I really do prefer the allainces more winglike designs, but i have to admit that the designs hes done for the heavier ships, make alot of sense. Tougher ships should look like tanks. Not shiny butterflies.
I really do prefer the allainces more winglike designs, but i have to admit that the designs hes done for the heavier ships, make alot of sense. Tougher ships should look like tanks. Not shiny butterflies.
Here are my questions.
How will defenses work? especially considering the diversity of the council fleet.
Will Proto-reapers come into play in this mod? possbily as the constructor ship for a starbase?
Do you plan on including starbases?
Do you plan on including Fringe-element species and groups
?
If the council has the infiltration tree to counter the effects of indoctrination, will the reaper tree be geared towards countering the infiltration tree? or something different altogether?
Are you planning on adding the citadel?
How will Reaper planet colonization come into play?
How will Mass relays work?
Considering that the reapers entire goal is to collect and harvest organic life and make more of themselves using these organics, will the reapers have some sort of benefit to destroying and invading council assets?
Will reapers have a mechanic like the salarians? having a faction that is infiltration and sabatuer-based?
It says in the video that Anti-matter will be charge based.
In the masseffect universe, everytime that a ship uses a masseffect field (be it weaponry or trans-light drives) the ships build up an incredibly powerful charge. if the ship doesnt "dump" this charge its drives stop functioning.
It said in the video that the anti-matter system will change to this, that you can cast abilities until your charge is too high, then it "dumps" the charge in a cooldown sequence until you can use your casts again.
I forgot about that. The lazers act as point-defenses. So that would be cool if the lazer tech tree also increased missile defense.
Same here. i have a soft-spot for them. It would be awesome if the Quarians had a mobile ship-builder, and the liveships gave you income. just the whole space nomad idea... best idea bioware ever had.
i think i see an epic strategy, send reaper forces into a pirate dominated gravity-well... and convert thier entire fleet into a reaper fleet.
Do the reaper ships have multiple attack banks? meaning, can they attack more than one target?
What about other fringe elements? like batarians and krogans? lol imagine a yahg ship XD. Im just saying that it would be interesting to see indoctrinated pirate forces, and maybe even the allaince corsairs.
When it stops sounding like a bagpipe :D
On that idea, i dont think that a third race would be a good idea for this, but rather have pockets of batarian and quarian populations throughout space and be able to recruit them to your cause if you are council. Im just saying that a blue suns infiltrator ship would be... fun.
How awesome would it be that whenever a reaper appeared in council space, that horn went off? While playing all of the games, and watching footage, that sound was always the harbinger of dread.
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