Level designer for Source Previously worked on: NightFall Paradigm Decay Currently working on: Human Error City 17 - Episode One I am also a Musician / Producer and love to score music for any mod I am involved in!

Comment History  (0 - 30 of 107)
Mess
Mess Dec 9 2011, 8:57pm replied:

a wizard rubbed off on me once... i'm still trying to get the stains out

+1 vote     mod: City 17: Episode One
Mess
Mess Jan 13 2011, 8:05pm replied:

we have dynamically integrated the grain effect into areas we think need it :)

+1 vote     article: City 17: Episode One - Part 2 | The Update Strikes Back
Mess
Mess Jan 6 2011, 8:47am replied:

poor quarter's karma, he's on the dev team and was making a joke :D

+5 votes     media: City 17: Episode One - Part 2 | Tech Demo Video
Mess
Mess Dec 6 2010, 9:47am replied:

not a lightmap, it's our fully dynamic lighting :O

+4 votes     media: We're back, baby.
Mess
Mess Dec 6 2010, 5:33am replied:

the problem isn't fixed, but we're currently using a workaround that lets us develop using an older version of the SDK.

+2 votes     mod: City 17: Episode One
Mess
Mess Dec 1 2010, 3:47pm replied:

we've got some news for you soon :)

+2 votes     mod: City 17: Episode One
Mess
Mess Nov 4 2010, 6:53am says:

join the grass to the concrete with an alpha blend instead of displacement over the top <3

+2 votes     media: Piknik area WIP
Mess
Mess Oct 18 2010, 6:38pm replied:

i hope valve don't take 13 years to fix the SDK :O

everyone email mike durand and demand he release the 2009 source code!

+2 votes     mod: City 17: Episode One
Mess
Mess Oct 8 2010, 6:42pm says:

the handling and tracks currently remind me more of F-Zero than mario kart i have to say

+2 votes     mod: Mario Kart Source
Mess
Mess Aug 16 2010, 5:42pm replied:

valve has ruined the SDK which means we haven't made any progress for a long time, we are taking steps to sort this out ourselves but obviously the situation is a little out of our control.

+3 votes     mod: City 17: Episode One
Mess
Mess Aug 7 2010, 4:25am replied:

we'll have some news very very soon for you <3

+2 votes     mod: City 17: Episode One
Mess
Mess Aug 7 2010, 4:25am replied:

we're not using a crowbar. where have you got this from? we're currently trying to think of awesome replacements to the crowbar, any suggestions welcome :)

+2 votes     mod: City 17: Episode One
Mess
Mess Aug 4 2010, 5:34am says:

looks like turok

0 votes     media: August Update
Mess
Mess Aug 4 2010, 5:31am replied:

you mean the useable manhacks?

+4 votes     mod: Combine Destiny 2
Mess
Mess Jul 24 2010, 11:25am says:

looks bloom-tastic

also either compile with -textureshadows -staticproppolys or disable shadows on those fences, so you don't get those bad shadowing on them.

+2 votes     media: OF2 - Wastelands
Mess
Mess Jul 23 2010, 1:02pm replied:

we are too close to finishing the mod entirely (when the sdk is repaired) to worry about a demo.

+2 votes     mod: City 17: Episode One
Mess
Mess Jul 22 2010, 11:21am replied:

i agree, this is just a mod, not a professional product. Demos for real games are often a waste of time as well.

+1 vote     mod: Wilson Chronicles
Mess
Mess Jun 20 2010, 7:13pm replied:

due to all the problems with the SDK updates, we're not as far along in development as we'd like to be. We'll have some sort of official announcement for you soon :)

+3 votes     mod: City 17: Episode One
Mess
Mess Jun 14 2010, 3:41pm says:

send the team a PM with a link to your showreel / portfolio

+2 votes     mod: City 17: Episode One
Mess
Mess Jun 4 2010, 5:30am replied:

I think everyone has! Obviously the SDK not working is meaning we can't make progress as fast as we'd like.

+2 votes     mod: City 17: Episode One
Mess
Mess May 31 2010, 6:03am says:

thanks Eric :)

+2 votes     mod: City 17: Episode One
Mess
Mess May 31 2010, 6:03am replied:

PM me with your steam name and a link to a showreel :)

+1 vote     mod: City 17: Episode One
Mess
Mess May 17 2010, 3:58pm replied:

thanks :)

+1 vote     mod: City 17: Episode One
Mess
Mess May 2 2010, 5:18pm replied:

the real question is why aren't you?

+3 votes     media: January Media Release
Mess
Mess Apr 30 2010, 6:06am says:

krem post some real media please, this is looking like one of those noob mods where it's just some 12-year old doing concept art :P

+1 vote     mod: Canvas
Mess
Mess Apr 9 2010, 6:37pm says:

so when you fire, does the gun go instantly to aim-mode (which i imagine looks turd) or is there a brief delay as an aim animation plays?

+1 vote     media: new aiming system? wtf?
Mess
Mess Mar 23 2010, 7:09am says:

so many Ngons

+1 vote     media: The Sword
Mess
Mess Mar 14 2010, 12:37pm says:

we are in development crunch mode, so will probably hold off on any more updates until we have a release ready for you :)

+4 votes     mod: City 17: Episode One
Mess
Mess Mar 12 2010, 7:52pm says:

the light being cast by those light-sources doesn't match the brightness of the model textures... and the whole area is quite dark. I think this would definite benifit from those lights being increased by 20 :)

+1 vote     media: Polishing
Mess
Mess Feb 23 2010, 5:18pm says:

next time you do videos, can they not be 25 seconds of titles then 5 seconds of actual media?

+2 votes     mod: Wilson Chronicles
Level
71%
Gamer
7
Avatar
Avatar
Offline Since
Apr 23, 2012
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
1
Mods
70
Articles
6
Media
34