McKool has been on the modding scene since 2007 and has found a large number of fans on the internet. He started using the Sandbox 2 Editor for Crysis falling in love with the whole process immediately. He now has a mod called "The Mutant Factor" that he is showcasing on ModDB. You can find all the info on this mod in the comments area. I have also posted screenshots and videos.

Comment History  (0 - 30 of 183)
mckool
mckool Dec 16 2014, 9:58pm replied:

I'm really sorry for the slow response. I didn't see your comment, You can simply create a folder in the Crysis directory and put TheMutantFactor folder in it. Next you open your shortcut to Crysis and add -MOD TheMutantFactor after the Crysis.exe path in the shortcut. I hope this helps.

+1 vote   download: TMF 3.0 Full Version for Crysis
mckool
mckool Aug 5 2014, 11:59am replied:

Honestly, I have not been working on the mod. I still have it on my hard drive and I have opened it a few times but my inspiration is low. It doesn't help that the Crymod community never really supported Crysis 2 modding. Every post is either for Crysis modding or the (no longer) free SDK. I have not posted that the mod is dead though because I hope to jump back in at some point.

+1 vote   mod: The Mutant Factor: Awakening
mckool
mckool Dec 22 2013, 11:28am says:

First off - I admire that you guys are working so hard on this and I REALLY hope you succeed. I purchased early access to help support you.

I do have a concern that I'm sure you have heard before. I have seen no updates on single player even though you make a point to describe it.

I have been following you for years and I see a video about you working on gun recoil and a single multiplayer map that appears to use the same models that you've had for awhile? I know this takes a long time but you should honestly be past that point.

I really do not mean to sound negative but I fear that this could become like Duke Nukem Forever and I really don't want to see that happen.

Nonetheless, I will keep watching and supporting you guys!

Merry Christmas!!!

+1 vote   article: Update 8: Merry Xmayhem & New Documentary
mckool
mckool Dec 22 2013, 10:52am says:

Looks really god - love the menu. My only criticism is that the big red glowing object does not look good at all. The red glows sort of pops into view and is difficult to discern. What is it? It looks like the particle effect(s)is clipping through the model; especially the big red flame.

Still, great work so far!!!

+1 vote   media: Lonely World Alpha 0.08 7 Minutes Gameplay
mckool
mckool Aug 23 2013, 6:45pm says:

Glad to hear that it is still alive!!

+1 vote   article: The big day
mckool
mckool Aug 14 2013, 9:58pm says:

Looks great!! Glad to see that the mod is still active!!

Keep it up!!

+1 vote   media: undercity cave [WIP]
mckool
mckool Jun 30 2013, 10:18am replied:

Sorry for the slow response. I have not checked MOdDB in awhile. I'm afraid that I do not have a release date yet for the sequel. I have been dealing with employment issues which have distracted me from the mod. I promise that it is NOT DEAD though.
And yes, there are 2 separate mods: one for Crysis which is already released and one for Crysis 2 which is the sequel and still in development. I just post news on both profiles to try and get as many people's attention as possible. I seem to have a smaller watch list for the sequel than I do for the original. I guess not as many people play Crysis 2 mods.
I think that has been a little depressing but hopefully more will discover it once it's released.

Again, I apologize for this taking so long. Thanks for all of your support!

+1 vote   mod: The Mutant Factor: Awakening
mckool
mckool Jun 13 2013, 5:25pm says:

I'm very sorry to see this. I wish you the best with your future mods!

McKool

+5 votes   article: Sad news...
mckool
mckool May 29 2013, 5:23pm replied:

Thanks so much for your support!

+1 vote   mod: The Mutant Factor: Awakening
mckool
mckool May 27 2013, 8:20pm says:

Looks great! Will there be singleplayer as well?

