Hello, I am Megavin123. I am a modder for the game Star Wars Empire at War but I am also planning to give other games a try. Aside of that, I am also part of Bullseye; an indie gamedevelopment group.

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Blog RSS Feed Report abuse Latest Blog: Star Wars Return of the Shadows blog 1

0 comments by megavin123 on Dec 28th, 2014

As posted on Tumblr.

Hello everyone,This is my first post on here so first I am going to introduce myself, my name is Melvin and I am a mod developer who is developing a mod for the game Star Wars Empire at War Forces of Corruption. I will use this blog to keep everybody up to date with screenshots throughout the week and a lengthy status update every Friday. Since this is the first post I will go through the storyline of the mod along with the major features, both planned and already active.The mod is called Star Wars: Return of the Shadows and it takes place in an alternate timeline right after the events of the Imperial Civil War. Many years of constant warfare between light and dark have finally come to an end as the New Republic and the Main Imperial Remnant, led by Gilad Pelleaon signed a peace treaty. Together they formed the Galactic Alliance, uniting the majority of the Galaxy under a single banner. Correllian Engineering Corporation, Kuat Drive Yards and Mon Calamari Shipyards have been given the assignment to modernise the galactic fleets and design new vessels. In the meantime, the former Imperial Task Force is hunting down the remnants of the Black Sun Pirates. On several key locations, construction for colossal space stations is planned to bring the many different races of the Galaxy closer together. The stations have both a military as civilian purpose: During peace, the stations are huge trade hubs, business centers and re-creative areas. While at war, the stations host a vast supply of essential goods to survive a long time siege and on top of that, they are equipped with heavy armor, shields, weapons and a sizable defense fleet.Unfortunately, only few of those stations have actually been completed before the invasion. Four years after the signing of the Pelleaon Treaty an alien race, known as the Shadows invades the Galaxy with far superior technology. The first Shadow Assault took place in Sector 13, a small outpost near Kessel. There were no known survivors. News of this attack spread quickly and authorities assembled a strike force consisting of two Mc80 Liberty-Class Cruisers, two Imperatior-1-Class Destroyers and a newly designed CorSec-class Destroyer. This force was led by Pelleaon so everyone was convinced that the outpost was going to be reclaimed with ease. Shortly after, news came out saying Pelleaon died in this battle, along with the entire strike force, except one former Republic officer.This event caused major tension in the galaxy and a group of Imperial extremists use this distraction to establish a new Galactic Empire: The Tyranny. Soon many Imperials deflected to the rising Tyranny and the Galactic Alliance quickly lost its military might, making them defenseless against the Shadow invasion.Seven days later, 80% of the Galaxy has fallen to the Shadows. The Alliance has been pushed back to the south of the Galaxy while the Tyranny has been pushed north.In the mod we will be following the commanders of the Redemption; the only Alliance station which has been built successfully. It was located in the Vergesso Asteroids and from there a resistance begins to take shape. A spark of courage which may ignite the fires of hope.So far the storyline of the mod. Several features that are being planned right now are:

  1. Redesigned Skirmish
  2. Tons of new units
  3. Reworked Starfighter combat (done)
  4. New maps
  5. Reworked music (done)
  6. Reworked effects
  7. Enhanced sound effects
  8. In depth combat system
  9. 4 Story based campaign modes
  10. 5 Dynamic campaign modes
  11. Many sandbox campaigns

And many more to be announced.That would be all for now. I hope you all have had a nice X-Mas :)Regards,Melvin.

Alright, this to make this mod a reality I was allowed to use the assets from Rise of the Mandalorians made by the Farseer and on top of that I have also used models provided by Warb_Null and Nomada Firefox so many thanks and credits to them.

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Post comment Comments  (30 - 38 of 38)
Galen512
Galen512 Jul 16 2011 says:

hey cool you play rct 2 :D
the good old times...

+2 votes     reply to comment
Thread
Thread Jul 9 2011 says:

Since you got 3d max here are even more tutorials that i ask from an modder hope this helps

Swgbex.com

+2 votes     reply to comment
Ricochet-
Ricochet- Jul 9 2011 says:

Hey sorry for this late response but i don't think i can help you with your mod because i don't know how to mod FOC and i'm a noob mapper.

+2 votes     reply to comment
megavin123 Creator
megavin123 Jul 10 2011 replied:

ah okay doesn't matter lol

+2 votes   reply to comment
megavin123 Creator
megavin123 Jun 28 2011 says:

great thanks

+2 votes   reply to comment
Thread
Thread Jun 27 2011 says:

Here are some tutorials for the FoC and EaW modding

Moddb.com

Hope it helps

+2 votes     reply to comment
Darth_Rex
Darth_Rex Apr 12 2011 says:

Thanks for tracking "Star Wars: Rise of the Shadows" mod, I appreciate your fan support.

+2 votes     reply to comment
megavin123 Creator
megavin123 Apr 24 2011 replied:

you're welcome.

btw do you know some good modders because I want to start a new mod but I first need a team.

-megavin123

+2 votes   reply to comment
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