soy un perdedor
Good joke, but still, a sequel would be great.
troll mods are annoying as ****
It's nothing serious, the original game's physics just felt a little unpolished.
Also, have you/are you planning on improving the physics in the game?
How many levels/areas do you have done so far?
Building and design wise that is
"Work normally"? How so?
You guys are doing amazing work. Keep it up!
Guess I won't meet the specs then. Oh well, I can always wait until I build my new computer.
Wait, my computer can't run Alien Swarm very well. Will it be able to run this?
This is truly awesome and I hope it never dies
You're not funny. At all.
Personally I'd prefer it not have a stock. SPAS 12s look way too bulky with the stock on. But hey, it's not my decision.
The animations for the weapons are rather glitchy and some of their sounds don't work, as well as them being held a little too high and far out.
Other than that, though, it's great.
The mod seems to be dying. Which is a shame, I kind of liked it.
I just realized something... this wouldn't happen to take inspiration from Silent Hill at all, would it?
Also, wonderful mod. I had a blast playing it.
A simple "no" would do
The CZ 52 (the pistol) doesn't really make sense in this game, since it's only really used in eastern Europe (the game probably takes place somewhere in North America) and uses 7.62 ammunition. Someone on the mod team probably didn't do enough research...
It would be awesome if you guys released an optional thing that changes it to a Beretta or Glock or something.
Do it, you more or less won't regret it.
This mod is excellent, thought the constant pop-out jump scares do get a little annoying. Are you planning on making a third game?
Is there any way to use Imperial units? I'm not used to having everything weighed in grams in Fallout.
Well, I can't run AS:S so I might as well play this version.
Why is the chemical anomaly blue?
How the hell do I make the Chemical anomaly green again?
The only thing I don't like so far is the fact that you changed the vodka and energy drink.
Aside from that, great job.
When's that patch for the first CD going to come out?
I don't understand how this is any different from the Director's Cut version. From the screenshots, all of the levels look the same to me.
And how might I do that?
My squad won't follow me for some reason.
There's a problem with the "Upside-down" portion of the first chapter, by the way. NPCs seem to be standing above the level, instead of in it.