soy un perdedor
Haha nevermind, I found them where I needed them. No other complaints.
Hey, loving the mod so far, but I have one question... Where the frick are the checkpoints in Battery Park?! Thanks.
Yeah it works now
I think I've found Half-Life 2's VCD files in common/Source SDK 2007/vpks/depot_309_dir.vpk
Gonna see if they make the dialogue for NPCs work.
Nevermind, I figured it out. I'm near the end now, in the boss battle. That's its own problem. This game certainly is sadistic, that's for sure.
The crane with the rotating arms and the explosive beams is absolutely ******* impossible.
Hmm, it seems the maps are broken. When I start Aztec I spawn up above the map and I don't get the Suit or weapons or anything.
1. What do you like about the mod and why?
I love how different you've made everything look, I love the dozens of new items, I love the new enemies... It's great how much more lively the towns look; like real places. imo.
2. What parts do you not like about this mod?
No major complaints here. A few niggling little problems here and there though. Some of the balance changes can be good in some places, while others just feel like significant "nerfs". I was pretty disappointed when I found that the Mudcrab Merchant isn't as useful for trading. I'll let you know if I can think of anything else.
3. What would you like to see in the future?
Definitely more of Oblivion. I thoroughly enjoyed my short trip through the Deadlands. More realms, or just more of that, would be awesome. I'd also like the see the towns get bigger and bigger. That's a great feature of this mod.
4. What do you think about the game balance?
It feels more realistic, but some of it bugs me a little. Can't really pinpoint anything, but it just feels like the game is way harder.
7. Is there anything else that you'd like to talk about?
I've seen a couple of floaters around. There's a rock just outside Ald-ruhn that you can see underneath. The Colovian Fur gloves have a bugged first person mesh. Also, compatibility patches for a couple mods would be nice. Less work for me ;P
That's all for now.
Moved the portal in Bal Ur to Ald Sotha. Having it there makes more sense, it being a portal to Mehrunes Dagon's plane of oblivion. Bal Ur is a shrine of Molag Bal.
Now I'd like to try the Immersive Chargen mod but it obviously conflicts with Rebirth. I've tried using Morrowind Enchanted Editor to just delete the conflicting cells from Rebirth but that just causes CTDs on load.
Oh modding, what would I do without you?
Hey, I'm trying to make some scripts for a little Morrowind mod I'm making but neither of them are working and I have no idea what to do. Think you can help me out? I'd appreciate it. c:
Doubt it. I'm not nearly as dedicated as Trancemaster :P
It apparently alters the landscape around the Ashlands too as there's floating stuff everywhere near the Mountain. And checking in the editor, the entire mountain's glitched.
Is it possible to get Mountainous Red Mountain the play nicely with MR?
Just found the Deadlands. That was very well done. I'd love to see more of Oblivion in this mod. :D
Eight and a half hours later... :P
Windows 8 works fine with Morrowind.
I fixed Meldor's door and removed the weapons in Tralen's myself.
I love the new Balmora! I'm getting the same errors as everyone else though. Hopefully 2.6 will be out soon. c:
I'd love to see a single player mode. I know that'd take a lot of time though, so I won't get my hopes up.
Now if only ranged weapons weren't totally useless in Morrowind...
I like it!
THERE CAN BE ONLY ONE
Oh wow, Chinatown looks really nice.
Kickass. Great to see some new media.
Also, when (or if) IIopn's MP5 comes out, that'll be usable too, right?
Very detailed. I like.
The lamps remind me of Deus Ex for some reason. :P
"Verticality" sounds like something a deathmatch game announcer would say.
Nevermind, fixed it
Hey, the new skeleton enemies seem to have glitched animations. Not sure if it's just something on my end or not, but it's kind of weird.