soy un perdedor
I feel like the final battle in the true ending drags on for way too long. I dunno how i'm expected to survive for 10 waves if I have no breaks to loot in between...
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ...call of chernobyl\gamedata\scripts\ui_dyn_msg_box.script:165: WISH GRANTED!
(i love it)
Is there any way to drag a corpse without also opening its inventory?
but we'll never get hl3, dont let gordon die in vain man
gaben only has room in his black, black heart for hats
Oh man that's so awesome
You guys are great ♥
I'd love to see the Contacts and Encyclopedia tabs again.
I think I remember a STALKER mod that revived Gordon Freeman (http://stalker.wikia.com/wiki/Gordon_Freeman) and made him a regular Stalker... I forget which one, but I liked the idea.
Would there be any way to add him as an NPC or playable character? :v
This is an awesome concept and I'd love to see it more fleshed out at some point. Maybe playable Stalker women and variants for the Loners and other factions, etc.
I seem to be trapped in the Mobile Lab in Yantar - the airlock door on the outside won't open even when the airlock is pressurized. Maybe someone died in front of it?
- Ankh404's last words
I'm gonna have to agree with this - I'm not sure why it's necessary to have Max say something every single time he picks up a pill bottle.
Getting a crash sometimes when I try to fire the machinegun. " '' is not a valid IdDebris" or something like that. Help?
Sent you a message with the files!
Really enjoying the mod so far, but I have noticed loads of glaring grammatical errors in the edited PDA entries and emails.
I could go through them and correct any that I find, if you like.
As the other person mentioned, it affects monsters too, which just makes the game kind of awkward since 90% of it takes place in cramped spaces.
As much as I'd like to be able to enjoy and recommend this mod, the AI issues just won't go away and it's really dragging the whole experience down.
Is there a solution?
Hmm, didn't know about this one. Looks neat.
Going through Mars City, noticed that both the maintenance dude in the hallway and the Marine leaving the bathroom are getting confused and walking in circles instead of heading where they're supposed to go.
Hm, not sure how exactly, but I seem to have fixed my problems. At least I can start playing now :v
Late reply, sorry. I'm on a GeForce GTX 750 Ti. AMD FX-6300 processor, if that's important.
I tried to launch the game through the .bat file provided with the mod but it didn't really seem to work. The mod is compatible with the Steam release of regular Doom 3, correct?
I'm having the same issue as Kruncher. The lighting on NPCs is split down the middle in a weird way. None of the Nextgen Options work correctly, either.
I was having issues with Sikkmod as well, so I guess I should just give up :v
See you in Hell, my friends!
wow jeez i hope you can pay for a replacement brain cause mine just exploded
Pretty hyped for V7. Really appreciate all the effort you've put into the mod!
Looks great, Mr. Wiz. I'm always really impressed by your level design.