Well, I am happy to see you still updating this mod. Remember me? At least I remember you.
Well, I am happy to see you still updating this mod. Remember me? At least I remember you.
Looking forawrd to see how it works.
And what is the base projectile of Juggernaut?
It supposed to be the projectile of arty in Ren I think.
Although the texture is not the best, or maybe like the upper floor says ugly, it is a very nice try to add somthing for the GDI WF!
thx. Next Building review coming up!
But I discovered that that MCT is very unstable, it always flashes.
Matthew CKC's review for map "ttw_enterway_dm.mix":
Ok, there's my review about this map:
This map is nearly all made by metals, except the grass and river outdoor, the ground, made by many hexgon rusted metals. Also, there are some "scary" blood stain on the floor indoor. For the walls, they are also made by metals, and there are some giant metal doors called UAC where you cannot pass it. In the main entrance of the structure, you will see many banners like Quake I,II,arena,IV, Doom 1,2,3 etc. Those make this map be a half museum! There are some objects placed there like UAC No.2 and 3 containers, and the block-like huge computer devices. One of them have 2 ladders that you can climb up and get a better sight for snipering, you can refer to this photo(I am the victim in that photo!). There will be some roof ceiling lights in the future. And according from the 'sla_ro''s message to me, this dm have 2 enterways, so the area of outdoor is expanded twice from original WIP and that indoor narrow dead end can be passed through now! So I will give 5 terrain points out of 5. Next the background (ingore the floating metal part), it is raining with a tiberium infected sky, but at night. I will give 3 points to background out of 3.
Random spawning weapons like remote, ramjet, rocket launcher etc, 1 extra point I will give, dm's feature of course! Good graphics and no bugs (1 point), I will give full marks for this map! Keep up the good work! End of review. (please don't attack this review too much, thx)
Matthew CKC's review for map "ttw_garden_dm.mix":
After I playing this map and test it all the thing, I have the review below:
First of all, I will give 8.6 marks to this map. (I don't have such a marking criteria :p). This map mainly is a labyrinth with stone-grass wall and grass surface(4 terrain points out of 5). The background is a tiberium-infected sky, so it is green, it is raining too!(3 background points out of 3). There are various weapons(1 point for spawning weapons) you can pick them up like laser rifle and chemical sprayer etc. to power you up. Since this map is not too big(0.6 points for size of the map) and not easy to get lost.(1.6 Misc points out of 2)
Overall, I like this combination very much and I haven't discovered a bug here so far! I know TTW development team is the best in the future.
I see an orca and a Tiberium asteroid following by in the background of the menu.
I have tested those weapons that you have updated, Very nice!
But I can't see the pictures of Patch and Officer.
It means that it is upgraded already when started, yes?
All other 8 emoticons are done. You can use this function when update, but it still buggy
This is Number Pad 1 : The Smile Face
Note: All players can see it, if you're a noob, use it when you're stealth! HAHAHA
Hello! I wold like take some suggestions of this GDI Characters Changes as follows (Including the Text and Upper Case):
GDI Officer : Main Weapon == Chain Gun
GDI Missile Trooper : Main Weapon == Missile Launcher (I think "Missile" is better)
Sydney (Suggest Delete)
Gunner(Temp) : Main Weapon == Volt Rifle
Patch(Temp) : Main Weapon == Mortar Gun
GDI Commando : Main Weapon == Railgun Carbine (I also suggest he will have a Jumpbag)
Zone Trooper : Main Weapon == Railgun (I also suggest he will have a Jumpbag)
Zone Raider : Main Weapon == Sonic Gun, suggest Secondary Weapon : Anti-Air Missile Launcher(Only damage aircrafts) (I also suggest he will have a Jumpbag)
Hotwire (I suggest "Combat Engineer") : Main Weapon == Super-Repair Gun, suggest Secondary Weapon == Powerful Handgun
Note: Jumpbag only for high jumping, not flying
It can load, play, only the buildings have not changed.
I have used the maps in Renegade to test, but works in units and sounds, not buildings.
Yes, I have sent you PMs too.
Of course I can install the beta and can open that window and locate your server Sla Company TTW Test. But when I clicked the connect button, the server said Connect to server interrupted game play pending when join game window is present.
I am matthewch, a loyal player of C&C Renegade that always play in !Sla Company - Mutant Co-op. I have watched your news in TTW "TTW needs your help!", I think that although I cannot help much in THIS moment(still concentrating on Study of Software Development), I am requesting to do your mod Tester. If you have more requirement for doing this, send me message. Btw, I always track your mod prograss.
Nice! Will the ball falls down when destroyed? C&C3 does!
Sorry, that question is relly difficult to ask, just ingore my question then.
Thx, one more question, maybe you think I am annoying, but true, I want to ask that the laser beam of that obelisk, that can move in a short distance when attacking to do area damage? (Simply ask you if that light beam will move)
Is that an entrance for the Obelisk Of Light on the right? However, nice design.
I agree, but I think that this PT could have more CPU features like scaning animation.
I have a question, is this a indoor structure or a outdoor terrain? However, it is great! PS, I know now, sorry
Those Gun towers seems to be very powerful
I think that you can add some trees in the canyon to make it more realistic.
Could it be upgraded with a laser battery?
This is the first time I have seen the animated structure based in C&C Renegade. However, I think still something missing top of the Spike.
HobbyWhole
Matthew joined
I am a fan of C&C series, especially Renegade. I am a student that learning and good at Computer Programming, next will be Software Development, also I want to enter HKUST Computer Science and Engineering. I will help make mods in the future. From 11/11/2011, I joined Minecraft