I am a versatile software developer, so my main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!

Comment History  (0 - 30 of 1,163)
Metalspy
Metalspy Jul 16 2015, 6:57pm says:

So ehm.. I am pretty sure my hope that this will continue/finish development is misplaced? :( Especially considering the developers haven't logged in for over 1.5 years now.

+2 votes   game: Survivors of Ragnarök
Metalspy
Metalspy Jul 15 2015, 7:14pm says:

Meh, I'm not interested in yet another open world survival game. The original concept sounded like a lot of fun, shame you have dropped it.
Good luck with the development.

+1 vote   news: StoneRage goes OpenWorld
Metalspy
Metalspy Jul 4 2015, 7:29pm says:

Looks pretty professional! :o

+1 vote   media: Mega Man Battle Network 3D - Trailer 2
Metalspy
Metalspy Jun 29 2015, 3:40am replied:

"Ultimately though, it's not about what ifs, but what was. We can run around claiming we were first, but no one will believe us, and if they did, it wouldn't mean anything. Sure, we'd get recognition for starting a game design fad, and that's it really."

Oh I know, and I was not completely, entirely serious when writing this blog entry. It's just that I wrote this program as a kind of parody, and now similar games apparently are popular. That surprised me quite a bit.

And yes, I get the idea :) That's why I mentioned the importance of timing/design/connections (I forgot marketing), because I know that big games with 'revolutionary' mechanics usually didn't actually invent those mechanics. They just have enough 'weight' to become well-known and popular, which causes most people to think those games were the first with those particular mechanics.

In the end it's the execution that matters most, not being the first one with an idea! Which is something that used to be said on the forums quite a lot of few years back I believe. In the case of my clicker game, the execution was done very poorly ;)

+1 vote   blog: Missed chance?
Metalspy
Metalspy Jun 28 2015, 3:55pm says:

Okay then. And here I am having a hard time deciding on buying a new graphics card for my 4.5 years old PC because I think it's a lot of money.. :P This rig makes me a bit jealous to be honest :D

+1 vote   media: StealthGLaDOS 2.5 SLI
Metalspy
Metalspy Jun 28 2015, 12:04pm says:

A 1200W PSU? What are you powering with that thing, triple SLI 780TI or..?

+1 vote   media: TAIM FOR OCING MADAFAKA
Metalspy
Metalspy Jun 11 2015, 3:59pm says:

I always only checked the 'active topics', but I did so everyday. After the list got filled with such posts I stopped checking the forums, and as a side-effect I stopped visiting ModDB on a daily basis. So in my opinion, please disallow such posts.
On the other hand I do agree with feillyne... sigh :(
EDIT: Huh, now that I look through the active topics list again, those mobile game topics don't seem to be listed (anymore).. :/

+2 votes   blog: Is this spam?
Metalspy
Metalspy Mar 14 2015, 9:20pm says:

Announcing an announcement. It seems to be a thing nowadays.

+2 votes   media: New Announcement
Metalspy
Metalspy Mar 12 2015, 4:21pm replied:

I thought trancemaster_1988 did this all on his/her own, with individual contributions from other people?

+1 vote   media: Maar Gan
Metalspy
Metalspy Mar 8 2015, 6:47am says:

Huh, I DO track you but I did not receive an update notification about this blogpost, only about the media you have posted :/

+2 votes   blog: On the road...
Metalspy
Metalspy Mar 2 2015, 5:25pm replied:

Hm cool, I really had the idea that at least the window was displayed from a slightly different perspective! So either it's because the texture is a tiny bit horizontally stretched, or the zoom effect just fooled me :)
And thanks for the reply. You don't get notifications when you get a comment on an article?.. Because as you probably know a reply to a *comment* DOES generate a notification. Weird.

+1 vote   news: Devblog #42
Metalspy
Metalspy Feb 22 2015, 6:59am says:

This is a whole lot of 'yes'. Keep the awesome new stuff coming to be eligible for the much coveted Awesomeness Points™!

+1 vote   news: Update 01.070 – LCD panel, new type of round armor
Metalspy
Metalspy Feb 21 2015, 8:04pm replied:

Those crazy horror movies and games set in the past with catastrophic scientific experiments can do that to you ;)

+1 vote   news: Raindrop Teaser 3
Metalspy
Metalspy Feb 20 2015, 6:13pm replied:

Is there even such a thing as 'too atmospheric'? :P I'd say it is one of those things you can never have enough of!

