I'm a Gamedesigner at the Media Design Hochschule in Munich. At the moment i work at Aesir Interactive as producer. Our team consists of 15 people. We work at three projects. A browsergame, a research project with the Technical University of Science and a huge RTS Game named Zero. We finished projects like Acronico,an Action Adventure in 2D and Flash (nominated for the Gamesload Newcomer Award 2010), or some Battlechess Games and others. In my spare time i try to finsih with a small team from the "Global No Rush Community" our modification " The Forgotten Empires" for Age of Empires III. See more information at the PC Games Magazine 5/11 or the PC Action magazine 6/11 where it was still rated with excellent.

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Posted | Game Title | Author
Which one would You choose?
Submerge

Which one would You choose?

Feb 10, 2014 Submerge 2 comments

New ingame footage and screenshot with new units and the human headquarter.

Bigger and better!
Submerge

Bigger and better!

Jan 16, 2014 Submerge 4 comments

A new nation to fight against the huge and beautiful creatures in the deep oceans of Nautica 7.

[Submerge] Unity Technologies supports Submerge tournament
Submerge

[Submerge] Unity Technologies supports Submerge tournament

Aug 8, 2012 Submerge 0 comments

The Mediadesign Hochschule in Munich, Düsseldorf and Berlin produces a number of high quality projects every year. One such project is Submerge, an Action...

[Submerge].Gamescom tournament sponsored by Desura
Submerge

[Submerge].Gamescom tournament sponsored by Desura

Aug 3, 2012 Submerge 1 comment

Sponsored by Desura we are hosting from 15th to 19th August a tournament with Submerge at booth E044 in hall 10.1.The "Action Survival Game" Submerge...

[Submerge] Gamescom Teaser.
Submerge

[Submerge] Gamescom Teaser.

Jul 29, 2012 Submerge 0 comments

Only 16 days remaining until the Gamescom starts. Aesir Interactive will be at hall 10 at booth number E044 showing you the Submerge Alpha.

[Submerge] Just one breath!
Submerge

[Submerge] Just one breath!

Jul 21, 2012 Submerge 1 comment

We're going into the next phase. Level-designers and Environmental Artists begun working at a first level which was not designed for tests and game-design...

[Submerge] Alpha Images Released
Submerge

[Submerge] Alpha Images Released

Jun 9, 2012 Submerge 1 comment

It's time for us to show you our actual in-game stuff we've developed so far. Some units, map features, some special effects and our connection system...

[Submerge] First Ingame Screenshot Released
Submerge

[Submerge] First Ingame Screenshot Released

Jun 2, 2012 Submerge 0 comments

We decided to show you officially the first in-game screenshot. Submerge deeply into a beautiful and endless new world discover unique and excited units...

[Submerge] Get into Rage
Submerge

[Submerge] Get into Rage

Mar 19, 2012 Submerge 0 comments

Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...

[Submerge] New Stuff From Our Pipeline
Submerge

[Submerge] New Stuff From Our Pipeline

Feb 25, 2012 Submerge 2 comments

We got our second feature article finished. We even want to show you our new Flash UI for the third part of our series to demonstrate the different maps...

[Submerge] Resistance is Futile
Submerge

[Submerge] Resistance is Futile

Feb 23, 2012 Submerge 2 comments

Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...

[Submerge] The Christmas Highlight
Submerge

[Submerge] The Christmas Highlight

Dec 22, 2011 Submerge 0 comments

We got in 2011 a huge amount of data. We got great units and awesome underwater plants and environmental meshes. We got three playable prototype versions...

[Submerge] The fatso got you
Submerge

[Submerge] The fatso got you

Dec 16, 2011 Submerge 0 comments

Fat and funny. Sphaera lets you swarm regenerate and gives you a break. To get around this monster you need high level tactics and the right skill. Take...

[Submerge] Fan wrote article
Submerge

[Submerge] Fan wrote article

Dec 15, 2011 Submerge 0 comments

Thats crazy. First you vote us to the top 100 for the IOTY Award, than you give us an article at the PC Games Magazine Online. We have to say Thank You.

[Submerge] Have a look inside the pipeline of Aesir Interactive!
Submerge

[Submerge] Have a look inside the pipeline of Aesir Interactive!