McKool
Check out my mods:
The Mutant Factor for Crysis and Crysis Wars
The Mutant Factor: Awakening for Crysis 2

+2 votes   article: Insection: Pre-alpha level preview walk-through video
mckool
mckool May 2 2013, 10:58am says:

Unless I missed something, your description states that you are using the Unreal engine but Cryengine 3 is listed in the profilke section.

+4 votes   game: The Contract
mckool
mckool Apr 18 2013, 1:47pm says:

Very nice improvement!

+1 vote   media: Fun on CE2
mckool
mckool Apr 18 2013, 12:12pm says:

Nice! You might want to vary your textures a little more but that's just me being nitpicky.

It really does look great! Nice lighting!

+2 votes   media: Subway station by E12Dev
mckool
mckool Apr 16 2013, 8:40pm says:

Amazing work!!!

+2 votes   media: Chapter 1 Official Trailer
mckool
mckool Apr 15 2013, 4:50pm replied:

It's not a mod. It's a game. They are using the SDK and this will be standalone. Note that it doesn't say it's a mod anywhere in the description?

Check out my mods:
The Mutant Factor for Crysis and Crysis Wars
The Mutant Factor:Awakening for Crysis 2

+2 votes   article: Update April 2013
mckool
mckool Apr 7 2013, 9:14pm says:

How are you making this for both Crysis and Crysis2? That seems like so much work, The textures have to be modified between the versions. I say this because I wanted to port my mod The Mutant Factor to Crysis 2 and finally gave up.

McKool
Check out my mods:
The Mutant Factor for Crysis and Crysis Wars
The Mutant Factor: Awakening for Crysis 2

+1 vote   media: CRYSIS - Extreme PARADISE. Launch Trailer.
mckool
mckool Apr 7 2013, 9:09pm says:

This looks really good. One of the better looking Unity games I've seen!

Great work!!

McKool
Check out my mods:
The Mutant Factor for Crysis and Crysis Wars
The Mutant Factor: Awakening for Crysis 2

+2 votes   article: Last Alive Video Update 1
mckool
mckool Mar 18 2013, 10:31am says:

Much better shadow placement!!! Great work!

+1 vote   media: Before/After
mckool
mckool Mar 18 2013, 10:10am says:

This is looking great!

+1 vote   article: CORE12 - CE3 Trailer
mckool
mckool Feb 24 2013, 8:58am says:

Nice textures but the big shadow in the corner makes no sense when you look at the placement of the light. Try playing with the light source placement. For example, the sink should be casting a shadow to the left based on the light placement. Just my 2 cents. Everything else looks great!

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

+1 vote   media: wc
mckool
mckool Feb 18 2013, 8:46pm says:

Great Work! My only critism would be that the clouds look very uniform and rectangular which is odd. Doesn't seem natural. Everything else looks great though! I like the overall look and feel.

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

+2 votes   media: Road Rage
mckool
mckool Feb 9 2013, 1:08pm says:

Nice shot! Good design!

+3 votes   media: Bridge of truth
mckool
mckool Feb 8 2013, 9:56pm says:

Looks good! I can't wait to play it!

Keep up the good work!

+2 votes   media: Crysis:Invasion Site Tease Trailer
mckool
mckool Jan 17 2013, 10:05am says:

is that Tim Curry?

+2 votes   media: Screenshot
mckool
mckool Jan 16 2013, 8:55am replied:

Thanks! Hopefully, I can get this going and make my self-imposed deadline!

+6 votes   article: First TMF:A Update in 2013!
mckool
mckool Dec 24 2012, 9:20am says:

Merry Chrismas back at ya!!!

+1 vote   media: Merry Xmas Everybody!
mckool
mckool Dec 18 2012, 1:30pm says:

Great attitude! I have really enjoyed seeing your work in progress and look forward to the end product!!

