The track could do with some improvements, it's a bit muddy on my reference headphones and definitely muddy on consumer hardware. Still, nice looking screenshots and a nice melody.
The track could do with some improvements, it's a bit muddy on my reference headphones and definitely muddy on consumer hardware. Still, nice looking screenshots and a nice melody.
Sounds like fun!
Very very promising but it looks a wee bit rushed, and/ or like you have a lack of manpower to bring up the production values. My irks mostly lie with the placement of statics on the level/ landscaping, the audio seems rough, and you should really proofread the text.
However it has a LOT of potential, but it seems like 2014 is a bit soon?
Whether or not I donate depends wholly on how much the game itself gels with me. Is it in my top 3 genres, (RPG, Adventure and horror/ mystery) do I like the art style a lot, (no manga crap, no 8-bit lookalike) is the story good and do I find it enjoyable?
If those boxes are ticked I'm likely to donate a larger-than-typical amount.
If only some of those boxes are ticked I'll likely donate a small buck or two if the gameplay is good and the game is in some way memorable.
Depends on the game IMO. An 8-bit/ low-tech lookalike (think Knights of Pen and Paper/ DLC Quest/ Papers Please) around $2-3, a nicely art directed platformer or isometric game (think Limbo) $4-5, a not-that-great-looking (think Miasmata) 3D title $6-8. And anything above that is reserved for high quality games that while not AAA have obvious production value in every aspect. And preferably has a 3D engine and good art.
Games with superb gameplay and/or story (think FTL, Dreamfall and Minecraft) can mostly price themselves out of these categories.
MercBP
Thomas joined
Team leader at bloodpact.org Developing Darkshines: Twilight for The Elder Scrolls V: Skyrim