This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Report article RSS Feed Torque 3D Test Project, Part III

Posted by Metalspy on Jan 21st, 2012

Hello whoever reads this! Here is a quick little update on my game development activity.

After a break from Torque 3D I started working on a test game again. It is not the same project I was working on a year ago but an entirely new one. Reason for the 'restart' is the updated version of the engine, which came with a good amount of documentation which made setting up de basic functionalities a lot easier, and the fact that I have had a little time to work on a game the last few weeks. The game, working name "Guns vs Magic", is a team based shooter with two distinct teams: a team with mages and a team with 'ordinary' soldiers. Players earn credits for killing enemies and those credits can be spend to buy weapons, upgrades or other items, kind of like in Counter Strike.

I have had this idea in my head for a couple of years now and because I knew it wouldn't be interesting enough for a 'real' game I figured I could make it my Torque 3D Test Project. Of course I doubt the game will have more than 3 or 4 players, namely me and my friends, but the main purpose of developing this game is learning more about the possibilities of the engine and game development in general. I might write some more detailed blog posts about this project in the future, but I don't think I will have anything interesting to show before summer due to an oncoming lack of time.

That is it for now. Not much and very undetailed, I know, but like I said I don't have anything to show yet and talking about the game in detail isn't that interesting either.

Edit (3 February 2012): Yesterday I was browsing the GarageGames (Torque3D) blogs and I noticed this post. I bought that pay-what-you-want SFX library from here and I think it's really worth my money (paid only $10, feels like stealing :/). I'm not trying to advertise, I'm just hoping to help anyone out who reads this and happens to be in need of SFX :) I for one have been looking for decent, affordable sound effects for a while and I never found anything suitable so I'm very happy that I found this website.

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