalspy Dec 30 2014, 11:55am says:

"I'm certainly having a lot of fun making this game, and I'm very happy that people are playing and enjoying it."

I'm wondering, is this a hobby-project that you happen to sell to make some extra money? Or is it meant as some kind of breakthrough so you can focus full-time on creating games in the future? (I do remember you writing that you have a dayjob). Because if it's just a hobby-project then I'm very happy to see you are still having a lot of fun, which is obviously the most important thing!

I would buy Airships, but I decided some time ago that I would first play through my backlog before buying new games :( I call it the 'curse of the constant sales' ;)
You've got my vote on Greenlight though, it was the least I could do!

+4 votes   article: Airships in 2014
Metalspy
Metalspy Dec 30 2014, 11:43am replied:

I have thought the same every year. As it is now, the award should be called "Most popular mod of the year 2014". Mods from previous years shouldn't be included in the votes.

On the other hand, those same mods do deserve some attention/recognition if people still appreciate them a lot, and if a mod releases a pre-1.0 version in a previous year then the completed version would never be able to become MOTY.

I suppose creating a fair system is very hard, if not impossible :( Perhaps having a new category, 'Previously released, most popular mods of 2014' would solve these problems ;)

+14 votes   article: Mod of the Year 2014 - Players Choice
Metalspy
Metalspy Dec 30 2014, 11:35am replied:

This is almost a decent comment if I don't count stating your opinion as a fact.

+2 votes   article: Indie of the Year 2014 - Players Choice
Metalspy
Metalspy Dec 26 2014, 6:52am says:

I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!

+2 votes   article: Idea: Armour Damage Maps
Metalspy
Metalspy Dec 23 2014, 6:01pm replied:

Yes I do know a lot of software have 'horrible hacks', either to finish something in time or to increase performance. It's just that I personally prefer to keep my code as 'clean' as possible in order to make the software easy to extend/maintain, either by myself or by someone else! I'm a bit of an idealist I guess ;)

Oh and thanks for writing your pathfinding article, I forgot to say that in my previous comment. It's always fun/interesting to read such articles!

+2 votes   article: Walking around realistically
Metalspy
Metalspy Dec 23 2014, 2:48pm says:

While it's great that your solution works for you, I must say that it always make me a bit sad if a programmer says he/she decided to go with the short and easy, but code quality decreasing solution. What if you need to make changes to this code, isn't that going to take way longer than simple writing some nice and decent code? :)

+3 votes   article: Walking around realistically
Metalspy
Metalspy Dec 23 2014, 6:22am replied:

And I think that if a mod is the best one in two or more categories, it should get that recognition. Awards are not about giving the nominees some kind of fairly distributed exposure boost, they are about highlighting those nominees that are actually the best.

+2 votes   article: Mod of the Year 2014 - Editors Choice
Metalspy
Metalspy Dec 20 2014, 5:33am says:

You are reusing the framebuffer, but provide a different viewangle on the camera? Or at least it appears so on this screenshot.. how did you manage to do that?

+1 vote   article: Devblog #42
Metalspy
Metalspy Dec 20 2014, 5:24am says:

"Missing: My Dock"? :D I had to laugh at that one (I hope it's a pun.. else I just made myself look like a fool)

+1 vote   media: Tunnel control building, then and now
Metalspy
Metalspy Dec 18 2014, 5:00pm says:

Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!

+1 vote   article: Devblog, Episode 2: Crafting and Housing
Metalspy
Metalspy Dec 17 2014, 4:24pm says:

"The concept of a story driven scene works well and this is just a fraction of what you as a level designer can do with it"

When I'm designing a map I always use this approach, mainly because I find it a lot of fun to do. The main problem I have is that I tend to spend way too much time on a single 'scene', so I usually end up with a really small, very detailed part on a much larger, empty map :(

+1 vote   article: Dev Blog #21: Digging into the Detail (3/3)
Metalspy
Metalspy Dec 14 2014, 8:48am replied:

It would get buried under all the Greenlight crap anyway so what is the point :(

+1 vote   article: Release
Metalspy
Metalspy Jan 20 2014, 3:27pm says:

Did you stop modeling/texturing? Or did you only stop to post images here? :)

+1 vote   member: Drown_
Metalspy
Metalspy Jul 25 2013, 8:29pm says:

Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.

