soy un perdedor
Chicks and parties? Ha! Never!
Someone kill me.
That is a very nice gun.
Some sexy level design there man I tell you what
Personally I'd prefer it not have a stock. SPAS 12s look way too bulky with the stock on. But hey, it's not my decision.
How the hell do I make the Chemical anomaly green again?
Oh god, do I have to restart for this to take effect?
So, does the entire game take place in this Research building?
The lighting is really nice.
The ones on the left look kind of noodly.
I like it. Very much.
Also, the music reminds me of UT2004 for some reason.
Do you plan on ever making another mod/game in the future?
No clue. It just seems like a downpour of zero-effort reskins right now.
This looks incredible.
1 would be good.
I really can't wait to play this game. It look incredible.
Wonderful song, too.
This is just beautiful. Incredible work.
Holy **** that is intimidating.
I'm really looking forward to the next collab, if there will be one. Memories was fantastic.
Looks awesome. Hope it won't be entirely made out of cheap screamers and jump scares.
Oh wow, you've actually implemented liquids? Awesome.
******* incredible video.
I'm ok with this.
It seems the majority of commenters on this site are completely batshit retarded.
Check back about 3 images.
Just watched the trailer.
...People are really offended by that?
It's not even graphic, it's just him passing his switchblade over a static texture on his arm.
A "SPOILERS" body, eh?
How does the protagonist end up here? That's one hell of a malfunction.
thank you for the summary of every modern fps ever
I wouldn't mind living here.
Very, very nice.
I stand by my desire to see more of the plane(s) of Oblivion. :3
Blue and orange.
Ham sandwiches are pretty rad.
Damn. I just started a new game, too.
Ah, I found a mod called "Living Cities of Vvardenfell" on Planet Elder Scrolls that seems to do just that.
Would it be possible to give NPCs schedules, like in Oblivion and such? That way they'd walk from place to place, go home at night, eat, etc.
Could really use some new animations for the zombies.
Damn, that's cool. Not something I expected to see in a Quake engine game.
Yeah, it does look a bit over-saturated.
Wow, that Kalash is seriously tricked out.
Very, very, very nice.
I thinking offering recruitment could be beneficial, if the people want to help but aren't willing to say so themselves. I don't know **** about mod development though so yeah.
****, this looks awesome. Can't wait.
I haven't started playing yet, and I've got to ask... do you have to start an entirely new game each time you install an update? 'Cause with the frequency these updates come out I don't really think I'd get very far before starting over again.
Aren't HEV suits supposed to... protect from things?
The town is an Imperial built and founded town, so it's only natural that it would resemble the towns in Cyrodiil.
How much did you lose, exactly?
Bloody screen! So real.
You're not funny. At all.
The animations for the weapons are rather glitchy and some of their sounds don't work, as well as them being held a little too high and far out.
Other than that, though, it's great.