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Comment History  (60 - 81 of 81)
neutralrainbow621
neutralrainbow621 Sep 6 2009, 9:23pm says:

I've always wanted to do some modding and I was wondering if you needed some help. I have little to no experience with Sins modding but I have tried a few times. Though I need a little learning I would still like to help. Regardless of your response thanks for this awesome mod.

+1 vote   member: ManSh00ter
neutralrainbow621
neutralrainbow621 Sep 6 2009, 8:56pm says:

ManSh00ter, I was wondering if you were going to update the Effects and Battle System for the latest version of entrenchment. It would make for a real good midway release until you finally get the mod out for real.

+1 vote   mod: The Last Stand
neutralrainbow621
neutralrainbow621 Sep 6 2009, 5:23pm says:

Wow, I just played both the maps and with the level of content you all put into this it's like 2 seperate games when you swich from surface to space combat. I absolutrly love it but I was wondering...

How many maps do you have planned?
are the weapons going to have icons?
Will you change how the sights swing around when walking?
Finally when is the next release?

+2 votes   mod: Angels Fall First: Planetstorm
neutralrainbow621
neutralrainbow621 Sep 3 2009, 3:16pm says:

Very excited for this mod

+1 vote   article: News Update #8
neutralrainbow621
neutralrainbow621 Aug 25 2009, 6:42pm says:

I like the Krayt Dragon or whatever that is!

+1 vote   article: Demo Countdown!
neutralrainbow621
neutralrainbow621 Aug 23 2009, 6:41pm says:

Awesome, I'm glad I waited. very cool.

+1 vote   media: The Mortewood Plaza - Run for your life!
neutralrainbow621
neutralrainbow621 Aug 23 2009, 2:11pm says:

So your keeping the intelligence of the mobile Infantry (except the ones who don't understand the concept of a mine flail:) and making the focused emplacements and vehicles crushable... Awesome, can't wait for this!

+1 vote   media: FreeWeapon Screenshot
neutralrainbow621
neutralrainbow621 Aug 23 2009, 12:38pm says:

I love your ideas and the new campaign sounds great. I'm not a stargate fanatic but I do know some stuff about SG-1 and alot about the Atlantis series and I'm fluent in English :)

+1 vote   article: Small updates
neutralrainbow621
neutralrainbow621 Aug 22 2009, 9:03pm says:

I love the effect on the 7th. Some sort of Shield Generator?

+1 vote   article: August Update
neutralrainbow621
neutralrainbow621 Aug 22 2009, 2:15pm says:

These are awesome models! Do you have any other Employee models planned like a fastfood guy or a store mascot zombie?

+1 vote   media: The Mortewood Plaza - Random Zombies.
neutralrainbow621
neutralrainbow621 Aug 20 2009, 9:27am says:

I'm not trying to insult the mod, I just want to know, is this SIMILAR to Battlefront 2 space combat?

+1 vote   article: Eternal Silence
neutralrainbow621
neutralrainbow621 Aug 16 2009, 9:44am says:

Aside from the music, this video was a great I love the new support especially the sniper team very Enemy at the Gates like. But why no animation for the Katyusha and no HMG?

+1 vote   media: Soviet Union Support
neutralrainbow621
neutralrainbow621 Aug 15 2009, 7:22am says:

What should I add to the shortcut to make the mod run with the Joint Operations maps?

(sorry my file editing skills are really bad)

+1 vote   download: NHCmod OF v1.4d (outdated)
neutralrainbow621
neutralrainbow621 Aug 12 2009, 3:08pm says:

Not that anyone really cares but why did you change the the color of the racks and stuff to grey rather than the whitish in the TV show

+1 vote   media: The Sickbay
neutralrainbow621
neutralrainbow621 Aug 12 2009, 1:14pm says:

It definitley stays true to the overall feel of the series and the attitude of Captain Archer. Can't wait to play this!

Out of curiosity, Marc did Archer's voice right?

+2 votes   media: Captains Log - Dry Dock
neutralrainbow621
neutralrainbow621 Aug 12 2009, 6:03am replied:

Is the British medic limit the same as the Americans?

+1 vote   mod: NHC Mod
neutralrainbow621
neutralrainbow621 Aug 11 2009, 8:53pm says:

Will this require the second HL2 Episode

+2 votes   mod: Star Trek: Enterprise - M.A.C.O.
neutralrainbow621
neutralrainbow621 Aug 11 2009, 5:50pm says:

I was wondering if you could make the British and German versions of the Triage Center work like the Americans version (not require munitions or any activation at all to heal nearby units)

+1 vote   mod: NHC Mod
neutralrainbow621
neutralrainbow621 Aug 11 2009, 2:32pm replied:

The mod will only work if you have standard COH or OF in addition to TOV and 2.501 patch or higher.

+1 vote   mod: NHC Mod
neutralrainbow621
neutralrainbow621 Aug 11 2009, 10:28am says:

I've heard there are tutorials for making you're own C&C Zero Hour mod on this site. Could someone give me a link to one.

+1 vote   game: C&C Generals: Zero Hour
neutralrainbow621
neutralrainbow621 Aug 11 2009, 9:58am says:

Is this a mod that requires HL2 Episode 2

+1 vote   article: The Mortewood Plaza - VFAQ
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