+4 votes   media: OverDose Atmosphere Test
Metalspy
Metalspy Feb 14 2015, 4:55pm says:

So how does the game work? :)

+1 vote   media: Latest game project
Metalspy
Metalspy Jan 18 2015, 6:35pm says:

Looks pretty awesome, but the models.. did you use the original models from the original games? The quality/detail and polycount of them seems to vary a lot, which is a bit distracting.

+1 vote   news: The Elder Scrolls TW: Main Trailer
Metalspy
Metalspy Jan 15 2015, 6:44pm says:

To be honest this could use more detail in the textures. Especially the bullets and the skull on the hat.

And you are doing facial mocap? That is pretty cool!

+3 votes   media: Caleb update
Metalspy
Metalspy Jan 14 2015, 11:50am says:

Sounds and looks pretty cool. I just hope Space Engineers will continue development at a steady pace as well :)

+2 votes   news: Medieval Engineers has been announced
Metalspy
Metalspy Jan 10 2015, 5:15am says:

Oh my, it's back!? If you decide to stop developing again, please let us know this time :P

+1 vote   news: Return of Merchant
Metalspy
Metalspy Jan 9 2015, 8:34pm says:

This game would probably benefit from a news article ;)

+1 vote   game: Mega Man Battle Network 3D
Metalspy
Metalspy Jan 9 2015, 8:32pm says:

I have always found generation of (believable/immersive) towns an interesting topic, thanks for the article. I've been planning to write a town-generation application for the past few years with distinctive living-, shopping- and industrial districts. Do you also plan on having some kind of 'districts' with i.e. several shops grouped together?

+2 votes   news: State Of The Game: New Year’s Edition (Part 1)
Metalspy
Metalspy Jan 8 2015, 2:51pm says:

Awesome, congratulations!

+1 vote   news: Greenlit!
Metalspy
Metalspy Jan 7 2015, 1:28pm replied:

Haha nah I meant Dutch (I'm from The Netherlands so it's 'my own language' in that regard) :P

+1 vote   news: Translations
Metalspy
Metalspy Jan 6 2015, 4:51pm says:

So if I understand correctly I can simply add a sheet in the file you linked and add translations for my own language? Even if I have never done such a thing before? :P

+3 votes   news: Translations
Metalspy
Metalspy Jan 5 2015, 6:27pm replied:

While I understand the advantages of such a system, I think it is too much effort for something that could be so simple if people would just name their files well. Adding your (user)name reduces the chance to have conflicts by such a large amount that it is probably virtually impossible to find something with the same name.

+2 votes   tutorial: Naming Conventions
Metalspy
Metalspy Jan 3 2015, 7:46am says:

I haven't played a mod in.. I think over a year, even though I have quite a few on my 'to play' list. So "play more mods" it is for me!

I'm also planning to more actively develop my game and/or start working on a mod after graduating, although I don't have an actual idea for a mod :P

+4 votes   poll: Your plans for 2015
Metalspy
Metalspy Jan 1 2015, 7:39pm says:

Oh. Yes. In-game programming... This makes me a happy person!

+2 votes   news: Update 01.063 – Programmable block
Metalspy
Metalspy Dec 30 2014, 11:58am replied:

The fun thing is that my comment applies to itself as well :) Didn't mean to be an asshat but sometimes I just get a bit tired of people stating their opinions as facts.

+11 votes   feature: Indie of the Year 2014 - Players Choice
Metalspy
Metalspy Dec 30 2014, 11:55am says:

"I'm certainly having a lot of fun making this game, and I'm very happy that people are playing and enjoying it."

I'm wondering, is this a hobby-project that you happen to sell to make some extra money? Or is it meant as some kind of breakthrough so you can focus full-time on creating games in the future? (I do remember you writing that you have a dayjob). Because if it's just a hobby-project then I'm very happy to see you are still having a lot of fun, which is obviously the most important thing!

I would buy Airships, but I decided some time ago that I would first play through my backlog before buying new games :( I call it the 'curse of the constant sales' ;)
You've got my vote on Greenlight though, it was the least I could do!

+4 votes   news: Airships in 2014
Metalspy
Metalspy Dec 30 2014, 11:43am replied:

I have thought the same every year. As it is now, the award should be called "Most popular mod of the year 2014". Mods from previous years shouldn't be included in the votes.

On the other hand, those same mods do deserve some attention/recognition if people still appreciate them a lot, and if a mod releases a pre-1.0 version in a previous year then the completed version would never be able to become MOTY.

I suppose creating a fair system is very hard, if not impossible :( Perhaps having a new category, 'Previously released, most popular mods of 2014' would solve these problems ;)

+14 votes   feature: Mod of the Year 2014 - Players Choice
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