This computer engineering/applied computer science student has: - Coding experience. I have been working with C, C++, C#, Java, Javascript, TorqueScript, UnrealScript and Visual Basic. - Mapping experience. I have been playing around with: Hammer, CryEngine Sandbox, CryEngine 2 Sandbox 2, FarCry 2, The Elder Scrolls Construction Set, Fallout 3 G.E.C.K., UDK, Torque 3D Engine, Unity. I don't recall ever fully completing a map though. I also enjoy making small ArmA II and III missions for private (co-op) use. - Blender experience. I can make meshes and I have a basic understanding of animation.

Report article RSS Feed Forgive me Torque3D, for I have cheated on you

Posted by Metalspy on Aug 10th, 2012

We have been together for over 1.5 years now and while our relationship usually was not without problems, it still was a great time. We have at some amazing moments, for example when we finally made my first custom spawnsystem work without bugs, or when we finished the base for a in-game shop system so players could mid-game buy new items. And remember all those silly yet amusing experiments with the properties of players, projectiles etc? Yes, those were good times.

Torque3D, I've got a confession to make: I have cheated on you. Yesterday I gave Unity another try and I have fallen in love. Unity and I had been together before the two of us had even met. It was only for 3 days, but still. Back then I didn't realize how user friendly she was and I gave up very soon because I was confused by certain things. I was confused because I didn't want to put effort in learning the engine/editor, because hey why would I put effort in learning something that was free and could be discarded as easily as I had obtained it.

Then I bought you, in which I would invest quite some time because I had paid for you. It took quite some time before we could finally be productive, because you weren't all that user-friendly (especially back when there wasn't too much documentation about you), but at least I had the source code of the engine which was one of the main reason I was glad to spend some money. Anyway, back to Unity. Sure, she doesn't give me the source code, but creating a game is so much easier and faster and writing scripts feels so much more organized. Importing 3D models is very easy and doesn't require manual .dae file editing to work. I don't even have to pay for her to be mine! Yes, I'm in love and I'm going to leave you, even if that means that I have to miss your dynamic shadows and access to engine source code. This free beauty saves me so much time when developing a game and in the end time == money and spending way too much time trying to get things working right == frustration.


Farewell.


I really hope this didn't sound and look too creepy... just having some fun man don't take it too seriously :D

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