+1 vote   article: Mod Status
Metalspy
Metalspy Jul 31 2012, 12:35pm says:

Just wow. The voice acting is perfect. Good voice acting is so important for immersion and you guys have done an excellent job!

+1 vote   media: The Mentor - Quotes
Metalspy
Metalspy Jul 31 2012, 7:54am says:

I like what you're doing with the fixed spawnpoint/random teleportation 'choice' :) Another thing you could've done is to make the random/fixed spawn an option after character creation, but I like your solution better.

+2 votes   article: Sorry for the long delay...
Metalspy
Metalspy May 20 2012, 6:43pm replied:

Well, like I said I get the 'splashscreen' after choosing to play SoR, after that just.. nothing happens. The javaw.exe process runs when the splashscreen is being displayed, but after that the process 'disappears', so stops running.
I am a Windows user by the way.

I wish you the best of luck :P Fixing it should be fun though, since programming is all about solving problems, right? ;)(That's what I keep telling myself when I run into annoying bugs)

+2 votes   article: Survivors of Ragnarök - 17
Metalspy
Metalspy May 19 2012, 6:52pm says:

I can't seem to get it to work anymore. I've tried starting the game on both my desktop and my notebook and the only thing happening is the 'splashscreen' with the anvil (if I remember correctly) displaying.

+2 votes   article: Survivors of Ragnarök - 17
Metalspy
Metalspy Apr 23 2012, 6:22pm replied:

I agree about The Witcher, the repetitive running around kind of ruined the game.

Anyway... this quest/dialog system sure is interesting. You guys keep coming up with all these cool concepts, it's making me kind of jealous :( (That's a good thing.. it's my attempt at writing a compliment :P)

+1 vote   article: How Kevin Bacon Helped Make Malevolence
Metalspy
Metalspy Mar 21 2012, 9:04pm says:

I've been seeing some very nice projects on Unity lately (this one for example). I think I will give the engine a try again, now that I have more experience with game engines.

+1 vote   article: 3D Tileset Building Tech Demo Released!
Metalspy
Metalspy Mar 6 2012, 12:57pm says:

Thanks for the Magical Ponycorns Adventure link, I had never heard of it but it is freaking AWESOME :D (and hilarious.. and weird.. but still awesome)

+4 votes   article: The slightly incoherent ramblings of an Aussie at GDC 2012 - Part One
Metalspy
Metalspy Feb 10 2012, 4:10am replied:

If with "world editor" you mean the 3D view to create levels then I can only agree with you. Wih Bethesda's editors I focused on creating new scripts and items instead of designing 'levels' because the tools are not very intuitive to use. I would love an updated world editor :(

+3 votes   article: The Creation Kit has been Released
Metalspy
Metalspy Feb 9 2012, 11:20am says:

I hope you guys are learning a little lesson in marketing here, considering people are confused about the 'different' packs ;)

And yay changing the crafting system sounds like a good plan!

+3 votes   article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
Metalspy
Metalspy Dec 28 2011, 1:40pm says:

You did it :D Looking forward to playing this somewhere.. soon :P I remember playing your first map (I think it was called The Harbour?) and I'd love to play this final episode!

+1 vote   article: Wreckage - Release, release
Metalspy
Metalspy Dec 8 2011, 2:51pm says:

His beard looks a little weird :P

+1 vote   media: Wanna play this warrior character?
Metalspy
Metalspy Dec 8 2011, 12:20pm replied:

"Welcome to the 21 century, where people think everyone can just join the beta of a game because of the beta-demos big game developers release."

Btw, the weapon generation looks great!

+1 vote   article: Procedural Weapon Generation
Metalspy
Metalspy Nov 19 2011, 11:14am says:

All I can say is "wow :D".

+1 vote   article: The campaign map – a work in progress
Metalspy
Metalspy Aug 1 2011, 5:35pm replied:

So speechless you posted twice?

