soy un perdedor
Neato. What's next?
Don't strain yourself! :p
Vos always looked a bit... lazy, to me. Just a bunch of buildings clustered together on some platforms. A revised layout is in order I think. :p
1. What do you like about the mod and why?
I love how different you've made everything look, I love the dozens of new items, I love the new enemies... It's great how much more lively the towns look; like real places. imo.
2. What parts do you not like about this mod?
No major complaints here. A few niggling little problems here and there though. Some of the balance changes can be good in some places, while others just feel like significant "nerfs". I was pretty disappointed when I found that the Mudcrab Merchant isn't as useful for trading. I'll let you know if I can think of anything else.
3. What would you like to see in the future?
Definitely more of Oblivion. I thoroughly enjoyed my short trip through the Deadlands. More realms, or just more of that, would be awesome. I'd also like the see the towns get bigger and bigger. That's a great feature of this mod.
4. What do you think about the game balance?
It feels more realistic, but some of it bugs me a little. Can't really pinpoint anything, but it just feels like the game is way harder.
7. Is there anything else that you'd like to talk about?
I've seen a couple of floaters around. There's a rock just outside Ald-ruhn that you can see underneath. The Colovian Fur gloves have a bugged first person mesh. Also, compatibility patches for a couple mods would be nice. Less work for me ;P
That's all for now.
Now if only ranged weapons weren't totally useless in Morrowind...
I like it!
Oh wow, Chinatown looks really nice.
Saw it on Youtube. This mod looks so amazing right now.
It's kind of hard to make the same hands look different from someone else's version.
Take your time. The mod looks fantastic already.
So, does the entire game take place in this Research building?
The lighting is really nice.
I like it. Very much.
Also, the music reminds me of UT2004 for some reason.
No clue. It just seems like a downpour of zero-effort reskins right now.
Holy **** that is intimidating.
Check back about 3 images.
thank you for the summary of every modern fps ever
What changes are you making, exactly? I'm not entirely sure what I'm looking at here.
I like it.
Oh, well, that's a shame. Good luck with your future endeavors, I suppose.
Can't see ****, cap'n.
Well now that's just odd.
Looks nice. So does the player get it when they join, or what?
That's pretty damn cool.
He does indeed look like a thick and syrupy liquid material.
**** yeah, Empire.
Not sure what I'm seeing but I can tell already that it's going to be great.
My god, it's beautiful
You gonna have the Glock, too, or is this the game's pistol?
damn that looks nice
That's one exciting square cafeteria. I particularly like the dev textures in the back.
Hmm. If you don't mind me asking, what exactly are the differences here?
Damn, that looks really good.
Is this the Ghostfence?
Holy **** that's huge
Forget blue, green, or brown; this games is completely orange! Lovely.
I still ******* despise all bandits.
****, this looks awesome. Can't wait.
Well, that's more than a little unnerving.
Man, he needs to tighten his grip. His arms are flopping all over the place.
I haven't started playing yet, and I've got to ask... do you have to start an entirely new game each time you install an update? 'Cause with the frequency these updates come out I don't really think I'd get very far before starting over again.
You're helping with development on Cry of Fear, right?
Aren't HEV suits supposed to... protect from things?
I always seem to go the same damn path every time.
How do you open the door that's "locked with a weird lock"?
Is it possible to disable the gameplay hints?
Jesus Christ, play it without mods first.
By what version do you think you'll have everything you want to do finished?
The town is an Imperial built and founded town, so it's only natural that it would resemble the towns in Cyrodiil.
For some reason, people tend to drop food items and things at their feet when they spawn. Any idea why?