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Comment History  (30 - 39 of 39)
Melkor1
Melkor1 Dec 19 2012, 5:40am says:

I've played this game so many times now and it works great in almost every way! Some of the things I've noticed though is that certain civilisation bonus' don't work; also the equivalent of the siege onager in this game isn't really good enough. I tried it out 30 catapults against 50 cuthalion, and the cuthalion won :(

+1 vote     mod: Tales of Middle-Earth
Melkor1
Melkor1 Dec 18 2012, 11:37am replied:

Ok yeah, I found the backup folder and that worked out, thank you :)

+2 votes     mod: Tales of Middle-Earth
Melkor1
Melkor1 Dec 18 2012, 3:48am says:

This mod is absolutely amazing!!!
The only problem I can see is that Age of Empires files are overwritten by this mods installation, so you can't play either one at any time. The other thing is, that the second time I uninstalled the game, the music and cinematic preview changed back, but all the civilisations remained and I'm not sure how to get back my original game back :P.

+1 vote     mod: Tales of Middle-Earth
Melkor1
Melkor1 Jun 11 2012, 3:11am replied:

Actually I think anyone could kill the Nazgul. However they inspired so much fear that no one had done so until then. I'm fairly certain that Glorfindel prophesied that no man would kill the witch king , in particular. Not that they physically wouldn't be able to, but because Eowyn would do it.

+3 votes     mod: MERP | Middle Earth Roleplaying Project
Melkor1
Melkor1 Jun 4 2012, 6:59am replied:

Will all the special weapons you find just have an ascending amount of base damage then; depending how good the item is?

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Melkor1
Melkor1 Jun 4 2012, 6:21am says:

Hey, I was wondering if you guys could change the method in which weapons are enchanted. In skyrim it gets really boring after a while having to continually recharge your magical weapons with soul gems. It would be much better if all enchantments were worse... but permanent, so finding a magical weapon might actually be exciting. Of course, it sounds like magic is not really going to be part of this game, but just in case!

+1 vote     mod: MERP | Middle Earth Roleplaying Project
Melkor1
Melkor1 Jul 17 2011, 4:52pm says:

When is the nest beta coming out?

+2 votes     mod: The Battle for AlagaĆ«sia
Melkor1
Melkor1 Mar 27 2011, 3:38am says:

Will you make bows do more damage and have more range. Because in Oblivion the bow was clearly the most useless weapon and it should be a bit better.

+4 votes     mod: MERP | Middle-Earth Roleplaying Project
Melkor1
Melkor1 Mar 24 2011, 5:39pm says:

Is mithril going to be the best armour instead of ebony and daedric.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
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