I don't use ModDB regularly anymore - please tweet me if you have any questions! My projects are all open source on GitHub.

Comment History  (0 - 30 of 298)
MattFiler
MattFiler - - 298 comments @ OpenCAGE - Alien: Isolation Mod Tools

Yep! Load up BSP_TORRENS in the script editor :)

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ OpenCAGE - Alien: Isolation Mod Tools

This project isn't dead by any means, I just don't upkeep these ModDB pages regularly. The project is maintained over on GitHub! If you download the ModDB version it should auto update to the latest GitHub version when you first launch :)

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ OpenCAGE - Alien: Isolation Mod Tools

If you're editing config files OpenCAGE provides the ability to restore them to defaults, no backups required! Editing textures and scripts will however require manual backups due to the size of the files. Keep copies of your ENV folders :)

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ OpenCAGE - Alien: Isolation Mod Tools

Yep! Check out the alien behaviour editor for specific parameter configs, or the behaviour trees for more global behaviours.

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ OpenCAGE - Alien: Isolation Mod Tools

Implemented in some regard now! Work still continues, but this early release allows for initial editing functionality.

Good karma+3 votes
MattFiler
MattFiler - - 298 comments @ Alien: Isolation Modding ToolKit

Not too sure on your confusion. Visual Studio isn't required to run the program, simply copy the "Mod Tools.exe" from the "Mod Tools" folder and place it in your Alien: Isolation folder. Brainiac Designer needs to be installed to be able to read and edit the behaviour trees, and a download link for that is available on the README.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

You can download the mod on the EoCIV website: Eociv.mattfiler.co.uk

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Some feedback to Mod DB v5!

Personally I don't like the new design of V5. The V4 design is old-fashioned but it does the job.

This new design is just a re-skin and doesn't actually add anything new, in-fact it removes some stuff, like being able to customise mod pages CSS - something that is a core component of ModDB.

If V5 fixed some actual issues with the site like the limited ability to showcase screenshots and videos on the mod page, it would be a lot better. For now, this just seems like it is an oversimplified version of the original site. More suited to mobile than desktop.

I stick to my original feedback that I left a number of months ago before the V5 testing began, and I say that the mod pages should be more suited to the Steam layout if you're going to remove the ability to customise CSS. Make the pages feature videos and screenshots in a large area with details about the mod to the side, then further details and comments below.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

The website will be back up soon, there's an error with my server which I'm trying to sort out.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

As of October 2016 the EoCIV launcher is no longer functional. To get around this and play the game, drop the two .bat files inside this download in your EoC folder and run the corresponding file when you want to play SP/MP.

Download link: Mediafire.com

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ MattFiler

You have to uninstall before you can re-install to a new location.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ MattFiler

When you install it just select your Jedi Academy folder and the installer will add the /GameData/ folder name for you. Don't install it to /GameData/GameData/.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ New renderer coming

Sounds good! Can't wait to see what you've been working on.

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ New renderer coming

Awesome! Have you looked at implementing DOF? Might be a tricky one since I'm not sure if the Q3 engine supports it natively.

Good karma+4 votes
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

Apologies for the delay in replying. I'm working on putting some things together ready for the re-release. I think the community's going to be quite happy with what's currently being worked on.

Unfortunately, it's going to take a lot longer than previously expected however and it may be better to estimate the re-release to be around December time (maybe even slightly later). There's a lot more to do than originally estimated for reasons that I won't go in to, but the end result is looking very promising.

Sorry to be so vague, but I'm not going to explain much in these still somewhat early stages in case it all falls through (which hopefully it won't!).

Regarding the final build of EoCIV, yes it is no longer on ModDB as explained in the latest news post due to the copyright reasons mentioned. You can still download it on the website however, so no need to host it on Dropbox! Here's the link: Eociv.mattfiler.co.uk

But yeah, like I say, more information will be announced in the coming weeks/months and at the moment it's looking positive, and I'm hopeful that the community will be pleased with the finished product at the time of re-release.

Good karma+6 votes
MattFiler
MattFiler - - 298 comments @ No Enemies on Sevastopol

There is a chance that I have managed to fix this mod so that it no longer crashes at certain points in the campaign. Just need to do a bit more play testing.

Will update with more info soon!

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Overpowered Pistol

Glad you like the mod! Will look at making an alternate version without unlimited ammo.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Overpowered Pistol

It might have been because it was a scripted sequence. When I tested it against the Xeno it seemed to work alright.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Ascend

Hey, just stumbled across this project and it looks awesome!

If you need any help with web stuff or promo videos just give me a shout. I can provide past examples if you want to see my work, I'd be more than happy to help!

Good karma+3 votes
MattFiler
MattFiler - - 298 comments @ GovermentSoldier Turnaround

This looks amazing! Definitely keeping and eye on this project.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ MattFiler

Apologies for the delay. Should be fixed now.

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ Overpowered Pistol

Thanks for all the bug reports and apologies that I've only just got back to fix them, it's been a busy time recently.

The issue where androids were able to survive attack from the pistol has now been fixed. The mod should be working fine again!

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Aliens : Colonial Marines with Templar GFX V4.5 and ReShade 2.0

Looks impressive! Does it not make the game a lot tougher though?

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

You can still download EoC through our website: Eociv.mattfilerfilms.co.uk

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

The download link is down while we work to fix up the issues in the mod, please read the latest news post for more information.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Evolution of Combat IV

I've got some things in the works, more information soon. The download you saw wasn't ready to be uploaded just yet so I took it down.

As I said in the last news update, I'm planning on hopefully bringing the mod back in early summer 2016 when I've fixed up the issues. I may run some kind of beta for the members of the Discord chat, but I'll finalise things like this nearer the time.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ No Enemies on Sevastopol

Sorry for the late reply, I tested some fixes but nothing seemed to work. The fan-made mod tools for this game are very limited so without trying to reverse engineer the game's .exe, this is all I can do for now. The issues are just something you'll have to work around.

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Jedi Knight 2: Reborn

Apparently this project is no longer being worked on, but you can download everything that was created so far here: Gaming-nexus.net

Good karma+1 vote
MattFiler
MattFiler - - 298 comments @ Alien Isolation Extractors

I've been so busy recently that I haven't had any time to work on it this past month. The latest version of the tool I've developed will import and export textures just fine, but I'm having some issues with DirectXTex - it doesn't seem to want to export correctly which is creating some issues in-game after importing custom textures.

When I get some time I'll go back to the project and try to finish it off. If I can't get it 100% working then I'll just have to release it as a "working prototype" type thing.

Good karma+2 votes
MattFiler
MattFiler - - 298 comments @ ACM Map Selector

Make sure you put it in the correct folder (your Aliens Colonial Marines folder).

Good karma+1 vote