I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
So ehm.. I am pretty sure my hope that this will continue/finish development is misplaced? :( Especially considering the developers haven't logged in for over 1.5 years now.
Meh, I'm not interested in yet another open world survival game. The original concept sounded like a lot of fun, shame you have dropped it.
Good luck with the development.
Looks pretty professional! :o
"Ultimately though, it's not about what ifs, but what was. We can run around claiming we were first, but no one will believe us, and if they did, it wouldn't mean anything. Sure, we'd get recognition for starting a game design fad, and that's it really."
Oh I know, and I was not completely, entirely serious when writing this blog entry. It's just that I wrote this program as a kind of parody, and now similar games apparently are popular. That surprised me quite a bit.
And yes, I get the idea :) That's why I mentioned the importance of timing/design/connections (I forgot marketing), because I know that big games with 'revolutionary' mechanics usually didn't actually invent those mechanics. They just have enough 'weight' to become well-known and popular, which causes most people to think those games were the first with those particular mechanics.
In the end it's the execution that matters most, not being the first one with an idea! Which is something that used to be said on the forums quite a lot of few years back I believe. In the case of my clicker game, the execution was done very poorly ;)
Okay then. And here I am having a hard time deciding on buying a new graphics card for my 4.5 years old PC because I think it's a lot of money.. :P This rig makes me a bit jealous to be honest :D
A 1200W PSU? What are you powering with that thing, triple SLI 780TI or..?
I always only checked the 'active topics', but I did so everyday. After the list got filled with such posts I stopped checking the forums, and as a side-effect I stopped visiting ModDB on a daily basis. So in my opinion, please disallow such posts.
On the other hand I do agree with feillyne... sigh :(
EDIT: Huh, now that I look through the active topics list again, those mobile game topics don't seem to be listed (anymore).. :/
Announcing an announcement. It seems to be a thing nowadays.
I thought trancemaster_1988 did this all on his/her own, with individual contributions from other people?
Huh, I DO track you but I did not receive an update notification about this blogpost, only about the media you have posted :/
Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.
This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!
Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)
Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!
So how does the game work? :)
Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.
To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.
And you are doing facial mocap? That is pretty cool!
Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)
Oh my, it's back!? If you decide to stop developing again, please let us know this time :P
This game would probably benefit from a news article ;)
I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?
Haha nah I meant Dutch (I'm from The Netherlands so it's 'my own language' in that regard) :P
So if I understand correctly I can simply add a sheet in the file you linked and add translations for my own language? Even if I have never done such a thing before? :P
While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.
I haven't played a mod in.. I think over a year, even though I have quite a few on my 'to play' list. So "play more mods" it is for me!
I'm also planning to more actively develop my game and/or start working on a mod after graduating, although I don't have an actual idea for a mod :P
Oh. Yes. In-game programming... This makes me a happy person!
The fun thing is that my comment applies to itself as well :) Didn't mean to be an asshat but sometimes I just get a bit tired of people stating their opinions as facts.
"I'm certainly having a lot of fun making this game, and I'm very happy that people are playing and enjoying it."
I'm wondering, is this a hobby-project that you happen to sell to make some extra money? Or is it meant as some kind of breakthrough so you can focus full-time on creating games in the future? (I do remember you writing that you have a dayjob). Because if it's just a hobby-project then I'm very happy to see you are still having a lot of fun, which is obviously the most important thing!
I would buy Airships, but I decided some time ago that I would first play through my backlog before buying new games :( I call it the 'curse of the constant sales' ;)
You've got my vote on Greenlight though, it was the least I could do!
I have thought the same every year. As it is now, the award should be called "Most popular mod of the year 2014". Mods from previous years shouldn't be included in the votes.
On the other hand, those same mods do deserve some attention/recognition if people still appreciate them a lot, and if a mod releases a pre-1.0 version in a previous year then the completed version would never be able to become MOTY.
I suppose creating a fair system is very hard, if not impossible :( Perhaps having a new category, 'Previously released, most popular mods of 2014' would solve these problems ;)