I'm a Gamedesigner at the Media Design Hochschule in Munich. At the moment i work at Aesir Interactive as producer. Our team consists of 15 people. We work at three projects. A browsergame, a research project with the Technical University of Science and a huge RTS Game named Zero. We finished projects like Acronico,an Action Adventure in 2D and Flash (nominated for the Gamesload Newcomer Award 2010), or some Battlechess Games and others. In my spare time i try to finsih with a small team from the "Global No Rush Community" our modification " The Forgotten Empires" for Age of Empires III. See more information at the PC Games Magazine 5/11 or the PC Action magazine 6/11 where it was still rated with excellent.
After a long run of developing, after finishing all our milestones, we are only a step away from releasing The Forgotten Empires. We are glad about our...
This night we released our Alpha Version of Age of Empires III The Forgotten Empires ( Dev Build Number 093a ) exclusive for the registered persons at...
The Age of Empires III Modification The Forgotten Empires is nearly done. We finished all art, sound and coding stuff. All tutorials for installing, enabling...
We are ready to rumble ! We have finished the TFE Beta Version 1.0
Only two days remaining until the beta version 1.0 starts its journey around the world.
Hey folks, we are now able to make a big announcement. Our Age of Empires III Modification " The Forgotten Empires" (Beta Version 1.0) was released on...
After a long run of developing, after finishing all our milestones, we have released our Demo from our Action Adventure Acronico.. We are glad about our...
Why 1.32? You sent us hundreds of mails. More bugs and balance problems were solved than ever before. Thankyou ! TFE Launcher updated.
After eleven horror months of balancing and planning the version 1.2, the GNRC has begun to develop an AI for TFE and a simple EXE file to start the game...
We reached our next milestone. TFE 1.2 will be available with easy install program and the new TFE Launcher. . The Launcher enables/disables TFE or TAD...
New launcher. No more inconveniences. Nor more CRC mismatches etc..awesome new rule system..new maps..more balance! Enjoy! We added some special things...
The GNRC Community is creating a playerlist for all TFE Players and their timezones. If you are interested please sign up.
We got an article about TFE at the PC Games Magazine 5/11 and at the PC Action Magazine 6/11. More information will be available soon.
Today was the big concept milestone for our Gamedesign Department. We got an enourmous document with all its great ideas and concepts. Eight month full...
Aesir Interactive wishes our new members a warm welcome. Our development team now gets 5 programmer, 4 gamedesigner, and 3 artists and 1 producer. Our...
The Workflows got tested, the first pipelines are running. The prototypes from the Tech Department got in the third round and the Gamedesign Department...
I love asset pipelines that are working fine. Having an effective string of artists gives your game all you need. Here is another great unit for Submerge...
After some units in the last days we provide you with an interesting environmental concept from one of our concept artists Sally Gottschalk.
Submerge is highly ambitious, involving some complete new game mechanics in the real time strategy sector. The music and the high end sound effects will...
There is no deep ocean without the giants. Those huge and terrible powerful creatures you all know from the good old movies.
WTF! Thats the first thing i thought after our gamedesign lead got in my room and presented this crazy unit. I was really shocked. Then other things came...
Thats crazy. First you vote us to the top 100 for the IOTY Award, than you give us an article at the PC Games Magazine Online. We have to say Thank You.
In this article we explain the workflows of our art department in seven steps. We hope this article could be useful for other game dev teams and modding...
Fat and funny. Sphaera lets you swarm regenerate and gives you a break. To get around this monster you need high level tactics and the right skill. Take...
We got in 2011 a huge amount of data. We got great units and awesome underwater plants and environmental meshes. We got three playable prototype versions...
Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...
We got our second feature article finished. We even want to show you our new Flash UI for the third part of our series to demonstrate the different maps...
Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...
We decided to show you officially the first in-game screenshot. Submerge deeply into a beautiful and endless new world discover unique and excited units...
It's time for us to show you our actual in-game stuff we've developed so far. Some units, map features, some special effects and our connection system...