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Blog RSS Feed Report abuse Latest Blog: GTASOL 51.0 Stable released.

0 comments by Mc-Kay on Feb 11th, 2009 digg this super bookmark


GTASOLbeta51.0 (Stable) Released
GTASOL (SA) Beta 51.0 (BlueBird) coming soon.

The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.

A) Still awaiting missions to be added and coded into the SCM, (Trying to find a SCM coder?)

B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.

C) Problems in March 2009, this will effect the gtasol forum and file hosting.

Major changes to the game files:

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

10. All dev updates added, Some changes to the maps also.

11. Most files in the img are now RW3.4, this is work in progress towards the SA version.

12. SA support files added, Mod will work on SA version 1.0, Not all objects show up in game.

Download link forGTASOL51.0(Crossover_Repack).rar Updated version (Feb 10, 2009)

Game exe for version 51.0, Please do not upload this file onto any other site!.
Download for the Game GTA-SOL.exe

Moddb, and filefront first, looking for mirrors

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Comments  (10 - 15 of 15)
Mc-Kay
Mc-Kay Mar 23 2007, 5:04am says:

online client and server is being released around about september,

+1 vote     reply to comment
njkoolkid11
njkoolkid11 Feb 22 2007, 9:25pm says:

This mod looks awsome and i love the Vice city mountains but i have 3 questions one is where do you get the latest file of this mod and second is when is the online feture coming out and is it going to be like free roam and last is what is the first song that plays during the video.

+2 votes     reply to comment
Mc-Kay
Mc-Kay Dec 26 2006, 2:30pm says:

It's one of the things being worked on, other then remapping SA, because I have noticed alot of mapping glitches.

+1 vote     reply to comment
beretta
beretta Dec 22 2006, 12:45am says:

Hey i had a question it looked astho liberty city had no peds or cars,Will that be fixed in the january release?

+2 votes     reply to comment
mightyhawk
mightyhawk Jul 23 2006, 9:06pm says:

yo this mod looks great but is it i wanna before i start playing

+2 votes     reply to comment
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