+11 votes   article: Alpha Project Version 0.1
Metalspy
Metalspy Jun 16 2011, 5:28am replied:

This already is on CryEngine (2). It's a Crysis Wars mod, according to the mod information.

+3 votes   article: News Update #20: Ironside
Metalspy
Metalspy Jun 7 2011, 8:06am replied:

Or he doesn't come from a country where English is an official language (Germany, for example, as seen on his profile). No need to call him "borderline illiterate".. I'd like to see you speak some decent German. (Hmm, maybe you can.. but I hope you get my point ;) )

+3 votes   article: You are here
Metalspy
Metalspy May 25 2011, 4:12pm says:

Lol I have no mobile devices modern enough to run this :D But I wouldn't really be interested anyway, because I personally really prefer mouse+keyboard controls for 3D games/applications.

+3 votes   media: Minecraft - Pocket Edition on Xperia Play
Metalspy
Metalspy May 11 2011, 4:21pm says:

That shoe must be over a foot high... hurrdurr.

+2 votes   media: Big or Small?
Metalspy
Metalspy May 3 2011, 2:07pm says:

Chaos. This game will have it.
At least I think so :P

+3 votes   article: KarBOOM 0.3 Progress update
Metalspy
Metalspy Apr 11 2011, 7:25am says:

"The point I’m making is the new generation of gamers are lazy. They don’t expect to work for things; they expect to have their hand held. Go here. Do that. Kill him. There’s no sense of exploration anymore, there’s no sense of freedom. You can either do it, or not, and if you can do it, expect to be told."

Very well said. I've had some discussions with 'new generation' gamers lately and I just fail to understand how those people can still enjoy their games and they fail to explain it lol. Oh and maybe I'm falling in the 'new generation' too with my age of 20, but I'm definitely not that kind of player :P

+3 votes   article: New Animation Videos + HUD Talk
Metalspy
Metalspy Apr 9 2011, 10:22am says:

Pff why do all contests of the past year (or two years) require something twitter-related? -__- I really hate twitter and only because I don't want to use it I can't participate in all those contests. Lame **** dude.

+6 votes   article: Dins Curse Contest
Metalspy
Metalspy Feb 23 2011, 6:24am says:

That.

Is one freaking awesome dinosaur. Where do I get my own Tankosaur? :D

+4 votes   article: Dino D-Day Beta and Release News
Metalspy
Metalspy Dec 8 2010, 11:18am replied:

Agreed, that is a nice demo reel you've got there. The music fits the video which adds to the atmosphere ;) It's great to see how far you (iQew) have come in the past years.

+2 votes   media: Concept Art Demo Reel 2010
Metalspy
Metalspy Sep 11 2010, 12:54pm says:

I've been inactive for a while on the internet so I haven't read much updates from the past months, but yay nice trailer :) And I'm looking forward to the singleplayer, for I love SP games even more than I love MP.

+1 vote   article: Brand new trailer and some notes on single player
Metalspy
Metalspy May 26 2010, 11:12am says:

Metal! \m/

0 votes   media: Me
Metalspy
Metalspy Apr 19 2010, 8:40am replied:

Wait, the third 'package', including Determinance, has the same price as the second 'package'? :/

+1 vote   article: Frozen Synapse: Pre-orders Open Now - Play the Beta!
Metalspy
Metalspy Apr 19 2010, 8:36am says:

YAY, finally =D
Huge blue pre-order button, here i come!

+1 vote   article: Frozen Synapse: Pre-orders Open Now - Play the Beta!
Metalspy
Metalspy Feb 20 2010, 5:07pm replied:

Yeah this mod rocks, played it for 2 hours and I love it (: Too bad you weren't online on Steam :P
Maybe there should also be a Steam group for this group, so you can post announcements there.. I think that would be nice.

+1 vote   article: Gaming Events for Feburary 20th and 21st
Metalspy
Metalspy Feb 5 2010, 5:53am says:

The sand texture looks a bit dull IMO, but besides that it looks pretty nice.

+1 vote   media: high path
Metalspy
Metalspy Jan 31 2010, 10:22am replied:

I actually was talking about the gameplay.. From my experience it was pretty well balanced. Challenging, yes, but that's what a game should be like in my opinion.

