Level designer for Source Previously worked on: NightFall Paradigm Decay Currently working on: Human Error City 17 - Episode One I am also a Musician / Producer and love to score music for any mod I am involved in!

Comment History  (0 - 30 of 107)
Mess
Mess @ City 17: Episode One

a wizard rubbed off on me once... i'm still trying to get the stains out

Good karma+1 vote
Mess
Mess @ City 17: Episode One - Part 2 | The Update Strikes Back

we have dynamically integrated the grain effect into areas we think need it :)

Good karma+1 vote
Mess
Mess @ City 17: Episode One - Part 2 | Tech Demo Video

poor quarter's karma, he's on the dev team and was making a joke :D

Good karma+5 votes
Mess
Mess @ We're back, baby.

not a lightmap, it's our fully dynamic lighting :O

Good karma+4 votes
Mess
Mess @ City 17: Episode One

the problem isn't fixed, but we're currently using a workaround that lets us develop using an older version of the SDK.

Good karma+2 votes
Mess
Mess @ City 17: Episode One

we've got some news for you soon :)

Good karma+2 votes
Mess
Mess @ Piknik area WIP

join the grass to the concrete with an alpha blend instead of displacement over the top <3

Good karma+2 votes
Mess
Mess @ City 17: Episode One

i hope valve don't take 13 years to fix the SDK :O

everyone email mike durand and demand he release the 2009 source code!

Good karma+2 votes
Mess
Mess @ Mario Kart Source

the handling and tracks currently remind me more of F-Zero than mario kart i have to say

Good karma+2 votes
Mess
Mess @ City 17: Episode One

valve has ruined the SDK which means we haven't made any progress for a long time, we are taking steps to sort this out ourselves but obviously the situation is a little out of our control.

Good karma+3 votes
Mess
Mess @ City 17: Episode One

we'll have some news very very soon for you <3

Good karma+2 votes
Mess
Mess @ City 17: Episode One

we're not using a crowbar. where have you got this from? we're currently trying to think of awesome replacements to the crowbar, any suggestions welcome :)

Good karma+2 votes
Mess
Mess @ August Update

looks like turok

Good karma0 votes
Mess
Mess @ Combine Destiny 2

you mean the useable manhacks?

Good karma+4 votes
Mess
Mess @ OF2 - Wastelands

looks bloom-tastic

also either compile with -textureshadows -staticproppolys or disable shadows on those fences, so you don't get those bad shadowing on them.

Good karma+2 votes
Mess
Mess @ City 17: Episode One

we are too close to finishing the mod entirely (when the sdk is repaired) to worry about a demo.

Good karma+2 votes
Mess
Mess @ Wilson Chronicles

i agree, this is just a mod, not a professional product. Demos for real games are often a waste of time as well.

Good karma+1 vote
Mess
Mess @ City 17: Episode One

due to all the problems with the SDK updates, we're not as far along in development as we'd like to be. We'll have some sort of official announcement for you soon :)

Good karma+3 votes
Mess
Mess @ City 17: Episode One

send the team a PM with a link to your showreel / portfolio

Good karma+2 votes
Mess
Mess @ City 17: Episode One

I think everyone has! Obviously the SDK not working is meaning we can't make progress as fast as we'd like.

Good karma+2 votes
Mess
Mess @ City 17: Episode One

thanks Eric :)

Good karma+2 votes
Mess
Mess @ City 17: Episode One

PM me with your steam name and a link to a showreel :)

Good karma+1 vote
Mess
Mess @ City 17: Episode One

thanks :)

Good karma+1 vote
Mess
Mess @ January Media Release

the real question is why aren't you?

Good karma+3 votes
Mess
Mess @ Canvas

krem post some real media please, this is looking like one of those noob mods where it's just some 12-year old doing concept art :P

Good karma+1 vote
Mess
Mess @ new aiming system? wtf?

so when you fire, does the gun go instantly to aim-mode (which i imagine looks turd) or is there a brief delay as an aim animation plays?

Good karma+1 vote
Mess
Mess @ The Sword

so many Ngons

Good karma+1 vote
Mess
Mess @ City 17: Episode One

we are in development crunch mode, so will probably hold off on any more updates until we have a release ready for you :)

Good karma+4 votes
Mess
Mess @ Polishing

the light being cast by those light-sources doesn't match the brightness of the model textures... and the whole area is quite dark. I think this would definite benifit from those lights being increased by 20 :)

Good karma+1 vote
Mess
Mess @ Wilson Chronicles

next time you do videos, can they not be 25 seconds of titles then 5 seconds of actual media?

Good karma+2 votes
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