Cheers,

McKool

Check out my mods:
The Mutant Factor for Crysis and Crysis Wars
The Mutant Factor for Crysis 2

-3 votes   article: Dec 2012 Update
mckool
mckool Dec 6 2012, 2:10pm says:

I understand. I have not made much progress on my C2 mod either this month. Real life has slowed me down. IF you are like me, you will go through phases where you make great progress very fast and then nothing for awhile. I finished my first mod that way so don't get too discouraged.

McKool
Check out my mods:
The Mutant Factor for Crysis
The Mutant Factor: Awakening for Crysis 2

+3 votes   article: Not Going So Well
mckool
mckool Nov 8 2012, 1:25pm replied:

Thanks

+1 vote   article: Shutter: Controls
mckool
mckool Nov 7 2012, 9:24am replied:

Ahh,...Ok. That makes sense.

Thanks!

McKool

The Mutant Factor for Crysis/Crysis Wars
The Mutant Factor:Awakening for Crysis 2

+1 vote   media: Extreme Paradise v2 Trailer #1
mckool
mckool Nov 6 2012, 12:13pm says:

Will the player be able to change the conotrol scheme or do we have to edit the ini file?

McKool

The Mutant Factor for Crysis/Crysis Wars
The Mutant Factor:Awakening for Crysis 2

+2 votes   article: Shutter: Controls
mckool
mckool Nov 6 2012, 12:11pm says:

Where did you get some of those animations? Were those in Crysis?

Great work!

McKool

The Mutant Factor for Crysis/Crysis Wars
The Mutant Factor:Awakening for Crysis 2

+1 vote   media: Extreme Paradise v2 Trailer #1
mckool
mckool Oct 6 2012, 5:19pm says:

Wow! This looks very ambitious! I look forward to seeing what you come up with.

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

+1 vote   game: Decoyed: One Man Army Online
mckool
mckool Oct 2 2012, 7:25pm buried:

(buried)

Very nice! I like the look!

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

-7 votes   media: Foggy Necropolis
mckool
mckool Oct 2 2012, 5:04pm buried:

(buried)

Good luck!

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

-5 votes   article: Autumn Leaves
mckool
mckool Oct 2 2012, 5:01pm says:

Very nice!!

McKool
Check out my mods:

The Mutant Factor for Crysis

The Mutant Factor:Awakening for Crysis 2

+1 vote   media: lighting
mckool
mckool Sep 30 2012, 4:30pm says:

Interesting concept! I look forward to seeing it ingame.

McKool
Check out my mods:
The Mutant Factor for Crysis
The Mutant Factor:Awakening for Crysis 2

+1 vote   media: deadly building (concept)
mckool
mckool Sep 30 2012, 4:27pm says:

This mods just keeps looking better and better! Do you actually modify the existing maps or recreate them from scratch?

McKool
Check out my mods:
The Mutant Factor for Crysis
The Mutant Factor:Awakening for Crysis 2

+5 votes   media: FarCry 2010 Level Research 0.16.22
mckool
mckool Sep 30 2012, 4:22pm says:

Are these solids with custom textures or imported models? Looks great!

McKool
Check out my mods:
The Mutant Factor for Crysis
The Mutant Factor:Awakening for Crysis 2

+2 votes   media: Urban Alpha map preview pt2
mckool
mckool Sep 27 2012, 5:47pm says:

Looks good. It just needs some more detail. Good work!

+2 votes   media: Captain Quarters Hallway
mckool
mckool Sep 27 2012, 5:46pm says:

Big improvement!

+3 votes   media: New terrain
mckool
mckool Sep 22 2012, 9:07pm says:

Really nice artwork!!!

+3 votes   media: Crysis Invasion Site
mckool
mckool Sep 20 2012, 9:05pm says:

Very nice stuff! Beautiful graphics!!

+2 votes   media: Montague's Mount - GamePlay 1
mckool
mckool Sep 13 2012, 11:05am says:

Great work! I'm really looking forward to this mod!!

+2 votes   media: Moar Screenz
mckool
mckool Sep 11 2012, 10:39pm replied:

Thanks!

