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I am Mavros Sedeño, level designer but also 2D/3D artist and game conceptor. Passionated by games and creation, I try to implement my love for music, art and philosophy into my works and so communicating new kinds of emotions.
Spoil: Youtu.be
Very promising, makes me nostalgic of 16bit games(quite an achievement).
Thanks medve for this focus on my work.
Inférences is not in development anymore, actually dev stopped two years ago... But the project is not dead, maybe one day it will be waking up as a stand alone game, nothing sure for now. For apologizes to people still waiting for it after years, stay tuned, info about my new project will come soon.
Very nice, I like the mood.
Nice job, good improvements from the previous version.
Even if it just looks like a Silent Hill in first person, it's enough to make me want to play it. And btw, the HLengine performance is awesome.
Nice to take the time to make this making of, always interesting to see the process for making a level.
Great video and particules, I want to fly in the space when I watch that!
No problem, it was just an advice. But one question, why on Quake 1 engine? Q3 is opensource and can run well on PSP I think.
Lol, my critiqued and controversial shotgun is now a reference!
Seriously, this is uncool to use other team assets or references without permission, be carefull guys.
"Its senseless...People who make a game should work togheter... "
So why starting a new mod instead of working this PDS team?
It was very cool! Fun, action, humour with a good level design, congrats!
Absolutly beautifull style. Hope this game will be as good as it seems to be.
Tracktor looks very good.
What do you mean? What do you think it is?
Ingame.
Great work, I realy enjoy playing this unusual mod. Graphic aspect is clean and rich enough, gameplay and leveldesign are good too and well balanced. I feel the combat system a bit frustrating because of the auto lock, but as fights are very quick, not so important. I did find the boss on this first play, strange to be able to finish the episode without fighting them, it's more secrets than boss :)
Anyway, congrats!
In one word: astronomy. Not only ofcourse and it's a nice experience, try it.
I love Jeunet and Carot movies :)
I'm working on the mod since near one year. For the proto map most of the work has been done in 4 mounths.
Thanks to all for comments, I'm glad you like it.
Seems interesting, downloaded.
If it's textured as well as the others models it'll be great, allready very nice.
French yes, thanks for comments.
oups, I didn't want the stones appear wet...:)
Look interesting. So bad the ennemies doesn't react when the player open a door near or when he takes objects, that's uncoherent, but great work on IA anyway. fps seems a bit slow too. One thing very cool is the climbing ability, well done for now and could be great with hands anims.
Thanks for sharing, and sorry for this promising mod death...
What a funny face! Good job.
Nice little mod indeed. Lights are a bit dark in open areas and cinematic intro doesn't look very good, else fights are enought intense and the last bonus map put the presure after some waves. Some puzzles will be welcomes as say uheldige. Good work anyway!
Very nice model, hope I will see it in a map soon.
Very good feelings, remind me SH4 trailer with some Chernobyl inside :)
General design is very good and caracter models are too.