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Mauvebib
Mauvebib @ Defeat in Detail 2

There is a beta released at my website, but it's a much older version than that seen in the video and pictures.

Good karma+1 vote
Mauvebib
Mauvebib @ Defeat in Detail 2

The dropping from the air is again temporary, eventually they'll just spawn on the ground and fade in.

Good karma+1 vote
Mauvebib
Mauvebib @ Defeat in Detail 2

The menus are temporary, they will cetainly be improved.

We use .md3 model format, though I can happily convert from other formats, so if you have any models to donate I'd happily accept them.

Good karma+1 vote
Mauvebib
Mauvebib @ Defeat in Detail 2

It's yet to be released, but hopefully will be soon.

Good karma+1 vote
Mauvebib
Mauvebib @ Entar

Since when did ModDb turn into facebook?

Good karma+2 votes
Mauvebib
Mauvebib @ Defeat in Detail 2

Yeah, pathfinding is an issue, particularly on small scale movement. For moving from one side of the level to the other it works well using a waypoint system, but when moving round and past other units they often get stuck.

I think zoom in and out are bound to the A and Z keys, if I remember correctly. If it's marked wrong in the manual I apologise.

You'll be interested to know that we're currently throwing ideas around for DiD 3, which we'll start work on just as soon as I get a new PC. At that point I'll also go back and fix some of the more obvious problems with DiD2 too.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

My PC requires the following to keep it running:

A guitar string
Blu tak
Super Glue
A pencil
A weight
Sellotape

No, really.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

It's certainly not going to be good, is it.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

ah, but I picked up an extra life earlier.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

*Me stomps on your head

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

*Me eats the mushroom and turns into Super MauveBib

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

*me lays a smackdown of majestic proportions

Good karma+1 vote
Mauvebib
Mauvebib @ Hall of Mirrors

This looks awesome. I love the movie, and you really seem to be doing justice to it. Get it released before the MOTY and you'll have my vote! Of course, I'll have to buy Max Payne 2 now...

Good karma+1 vote
Mauvebib
Mauvebib @ Welcome to MOD DATABASE v3!

I detest the new scheme. It makes reading the forums a nightmare. Bad, bad choice guys. And yes, I have refreshed my cache. I am seeing the site as it's supposed to be, and it's bloody terrible.

Good karma+1 vote
Mauvebib
Mauvebib @ Charles1337

Heck, I'm not even sure what I did to **** him off.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

I'll say whatever the hell I like.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

Yes, Defeat in Detail 2 is standalone, and you're clearly an idiot

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

Heh, just kidding. I don't mind it being called a mod, even though it's standalone.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

It's not a mod, it's a standalone game :p

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

it can be downloaded here: Fileplanet.com

Good karma+1 vote
Mauvebib
Mauvebib @ Beta Release

Aye, I will do soon.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

Ok, nice, but why pimp in my page?

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

Sorry, I'm really busy on my own projects atm. Try again in a couple of weeks.

Good karma+1 vote
Mauvebib
Mauvebib @ Chunky

Far Cry does have better physics than HL2. Firstly, there are none of the glaring physics bugs found in HL2. Secondly the implementation is tidier, and far less CPU intensive. Thirdly, the ragdoll implementation is better and more realistic. Fourthly, the physics enhace the game rather than are the game. Fifthly, unlike HL2 the Far Cry physics engine incorporates chaos theory.

HL2's physics is not all that special. Pretty much every single game for the last 2 years has had physics just as good. HL2 just makes a point of showing it off to the extent that it's no longer fun.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

I shall treasure it always.

Good karma+1 vote
Mauvebib
Mauvebib @ Mauvebib

What do you need to know :)

Do you know your way around the interface?

Have you had a go at the tutorials that come with it? I found them pretty helpful.

The basic technique I use is to create a basic box or cylinder etc, then extrude sufaces. I then move the vertices of the extrusion around to where I want, then extrude again.

It's very useful to put a plane in the 'front' window, and to put a material on it with the concept art you are making, that way you can get the proportions etc exactly right as you build the model in front of it.

Here's a pretty decent tutorial on making a weapon model, it'll teach you all the basic techniques you need to know, assuming you know your way around the interface already.

Max-realms.com

Good karma+1 vote
Mauvebib
Mauvebib @ The Jamster Massacre

They're probably doing it for HL because it's 100x easier to mod for that HL2, which is a nightmare.

They'll get sued though.

Good karma+1 vote
Mauvebib
Mauvebib @ jacksonj04

So what have I won an award for?

Good karma+1 vote
Mauvebib
Mauvebib @ Quake

No, the Half Life engine was a heavily modding Quake 1 engine, not Quake 2.

Good karma+2 votes
Mauvebib
Mauvebib @ Mauvebib

Read further down the comments list and you'll see my real opinions on the pikey, scally scum.

Good karma+1 vote
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