soy un perdedor
Hey, the new skeleton enemies seem to have glitched animations. Not sure if it's just something on my end or not, but it's kind of weird.
Had any luck getting in touch with the fellow responsible for that grass mod?
Blue and orange.
Ooh me likey
Wow, that's impressive
Ham sandwiches are pretty rad.
Oh my goooooooooooooooooood
Damn. I just started a new game, too.
It's just trancemaster actually
Saw it on Youtube. This mod looks so amazing right now.
So glad this isn't dead.
Daaamn. This looks fantastic.
Still nothing, eh? That's a shame.
Are there any grass mods that are compatible with Rebirth?
If not, would you consider releasing one on your own?
Is Rebirth compatible with Tamriel Rebuilt?
Is Otis gonna have facegen like everyone else?
Ah, I found a mod called "Living Cities of Vvardenfell" on Planet Elder Scrolls that seems to do just that.
Would it be possible to give NPCs schedules, like in Oblivion and such? That way they'd walk from place to place, go home at night, eat, etc.
It's kind of hard to make the same hands look different from someone else's version.
Thanks for the help. Turns out MGSO reverted all of Rebirth's trees back to the defaults. Fixed it.
The mod is great, btw.
Also, furn_de_r_table_03 seems to be missing a mesh.
Not sure if it's my mods causing an issue, but playing through the outdoor areas I've noticed loads of floating trees and roots everywhere. Could MGSO be causing this?
Seems to be a major problem in the West Gash region.
Could really use some new animations for the zombies.
Take your time. The mod looks fantastic already.
Looks like Red Forest.
Damn, that's cool. Not something I expected to see in a Quake engine game.
Incredible trailer. Knew this mod had potential!
Looking forward to it!