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Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Little bit of technical help would be really appriciated:
>some weapons, like the SGI still had wrong y coordinates in position, making it positioned below the hands in third person.
>put vanilla coordinate for y, gun is positioned correctly in third person.
>current issue is the position of the muzzleflash. Is there any value that can be changed to help it?
Screenshot for better understanding
I.imgur.com

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Random anomalies

In my experience, it doesn't cause problems for non-english versions. The only thing that happens is that you will have two languages present (non-english for the unmodified texts and english for the new stuff/modified texts).

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

2.0 - 2.04 patch locations are on strategyinformer.
Strategyinformer.com
Strategyinformer.com

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

And I guess there's no simple way to reenable them, even if I have access to all previous files.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Well now, position of the SIG assault rifle isn't fixed still, the typo is still present in Fang's exo's stats and for some weird reason, the arm textures doesn't work, it shows only the default in any suit. Install was a clean install.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

You can combine the mod with Atlas spawn menu. Not every item will be spawnable but most weapons and armors, artifacts and other stuff can be. PM me if you want to know how to do it.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Yes, I know, read earlier posts about that, but thank you for the reply!

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

correct position is what is present in the 2.04 .ltx file: -0.026, -0.132,0. So it works well now without any faults. Thanks Vandrerer. And this is for anyone else who reads this and wants to replace the g36, there will be an extra .ogf file in the meshes of the g36, with a different size than the rest. Get rid of that to be sure. Thought the gl still disappears while springing, it's hard to notice.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Then that, sorry.
Furthermore, if I readd the 2.04 g36 to 2.05, I have the same problem. Could you please tell me which values should be adjusted in which config file? Thank you!

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

No, the SIG 550 (all versions) is totally broken in third person. Don't believe me? See for yourself. I.imgur.com
And it has been like that in both 2.04 and 2.05

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

That worked, only discomfort that in third person, the weapon is positioned way below the hands actually (same issue with the SGI 5K/SG 550 or something weapons. It was present in 2.04 as well). Third person cam was achieved with the usual bind_cam. Weapons spawned with the atlas spawn mod (nothing got overwritten and works 100% compatible with AA2).

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Is it possible to replace the new g36 with the old one from 2.04 ( I still have the 2.04 pack). Honestly I don't like the textures too much and I'd rather have the old one with all the old animations of it as well. Thank you for the reply in advance

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Vandrerer

Hello! I apologize for bothering you so much. I'd like to have a little technical help, if possible of course. I'd like to make the ingame f2000 to have the gl and apply a retexture to it as well, while preserving the stats. Is it possible? If yes, then may I ask, please tell.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Problem: got to Pripyat and to Fang's grave which I discovered the stash coordinates for. Yet inside there are shotgun ammo instead of the outfit and other stuff. Is it possible to solve this and get the original contents?

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Autumn Aurora 2

Quick question: is there only one version of the fn f2000 ingame, the one without gl version?

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Head to the theatre of war section on the forums, it's the fanfiction place. Good bunch of the stuff there is kind of semi-canon, approved by the main writer of the mod. There's one detailing Greece too, so it's kind of legit.

Good karma+2 votes
Maxner
Maxner - - 40 comments @ Rise of the Reds

It will be in the next one, 1.85 (1.82 has been renamed into 1.85).
This next version will also include the Claymore and the Topol-M most likely besides the Venom.

Good karma+3 votes
Maxner
Maxner - - 40 comments @ Rise of the Reds

I think you are looking for this: Youtube.com

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Originally, Generals would have included way more than 3 factions. But EA rushed the developers, so go figure.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Engine problem. Not much can be done about that. Can even happen in 1v1.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Fault of the creator of said map.
Furthermore, the mappack for Rotr was here before 1.8 came out, but even then, it had several pieces that were quite problematic for the AI.
Also, Naval maps (like Bridge wars) are not suited for the AI at all, as the AI has troubles with using navy (means it doesn't use it all).
A mapper can give a better explanation by the way.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

The unit will come in the next version (1.82) of the mod. The details will emerge in one of the next updates I presume. Also, if you go onto the FB of Rotr, and do some digging, you will find some art of the Venom.

Good karma+2 votes
Maxner
Maxner - - 40 comments @ Rise of the Reds

Delete the whole thing. Both ROTR and Generals altogether.
After that, do a complete reinstall.

Good karma+2 votes
Maxner
Maxner - - 40 comments @ Rise of the Reds

Little FYI: according to some rumors and some other infos, the US faction will be available later in that new CnC game in some form. So don't worry, it will be in that game at some point.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Hit me up on Skype, if you have it (search for Maxner12) if you still have problems with AI. I think I can help you with overcoming that trouble.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

The SAGE engine behind ZH is old and has several problems. So unless your PC's components are really old, it's the game's problem

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Maxner
Maxner - - 40 comments @ Rise of the Reds

The second one belongs to the Claymore artillery.
Since Facebook.com

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

-Disable retaliation in the options menu, possibly that's the problem.
- I think if they could, they would have reduced it already. But I think it's the engine's limitation to have a fitting guard circle for each type of unit.
- Anything that puts the balance at risk won't ever happen in this mod.
- Don't use units against their counter. Plus the ECA aircraft is actually strong if you know how to use them.
- Attack dogs can only detect hidden infantry and mines.

P.s.: don't demand stuff like that, the way like that. People here can get irritated by it a lot.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Randomly. When you are build a propaganda airship, there is a chance, that it will be a trololol one. Go and start mass building them, and you might eventually get one.

Good karma+1 vote
Maxner
Maxner - - 40 comments @ Rise of the Reds

Because you are playing against the AI. The AI, by default, sees the whole map, fog of war doesn't affect it. Therefor the blackout node doesn't affect the AI as well. These nodes work in PVP perfectly, as human enemies are affected by them.

Good karma+2 votes