Dec 14, 2011 Submerge 1 comment

In this article we explain the workflows of our art department in seven steps. We hope this article could be useful for other game dev teams and modding...

[Submerge] Eat your own, and shoot the enemy!
Submerge

[Submerge] Eat your own, and shoot the enemy!

Dec 11, 2011 Submerge 0 comments

WTF! Thats the first thing i thought after our gamedesign lead got in my room and presented this crazy unit. I was really shocked. Then other things came...

[Submerge] A Leviathan Was Born
Submerge

[Submerge] A Leviathan Was Born

Dec 1, 2011 Submerge 3 comments

There is no deep ocean without the giants. Those huge and terrible powerful creatures you all know from the good old movies.

[Submerge] Overview
Submerge

[Submerge] Overview

Nov 23, 2011 Submerge 1 comment

Submerge is highly ambitious, involving some complete new game mechanics in the real time strategy sector. The music and the high end sound effects will...

[Submerge] Survive! But how ?
Submerge

[Submerge] Survive! But how ?

Nov 21, 2011 Submerge 3 comments

After some units in the last days we provide you with an interesting environmental concept from one of our concept artists Sally Gottschalk.

[Submerge] Or how i met a pikea.
Submerge

[Submerge] Or how i met a pikea.

Nov 18, 2011 Submerge 1 comment

I love asset pipelines that are working fine. Having an effective string of artists gives your game all you need. Here is another great unit for Submerge...

[Submerge] Spiris
Submerge

[Submerge] Spiris

Nov 13, 2011 Submerge 3 comments

The Workflows got tested, the first pipelines are running. The prototypes from the Tech Department got in the third round and the Gamedesign Department...

New Team Members and Noah's World
Game

New Team Members and Noah's World

Jun 24, 2011 Aesir Interactive 1 comment

Aesir Interactive wishes our new members a warm welcome. Our development team now gets 5 programmer, 4 gamedesigner, and 3 artists and 1 producer. Our...

[Submerge] Gamedesign Concept
Submerge

[Submerge] Gamedesign Concept

Jun 24, 2011 Submerge 4 comments

Today was the big concept milestone for our Gamedesign Department. We got an enourmous document with all its great ideas and concepts. Eight month full...

TFE at the PC Games Magazine 5/11
Age of Empires III

TFE at the PC Games Magazine 5/11

Apr 28, 2011 Age of Empires III The Forgotten Empires 3 comments

We got an article about TFE at the PC Games Magazine 5/11 and at the PC Action Magazine 6/11. More information will be available soon.

TFE 1.32 Released
Age of Empires III

TFE 1.32 Released

Mar 20, 2011 Age of Empires III The Forgotten Empires 11 comments

Why 1.32? You sent us hundreds of mails. More bugs and balance problems were solved than ever before. Thankyou ! TFE Launcher updated.

TFE 1.3 Playerlist
Age of Empires III

TFE 1.3 Playerlist

Mar 11, 2011 Age of Empires III The Forgotten Empires 0 comments

The GNRC Community is creating a playerlist for all TFE Players and their timezones. If you are interested please sign up.

The Forgotten Empires 1.3 released
Age of Empires III

The Forgotten Empires 1.3 released

Mar 7, 2011 Age of Empires III The Forgotten Empires 5 comments

New launcher. No more inconveniences. Nor more CRC mismatches etc..awesome new rule system..new maps..more balance! Enjoy! We added some special things...

The Forgotten Empires 1.2
Age of Empires III

The Forgotten Empires 1.2

Mar 3, 2011 Age of Empires III The Forgotten Empires 5 comments

We reached our next milestone. TFE 1.2 will be available with easy install program and the new TFE Launcher. . The Launcher enables/disables TFE or TAD...

Artificial intelligence
Age of Empires III

Artificial intelligence

Jan 18, 2011 Age of Empires III The Forgotten Empires 5 comments

After eleven horror months of balancing and planning the version 1.2, the GNRC has begun to develop an AI for TFE and a simple EXE file to start the game...

Acronico Alpha 1.0 released
Acronico Projekt

Acronico Alpha 1.0 released

Nov 3, 2010 Acronico Projekt 0 comments

After a long run of developing, after finishing all our milestones, we have released our Demo from our Action Adventure Acronico.. We are glad about our...

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