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0 comments by Mc-Kay on Feb 11th, 2009 digg this super bookmark
GTASOLbeta51.0 (Stable) Released
GTASOL (SA) Beta 51.0 (BlueBird) coming soon.
The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.
A) Still awaiting missions to be added and coded into the SCM, (Trying to find a SCM coder?)
B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.
C) Problems in March 2009, this will effect the gtasol forum and file hosting.
Major changes to the game files:
1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.
2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.
3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)
4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.
5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.
6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.
7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)
8. Respawn cords have been fixed, no more fulling in random places.
9. Updates now possible, just changing the files in the data folder.
10. All dev updates added, Some changes to the maps also.
11. Most files in the img are now RW3.4, this is work in progress towards the SA version.
12. SA support files added, Mod will work on SA version 1.0, Not all objects show up in game.
Download link forGTASOL51.0(Crossover_Repack).rar Updated version (Feb 10, 2009)
Game exe for version 51.0, Please do not upload this file onto any other site!.
Download for the Game GTA-SOL.exe
Moddb, and filefront first, looking for mirrors
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what is your latest release mc-kay?
When there is new version Gta Sol Beta 50 (Grand Theft Auto State of Liberty Beta 50)??? The beginning already of October, and you promised in September
I have had alot of personel problems, that have taken over my free time.
Lack of a team, working on this alone has taken longer then I planned.
A little late but there it is :)
To Beretta:
He is working in the Maps first, then he will ad peds and all that stuff, with a storyline.
I guess that its what they call "solid map"
I want to be your writer, and I learn fast, I could learn how to MOD and all that stuff.
Ive just released an update for GTASOL beta 49.0
[URL=http://www.gtastateofliberty.com/GTAF(A)-EyesOnly/]Get it Here, Update Rar File.[/URL] 19/Feb/2008 Mc-Kay
1. This update fixes some issues in LC that was over looked, Also repairs some models in SA.
2. IPL data files have been sorted (no errors this time).
3. Replaces 3 broken textures for LC and SA.
Nothing as found in VC.
----------
How to install this update.
1. Copy the update contents to your GTASOL folder.
Thats Fixedmodes/ Tools/ and the Data/ overwriting what is there.
(In the windows option box click Replace all.)
Note; Everything should be in with your GTA-SOL.exe.
2. Click on the 'GTASOL49.1 Remove Old' and wait for this to finish.
Close window.
3. Click on the 'GTASOL49.1 Updater' and wait for this to finish.
Close window.
4. Open/extract the Imgtool.exe found in the tools folder of the mod and select the GTA3.img file found in GTASOL/Models.
5. Rebuild the GTA3.img file.
6. Close all, Play the mod.
?. Problems with the scripts?
If the Updater script do not work for you.
Find in the folder fixedmodels, Delete these from your GTA3.img.
Then Add the new files found in fixedmodels and rebuild the archive.
:)
hi,
i'm from Romania and i would like to add to vice city a map of Bucharest. I just have a little problem.... How can i get rid of the invisible barrier that is on the sea and blocks me from adding a new map?
thanks,
dalex2093
Yes and no, if you change the SCM the game might crash, however a custom SCM can be done.
can i use this mod along with the BTTF mod? hopefully this can be possible. i would love to see a change of scenery.