This member has provided no bio about themself...
I love the gun and the skin texture, but I personally tend to veer away from BDU's like those just looks strange for combat. Oh well who cares about my personal preference, great job with the mod guys!
I've always wanted to do some modding and I was wondering if you needed some help. I have little to no experience with Sins modding but I have tried a few times. Though I need a little learning I would still like to help. Regardless of your response thanks for this awesome mod.
ManSh00ter, I was wondering if you were going to update the Effects and Battle System for the latest version of entrenchment. It would make for a real good midway release until you finally get the mod out for real.
Wow, I just played both the maps and with the level of content you all put into this it's like 2 seperate games when you swich from surface to space combat. I absolutrly love it but I was wondering...
How many maps do you have planned?
are the weapons going to have icons?
Will you change how the sights swing around when walking?
Finally when is the next release?
Very excited for this mod
I like the Krayt Dragon or whatever that is!
Awesome, I'm glad I waited. very cool.
So your keeping the intelligence of the mobile Infantry (except the ones who don't understand the concept of a mine flail:) and making the focused emplacements and vehicles crushable... Awesome, can't wait for this!
I love your ideas and the new campaign sounds great. I'm not a stargate fanatic but I do know some stuff about SG-1 and alot about the Atlantis series and I'm fluent in English :)
I love the effect on the 7th. Some sort of Shield Generator?
These are awesome models! Do you have any other Employee models planned like a fastfood guy or a store mascot zombie?
I'm not trying to insult the mod, I just want to know, is this SIMILAR to Battlefront 2 space combat?
Aside from the music, this video was a great I love the new support especially the sniper team very Enemy at the Gates like. But why no animation for the Katyusha and no HMG?
What should I add to the shortcut to make the mod run with the Joint Operations maps?
(sorry my file editing skills are really bad)
Not that anyone really cares but why did you change the the color of the racks and stuff to grey rather than the whitish in the TV show
It definitley stays true to the overall feel of the series and the attitude of Captain Archer. Can't wait to play this!
Out of curiosity, Marc did Archer's voice right?
Is the British medic limit the same as the Americans?
Will this require the second HL2 Episode
I was wondering if you could make the British and German versions of the Triage Center work like the Americans version (not require munitions or any activation at all to heal nearby units)
The mod will only work if you have standard COH or OF in addition to TOV and 2.501 patch or higher.
I've heard there are tutorials for making you're own C&C Zero Hour mod on this site. Could someone give me a link to one.
Is this a mod that requires HL2 Episode 2