But erm.. yeah, I don't know. Maybe we've played an other version of the game :P

+1 vote   article: Editors Choice - Best Multiplayer Mod
Metalspy
Metalspy Jan 31 2010, 8:01am replied:

Now that is nonsense, it's a pretty high quality mod, just like the other nominees.

+8 votes   article: Editors Choice - Best Multiplayer Mod
Metalspy
Metalspy Jan 21 2010, 2:10am replied:

Hehe, I just hope this will impress people that aren't supporting you yet as well. I'm going to link the video to some people ASAP in one of my last attempts to convince them. And if they're still not interested, well, that's their loss!

+1 vote   article: Frozen Synapse: First Teaser Trailer Out Now!
Metalspy
Metalspy Jan 20 2010, 1:20pm says:

God, this made me drool.
I don't know what to say, I'm just very impressed.

+1 vote   article: Frozen Synapse: First Teaser Trailer Out Now!
Metalspy
Metalspy Jan 4 2010, 12:58pm replied:

I've always considered it 2D.. and I think it officially is 2D :?

+1 vote   group: 2D Games
Metalspy
Metalspy Dec 21 2009, 8:38am replied:

Hmm, that would be nice huh? xD

+2 votes   article: Mod of the Year Sponsor Intro
Metalspy
Metalspy Nov 29 2009, 8:17am replied:

Err.. they stole weapon ideas from other games?
So.. chainsaw manufacturers stole the idea of their product from those games as well?
I mean.. come on.. what serious sam did wasn't something totally unique.

+2 votes   article: WGR2 Episode 2 Media
Metalspy
Metalspy Nov 26 2009, 7:15pm says:

Wow, this looks much better than I thought!

+2 votes   article: Casus Belli - Update #08
Metalspy
Metalspy Nov 24 2009, 7:10am replied:

I was wondering the same.. good question (:

+4 votes   article: Character shadows
Metalspy
Metalspy Nov 10 2009, 1:19pm says:

Very nice, most voices fit the characters well.

+1 vote   media: Nehrim Professional Voice Acting German Version
Metalspy
Metalspy Nov 4 2009, 11:12am says:

Yay, release in a couple of hours! (for me.. I believe it's already released in N-A?)

+1 vote   game: Dragon Age: Origins
Metalspy
Metalspy Aug 25 2009, 7:13am says:

Bin looks cool :O xD
Nice 'update', I lol'ed.

+1 vote   article: The Meaningless Diary of An Indie Game Man Part 2
Metalspy
Metalspy Aug 3 2009, 6:41am says:

Damn I played the tutorial and practice mode, and it looks very interesting, something I really would like to play online.
BUT... I'm have 'the NVIDIA driver issue' with this game :( Which probably means: a mess on my screen every 5 minutes and then a freeze.
Still gonna try to play this game online though.. I really hope it doesn't crash too much :/

+1 vote   article: Savage 2 : A Tortured Soul
Metalspy
Metalspy Jul 30 2009, 9:29am says:

Wow! Very nice! It's just.. wow :/
Have to agree with Otreum about the bunny costume though, lol.

+1 vote   article: Renegade X - July Update & Trailer!
Metalspy
Metalspy May 14 2009, 1:49pm says:

I played the game yesterday for a couple of hours, and I wanted to say thank you!
It's a bit too slow IMO, but it's still a nice game :)

+1 vote   article: Arcan - Full Version released!
Metalspy
Metalspy Apr 5 2009, 5:22am says:

This mod is getting better and better.. very nice screenshots!

+2 votes   article: Casus Belli - Update #04
Metalspy
Metalspy Mar 23 2009, 2:06pm says:

Looks awesome, I'm looking forward to the demo! (It will be a public release, right?) Btw, I would like to know the answer on Dragonlord's question as well.

+1 vote   article: Realeasing Actual Gameplay footage!
Metalspy
Metalspy Jan 10 2009, 6:12pm says:

I love it.
Can't wait to play this mod, like I've said a couple of times before.

+1 vote   media: Graveyard
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