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From what i can tell this is due to relatvely small modding community of warband. From what i can tell, those who know how to mod it already work on some other project or just dont mod anymore. Maybe it'll change with Bannerlords arrival..
In any case, good luck to you! B&S seems interesting
just trying to help out those who see this mod only now and i ask- is it standalone or requires 3.0?
my reasoning here is that they would add extra ways to play & strategies. But now thinking in hindsight, it might not fit title of mod.
It might be asked before, but since it already has TD & RA, would it be possible to also have TS era GDI & Nod (maybe even forgotten & cabal) and RA2 era soviets & allies (+Yuri) as possible additions at some point?
Just wondering here, but enjoying the mod otherwise nonethless- thats excellent job right there!
1212? gunpowder? thats way too early.
Tracked. A question though- is there any plans to incorporate countries that were independent in mid-ww period, but got occupied later (such as Estonia, Latvia, Lithuania)?
just saying... viking age didnt start in 793, but earlier. Salme ships confirm it
That seems like big project, so good luck
Steam and origin dont sell it anymore- store pages seem to be for those who already had it.
Its bloody annoying- i want to play this mod but i do want to play it legally...
A question, if i may- is there any way of getting BF 2 nowadays? because i'd like to try this mod out, but cant get it anywhere as its been pulled from shelves everywhere...
pst, hey, maybe include Estonia as well as its quite obvious its bit of fantasy mod :)
Now that i finally set my avatar, i think that should answer that question :D
as for ideas, tell me what parts do you want me to describe?
Can you add estonians too? pretty please? Estonians were significant at that time actually! and yes, i know they werent in M2TW at least as independent faction (some soldiers were under lithuanian tribes...)
oh yeah, i can help find info about them if you want. Been trough few such researches for M2TW mods (hell, i even signed up in TWC to post stuff for Heidnn veor mod)
Are you making only vanilla factions or you add Kingdoms ones as well?
i am intrigued how do you plan on doing troop trees
Love the look of this mod, however before i download this version, i'd like to ask how far is next version and/wheter it will add anything to SP? i just have very limited download capacity, thus i'd like to avoid downloads that become obselete soon
exact error message please. also, consider that it has higher requirements than base game (not that much, but enough), so if you have 2008 pc, then you are out of luck.
But i'd try to download mod again
Sorry for late reply
To be fair, i dont think its gonna be out anytime soon as mod leader (who is also main modder) is extremely busy with real life.
Great mod, but i think i noticed a bug- when roaming AI parties took over a castle and thus created new faction, they always spawn 4-5 armies. As i like the fact that they will immideatly start trying to expand, i dont see it as issue- issue, however, is that i've seen so far 3 factions sides mine to form and 2 of them had immideate armies of 200 per noble. However, 3rd one had 400 or so per noble+ faction leader had 1000 (no, theres no extra 0 here, i really meant 1 thousand) very highly trained troops, all of them very elite. which means hours of stomping on same battlefield....
Oh and each new faction had immideatly 700-1000 troops garrisoned...
And another possible bug (i think it is)- every single battle, no matter the terrain where you start battle, is played in map with huge hills. like you were near mountain top, all the time- even in desert.
And i agree with many- PLEASE make option to make high tier troops easier to beat- even 20v20 battle can take up to hour because you just keep handing enemies 3-4 damage per hit... I get its historically accurate what you did and its cool, but please
well, actually its even somewhat accurate- late medieval armours were so good that even no bullet or arrow found its way trough unless some incredible fluke. Only exceptions were crossbows. That in turn meant that to beat armoured person, you had to knock him off horse which made knight practically helpless, shoot him with artillery or crossbow or just had incredible luck. Or find a way to knock him unconscious.
in the end, metal armour was taken off because as said- it made knights vulnerable at foot, plus later muskets already managed to shoot trough and armour was pointlessly expensive
But i do agree there should be option to turn it off- i mean, i dont want to punch armoured dudes in one huge battle the entire day
good luck with project, but something tells me this mod might be more used by people with... uh, how to put it, not so legal copy of game.
ok, thank you for your answer. Its a shame though, as this is good looking mod and standalone would certainly help getting more players
might be extremely dumb question, but are you going standalone with this one?
maybe add estonians as faction as well- there was quite long period of time where reds advanced in every front BUT estonian one, where they had to retreat
yes it does- played it myself
why not estonians, finns, latvians, lithuanians and Landeswehr (Baltic-german army) as well? at very least, estonians and Landeswehr played quite a role
Its supposed to mean Common Era, Christian Era or Current era. its basically same as AD
so, do any of you got any questions? i try to answer to them as best i can :)
mod leader being Heathen Storm of course, who doesnt know yet
Hi. Meelis13 from TWC here. Just checking- is this "floating machine gun bunkers" bug fixed? I played it around when 5.0 came out, but then my pc died and i just got system back up for gaming, so im just wondering.
Also, do you happen to know what happened with that submod that planned to implement russian civil war along with countries emerged from russian empire?