I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (0 - 30 of 1,166)
Metalspy Oct 26 2015 says:

Classy :) (which is kind of an unintended pun I suppose, since it was for 'designmanagement class'..)

+2 votes   media: Portfolio page
Metalspy Aug 26 2015 replied:

Heyo :) Yes I'm still into game development as a hobby, but I'm not spending as much time on it as I used to. I did participate in Ludum Dare 33 last weekend though!
And you.. are back!?

+1 vote   member: Metalspy
Metalspy Aug 4 2015 says:

I am not sure this game is actually going to be 'fun', for me at least. Don't get me wrong, the theme and idea are pretty cool and according to the first newspost this is about an issue you are dealing with yourself, so that earns you my respect, but I just don't see how this gameplay would convince me to keep playing and coming back to the game.
If the game is (partially) meant to give people some insight in living with a social anxiety disorder, then I guess it could achieve that goal though.

Still, I hope you can prove me wrong! And of course the most important thing is that you create something that YOU are comfortable with, not something that I am telling you to create (or not to create).

+2 votes   news: AWKWARD TODD - DevLog #2: The Social Meter
Metalspy Jul 16 2015 says:

So ehm.. I am pretty sure my hope that this will continue/finish development is misplaced? :( Especially considering the developers haven't logged in for over 1.5 years now.

+2 votes   game: Survivors of Ragnarök
Metalspy Jul 15 2015 says:

Meh, I'm not interested in yet another open world survival game. The original concept sounded like a lot of fun, shame you have dropped it.
Good luck with the development.

+1 vote   news: StoneRage goes OpenWorld
Metalspy Jul 4 2015 says:

Looks pretty professional! :o

+1 vote   media: Mega Man Battle Network 3D - Trailer 2
Metalspy Jun 29 2015 replied:

"Ultimately though, it's not about what ifs, but what was. We can run around claiming we were first, but no one will believe us, and if they did, it wouldn't mean anything. Sure, we'd get recognition for starting a game design fad, and that's it really."

Oh I know, and I was not completely, entirely serious when writing this blog entry. It's just that I wrote this program as a kind of parody, and now similar games apparently are popular. That surprised me quite a bit.

And yes, I get the idea :) That's why I mentioned the importance of timing/design/connections (I forgot marketing), because I know that big games with 'revolutionary' mechanics usually didn't actually invent those mechanics. They just have enough 'weight' to become well-known and popular, which causes most people to think those games were the first with those particular mechanics.

In the end it's the execution that matters most, not being the first one with an idea! Which is something that used to be said on the forums quite a lot of few years back I believe. In the case of my clicker game, the execution was done very poorly ;)

+1 vote   blog: Missed chance?
Metalspy Jun 28 2015 says:

Okay then. And here I am having a hard time deciding on buying a new graphics card for my 4.5 years old PC because I think it's a lot of money.. :P This rig makes me a bit jealous to be honest :D

+1 vote   media: StealthGLaDOS 2.5 SLI
Metalspy Jun 28 2015 says:

A 1200W PSU? What are you powering with that thing, triple SLI 780TI or..?

+1 vote   media: TAIM FOR OCING MADAFAKA
Metalspy Jun 11 2015 says:

I always only checked the 'active topics', but I did so everyday. After the list got filled with such posts I stopped checking the forums, and as a side-effect I stopped visiting ModDB on a daily basis. So in my opinion, please disallow such posts.
On the other hand I do agree with feillyne... sigh :(
EDIT: Huh, now that I look through the active topics list again, those mobile game topics don't seem to be listed (anymore).. :/

+2 votes   blog: Is this spam?
Metalspy Mar 14 2015 says:

Announcing an announcement. It seems to be a thing nowadays.

+2 votes   media: New Announcement
Metalspy Mar 12 2015 replied:

I thought trancemaster_1988 did this all on his/her own, with individual contributions from other people?

+1 vote   media: Maar Gan
Metalspy Mar 8 2015 says:

Huh, I DO track you but I did not receive an update notification about this blogpost, only about the media you have posted :/

+2 votes   blog: On the road...
Metalspy Mar 2 2015 replied:

Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.

+1 vote   news: Devblog #42
Metalspy Feb 22 2015 says:

This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!

+1 vote   news: Update 01.070 – LCD panel, new type of round armor
Metalspy Feb 21 2015 replied:

Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)

+1 vote   news: Raindrop Teaser 3
Metalspy Feb 20 2015 replied:

Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!

+5 votes   media: OverDose Atmosphere Test
Metalspy Feb 14 2015 says:

So how does the game work? :)

+1 vote   media: Latest game project
Metalspy Jan 18 2015 says:

Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.

+1 vote   news: The Elder Scrolls TW: Main Trailer
Metalspy Jan 15 2015 says:

To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.

And you are doing facial mocap? That is pretty cool!

+3 votes   media: Caleb update
Metalspy Jan 14 2015 says:

Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)

+2 votes   news: Medieval Engineers has been announced
Metalspy Jan 10 2015 says:

Oh my, it's back!? If you decide to stop developing again, please let us know this time :P

+1 vote   news: Return of Merchant
Metalspy Jan 9 2015 says:

This game would probably benefit from a news article ;)

+1 vote   game: Mega Man Battle Network 3D
Metalspy Jan 9 2015 says:

I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?

+2 votes   news: State Of The Game: New Year’s Edition (Part 1)
Metalspy Jan 8 2015 says:

Awesome, congratulations!

+1 vote   news: Greenlit!
Metalspy Jan 7 2015 replied:

Haha nah I meant Dutch (I'm from The Netherlands so it's 'my own language' in that regard) :P

+1 vote   news: Translations
Metalspy Jan 6 2015 says:

So if I understand correctly I can simply add a sheet in the file you linked and add translations for my own language? Even if I have never done such a thing before? :P

+3 votes   news: Translations
Metalspy Jan 5 2015 replied:

While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.

+2 votes   tutorial: Naming Conventions
Metalspy Jan 3 2015 says:

I haven't played a mod in.. I think over a year, even though I have quite a few on my 'to play' list. So "play more mods" it is for me!

I'm also planning to more actively develop my game and/or start working on a mod after graduating, although I don't have an actual idea for a mod :P

+4 votes   poll: Your plans for 2015
Metalspy Jan 1 2015 says:

Oh. Yes. In-game programming... This makes me a happy person!

+2 votes   news: Update 01.063 – Programmable block
Last Online
Nov 26 2015
Netherlands Netherlands
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