+1 vote   media: WIP - Street area
mckool
mckool Sep 2 2012, 10:09am says:

So Greenlight will host Crysis 2 mods? I was about to setup a page for my Crysis mod but wasn't sure I could.

+1 vote   article: Cosy Gaming Article about "The Legend" - 1 Sep 2012
mckool
mckool Aug 25 2012, 3:36pm says:

Fantastic work!

+2 votes   media: Charles "Trip" Tucker III
mckool
mckool Aug 25 2012, 3:35pm says:

Wow!

+3 votes   media: Monitoring Station - Engineering
mckool
mckool Aug 21 2012, 5:17pm replied:

Thanks for tracking!!! I'm looking forward to Invasion Site as well.

+2 votes   mod: The Mutant Factor: Awakening
mckool
mckool Apr 24 2012, 7:50pm says:

For some reason, they have not approved the update for Desura. I have no idea why this is taking so much longer than previous updates. Sorry folks!

+1 vote   article: Patch 2.5 for The Mutant Factor Released
mckool
mckool Apr 22 2012, 9:34pm says:

Looks simply brilliant!!

+2 votes   article: Sapience - Progress Update
mckool
mckool Mar 30 2012, 6:32pm replied:

Thanks!

+1 vote   article: TMF Released early!!!!
mckool
mckool Mar 29 2012, 8:00pm replied:

Thanks for the advice. I gave it a shot and just didn't see enough difference. I really liked the web link though.

+1 vote   media: Electrical hazard
mckool
mckool Mar 29 2012, 12:40am says:

DO NOT USE THE DESURA LINK AS IT ONLY WORKS WITH THE CRYSIS VERSION!!!

+1 vote   download: The Mutant Factor CrysisWars
mckool
mckool Mar 25 2012, 9:19pm says:

We're running late but the new trailer will be out sometime between Sunday night and Monday. Sorry folks!

+1 vote   article: New trailer this weekend!!!
mckool
mckool Mar 2 2012, 9:03pm says:

Congrats!! It is definitely worth it!!!

+2 votes   media: Wreckage - PC Action article
mckool
mckool Feb 29 2012, 10:26pm says:

How in the WORLD will THAT work??? (Really cool idea though :) )

+4 votes   article: Time travel storylines - the game designers suicide - & KILLER feature for us!
mckool
mckool Feb 18 2012, 12:55pm says:

Good news! Masterside has agreed to compile my menus for me! He is known for his excellent horror Crysis Wars mod "Dead Corridor" so I have no doubt he will nail this!! I will keep everyone posted as to when this will be complete.

McKool

+1 vote   article: The Mutant Factor Full Release Imminent! Help wanted on custom menu.
mckool
mckool Feb 14 2012, 9:11pm says:

Very impressive! BTW - you misspelled "contaminated" on one of the signs.

I will be tracking!!!!

+2 votes   game: Cradle
mckool
mckool Sep 20 2011, 2:31pm says:

What a great concept and art style! I am watching this for sure!!

+2 votes   game: TOYARTWAR
mckool
mckool Aug 23 2011, 8:38am says:

Could you mention some Crysis/Crysis Wars/Crysis2 mods please? There are some good ones out there.

Thanks

+1 vote   article: Modinformer Mod News Round-Up: August 14 - 20
mckool
mckool Aug 21 2011, 12:06am replied:

Thanks so much! I like what I have seen so far with your game as well! I actually like seeing what people are able to squeeze out FPSC. There is some very nice stuff!! Keep up the good work on your game and thanks again for your kind words and generosity!

+1 vote   media: Bathroom
mckool
mckool Jul 2 2011, 10:05pm says:

These are all WIP!!

+1 vote   media: New Level - "Mutation" pic1
mckool
mckool May 17 2011, 9:20am says:

I love Desura both as a mod developer and a mod user. It makes the entire experience easier!

