I am a computer engineering/applied computer science student in his final year. My main focus is software design and implementation ('programming'), but I also have hobby-experience doing some Blender 3D modeling and level design for various games!
Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.
This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!
Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)
Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!
So how does the game work? :)
Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.
To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.
And you are doing facial mocap? That is pretty cool!
Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)
Oh my, it's back!? If you decide to stop developing again, please let us know this time :P
This game would probably benefit from a news article ;)
I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?
Haha nah I meant Dutch (I'm from The Netherlands so it's 'my own language' in that regard) :P
So if I understand correctly I can simply add a sheet in the file you linked and add translations for my own language? Even if I have never done such a thing before? :P
While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.
I haven't played a mod in.. I think over a year, even though I have quite a few on my 'to play' list. So "play more mods" it is for me!
I'm also planning to more actively develop my game and/or start working on a mod after graduating, although I don't have an actual idea for a mod :P
Oh. Yes. In-game programming... This makes me a happy person!
The fun thing is that my comment applies to itself as well :) Didn't mean to be an asshat but sometimes I just get a bit tired of people stating their opinions as facts.
"I'm certainly having a lot of fun making this game, and I'm very happy that people are playing and enjoying it."
I'm wondering, is this a hobby-project that you happen to sell to make some extra money? Or is it meant as some kind of breakthrough so you can focus full-time on creating games in the future? (I do remember you writing that you have a dayjob). Because if it's just a hobby-project then I'm very happy to see you are still having a lot of fun, which is obviously the most important thing!
I would buy Airships, but I decided some time ago that I would first play through my backlog before buying new games :( I call it the 'curse of the constant sales' ;)
You've got my vote on Greenlight though, it was the least I could do!
I have thought the same every year. As it is now, the award should be called "Most popular mod of the year 2014". Mods from previous years shouldn't be included in the votes.
On the other hand, those same mods do deserve some attention/recognition if people still appreciate them a lot, and if a mod releases a pre-1.0 version in a previous year then the completed version would never be able to become MOTY.
I suppose creating a fair system is very hard, if not impossible :( Perhaps having a new category, 'Previously released, most popular mods of 2014' would solve these problems ;)
This is almost a decent comment if I don't count stating your opinion as a fact.
I just realized I have never commented on any of your articles, even though you put quite some effort in writing them. So.. here, have a comment as a token of support!
Yes I do know a lot of software have 'horrible hacks', either to finish something in time or to increase performance. It's just that I personally prefer to keep my code as 'clean' as possible in order to make the software easy to extend/maintain, either by myself or by someone else! I'm a bit of an idealist I guess ;)
Oh and thanks for writing your pathfinding article, I forgot to say that in my previous comment. It's always fun/interesting to read such articles!
While it's great that your solution works for you, I must say that it always make me a bit sad if a programmer says he/she decided to go with the short and easy, but code quality decreasing solution. What if you need to make changes to this code, isn't that going to take way longer than simple writing some nice and decent code? :)
And I think that if a mod is the best one in two or more categories, it should get that recognition. Awards are not about giving the nominees some kind of fairly distributed exposure boost, they are about highlighting those nominees that are actually the best.
You are reusing the framebuffer, but provide a different viewangle on the camera? Or at least it appears so on this screenshot.. how did you manage to do that?
"Missing: My Dock"? :D I had to laugh at that one (I hope it's a pun.. else I just made myself look like a fool)
Great stuff! I did expect something like this to be in the vanilla game to be honest, awesome to see you have build such a system in your mod!
"The concept of a story driven scene works well and this is just a fraction of what you as a level designer can do with it"
When I'm designing a map I always use this approach, mainly because I find it a lot of fun to do. The main problem I have is that I tend to spend way too much time on a single 'scene', so I usually end up with a really small, very detailed part on a much larger, empty map :(
It would get buried under all the Greenlight crap anyway so what is the point :(
Did you stop modeling/texturing? Or did you only stop to post images here? :)
Well that's a real shame. Another amazingly interesting mod I was looking forward to, cancelled. Why does this always seem to happen to the coolest mods :( Good luck with future efforts though.
Just wow. The voice acting is perfect. Good voice acting is so important for immersion and you guys have done an excellent job!
I like what you're doing with the fixed spawnpoint/random teleportation 'choice' :) Another thing you could've done is to make the random/fixed spawn an option after character creation, but I like your solution better.
Well, like I said I get the 'splashscreen' after choosing to play SoR, after that just.. nothing happens. The javaw.exe process runs when the splashscreen is being displayed, but after that the process 'disappears', so stops running.
I am a Windows user by the way.
I wish you the best of luck :P Fixing it should be fun though, since programming is all about solving problems, right? ;)(That's what I keep telling myself when I run into annoying bugs)
I can't seem to get it to work anymore. I've tried starting the game on both my desktop and my notebook and the only thing happening is the 'splashscreen' with the anvil (if I remember correctly) displaying.
I agree about The Witcher, the repetitive running around kind of ruined the game.
