I am a versatile software developer, currently employed at a company that utilizes gaming technologies. My main focus is software design and implementation ('programming'). I do however also have hobby-experience doing some Blender 3D modeling and level design for various games!
Yesterday the Steam summer sale started for this year. As most of you probably know, it came with the Monster Summer Game, a clicker game meant to be "a bit of an homage to those [Cookie Clicker, AdVenture Capitalist and Clicker Heroes] clicker games". I have never played any of those games because I think clicker games are terribly boring, but I have heard of them because some of my friends have been playing them. I was wondering when Cookie Clicker was released so I looked it up on Wikipedia, and it turns out it was released in August of 2013.
Suddenly I realized: in April of 2012 I created Level up: The Game as a joke, which is basically the most simple form of a clicker game. Apparently these clicker games are actually 'a thing' nowadays. If I had considered creating a web-game out of my own joke, perhaps my game would have gotten as popular as Cookie Clicker was, and I would have started a whole genre! :( If only I had seen that people are actually capable of liking such a horrible concept!
Of course I know it is not that simple. Timing, design and connections also play a large role in becoming known on the internet. Still, I will never know if I could perhaps have made something 'big' back then...
Oh, and something else entirely: I have almost finished my studies! Waheee!
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