soy un perdedor
- Ankh404's last words
I'm gonna have to agree with this - I'm not sure why it's necessary to have Max say something every single time he picks up a pill bottle.
Getting a crash sometimes when I try to fire the machinegun. " '' is not a valid IdDebris" or something like that. Help?
Sent you a message with the files!
Really enjoying the mod so far, but I have noticed loads of glaring grammatical errors in the edited PDA entries and emails.
I could go through them and correct any that I find, if you like.
As the other person mentioned, it affects monsters too, which just makes the game kind of awkward since 90% of it takes place in cramped spaces.
As much as I'd like to be able to enjoy and recommend this mod, the AI issues just won't go away and it's really dragging the whole experience down.
Is there a solution?
Hmm, didn't know about this one. Looks neat.
Going through Mars City, noticed that both the maintenance dude in the hallway and the Marine leaving the bathroom are getting confused and walking in circles instead of heading where they're supposed to go.
Hm, not sure how exactly, but I seem to have fixed my problems. At least I can start playing now :v
Late reply, sorry. I'm on a GeForce GTX 750 Ti. AMD FX-6300 processor, if that's important.
I tried to launch the game through the .bat file provided with the mod but it didn't really seem to work. The mod is compatible with the Steam release of regular Doom 3, correct?
I'm having the same issue as Kruncher. The lighting on NPCs is split down the middle in a weird way. None of the Nextgen Options work correctly, either.
I was having issues with Sikkmod as well, so I guess I should just give up :v
See you in Hell, my friends!
wow jeez i hope you can pay for a replacement brain cause mine just exploded
Pretty hyped for V7. Really appreciate all the effort you've put into the mod!
Looks great, Mr. Wiz. I'm always really impressed by your level design.
Awesome, I love it. :V Is this something other creators could use?
Also, have you figured out how to make gibs stay? I've been going crazy trying to figure out how to do it myself.
I've been thinking about remaking Quake 2 in Quake 4, and I remembered this existed. Is it still possible to contact the creator(s) to see if I can use the maps and such, since the mod is dead? Or could I just use the content without permission?
I'd obviously need to edit it quite heavily to make it work and fit in with Q4, so I wouldn't just be stealing everything :p
Still a great tutorial though, I'll definitely be using it as a reference if I decide to try my hand at mapping for this engine.
Several of the demonstrations crash my game.
Allow me to squeal in an unmanly demonstration of hype
I don't see what this has to do with mountains. :p
(System Shock's interface is retro as hell, I love it)
Is there any way to switch the UI text back? The lack of capitalization and the occasional spelling errors are driving me insane.
Yep, that's a forest.
So do you get paid to be this amazing or is this just the kind of amazing you do in your free time?
Cause if it's the latter I'd love to see paid amazing.
I will play this SO HARD.
Both literally and figuratively.
Wait does that make sense
I ALREADY APPROVE OF THIS UPDATE.