My mod demo(Shameless plug here) The Mutant Factor has been on it for several weeks already.

+1 vote   article: Modinformer Mod News Round-Up: May 8th - 14th
mckool
mckool Dec 8 2010, 11:02pm says:

Excellent work guys!! An amazing release!

+2 votes   article: Demo Post-Mortem
mckool
mckool Oct 20 2010, 8:31pm says:

Wow! All I can say is WOW!!! Very original! I am stuck at one point but I will figure it out. BTW - How did you get the main menu to start with your map when you start a new game? I couldn't find a definitive answer on Crymod. I have a mod that I would like to have work that way but I can't figure out how.

Thanks and great work!!!

+1 vote   article: Call of the Fireflies - Released!
mckool
mckool Oct 4 2010, 8:42am says:

10-30 minutes???!!!!

Jeez! Valve needs to fix that! What a discouragement. If I am sitting down to play I do not want to wait that long and therefore I am more likely to avoid it and either play something else or skip loading the sounds. (I've actually already played the entire campaigne without knowing this and wondered why the radios didn't work). I would assume others probably feel the same way.

I hate it for you guys because I know you put alot of hard work in. I will try to be patient and follow this procedure to hear the difference but this is definitely discouraging. I hope Valve fixes this or other mod teams might give up on adding different sounds.

Great campaigne though guys! Fantastic work!

+2 votes   article: Custom sounds and our L4D campaign addon
mckool
mckool Feb 23 2010, 5:50pm replied:

Actually this pic was taken at the same time and it is not a skybox but rather 3d clouds placed on the dynamic sky.
Still, thanks for the compliments.

+1 vote   media: New Screenshots from the 1st Map
mckool
mckool Feb 7 2010, 3:28pm says:

Wow! This is great guys!! You really listen to your community! I admire that greatly!! I will download this and give the mod a second chance!! Thanks!!

+1 vote   download: Living Hell: Noname Island 2 "Stuck" Hotfix 1.2.1
mckool
mckool Feb 4 2010, 2:46pm says:

Does this address the issues with players getting stuck? I became stuck in 3 different places (once even on open ground like I was glued in place) and had to start over each time. On the 3rd time I decided to give up until these issues are resolved.

+1 vote   download: Living Hell: Noname Island 2 Patch 1.2.0
mckool
mckool Feb 2 2010, 10:56pm says:

I downloaded the patch and installed it. I saw an immediate improvement with the DOF. I also like starting in the boat better however it was still too buggy to finish. I had to restart the level because I was stuck on a boat dock near the beginning. Also, some of the animations (namely 3 characters running across the deck during the explosions) did not trigger properly. This was an intermittent issue.

I was stuck yet again on the ladder at the sniper tower by the train tracks and when I reloaded the last save game right before that point I was stuck in place like I was glued to the ground even though there was nothing visible around me!

I gave up at that point. I know you guys are listening to the feedback and I respect that.

Please fix these bugs! Also, please shorten the intro. The explosions are cool but they go on forever and honestly it's quite boring after a few minutes. The sequence can be shortened and not take anything away from the story.

Keep it up, despite my complaints I saw real potential!

+1 vote   article: Living Hell: Noname Island 2 - Patch Released
mckool
mckool Jan 22 2010, 5:49pm says:

Great stuff! I am eagerly awaiting this mod!!!

+5 votes   media: Jeep YJ In-Game test (WIP)
mckool
mckool Nov 2 2009, 2:52pm replied:

How in the world does she sound like she swallowed a golfball? I put a flange on her voice but it is very clear otherwise.

Not to sound too defensive but,...what are you talking about?

+5 votes   media: OLD Trailer for "The Mutant Factor"
mckool
mckool Oct 22 2009, 9:42am replied:

That is an excellent point. Fortunately, it's a minor part. Thanks!

+1 vote   article: New screenshots for "The Mutant Factor"
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