soy un perdedor
I stand by my desire to see more of the plane(s) of Oblivion. :3
Blue and orange.
Ham sandwiches are pretty rad.
Damn. I just started a new game, too.
Ah, I found a mod called "Living Cities of Vvardenfell" on Planet Elder Scrolls that seems to do just that.
Would it be possible to give NPCs schedules, like in Oblivion and such? That way they'd walk from place to place, go home at night, eat, etc.
Could really use some new animations for the zombies.
Damn, that's cool. Not something I expected to see in a Quake engine game.
The ones on the left look kind of noodly.
1 would be good.
Looks awesome. Hope it won't be entirely made out of cheap screamers and jump scares.
Oh wow, you've actually implemented liquids? Awesome.
How does the protagonist end up here? That's one hell of a malfunction.
Very, very nice.
Yeah, it does look a bit over-saturated.
Wow, that Kalash is seriously tricked out.
Very, very, very nice.
I thinking offering recruitment could be beneficial, if the people want to help but aren't willing to say so themselves. I don't know **** about mod development though so yeah.
****, this looks awesome. Can't wait.
I haven't started playing yet, and I've got to ask... do you have to start an entirely new game each time you install an update? 'Cause with the frequency these updates come out I don't really think I'd get very far before starting over again.
Aren't HEV suits supposed to... protect from things?
The town is an Imperial built and founded town, so it's only natural that it would resemble the towns in Cyrodiil.
How much did you lose, exactly?
Bloody screen! So real.
You're not funny. At all.
The animations for the weapons are rather glitchy and some of their sounds don't work, as well as them being held a little too high and far out.
Other than that, though, it's great.
Have you considered making it so that you have to finish Morrowind first before the expansion content starts? Just an idea.
The mod isn't actually done yet.
I hate seeing excellent mod ideas like this slowly grind to a standstill. I hope the team can find some good programmers and get going again, because it would be a shame to see the mod die. Best of luck, guys.
Holy **** that's huge
Wow, another troll mod. Haven't seen this before.
Nevermind, I figured it out.
Holy **** this looks amazing.
How the hell do you make it across the gap when you get the car? It looks like you removed the ramp.
I wish all these annoying troll ***** would learn some goddamn patience. I mean, holy ****.
What the **** are you smoking?
Is there any way to get the HD packs without the godawful weapon models?
Doctor Breen is already dead, dude.
Hey, Windows completely crashes shortly after I start playing. Anyone know why that's happen?
Christ, this almost looks like Lithtech. Amazing ****.
That "stalker armor" has absolutely nothing to do with the STALKER games.
Forget blue, green, or brown; this games is completely orange! Lovely.
What exactly are the conditions that trigger this "whirlwind of blades"? Do enemies do it every single time the player quickly climbs on top of something to avoid an attack? If so that would be extremely annoying, because it pretty much forces the player to take damage from enemy attacks. Is it an anti-camping feature? How long does it take for enemies to use this attack?
How do I get the default explosions back?
Looks nice. Doesn't look very different than HL2's version though.
Eh, I don't really like the chimes and the ringing or what have you. It just makes it sound kind kind of cheesy. Xen isn't Christmas land. It's still pretty good overall, though.
I don't get it. What's so wrong with having some sort of saving system? I got through the long-*** North Chester level and right at the end the game crashed. The only thing the game saved was my gear, which I had when I restarted the level. What the hell?
Is this mod compatible with the Clear Sky Complete mod?
Is there ever going to be a single player version of this?
I'm pretty sure you need the Steam Half-Life for this.
Nevermind, I figured it out. I'm near the end now, in the boss battle. That's its own problem. This game certainly is sadistic, that's for sure.
The crane with the rotating arms and the explosive beams is absolutely ******* impossible.
Haha nevermind, I found them where I needed them. No other complaints.
Hey, loving the mod so far, but I have one question... Where the frick are the checkpoints in Battery Park?! Thanks.
Yeah it works now
I think I've found Half-Life 2's VCD files in common/Source SDK 2007/vpks/depot_309_dir.vpk
Gonna see if they make the dialogue for NPCs work.