Anyway... this quest/dialog system sure is interesting. You guys keep coming up with all these cool concepts, it's making me kind of jealous :( (That's a good thing.. it's my attempt at writing a compliment :P)
I've been seeing some very nice projects on Unity lately (this one for example). I think I will give the engine a try again, now that I have more experience with game engines.
Thanks for the Magical Ponycorns Adventure link, I had never heard of it but it is freaking AWESOME :D (and hilarious.. and weird.. but still awesome)
If with "world editor" you mean the 3D view to create levels then I can only agree with you. Wih Bethesda's editors I focused on creating new scripts and items instead of designing 'levels' because the tools are not very intuitive to use. I would love an updated world editor :(
I hope you guys are learning a little lesson in marketing here, considering people are confused about the 'different' packs ;)
And yay changing the crafting system sounds like a good plan!
You did it :D Looking forward to playing this somewhere.. soon :P I remember playing your first map (I think it was called The Harbour?) and I'd love to play this final episode!
His beard looks a little weird :P
"Welcome to the 21 century, where people think everyone can just join the beta of a game because of the beta-demos big game developers release."
Btw, the weapon generation looks great!
All I can say is "wow :D".
So speechless you posted twice?
This already is on CryEngine (2). It's a Crysis Wars mod, according to the mod information.
Or he doesn't come from a country where English is an official language (Germany, for example, as seen on his profile). No need to call him "borderline illiterate".. I'd like to see you speak some decent German. (Hmm, maybe you can.. but I hope you get my point ;) )
Lol I have no mobile devices modern enough to run this :D But I wouldn't really be interested anyway, because I personally really prefer mouse+keyboard controls for 3D games/applications.
That shoe must be over a foot high... hurrdurr.
Chaos. This game will have it.
At least I think so :P
"The point I’m making is the new generation of gamers are lazy. They don’t expect to work for things; they expect to have their hand held. Go here. Do that. Kill him. There’s no sense of exploration anymore, there’s no sense of freedom. You can either do it, or not, and if you can do it, expect to be told."
Very well said. I've had some discussions with 'new generation' gamers lately and I just fail to understand how those people can still enjoy their games and they fail to explain it lol. Oh and maybe I'm falling in the 'new generation' too with my age of 20, but I'm definitely not that kind of player :P
Pff why do all contests of the past year (or two years) require something twitter-related? -__- I really hate twitter and only because I don't want to use it I can't participate in all those contests. Lame **** dude.
Is one freaking awesome dinosaur. Where do I get my own Tankosaur? :D
Agreed, that is a nice demo reel you've got there. The music fits the video which adds to the atmosphere ;) It's great to see how far you (iQew) have come in the past years.
I've been inactive for a while on the internet so I haven't read much updates from the past months, but yay nice trailer :) And I'm looking forward to the singleplayer, for I love SP games even more than I love MP.
Wait, the third 'package', including Determinance, has the same price as the second 'package'? :/
YAY, finally =D
Huge blue pre-order button, here i come!
Yeah this mod rocks, played it for 2 hours and I love it (: Too bad you weren't online on Steam :P
Maybe there should also be a Steam group for this group, so you can post announcements there.. I think that would be nice.
The sand texture looks a bit dull IMO, but besides that it looks pretty nice.
I actually was talking about the gameplay.. From my experience it was pretty well balanced. Challenging, yes, but that's what a game should be like in my opinion.
But erm.. yeah, I don't know. Maybe we've played an other version of the game :P
Now that is nonsense, it's a pretty high quality mod, just like the other nominees.
Hehe, I just hope this will impress people that aren't supporting you yet as well. I'm going to link the video to some people ASAP in one of my last attempts to convince them. And if they're still not interested, well, that's their loss!
God, this made me drool.
I don't know what to say, I'm just very impressed.
I've always considered it 2D.. and I think it officially is 2D :?
Hmm, that would be nice huh? xD
Err.. they stole weapon ideas from other games?
So.. chainsaw manufacturers stole the idea of their product from those games as well?
I mean.. come on.. what serious sam did wasn't something totally unique.
Wow, this looks much better than I thought!
I was wondering the same.. good question (:
Very nice, most voices fit the characters well.
Yay, release in a couple of hours! (for me.. I believe it's already released in N-A?)
Bin looks cool :O xD
Nice 'update', I lol'ed.
Damn I played the tutorial and practice mode, and it looks very interesting, something I really would like to play online.
BUT... I'm have 'the NVIDIA driver issue' with this game :( Which probably means: a mess on my screen every 5 minutes and then a freeze.
Still gonna try to play this game online though.. I really hope it doesn't crash too much :/
Wow! Very nice! It's just.. wow :/
Have to agree with Otreum about the bunny costume though, lol.
I played the game yesterday for a couple of hours, and I wanted to say thank you!
It's a bit too slow IMO, but it's still a nice game :)
This mod is getting better and better.. very nice screenshots!
Looks awesome, I'm looking forward to the demo! (It will be a public release, right?) Btw, I would like to know the answer on Dragonlord's question as well.
I love it.
Can't wait to play this mod, like I've said a couple of times before.