This looks great! Can't wait to try it.
This looks great! Can't wait to try it.
These updates are great! It's amazing you guys do all this.
Only problem I have is that it seems to conflict with the item add-on a bit. All the consumable items go to vanilla stalker icons, and the new ones in the add on don't have visible icons anymore. They're still there, and function in the game, just the icons in the inventory don't appear.
Oh cool! These look great!
Oh wow! Don't think I've hit the download button so fast since CoC was first released!
Ah okay. Thank you for the help, and the awesome compilation of add-ons!
Tried it without SweetFX, and it still crashed at start-up. Went through again and tried without the blackjack add-on and it works now.
I have STCoP, the item add-on for STCoP, sweetfx for misery, the gore for STCOP and the item add-on, and the additional faction related tasks.
I also had that 1.4 patch thing. Perhaps that is what is messing it up?
Yeah.. I just get CTDs at the start up to the game using this. Here's my log.
That's what I did, which is why I was confused it wasn't working.
Either way, it seems to be magically working now. Guess it just wanted to make me look like a chump haha. I'm iffy about if it will keep working, so if something comes up I'll send you my .log file.
Followed the read-me with the STCoP 0.9 add-on and its patch, and when I start the game up I just get a black screen.
Oh, definitely will be keeping an eye out of the AO3 version of this.
Short answer, yes you will need a new game.
Long answer, since you have to overwrite some files it will take things away from your previous saves and thus corrupt them.
Thanks for the tip, trying that now. I've heard the autoupdater has been giving quite a few people issues.
I'm getting an error from the autoupdater while trying to download the latest patch. Then the game has a CTD at start up.
Looks awesome! I'll probably wait until it works with AO3, but great work so far!
This looks really cool! Does it clash with Arsenal Overhaul? Also, would I have to start a new game with it?
Using scopes/red dots on the weapons that do that seems to fix it. Not a super huge issue.
I'm having some minor issues with the CoC version of AO. Mostly stocks or other parts of weapons becoming transparent when aiming and/or firing. I've got screenshots I can send.
Damn this is great! Things look better without any real effect on performance.
Have no fear, for I am back once again with a new problem. Seems to be with the most recent hotfix, after applying it I get a CTD when loading up either a save file, or when trying to start a new game. Here is my crash log:
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_10x25_fmj'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0093717F xrCore.dll, xrDebug::fatal()
0023:6D813DAE MSVCR120.dll, _uncaught_exception()
0023:6D81A72D MSVCR120.dll, _ValidateRead()
0023:6D82BD15 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:6D82BD7E MSVCR120.dll, atoflt_l()
0023:6D82BD8C MSVCR120.dll, atoflt_l()
0023:6D81BCAD MSVCR120.dll, finite()
0023:04E10039 xrRender_R2.dll
0023:009383F8 xrCore.dll, xrCriticalSection::Leave()
0023:05A897D8 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:05A83C1B xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:058988D8 xrGame.dll, CDialogHolder::IgnorePause()
Sorry for spamming this comment section, once again. lol
Well, it was probably due to me using hud_fov instead of just fov. Reinstalled everything, now everything looks to be running smoothly. Thank you for your patience, and for bringing your awesome weapon mod to CoC.
I have it set to 75, recommended for the mod.
My apologies if I'm beginning to be irritating. Still having problems with the FOV and the weapon models/hands and arm models not quite matching up. I've tried using the fov_switcher, the fov command, and the hud_fov command. Still having the parts of arms and weapons be nonexistent or transparent on screen. Any tips?
I did use the hud fov command, and I also fiddled with the regular fov command.
Do I need to use the fov_switcher same as with AO3 on vanilla CoP?
I do have the FOV set to 75. Strange.
Oh I'll definitely take this for a go, thank you for posting this!
Hey, when I change the FOV the stocks on rifles like say, the AK-105, partially disappear; both when holding and even more noticeably when ADS. The weapon is transparent and I can see the right hand on the trigger. When ADS on pistols, there's gaps on the arms on screen. I miss a step in the installation process? I'm running a clean version of CoC 1.2.24, with only AO added on.
Mech_Eng
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