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yes it does- played it myself
why not estonians, finns, latvians, lithuanians and Landeswehr (Baltic-german army) as well? at very least, estonians and Landeswehr played quite a role
Its supposed to mean Common Era, Christian Era or Current era. its basically same as AD
so, do any of you got any questions? i try to answer to them as best i can :)
mod leader being Heathen Storm of course, who doesnt know yet
Hi. Meelis13 from TWC here. Just checking- is this "floating machine gun bunkers" bug fixed? I played it around when 5.0 came out, but then my pc died and i just got system back up for gaming, so im just wondering.
Also, do you happen to know what happened with that submod that planned to implement russian civil war along with countries emerged from russian empire?
you may all think this mod is sort of dead- dont worry. its been in works at least 3 years now and it hasnt been much faster. Thing is that mod leader, who also happens to do most of the work is just very busy.
just a dumb question- is it standalone?
Again, let him work :D
i know, that all of us, Tiberium Essence fans, wait for this, but if he has problems uploading it, then we just have to be patient. Im sure we can play this soon
Everyone, calm down. Let him work calmly. I know you want 1.6 to be released and so do i, but you dont need to beg him every day
i agree with gerard here.
Or why not make it same scale, but 272 BC, so you'd have possibility to include greeks, carthage, gaulic tribes, germanic tribes, etc
Good jul to you all :D
just buy & upgrade Mammoth mk. II and see how Nod falls
So, i finally got the chance to come here. im having issues with my connection, which i try to solve before year's end. Will try to upload pictures and new review from school tomorrow though
small tip for forklift mission- dont load all these crates on truck at once, but place them near entrance, thus when warehouse starts to collapse, you can just pick up crates without driving trough rubble.
Sorry for delay in posting update- i have been very busy past 2 weeks. i hope to post next one soon (if you want to see it though- they are all up in our TWC subforum)
No harm in asking
You can find full faction list here (i post link here for rest of people too):
also, if its not on the list, there is fair chance of faction being represented as AOR (read- localised) units
Forgot to mention about accuracy- yes, we try to make it as accurate as possible in turn 1. After that it all depends on how you play it. For example you dont want your vikings to accept christianity? then dont- kick down the door and flip the table and make christian factions those who are forced to defend their ways.
Im glad to hear you like the mod.
If i recall correctly, there should still be 1-2 faction slots left (maximum number of factions in M2TW is 32, its hardcoded so sadly it cant be changed), so yeah, were having as much as engine enables us to. Also many factions are represented as AOR units, that is factions that failed to reach mod as main faction.
And no- its purely dark ages/viking era mod, with years coming from 968-1100. Seems less, but consider this- there are 6 turns per year, which means there is 132*6=792 turns and as you may know already- you can play after that. Not to mention that even turtle-type players often require less than 500 turns, so that should be plenty.
i think it could be made, but come on- it would kill lots of fun.
i would like to ask about Tacitus archive structures- will they be added to campaign maps as well? Also, if its not too much to ask- would it be possible to get instructions how to make them buildable for each faction even in campaign?
i'd add to mac's reply (over half year chat, but oh well :D), that after TS events, GDI might have develop Kodiak-class further and even split it to sub-classes. I mean in mod, we see heavy transport-type Kodiak vessel transporting Mammoth Mk. II, this is close support class Kodiak
Then it would be 100 percent Iron curtain, now, wouldnt it?
Though as far as i've pieced together, Firestorm generator was indeed advancment of iron curtain research
difficult to say, as i am researcher. Real mod leader is Heathen storm, who is more online in TWCenter than here. Hes also the one whos doing most stuff, including models. Also he is busy in real life, along with mapper.
So, all in all, i suggest ask this in FAQ topic in forums: Twcenter.net
let me guess- one story mission to fix is currently last one available? the one where you have to steal truck with Phil and 2 silent guys?
if you have any suggestions of what parts of reviews i should place in here, please let me know
Small note- currently im posting one update per week here, as this mod has quite few previews already. for suggestions, FAQ-s, full faction list and all reviews, please head to our TWC subforum (linked).
I might post some new reviews as well, when they come along though :)
but from SG-1 and SGA?
Ahh, another fine SG mod i just now noticed. please, keep them coming.
i sure hope that release of that SG phone game opened way to reboot franchise somehow. Of course i realise we probably wont see SGA/SG1 characters (or at least as main ones), but i'd live with it as long as it would be sg1 or sga type
great idea, though i want to nag about backstory. i mean- all these civilisations had advanced to medieval levels before, right? so question- how the hell they forgot all they knew to date? i mean sure, rebuilding whole civilisations in little time would be next to impossible, but at least metallurgy and most basic knowledge would still exist.