soy un perdedor
The animations for the weapons are rather glitchy and some of their sounds don't work, as well as them being held a little too high and far out.
Other than that, though, it's great.
The mod seems to be dying. Which is a shame, I kind of liked it.
I just realized something... this wouldn't happen to take inspiration from Silent Hill at all, would it?
Also, wonderful mod. I had a blast playing it.
A simple "no" would do
The CZ 52 (the pistol) doesn't really make sense in this game, since it's only really used in eastern Europe (the game probably takes place somewhere in North America) and uses 7.62 ammunition. Someone on the mod team probably didn't do enough research...
It would be awesome if you guys released an optional thing that changes it to a Beretta or Glock or something.
Do it, you more or less won't regret it.
This mod is excellent, thought the constant pop-out jump scares do get a little annoying. Are you planning on making a third game?
Is there any way to use Imperial units? I'm not used to having everything weighed in grams in Fallout.
Well, I can't run AS:S so I might as well play this version.
Why is the chemical anomaly blue?
How the hell do I make the Chemical anomaly green again?
The only thing I don't like so far is the fact that you changed the vodka and energy drink.
Aside from that, great job.
When's that patch for the first CD going to come out?
I don't understand how this is any different from the Director's Cut version. From the screenshots, all of the levels look the same to me.
And how might I do that?
My squad won't follow me for some reason.
There's a problem with the "Upside-down" portion of the first chapter, by the way. NPCs seem to be standing above the level, instead of in it.
Do you have an estimate as to when this might be released?
This looks a lot like the Source engine. It's great.
Damn, it would be great if someone made a sequel to this, for the Source engine or something. Oh well.
Probably one of the best GoldSrc mods I've played so far.
Cool, I probably can't run this!
Ooh, new cryptic subtitle for the mod.
Does this mean it might be continued?
How's it coming along? Do you think you'll release some time in, say, June?
It sucks that the graphics are too good for my computer.
Never mind. I just finished this in SMOD: Outbreak, and it was extremely fun and intense.
I copied the maps and materials folders into the SMOD Outbreak folder and launched the maps through the console.
Is this just a map pack, or an actual mod?
This is an extremely well-polished game, though it can be a little too difficult at times. It's a brilliant concept, in my opinion.
It could really use a single player mode. I would love this game if you guys made one. At least a bot option.
Also, why did you abandon the idea of the Combine being allies? It sounded pretty badass.