soy un perdedor

Comment History  (240 - 270 of 282)
MCGONN
MCGONN Aug 4 2010, 2:55pm says:

Is there any way to use Imperial units? I'm not used to having everything weighed in grams in Fallout.

+1 vote     game: FOnline: 2238
MCGONN
MCGONN Aug 3 2010, 2:32pm says:

Well, I can't run AS:S so I might as well play this version.

+3 votes     mod: Alien Swarm
MCGONN
MCGONN Jul 25 2010, 7:56pm says:

Why is the chemical anomaly blue?
WHY

+1 vote     mod: STALKER Complete 2009 (2012)
MCGONN
MCGONN Jul 25 2010, 7:15pm says:

How the hell do I make the Chemical anomaly green again?

+1 vote     group: Dolgov Studio
MCGONN
MCGONN Jul 24 2010, 3:15pm says:

The only thing I don't like so far is the fact that you changed the vodka and energy drink.

Aside from that, great job.

+1 vote     mod: STALKER Complete 2009 (2012)
MCGONN
MCGONN Jun 29 2010, 4:14pm says:

When's that patch for the first CD going to come out?

+3 votes     group: CD2 Development Team
MCGONN
MCGONN Jun 29 2010, 11:32am says:

I don't understand how this is any different from the Director's Cut version. From the screenshots, all of the levels look the same to me.

0 votes     mod: Afraid of Monsters
MCGONN
MCGONN Jun 27 2010, 10:28pm replied:

And how might I do that?

+2 votes     mod: Combine Destiny
MCGONN
MCGONN Jun 27 2010, 8:41am replied:

Cool

+1 vote     game: Cry of Fear
MCGONN
MCGONN Jun 27 2010, 1:12am says:

My squad won't follow me for some reason.

+1 vote     mod: Combine Destiny
MCGONN
MCGONN Jun 27 2010, 12:00am says:

There's a problem with the "Upside-down" portion of the first chapter, by the way. NPCs seem to be standing above the level, instead of in it.

+2 votes     mod: Half-Mind
MCGONN
MCGONN Jun 26 2010, 11:13pm says:

Do you have an estimate as to when this might be released?

+1 vote     game: Cry of Fear
MCGONN
MCGONN Jun 26 2010, 11:12pm says:

This looks a lot like the Source engine. It's great.

0 votes     media: Streets
MCGONN
MCGONN Jun 26 2010, 11:05pm says:

Damn, it would be great if someone made a sequel to this, for the Source engine or something. Oh well.

Probably one of the best GoldSrc mods I've played so far.

+1 vote     mod: Half-Life: Zombie Edition
MCGONN
MCGONN Jun 24 2010, 2:37am says:

Cool, I probably can't run this!

+1 vote     mod: Super Mod Pack 2.4
MCGONN
MCGONN Jun 18 2010, 9:17pm says:

Ooh, new cryptic subtitle for the mod.

Does this mean it might be continued?

+2 votes     mod: Half-Mind
MCGONN
MCGONN May 21 2010, 9:29pm says:

How's it coming along? Do you think you'll release some time in, say, June?

+2 votes     mod: Human Error
MCGONN
MCGONN May 19 2010, 10:05am says:

It sucks that the graphics are too good for my computer.

+2 votes     mod: L.U.R.K.
MCGONN
MCGONN May 9 2010, 7:24pm replied:

Never mind. I just finished this in SMOD: Outbreak, and it was extremely fun and intense.

I copied the maps and materials folders into the SMOD Outbreak folder and launched the maps through the console.

+2 votes     mod: The Island
MCGONN
MCGONN May 9 2010, 6:21pm says:

Is this just a map pack, or an actual mod?

+2 votes     mod: The Island
MCGONN
MCGONN May 9 2010, 3:17pm says:

This is an extremely well-polished game, though it can be a little too difficult at times. It's a brilliant concept, in my opinion.

It could really use a single player mode. I would love this game if you guys made one. At least a bot option.

+3 votes     mod: Age of Chivalry
MCGONN
MCGONN Apr 27 2010, 8:24pm replied:

Also, why did you abandon the idea of the Combine being allies? It sounded pretty badass.

+3 votes     mod: SMOD OUTBREAK
MCGONN
MCGONN Apr 27 2010, 8:18pm says:

I'd also like to add for no reason at all that the music when you first get the so-called HEV Suit is ******* beautiful.

Who made the music, anyways?

+1 vote     mod: SMOD OUTBREAK
MCGONN
MCGONN Apr 12 2010, 10:27pm says:

Half-Life 2 needs more Combine oriented mods. It's pretty much the only game in which I like playing as a bad guy every now and then.

+1 vote     game: Half-Life 2
MCGONN
MCGONN Apr 12 2010, 6:44pm replied:

Awesome.

+3 votes     mod: Human Error
MCGONN
MCGONN Apr 12 2010, 11:05am says:

Damn, Human Error ended way to abruptly. It was great though, one of the best mods I've ever played. Was that the definite end to it?

+2 votes     mod: Human Error
MCGONN
MCGONN Apr 12 2010, 8:44am replied:

Thanks

+1 vote     mod: Strider Mountain
MCGONN
MCGONN Apr 11 2010, 8:18pm says:

I am COMPLETELY stuck on Garrison. Was I not supposed to kill the strider or APC? Am I not supposed to be in the main town courtyard area at all? How do I stop the lasers? Am I supposed to be able to use the unusable button below the beam things with the catwalks on them?

Help me out, I've done everything there is to do in this map but I'm stuck with absolutely nothing to do except repeatedly gun down the infinitely respawning Combine for hours on end. I'll post an actual review if I ever finish this game.

+1 vote     mod: Strider Mountain
MCGONN
MCGONN Apr 11 2010, 2:13pm replied:

You pirated it.
But the damn game, cheapskate.

+1 vote     mod: Human Error
MCGONN
MCGONN Apr 11 2010, 12:22pm says:

This is the best mod I've ever played.

0 votes     mod: MINERVA
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