I am currently an intern at GriN (Belgium)! This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., Unreal Engine 3, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I have also been making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animating.
Posted by Metalspy on Apr 12th, 2012
Ladies and gentlemen, allow me to introduce Level Up: The Game! This innovative and 'ultimate' game is a result of the latest developments in the game industry. It allows the player to level up almost indefinitely by earning XP through clicking the button on the right side of the window. In most games you have to do boring tasks like killing enemies and completing quests in order to earn XP and level up, but not in Level Up: The Game! Instead of having to run around, casting spells, issuing attack orders and completing quests I have created one single button that represents all of these activities, saving you the hard work so you can focus solely on earning XP and leveling up.
Background: After noticing that a lot, and I mean a lot, of modern (?) games have some sort of leveling system with people seemingly playing those games with as only purpose leveling up I said to my friends that I should make "Level Up: The Game" which has only a button and a leveling system revolving around an exponential function. I figured I could sell it for 30 bucks because those suffering from 'levelingmania' would even play a crappy game like that (not really, of course ;) ) While I certainly don't dislike leveling it sometimes feels as just a cheap way to keep people playing the game. Anyway, today I was bored and had 15 minutes to spare, so I figured I could finally (and actually) program this 'game' :)